SlideShare una empresa de Scribd logo
1 de 19
Environment / Prop Modeler and Level Designer Modeling for Animation and Games #79362 Kevin McLoughlin
“ Worn Apartment” Environment Modeling Maya 8.5 Texture 1024 x 1024 Model – Polygon Count : 261 Close Up of Texture
Texture 1024 x 1024 “ Library” Environment Modeling Maya 8.5 Model – Polygon Count : 406 Close Up of Texture
“ Gundam  Wing Zero” 3D Modeling Maya 8.5 ,[object Object],Actual Models
Wire Frame Front Wire Frame Back Wire Frame Head “ Gundam Wing Zero Robot” 3D Modeling Maya 8.5
“ Gundam Cockpit” Extra Maya 8.5 Polygon Count : 28270 Wire Frame
“ Excavator” Materials/Texturing 2 Maya 8.5 Photoshop CS3 Wire Frame Side Wire Frame Front Polygon Count : 5091 Texture : 1024 x 1024
“ M16 Rifle” Materials/Textures Maya 8.5 Photoshop CS3 Gun Model Provided by Gordon Wang  Polygon Count : 3224  Textures : 1024 x 1024
“ Racing Catamaran” 3D Effects Maya 8.5 Polygon Count : 2701 Wire Frame: Front and Side
“ Candle” Advanced Texturing  & Lighting  Maya 8.5 Wire Frame Polygon Count : 9352
“ Pharaoh”   Level Design Concept Map/Flow Chart Photoshop CS3 Visio 2003
“ Pharaoh”   Level Design Unreal Editor Flag Room Spawn Area 1 Spawn Area 2 Flag Attack Route In Game Images at 1280 x 1024
“ Bio Junkyard”   Level Design Concept Map Photoshop CS3
“ Bio Junkyard” Level Design Unreal Editor Control Point A Overview from A Tunnel Attack on A Overlook of Level In Game Images at 1280 x 1024
“ Bio Junkyard” Level Design Unreal Editor Underground Attack on B Control Point B Overview From B Middle of Map In Game Images at 1280 x 1024
“ Camilla” Character Modeling Maya 8.5
“ Camilla” Character Modeling Maya 8.5  Wireframe Front Wireframe Back Polygon Count Model : 6424 Clothing / Accessories  : 10509 Wire Frame Side Wire Frame Head Wire Frame Hand  Wire Frame Foot
“ Pet Shop Puppy” Organic Modeling Maya 8.5 Polygon Count : 7896 Wireframe PloyFlow Custom Made Toon Shader
Thank you for your time. Environment / Prop Modeler and  Level Designer Modeling for Animation and Games #79362 Kevin McLoughlin [email_address]

Más contenido relacionado

Destacado

"O Senhor salvará o seu rebanho"
"O Senhor salvará o seu rebanho""O Senhor salvará o seu rebanho"
"O Senhor salvará o seu rebanho"JUERP
 
Profetas menores Jonas
Profetas menores   JonasProfetas menores   Jonas
Profetas menores JonasAgnaldo Mendes
 
"Ouçamos a voz de Deus, não dos falsos profetas"
"Ouçamos a voz de Deus, não dos falsos profetas""Ouçamos a voz de Deus, não dos falsos profetas"
"Ouçamos a voz de Deus, não dos falsos profetas"JUERP
 
1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus
1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus
1)Escatologia principio do fim -Os impérios mundiais e o reino de JesusJean Jorge Silva
 
Panorama do AT - Obadias
Panorama do AT - ObadiasPanorama do AT - Obadias
Panorama do AT - ObadiasRespirando Deus
 
A efusão do Espírito
A efusão do EspíritoA efusão do Espírito
A efusão do EspíritoJUERP
 
Profetas Menores I - Apresentação
Profetas Menores I  -  ApresentaçãoProfetas Menores I  -  Apresentação
Profetas Menores I - ApresentaçãoJUERP
 
Introd. livros historicos
Introd. livros historicosIntrod. livros historicos
Introd. livros historicosmbrandao7
 
Profetas maiores e menores
Profetas maiores e menoresProfetas maiores e menores
Profetas maiores e menoresPaulo Ferreira
 
lição 1 - A atualidade dos profetas menores
lição 1 - A atualidade dos profetas menoreslição 1 - A atualidade dos profetas menores
lição 1 - A atualidade dos profetas menoresAilton da Silva
 
45 Estudo Panorâmico da Bíblia (Juízes)
45   Estudo Panorâmico da Bíblia (Juízes)45   Estudo Panorâmico da Bíblia (Juízes)
45 Estudo Panorâmico da Bíblia (Juízes)Robson Tavares Fernandes
 
1º Aula de Livros Históricos do Antigo Testamento
1º Aula de Livros Históricos do Antigo Testamento1º Aula de Livros Históricos do Antigo Testamento
1º Aula de Livros Históricos do Antigo TestamentoJefferson Evangelista
 

Destacado (20)

