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Gaming Zone
Our Vision

                                 To provide
                              the youth with
the most thrilling new age gaming experience
    using the latest and advanced technology
  in a state-of-the-art, pleasant and ambient
                                atmosphere.
- The Team -
• Gaming                            • Property
  champion                            Owners
  and
  technical
  expert
                         Prashant
               Ranjeet
                         Sandeep



                Chetan   Dr Matin

• Cyber cafe                        • Management
  operation                           experience of
                                      6 years
Market
                  Need


                             Business
Promotion
                             Offering



   Risk profile            Financial
  and Strategy             Feasibility
Market
                Need


                           Innovative
Promotion
                            Offering



 Risk profile            Financial
and Strategy             Feasibility
Market Need and Opportunity
                            •   Gaming
• Growing affluent          •   Movie theatres
  class in Pune             •   Amusement parks
• Growing student           •   Hotels
  population                •   Live shows
• Growing             Gap   •   Pubs
  disposable income
  trend
                            • Obsolescence
• Growing appetite            and limited
  and awareness for           avenues
  entertainment
Gaming in Pune
3D Destination Fun      • well settled/ market leader


    WonderFunkey        • comparatively new

                        • Unorganized/ Outdated technology/
     Local Players        mediocre setup




 Opportunity                             Our Strength
    in Industry                           Technical and
•   Market Gap                           Management expertise
                                          Resources
•   Competitors lack-
                                          Innovative Product
   Latest technology
   Innovation
•   Recession/Slowdown
•   High end Gaming recession proof
•   No compromise attitude
•   Own experience
Market Research
• Survey sample- 1000 College Students
                     10 colleges in Pune
• Age group :15-30
• Motive: To know the opinion of the youth
  on
   – gaming stations,
   – the content,
   – the facilities and
   – future of our venture.
    According to the FICCI- KPMG study, the gaming segment, which is currently
    estimated at US$ 125.29 million, is expected to grow at 33.30 percent till 2013,
    while the US$ 119.51 million Internet gaming market is seen to be growing at
Upper    Youth- 15 to 35
            Students
           Employed
Middle    10 lac approx


Lower
Market
                Need


                           Innovative
Promotion
                            Offering



 Risk profile            Financial
and Strategy             Feasibility
Innovation- Our Perspective
• Management                • Scientist
  Students                  • Researchers
• Future Entrepreneurs



 Analyzing Market Need     Our Value and Innovation
 Offering an Innovative              Quotient
Profitable and Satisfying       -Customer Delight
Product                      - Profit for Stakeholders
You must have experienced
You must have experienced
    Hi Tech Gaming PCs
You must have experienced
    Hi Tech Gaming PCs
     G Force Consoles
You must have experienced
    Hi Tech Gaming PCs
     G Force Consoles
            PS3
You must have experienced
    Hi Tech Gaming PCs
     G Force Consoles
            PS3
     Xbox n Xbox Live
You must have experienced
    Hi Tech Gaming PCs
     G Force Consoles
            PS3
     Xbox n Xbox Live
         and even
You must have experienced
   Hi Tech Gaming PCs
    G Force Consoles
           PS3
    Xbox n Xbox Live
        and even
 Game environment setups
You must have experienced
   Hi Tech Gaming PCs
    G Force Consoles
           PS3
    Xbox n Xbox Live
        and even
 Game environment setups
If u don’t wanna compromise
you need to be here…
State-of-the-art equipment
 from the world-renowned
 supplier
 of bowling equipment –
 Brunswick
• New Concept of
  Black Light Bowling
Black Light Bowling
Sports Cafe
      • Trendy sports café
      • Bowling Alley view
         • Live Cricket
          matches on a
           Megascreen
Shoppe



•   Video Games Library
•   Books
•   Gadgets
•   Accessories etc
Market
                Need


                           Innovative
Promotion
                            Offering



 Risk profile            Financial
and Strategy             Feasibility
Viable and Feasible



•   A carefully thought out plan
•   Robust and documented (excel file)
•   Detailed financial analysis
•   Very Very Conservative response based
Market
                Need


                           Innovative
Promotion
                            Offering



 Risk profile            Financial
and Strategy             Feasibility
Threat of Substitute products

         +              -
 Variety and
  Advanced
  Technology
 Competitive Pricing
Threat of New Entrants

