Our spiritual walk is in many ways like a game of tag. There are three key components to any game of tag: 1) You chase or pursue 2) You flee or run away 3) People get tagged. Spiritually, because of our disobedience to God we are tagged as sinners. And like those in the game we are stuck in our current position and unable to break ourselves free. Only when Jesus frees us are we able to be truly free. Unfortunately, sin often touches our lives again and we find ourselves back in the same condition. Because of this the Bible gives us a number of things we should flee. But at the same time it gives us things we should chase after, things we must pursue. So are you ready for a game of tag?
2. Our spiritual walk is in many
ways like a game of tag. There
are three key components to any
game of tag: 1) You chase or
pursue 2) You flee or run away 3)
People get tagged. Spiritually,
because of our disobedience to
God we are tagged as sinners.
And like those in the game we
are stuck in our current position
and unable to break ourselves
free. Only when Jesus frees us
are we able to be truly free.
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3. Unfortunately, sin often touches
our lives again and we find
ourselves back in the same
condition. Because of this the
Bible gives us a number of things
we should flee. But at the same
time it gives us things we should
chase after, things we must
pursue. So are you ready for a
game of tag?
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Games of Tag
Amoeba Tag – Begin with two
youth who hold hands and chase
the rest of the participants. Any
person they catch joins the chain
by linking hands to form a bigger
circle. When another person is
caught the whole group can stay
together as one or split into two
circles with 2 youth in each circle.
Amoeba’s can only split on even
numbers and can link together
back together any time. Play the
game until no one is left or award
the last person as the greatest
survivor!
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Back to Back Tag – Two youth hold
join one set of hands and then try to
tag any other player using only their
free hands. When they tag someone,
that person joins onto them by
holding hands. You’ll eventually have
a long line of youth holding hands
with a person on each end with a
free hand. Remember, they can only
tag someone with the free hands on
each end. Players can make
themselves safe from being tagged
by finding another youth and
standing back to back with them. The
maximum time they can stand back
to back is 10 seconds and then they
can be tagged again. The game
continues until everyone is tagged.
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Bandage Tag – When tagged you must
cover your “wound” with one of your
hands. When you get tagged a second
time, you must cover your “wound
with your remaining hand. The third
time you are tagged, you are out. In
another variation, whatever limb is
tagged becomes numb and you cannot
use it and must keep it straight. If you
ran out of forearms, shoulders, and
legs, you have to lie there, until
someone tags you and then you are
completely out of the game. Variation:
Two other people come over to a
person who is injured and “operate.”
The two other people need to tag the
frozen person at the same time and
count to five and the other person is
fully healed.
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Bump Tag – Have each youth buddy
up with a partner and spread out in
pairs. One person is it and another is
the runner. While being chased, the
runner can go up to another pair of
buddies, and “bump” one person by
grabbing an arm on either side of
the pair who is holding hands. The
other buddy then is released from
that pair, and becomes the new
person being chased. If the person
who is IT tags the RUNNER, they
immediately switch roles, and the
original runner now tries to catch
the original “it.”
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Bumper Tag – You can play any
variation of tag, but instead of
tagging other youth with your
hands, you must tag with your hips.
Only a small bump is allowed to
avoid injuries.
Cooperation Tag – In this variation
of tag, whoever is it, chases people
and tries to tag them. But a person
is safe from being tagged if they are
holding a special object (one or
more rubber chickens or some other
unusual object works great!) if
anyone is tagged and is not holding
the special object they become it
and the game continues.
Cyclops tag – Everyone has to play
tag with one hand covering an eye.
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Dead Ant – When someone is
tagged, that youth must lay down
with both hands and feet sticking
straight up, like a dead ant. But the
youth can bring a dead ant back to
life by have four people each
tagging one of the outstretched
limbs. Once someone has been a
dead ant 3 times they become “it”.
It is possible to have multiple people
become “it” which adds another
dimension to the game because it
becomes confusing who you need to
run from.
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Dragons Tail – Split the youth into
teams of six to eight persons who
will form a dragon by hanging on to
the waist of the person in front of
them. The object of the game is for
the head on one dragon who has
his/her hands free to tag the tail of
another dragon. The rest of the
people in the team try to protect
the tail without letting go of the
person’s waist in front of them. If a
dragon breaks they are out. if a tail
is tagged that team is out.
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Everybody’s it – Proclaim,
“everybody’s it!” in an open space
and the participants begin trying to
tag others, while avoiding getting
tagged. If someone is tagged they
must sit down where they are. Once
sitting down, they can extend their
arms and try to tag those left
running around. If they manage to
do so they can join back in the
game. If two person’s tag another
person at the same time, they both
must sit down.