"O Senhor salvará o seu rebanho"
"O Senhor salvará o seu rebanho""O Senhor salvará o seu rebanho"
"O Senhor salvará o seu rebanho"
 
Profetas menores Jonas
Profetas menores   JonasProfetas menores   Jonas
Profetas menores Jonas
 
"Ouçamos a voz de Deus, não dos falsos profetas"
"Ouçamos a voz de Deus, não dos falsos profetas""Ouçamos a voz de Deus, não dos falsos profetas"
"Ouçamos a voz de Deus, não dos falsos profetas"
 
PROFETAS MENORES
 PROFETAS MENORES PROFETAS MENORES
PROFETAS MENORES
 
1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus
1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus
1)Escatologia principio do fim -Os impérios mundiais e o reino de Jesus
 
Panorama do AT - Obadias
Panorama do AT - ObadiasPanorama do AT - Obadias
Panorama do AT - Obadias
 
Panorama do AT - Amós
Panorama do AT - AmósPanorama do AT - Amós
Panorama do AT - Amós
 
A efusão do Espírito
A efusão do EspíritoA efusão do Espírito
A efusão do Espírito
 
Panorama do AT - Oseias
Panorama do AT - OseiasPanorama do AT - Oseias
Panorama do AT - Oseias
 
Profetas menores lição 1
Profetas menores   lição 1 Profetas menores   lição 1
Profetas menores lição 1
 
Profetas Menores I - Apresentação
Profetas Menores I  -  ApresentaçãoProfetas Menores I  -  Apresentação
Profetas Menores I - Apresentação
 
Os Profetas
Os ProfetasOs Profetas
Os Profetas
 
Introd. livros historicos
Introd. livros historicosIntrod. livros historicos
Introd. livros historicos
 
Profetas maiores e menores
Profetas maiores e menoresProfetas maiores e menores
Profetas maiores e menores
 
lição 1 - A atualidade dos profetas menores
lição 1 - A atualidade dos profetas menoreslição 1 - A atualidade dos profetas menores
lição 1 - A atualidade dos profetas menores
 
11. o livro dos juízes
11. o livro dos juízes11. o livro dos juízes
11. o livro dos juízes
 
45 Estudo Panorâmico da Bíblia (Juízes)
45   Estudo Panorâmico da Bíblia (Juízes)45   Estudo Panorâmico da Bíblia (Juízes)
45 Estudo Panorâmico da Bíblia (Juízes)
 
1º Aula de Livros Históricos do Antigo Testamento
1º Aula de Livros Históricos do Antigo Testamento1º Aula de Livros Históricos do Antigo Testamento
1º Aula de Livros Históricos do Antigo Testamento
 
Estudo do livro de juízes
Estudo do livro de juízesEstudo do livro de juízes
Estudo do livro de juízes
 
Livros Históricos
Livros  HistóricosLivros  Históricos
Livros Históricos
 

Similar a Kevin Mc Loughlin Portfolio

FGS 2011: Making A Game With Molehill: Zombie Tycoon
FGS 2011: Making A Game With Molehill: Zombie TycoonFGS 2011: Making A Game With Molehill: Zombie Tycoon
FGS 2011: Making A Game With Molehill: Zombie Tycoonmochimedia
 
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation "Modeling History in 3D" Squadron 2010 Eagle Quest Presentation
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation Konley Kelley
 
3DAS presentation Game Developers Conference
3DAS presentation Game Developers Conference3DAS presentation Game Developers Conference
3DAS presentation Game Developers ConferenceBlake Senftner
 
3DAS presentation july 18 2013
3DAS presentation july 18 20133DAS presentation july 18 2013
3DAS presentation july 18 2013Blake Senftner
 
The technology behind_the_elemental_demo_16x9-1248544805
The technology behind_the_elemental_demo_16x9-1248544805The technology behind_the_elemental_demo_16x9-1248544805
The technology behind_the_elemental_demo_16x9-1248544805mistercteam
 
Big Portfolio Digital
Big Portfolio DigitalBig Portfolio Digital
Big Portfolio DigitalLee Fraser
 
Pixel and resolution
Pixel and resolutionPixel and resolution
Pixel and resolutionDamionVize
 
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...Ontico
 
3XN BIM Environment, A case study of Architecture firm
3XN BIM Environment, A case study of Architecture firm3XN BIM Environment, A case study of Architecture firm
3XN BIM Environment, A case study of Architecture firmDuong Binh
 
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and TrendsPixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trendspixellab
 
Hive Media 3D Samples
Hive Media 3D SamplesHive Media 3D Samples
Hive Media 3D Sampleswill500
 
Game Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesGame Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesJay Crossler
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basicshamza_123456
 
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...norbert_kehrer
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basicshamza_123456
 
CS 354 Project 2 and Compression
CS 354 Project 2 and CompressionCS 354 Project 2 and Compression
CS 354 Project 2 and CompressionMark Kilgard
 

Similar a Kevin Mc Loughlin Portfolio (18)