          +                     -
 Continuous            Medium level Entry
  innovation             Barriers
  (Process and
  Technology)
 High exit barriers
Threat of Intra-firm Rivalry

         +                       -
 Less Competitors      Lower Entry Barriers
 Rate of Industry
  Growth high
 High switching costs
Bargaining Power of Customers

           +                       -
 Young Crowd            Price sensitivity of
  from elite families     other income strata
 Disposable income
 Lack of Substitute
Bargaining Power of Suppliers

        +                    -
 Low Bargaining    High tech products
  Power              priced exorbitantly
 Limited Buyers     due to demand
Strength                            Weakness
TOWS                                                      1.Financial Constraints
                           1.Innovative offering
MATRIX                     2.Technological Advantage

                           3.Low Pricing

Opportunity                SO Strategy                         WO Strategy

                           Capitalizing the                    Support factors like
1.High disposable income
                           technological advance               Gaming and animation
                           offering to attract untapped        industry with sustainable
2.Market Segment(Gaming    youth having disposable             growth will provide the
youth)                     income.                             financial support.

3.Market Potential

Threat                     ST Strategy                         WT Strategy

                           Timely up gradation with            Look for stable source of
1.Technological
                           the changing environment            income and also innovative
Environment
                           will help to keep up the            business models by
                           revenue and also reduce             always improving on the
2.Low entry barriers       competition.                        value chain of model.
ech            Strength
  Opportunity
                              Technical and
Disposable                   Managerial
income                        expertise
High spending                Gaming
Youth population             knowledge
Market gap                   Resources
Market potential             Innovative
                              Product




         Strength – Opportunity Strategy
Threat                         Strength
Rapidly changing              Technological
Technological                  Expertise
Environment

New Games and
                               Continuous
Entertainment                  Innovation and
options                        Adaptation




         Strength – Threat Strategy
Threat                         Strength

Low entry barriers                Low Pricing
 - New entrants                   Continuous
                                   Innovation




            Strength - Threat Strategy
Personnel             (20)
         Manager               1

        Accountant             2

       Administrators          2

Simulator Section Attendants   3

Computer Section Attendants    2

Bowling Section Attendants     2

    Security Personnel         5

          Cleaner              3
Pricing
     Entry charge will be Rs 20/30 per head.
                         Weekdays    Rs. /hr Weekends    Rs. /hr
       Computer Gaming         30                  30
       XBOX360                 50                  50
       Simulators              150                 200
       Bowling
        11am to 5pm            120                 140
        5pm to 10pm            140                 150



Discounts for group bookings
Frequent Gamer discounts
Theme nights and promotion night bookings, etc.
Market
                Need


                           Innovative
Promotion
                            Offering



 Risk profile            Financial
and Strategy             Feasibility
PROMOTION STRATEGY
•   Hoardings displayed near colleges
•   Roadlight kiosks
•   Attractive print ads
•   Radio Mirchi
•   Digital Ads in Multiplexes
•   Roadshows
•   Volvo Bus Ads
•   Bus stop signages
•   Banners in College Canteens
•   Gaming competitions
•   Sponsoring college fests, coupons, etc.
•   Corporate Tie ups
•   Word of Mouth Publicity
Agenda
Torque Launch Program
Agenda
Torque Launch Program



                             Phase 1 – Pre Launch Actions
 One Month prior to Launch
Agenda
Torque Launch Program



                              Phase 1 – Pre Launch Actions
  One Month prior to Launch



From Launch to One month      Phase 2 - Brand Building
after Launch
Agenda
Torque Launch Program



                              Phase 1 – Pre Launch Actions
  One Month prior to Launch



From Launch to One month      Phase 2 - Brand Building
after Launch



                              Phase 3 - Market activation
Pre - Launch
    Pre - Launch




 Press Meet
Press Meet
 Newspaper
    Ads
DNA
www.dna.com   Daily News and Analysis                                  - Since 1879