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Freeze Tag – This common game of
tag, forces a person to freeze in
place, when tagged. Other people
who are not frozen can unfreeze a
person by tagging them.
Giants, Wizards and Elves – Split
the youth group up into 2 teams.
You will also need a safe area for
each team with a no man’s zone in
the middle. Each team huddles up
and picks what they want to be as a
team, a giant, a wizard or an elf.
Giants put their hands up over their
heads making them taller, wizards
put their hands our straight in front
of them wiggling their fingers, and
elves make pointy ears on their
head with their pointer fingers.
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One a team has decided, they line
up face to face with the other team
in the middle area, then on a count
of 3, everyone does whatever action
their team picked. Giants beat elves,
elves beat wizards and wizards beat
giants. The winning team chases the
other and tries to tag as many
members on the other team as
possible before they reach the
safety zone. Anyone who is tagged
becomes a part of the other team
until everyone is on one team.
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Heads and Tails – Make a Giant coin
from a frisbee, paper plane or
garbage can lid. mark it so that it is
clear which side is heads and which
side is tails. This is played like Giants
Wizards and Elves but one team is
heads and the other is tails.
Whoever wins the toss chases the
other team to tag them.
Hug Tag – This is your classic tag
game with one exception, people
are only safe if they are hugging
someone else. You can only remain
in a hugged position for 5 seconds.
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Loose Caboose – Split the class into
teams of 3 or 4 youth. Select 1-3 players
to each be a “Loose Caboose.” (these
players will be playing as individuals and
do not have a team at the start of the
game). The teams of four form a train
by placing their hands on the hips of the
player in front of them. On the signal,
each “Loose Caboose” will attempt to
run and latch on the back of another
train (the trains are trying to keep this
from happening). If a “Loose Caboose”
is successful in latching on to a train,
the engine (front person) must leave
the train and become the new “Loose
Caboose” and attempt to join onto a
new train. You can play this game for a
given time period and not worry about
winners.
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Meltdown Tag – Whenever a youth
is tagged, they must begin to “melt
down” by slowly lowering
themselves to the ground over the
time period of ten seconds. If they
are touched by another player
before they reach the ground they
are free. If they melt all the way to
the ground then they become
another “it”. Play continues until
only one person is left.
Secret Tag – Call three youth to the
front and whisper a position in the
ear of each person. One person is
“It”, another is “normal”, and
another person is “the doctor” who
can rescue those who are tagged to
put them back into the game.
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Slow Motion Tag – Ask each player
in the group to find their own
personal space within the boundary
area. Make sure there is enough
room so no one is able to take one
step towards someone and tag
them. Every time you call out “step”
every player moves ONE of their
feet in any direction they want. The
objective here is to tag other players
any where below the neck. When
tagged, you must sit down right
where you are to become an “ankle
biter.” Ankle biters can only tag
others below the knee. Play down to
the last two players.
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Toilet Tag – When someone is
tagged, they must squat down to
form the “toilet” and hold one hand
out to the side, like the “handle”. To
get back into the game, someone
must “flush” the frozen person and
make a loud “Woooooosh” sound.
Tunnel Tag – Whenever someone
gets tagged, they become frozen
until someone, who has not been
tagged, crawls through their legs.
Watch-Your-Back – The object of
the game is to tag as many people
as you can without getting tagged
yourself. When tagged drop one
knee and freeze. But if the youth
who tagged you gets tagged you can
get up and start tagging again.
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Triangle Tag – Begin with groups of
four to five people in small groups
and one person alone who is “it.”
Within each group one person is
chosen to be in the center and the
others hold hands and form a circle
around the chosen one. When play
begins, the person who is “it” will try
to identify and tag the person inside a
circle. The other players will twist and
turn to try to protect the person in
the middle from being tagged. The
circle must always remain intact. If
the protected person gets tagged,
everyone changes groups and the
tagged person becomes it.
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Verses
• In 2 Timothy 2:22 we read
“Flee the evil desires of youth,
and pursue righteousness,
faith, love and peace, along
with those who call on the
Lord out of a pure heart.”
• 1 Timothy 6:9-11 – “Those
who want to get rich fall into
temptation and a trap and
into many foolish and harmful
desires that plunge people
into ruin and destruction
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For the love of money is a root of
all kinds of evil. Some people,
eager for money, have wandered
from the faith and pierced
themselves with many griefs. But
you, man of God, flee from all
this, and pursue righteousness,
godliness, faith, love, endurance
and gentleness.”