FGS 2011: Making A Game With Molehill: Zombie Tycoon
FGS 2011: Making A Game With Molehill: Zombie TycoonFGS 2011: Making A Game With Molehill: Zombie Tycoon
FGS 2011: Making A Game With Molehill: Zombie Tycoon
 
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation "Modeling History in 3D" Squadron 2010 Eagle Quest Presentation
"Modeling History in 3D" Squadron 2010 Eagle Quest Presentation
 
3DAS presentation Game Developers Conference
3DAS presentation Game Developers Conference3DAS presentation Game Developers Conference
3DAS presentation Game Developers Conference
 
3DAS presentation july 18 2013
3DAS presentation july 18 20133DAS presentation july 18 2013
3DAS presentation july 18 2013
 
The technology behind_the_elemental_demo_16x9-1248544805
The technology behind_the_elemental_demo_16x9-1248544805The technology behind_the_elemental_demo_16x9-1248544805
The technology behind_the_elemental_demo_16x9-1248544805
 
Big Portfolio Digital
Big Portfolio DigitalBig Portfolio Digital
Big Portfolio Digital
 
Pixel and resolution
Pixel and resolutionPixel and resolution
Pixel and resolution
 
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...
 
3XN BIM Environment, A case study of Architecture firm
3XN BIM Environment, A case study of Architecture firm3XN BIM Environment, A case study of Architecture firm
3XN BIM Environment, A case study of Architecture firm
 
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and TrendsPixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
Pixel-Lab / Games:EDU / Michel Kripalani / Games Industry Overview and Trends
 
Hive Media 3D Samples
Hive Media 3D SamplesHive Media 3D Samples
Hive Media 3D Samples
 
Game Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game EnginesGame Design 1 - Intro and Game Engines
Game Design 1 - Intro and Game Engines
 
3D - The Basics
3D - The Basics 3D - The Basics
3D - The Basics
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
 
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...
Sprint - Exciting Insights from Translating a Classic Car Racing Game to Java...
 
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The BasicsHA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
HA5 – COMPUTER ARTS BLOG ARTICLE – 3D: The Basics
 
Assignment 63 v2
Assignment 63 v2Assignment 63 v2
Assignment 63 v2
 
CS 354 Project 2 and Compression
CS 354 Project 2 and CompressionCS 354 Project 2 and Compression
CS 354 Project 2 and Compression
 

Kevin Mc Loughlin Portfolio

  • 1. Environment / Prop Modeler and Level Designer Modeling for Animation and Games #79362 Kevin McLoughlin
  • 2. “ Worn Apartment” Environment Modeling Maya 8.5 Texture 1024 x 1024 Model – Polygon Count : 261 Close Up of Texture
  • 3. Texture 1024 x 1024 “ Library” Environment Modeling Maya 8.5 Model – Polygon Count : 406 Close Up of Texture
  • 4.
  • 5. Wire Frame Front Wire Frame Back Wire Frame Head “ Gundam Wing Zero Robot” 3D Modeling Maya 8.5
  • 6. “ Gundam Cockpit” Extra Maya 8.5 Polygon Count : 28270 Wire Frame
  • 7. “ Excavator” Materials/Texturing 2 Maya 8.5 Photoshop CS3 Wire Frame Side Wire Frame Front Polygon Count : 5091 Texture : 1024 x 1024
  • 8. “ M16 Rifle” Materials/Textures Maya 8.5 Photoshop CS3 Gun Model Provided by Gordon Wang Polygon Count : 3224 Textures : 1024 x 1024
  • 9. “ Racing Catamaran” 3D Effects Maya 8.5 Polygon Count : 2701 Wire Frame: Front and Side
  • 10. “ Candle” Advanced Texturing & Lighting Maya 8.5 Wire Frame Polygon Count : 9352
  • 11. “ Pharaoh” Level Design Concept Map/Flow Chart Photoshop CS3 Visio 2003
  • 12. “ Pharaoh” Level Design Unreal Editor Flag Room Spawn Area 1 Spawn Area 2 Flag Attack Route In Game Images at 1280 x 1024
  • 13. “ Bio Junkyard” Level Design Concept Map Photoshop CS3
  • 14. “ Bio Junkyard” Level Design Unreal Editor Control Point A Overview from A Tunnel Attack on A Overlook of Level In Game Images at 1280 x 1024
  • 15. “ Bio Junkyard” Level Design Unreal Editor Underground Attack on B Control Point B Overview From B Middle of Map In Game Images at 1280 x 1024
  • 16. “ Camilla” Character Modeling Maya 8.5
  • 17. “ Camilla” Character Modeling Maya 8.5 Wireframe Front Wireframe Back Polygon Count Model : 6424 Clothing / Accessories : 10509 Wire Frame Side Wire Frame Head Wire Frame Hand Wire Frame Foot
  • 18. “ Pet Shop Puppy” Organic Modeling Maya 8.5 Polygon Count : 7896 Wireframe PloyFlow Custom Made Toon Shader
  • 19. Thank you for your time. Environment / Prop Modeler and Level Designer Modeling for Animation and Games #79362 Kevin McLoughlin [email_address]