                  COMES TO TOWN
                          Lorem Ipsum In libris           In libris graecis appetere
                          graecis appetere mea. At        mea. At vim odio lorem
                          vim odio lorem omnes, pri id    omnes, pri id iuvaret
                          iuvaret partiendo. Vivendo      partiendo. Vivendo menandri
                          menandri et sed. Lorem          et sed. Lorem volumus
                          volumus blandit cu has.Sit      blandit cu has.Sit cu alia
                          cu alia porro fuisset.          porro fuisset.
                          Ea pro natum invidunt           Ea pro natum invidunt
                          repudiandae, his et facilisis   repudiandae, his et facilisis
                          vituperatoribus. Mei eu         vituperatoribus. Mei eu
                          ubique altera senserit,         ubique altera senserit,
                          consul eripuit accusata has     consul eripuit accusata has
                          ne.                             ne.
                          In libris graecis appetere  Ea pro natum invidunt
                          mea. At vim odio lorem      repudiandae, his et facilisis
                          omnes, pri id iuvaret       vituperatoribus.
                          partiendo. Vivendo menandri
                          et sed.
Pre - Launch
    Pre - Launch




 Press Meet
Press Meet
 Newspaper
    Ads


         Roadshows
         Hoardings
Torque Hoarding @F C Road
Pre - Launch
    Pre - Launch             Brand Building




 Press Meet
                      Celebrity
Press Meet
 Newspaper
                       Visits
    Ads


         Roadshows
         Hoardings
Pre - Launch
    Pre - Launch             Brand Building




 Press Meet
                      Celebrity
Press Meet
 Newspaper
                       Visits
    Ads

                                  Outdoor
         Roadshows                branding
         Hoardings
Torque Hoarding @ Wadia College
Torque @ INOX
Mumbai - Pune




Pune station – Shivajinagar – Deccan – Kothrud – Aundh
Pre - Launch
    Pre - Launch             Brand Building




 Press Meet
                      Celebrity
Press Meet
 Newspaper
                       Visits
    Ads

                                  Outdoor
         Roadshows                branding
         Hoardings

                                              Radio
                                             Print Ads
Daily 3 hrly Broadcasting
Of Jingle and Ad
For 1 month
Rs 2,00,000
Pre - Launch
    Pre - Launch             Brand Building               Market Activation




 Press Meet
                      Celebrity                            Gaming
Press Meet
 Newspaper
                       Visits
    Ads                                                  Competitions,
                                                          Corporate
                                  Outdoor                  Tie-ups
         Roadshows                branding
         Hoardings

                                              Radio
                                             Print Ads
Pre - Launch
    Pre - Launch             Brand Building               Market Activation




 Press Meet
                      Celebrity                            Gaming
Press Meet
 Newspaper
                       Visits
    Ads                                                  Competitions,
                                                          Corporate
                                  Outdoor                  Tie-ups
         Roadshows                branding
         Hoardings                                                Word of Mouth
                                                                    Publicity
                                              Radio
                                             Print Ads
MEDIA PLAN FOR HOARDINGS
   Place          Wadia College   Fergusson     Symbiosis
                                   College
 Size (ft)          24 X 10       24 X 10       24 X 10
    Rate           Rs.52,000      Rs.54,000     Rs.43,000

Time span          1 months       1 months     1 months
 Total cost         Rs. 52,000    Rs. 54,000    Rs. 43,000
 Number of            7,500:         8000:       12,000:
  vehicles          4000 cars     1000 buses   2000 buses
Passing/hour       3000 Others     4000 cars    5000 cars
                    500 buses     3000 other   5000 others
Source : Kohinoor Ads
    9822496832                          Total = 1,49,000
MEDIA PLAN FOR NEWSPAPERS
  Media          DNA               Pune Times

   Page        Third Page           Third page
Size of ad.   25cm x 15cm         25 cm x 15 cm
   Rate        300/sq.cm            500/sq.cm
 Continuity   Once a week          Once a week
                4 weeks              4 weeks
Frequency          4                    4
Total cost    Rs.4,50,000         Rs.7,50,000
Circulation    4,00,000            7,00,000

                            Total = Rs. 12,00,000
MEDIA PLAN FOR THEATERS

   Place                INOX     ESQUARE       CITYPRIDE

Rate/week          Rs. 10000     Rs. 10000     Rs. 10000

Time span           4 weeks      4 weeks       4 weeks
 Total cost         Rs. 40,000   Rs. 40,000    Rs. 40,000