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Tagged – In many tag games, once
you are tagged you are either out of
the game or stuck until someone
frees you. As God’s creation we’ve
also been tagged – not by a person,
but by our actions. Because of our
disobedience to God we are tagged
as sinners. And like those in the
game we are stuck in our current
position and unable to break
ourselves free from the oppressions
in our lives. Only when Jesus frees us
are we able to be truly free.
Unfortunately, sin often touches our
lives again and we find ourselves
back in the same condition. Jesus
says, “So if the Son sets you free, you
will be free indeed.”
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(John 8:31-36) True freedom comes
from being set free by Jesus Christ.
True freedom is freedom to be
myself as God made me and meant
me to be. This freedom comes only
when we completely surrender
ourselves to Jesus and invite Him to
be our Lord and Master of our life.
• I John 5:8 – “We know that no
one who is born of God sins;
but He who was born of God
keeps him, and the evil one
does not touch him.”
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Flee – In tag games, you must flee.
In these games we flee from
someone who is “it”. James 4:7
says “Submit yourselves, then, to
God. Resist the devil, and he will
flee from you.” So when we pursue
God and resist the devil we need
not flee. In fact he will flee from
us. But the scriptures are also full
of things we should flee from so
we are not touched again by sin.
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Here are some of the things the
Bible says we should flee
• Fornication (1 Corinthians
6:18)
• Idolatry (1 Corinthians 10:14)
• Love of money (Mammon) (1
Timothy 6:11)
• Youthful lusts (2 Timothy
2:22)
• All appearances of evil (I
Thessalonians 5:22 TLB)
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Pursue – Another aspect of tag, is
that when you are chosen to be it,
you must chase after others.
Scripture also gives us some
things we should pursue.
Here are some of the things the
Bible says we should pursue.
• Love – 1 Corinthians 14:1
• Peace – 1 Peter 3:11; Psalms
34:14
• Righteousness, piety, faith,
love, endurance, meekness –
1 Timothy 6:11
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• Righteousness, faith, love,
and peace – 2 Timothy 2:22
• Peace, Holiness – Hebrews
12:14
• Prize – Philippians 3:12-14
• Righteousness – Proverbs
15:9; Romans 9:30-32; Isaiah
51:1
• Peace, Things that build
others up – Romans 14:19
• To Know God – Hosea 6:3
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MAKE IT PRACTICAL
• Which of those things we are
told to pursue do people find
difficult? Why?
• What stops people from
pursuing these things of God?
• When you think about your
relationship with God – faith,
endurance, righteousness,
piety and holiness, how do you
think you measure up?
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SCRIPTURE
• “Pursue love, yet desire
earnestly spiritual gifts, but
especially that you may
prophesy.” – 1 Corinthians
14:1 (NASB)
• “They must turn from evil and
do good; they must seek
peace and pursue it.” – 1 Peter
3:11 (NIV)
• “But you, man of God, flee
from all this, and pursue
righteousness, godliness,
faith, love, endurance and
gentleness.” – 1 Timothy 6:11
(NIV)
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• “Flee the evil desires of youth,
and pursue righteousness,
faith, love and peace, along
with those who call on the
Lord out of a pure heart.” – 2
Timothy 2:22
• “Pursue peace with all men,
and the sanctification without
which no one will see the
Lord.” – Hebrews 12:14 (NASB)
• “So then we pursue the things
which make for peace and the
building up of one another.” -
Romans 14:19 (NASB)
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• “Not that I have already
obtained all this, or have
already arrived at my goal, but I
press on to take hold of that for
which Christ Jesus took hold of
me. Brothers and sisters, I do
not consider myself yet to have
taken hold of it. But one thing I
do: Forgetting what is behind
and straining toward what is
ahead, I press on toward the
goal to win the prize for which
God has called me heavenward
in Christ Jesus.” - Philippians
3:12-14 (NIV)
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• “What then shall we say? That the
Gentiles, who did not pursue
righteousness, have obtained it, a
righteousness that is by faith; but
the people of Israel, who pursued
the law as the way of
righteousness, have not attained
their goal. Why not? Because they
pursued it not by faith but as if it
were by works. They stumbled over
the stumbling stone.” – Romans
9:30-32 (NIV)
• “Let us know, Let us pursue the
knowledge of the Lord. His going
forth is established as the morning;
He will come to us like the rain, Like
the latter and former rain to the
earth.” – Hosea 6:3 (NKJV)
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