Source : Mirage Media
    020 66019586
                                       Total = 1,20,000
Initial Product Launch Budget
S.N   Description                    Qty/Size/No   Rate   Amount (Rs)
 1    Hoardings                                             1,49,000
 2    Road light Kiosks                                     1,50,000
 3    Newspaper Ads                                         6,00,000
 4    Radio Mirchi                                          2,00,000
 5    Multiplex Ads                                         1,20,000
 6    Roadshows                                             1,00,000
 7    Volvo Bus Ad                                          20,000
 8    Bus stop signages                                     90,000
 9    Gaming Competition Prizes                             50,000
 10   T shirts and Caps                                     50,000
 11   Banners, Flex, Stickers, etc                          50,000

      Total                                               15,79,000
For us
For us
Torque final
Torque final
Torque final

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Torque final

  • 2. Our Vision To provide the youth with the most thrilling new age gaming experience using the latest and advanced technology in a state-of-the-art, pleasant and ambient atmosphere.
  • 3. - The Team - • Gaming • Property champion Owners and technical expert Prashant Ranjeet Sandeep Chetan Dr Matin • Cyber cafe • Management operation experience of 6 years
  • 4. Market Need Business Promotion Offering Risk profile Financial and Strategy Feasibility
  • 5. Market Need Innovative Promotion Offering Risk profile Financial and Strategy Feasibility
  • 6. Market Need and Opportunity • Gaming • Growing affluent • Movie theatres class in Pune • Amusement parks • Growing student • Hotels population • Live shows • Growing Gap • Pubs disposable income trend • Obsolescence • Growing appetite and limited and awareness for avenues entertainment
  • 7. Gaming in Pune 3D Destination Fun • well settled/ market leader WonderFunkey • comparatively new • Unorganized/ Outdated technology/ Local Players mediocre setup Opportunity Our Strength in Industry  Technical and • Market Gap Management expertise  Resources • Competitors lack-  Innovative Product  Latest technology  Innovation
  • 8. Recession/Slowdown • High end Gaming recession proof • No compromise attitude • Own experience
  • 9. Market Research • Survey sample- 1000 College Students 10 colleges in Pune • Age group :15-30 • Motive: To know the opinion of the youth on – gaming stations, – the content, – the facilities and – future of our venture. According to the FICCI- KPMG study, the gaming segment, which is currently estimated at US$ 125.29 million, is expected to grow at 33.30 percent till 2013, while the US$ 119.51 million Internet gaming market is seen to be growing at
  • 10. Upper Youth- 15 to 35 Students Employed Middle 10 lac approx Lower
  • 11. Market Need Innovative Promotion Offering Risk profile Financial and Strategy Feasibility
  • 12. Innovation- Our Perspective • Management • Scientist Students • Researchers • Future Entrepreneurs  Analyzing Market Need Our Value and Innovation  Offering an Innovative Quotient Profitable and Satisfying -Customer Delight Product - Profit for Stakeholders
  • 13.
  • 14. You must have experienced
  • 15. You must have experienced Hi Tech Gaming PCs
  • 16. You must have experienced Hi Tech Gaming PCs G Force Consoles
  • 17. You must have experienced Hi Tech Gaming PCs G Force Consoles PS3
  • 18. You must have experienced Hi Tech Gaming PCs G Force Consoles PS3 Xbox n Xbox Live
  • 19. You must have experienced Hi Tech Gaming PCs G Force Consoles PS3 Xbox n Xbox Live and even
  • 20. You must have experienced Hi Tech Gaming PCs G Force Consoles PS3 Xbox n Xbox Live and even Game environment setups
  • 21. You must have experienced Hi Tech Gaming PCs G Force Consoles PS3 Xbox n Xbox Live and even Game environment setups
  • 22.
  • 23. If u don’t wanna compromise you need to be here…
  • 24.
  • 25. State-of-the-art equipment from the world-renowned supplier of bowling equipment – Brunswick • New Concept of Black Light Bowling
  • 26.
  • 28. Sports Cafe • Trendy sports café • Bowling Alley view • Live Cricket matches on a Megascreen
  • 29.
  • 30. Shoppe • Video Games Library • Books • Gadgets • Accessories etc
  • 31. Market Need Innovative Promotion Offering Risk profile Financial and Strategy Feasibility
  • 32. Viable and Feasible • A carefully thought out plan • Robust and documented (excel file) • Detailed financial analysis • Very Very Conservative response based
  • 33. Market Need Innovative Promotion Offering Risk profile Financial and Strategy Feasibility
  • 34. Threat of Substitute products + -  Variety and Advanced Technology  Competitive Pricing
  • 35. Threat of New Entrants + -  Continuous  Medium level Entry innovation Barriers (Process and Technology)  High exit barriers
  • 36. Threat of Intra-firm Rivalry + -  Less Competitors  Lower Entry Barriers  Rate of Industry Growth high  High switching costs
  • 37. Bargaining Power of Customers + -  Young Crowd  Price sensitivity of from elite families other income strata  Disposable income  Lack of Substitute
  • 38. Bargaining Power of Suppliers + -  Low Bargaining  High tech products Power priced exorbitantly  Limited Buyers due to demand
  • 39. Strength Weakness TOWS 1.Financial Constraints 1.Innovative offering MATRIX 2.Technological Advantage 3.Low Pricing Opportunity SO Strategy WO Strategy Capitalizing the Support factors like 1.High disposable income technological advance Gaming and animation offering to attract untapped industry with sustainable 2.Market Segment(Gaming youth having disposable growth will provide the youth) income. financial support. 3.Market Potential Threat ST Strategy WT Strategy Timely up gradation with Look for stable source of 1.Technological the changing environment income and also innovative Environment will help to keep up the business models by revenue and also reduce always improving on the 2.Low entry barriers competition. value chain of model.
  • 40. ech Strength Opportunity Technical and Disposable Managerial income expertise High spending Gaming Youth population knowledge Market gap Resources Market potential Innovative Product Strength – Opportunity Strategy
  • 41. Threat Strength Rapidly changing Technological Technological Expertise Environment New Games and Continuous Entertainment Innovation and options Adaptation Strength – Threat Strategy
  • 42. Threat Strength Low entry barriers Low Pricing - New entrants Continuous Innovation Strength - Threat Strategy
  • 43. Personnel (20) Manager 1 Accountant 2 Administrators 2 Simulator Section Attendants 3 Computer Section Attendants 2 Bowling Section Attendants 2 Security Personnel 5 Cleaner 3
  • 44. Pricing Entry charge will be Rs 20/30 per head. Weekdays Rs. /hr Weekends Rs. /hr Computer Gaming 30 30 XBOX360 50 50 Simulators 150 200 Bowling 11am to 5pm 120 140 5pm to 10pm 140 150 Discounts for group bookings Frequent Gamer discounts Theme nights and promotion night bookings, etc.
  • 45. Market Need Innovative Promotion Offering Risk profile Financial and Strategy Feasibility
  • 46. PROMOTION STRATEGY • Hoardings displayed near colleges • Roadlight kiosks • Attractive print ads • Radio Mirchi • Digital Ads in Multiplexes • Roadshows • Volvo Bus Ads • Bus stop signages • Banners in College Canteens • Gaming competitions • Sponsoring college fests, coupons, etc. • Corporate Tie ups • Word of Mouth Publicity
  • 48. Agenda Torque Launch Program Phase 1 – Pre Launch Actions One Month prior to Launch
  • 49. Agenda Torque Launch Program Phase 1 – Pre Launch Actions One Month prior to Launch From Launch to One month Phase 2 - Brand Building after Launch
  • 50. Agenda Torque Launch Program Phase 1 – Pre Launch Actions One Month prior to Launch From Launch to One month Phase 2 - Brand Building after Launch Phase 3 - Market activation
  • 51. Pre - Launch Pre - Launch Press Meet Press Meet Newspaper Ads
  • 52. DNA www.dna.com Daily News and Analysis - Since 1879 COMES TO TOWN Lorem Ipsum In libris In libris graecis appetere graecis appetere mea. At mea. At vim odio lorem vim odio lorem omnes, pri id omnes, pri id iuvaret iuvaret partiendo. Vivendo partiendo. Vivendo menandri menandri et sed. Lorem et sed. Lorem volumus volumus blandit cu has.Sit blandit cu has.Sit cu alia cu alia porro fuisset. porro fuisset. Ea pro natum invidunt Ea pro natum invidunt repudiandae, his et facilisis repudiandae, his et facilisis vituperatoribus. Mei eu vituperatoribus. Mei eu ubique altera senserit, ubique altera senserit, consul eripuit accusata has consul eripuit accusata has ne. ne. In libris graecis appetere Ea pro natum invidunt mea. At vim odio lorem repudiandae, his et facilisis omnes, pri id iuvaret vituperatoribus. partiendo. Vivendo menandri et sed.
  • 53. Pre - Launch Pre - Launch Press Meet Press Meet Newspaper Ads Roadshows Hoardings
  • 54.
  • 56. Pre - Launch Pre - Launch Brand Building Press Meet Celebrity Press Meet Newspaper Visits Ads Roadshows Hoardings
  • 57. Pre - Launch Pre - Launch Brand Building Press Meet Celebrity Press Meet Newspaper Visits Ads Outdoor Roadshows branding Hoardings
  • 58. Torque Hoarding @ Wadia College
  • 60.
  • 61. Mumbai - Pune Pune station – Shivajinagar – Deccan – Kothrud – Aundh
  • 62.
  • 63. Pre - Launch Pre - Launch Brand Building Press Meet Celebrity Press Meet Newspaper Visits Ads Outdoor Roadshows branding Hoardings Radio Print Ads
  • 64. Daily 3 hrly Broadcasting Of Jingle and Ad For 1 month Rs 2,00,000
  • 65. Pre - Launch Pre - Launch Brand Building Market Activation Press Meet Celebrity Gaming Press Meet Newspaper Visits Ads Competitions, Corporate Outdoor Tie-ups Roadshows branding Hoardings Radio Print Ads
  • 66. Pre - Launch Pre - Launch Brand Building Market Activation Press Meet Celebrity Gaming Press Meet Newspaper Visits Ads Competitions, Corporate Outdoor Tie-ups Roadshows branding Hoardings Word of Mouth Publicity Radio Print Ads
  • 67. MEDIA PLAN FOR HOARDINGS Place Wadia College Fergusson Symbiosis College Size (ft) 24 X 10 24 X 10 24 X 10 Rate Rs.52,000 Rs.54,000 Rs.43,000 Time span 1 months 1 months 1 months Total cost Rs. 52,000 Rs. 54,000 Rs. 43,000 Number of 7,500: 8000: 12,000: vehicles 4000 cars 1000 buses 2000 buses Passing/hour 3000 Others 4000 cars 5000 cars 500 buses 3000 other 5000 others Source : Kohinoor Ads 9822496832 Total = 1,49,000
  • 68. MEDIA PLAN FOR NEWSPAPERS Media DNA Pune Times Page Third Page Third page Size of ad. 25cm x 15cm 25 cm x 15 cm Rate 300/sq.cm 500/sq.cm Continuity Once a week Once a week 4 weeks 4 weeks Frequency 4 4 Total cost Rs.4,50,000 Rs.7,50,000 Circulation 4,00,000 7,00,000 Total = Rs. 12,00,000
  • 69. MEDIA PLAN FOR THEATERS Place INOX ESQUARE CITYPRIDE Rate/week Rs. 10000 Rs. 10000 Rs. 10000 Time span 4 weeks 4 weeks 4 weeks Total cost Rs. 40,000 Rs. 40,000 Rs. 40,000 Source : Mirage Media 020 66019586 Total = 1,20,000
  • 70. Initial Product Launch Budget S.N Description Qty/Size/No Rate Amount (Rs) 1 Hoardings 1,49,000 2 Road light Kiosks 1,50,000 3 Newspaper Ads 6,00,000 4 Radio Mirchi 2,00,000 5 Multiplex Ads 1,20,000 6 Roadshows 1,00,000 7 Volvo Bus Ad 20,000 8 Bus stop signages 90,000 9 Gaming Competition Prizes 50,000 10 T shirts and Caps 50,000 11 Banners, Flex, Stickers, etc 50,000 Total 15,79,000

Notas del editor

  1. According to the FICCI- KPMG study, the gaming segment, which is currently estimated at US$ 125.29 million, is expected to grow at 33.30 percent till 2013, while the US$ 119.51 million Internet is seen growing at 27.9 percent.
  2. According to the FICCI- KPMG study, the gaming segment, which is currently estimated at US$ 125.29 million, is expected to grow at 33.30 percent till 2013, while the US$ 119.51 million Internet is seen growing at 27.9 percent.
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  6. OpportunityCompetitors lack- Latest technology: Simulators and High end Graphics.Nature of business- Customers yearning for something new and no Innovation from competitors.
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