I came by the Akin's laws for spacecraft design and they inspired me greatly. I also love sci-fi concept design and I had the opportunity to create a mix of two awesome things into something I hope readers will like. Share and keep the dream alive!
4. YOUR BEST DESIGN EFFORTS
WILL INEVITABLY
WIND UP BEING USELESS
IN THE FINAL DESIGN
LEARN TO LIVE WITH THE
DISAPPOINTMENT
5. NOT HAVING ALL THE INFORMATION
YOU NEED IS NEVER AN EXCUSE
FOR NOT STARTING
THE ANALYSIS
6. THERE IS NEVER A SINGLE
SOLUTION
THOUGH THERE ARE
ALWAYS MULTIPLE
WRONG ONES
7. WHEN IN DOUBT,
ESTIMATE
IN AN EMERGENCY,
GUESS
AND
RE T O GO BACK
BUT BE SU MESS WHE
N THE
THE
CLEAN UP S COME AL
ONG.
BER
REAL NUM
8. A BAD DESIGN WITH A GOOD
PRESENTATION IS DOOMED
EVENTUALLY
A GOOD DESIGN WITH A BAD
PRESENTATION IS DOOMED
IMMEDIATELY
9. THE ABILITY TO IMPROVE A DESIGN OCCURS
PRIMARILY AT THE INTERFACES.
THIS IS ALSO THE PRIME LOCATION
FOR SCREWING IT UP.
10. PAST EXPERIENCE IS
EXCELLENT FOR PROVIDING
A REALITY CHECK.
TOO MUCH REALITY CAN DOOM AN
OTHERWISE WORTHWHILE DESIGN,
THOUGH.
11. THE FACT THAT
AN ANALYSIS
APPEARS IN PRINT
HAS NO RELATIONSHIP TO THE
LIKELIHOOD OF ITS BEING
CORRECT.
12. THE ODDS ARE GREATLY AGAINST YOU BEING IMMENSELY
SMARTER THAN EVERYONE ELSE IN THE FIELD.
IF YOUR ANALYSIS SAYS YOUR TERMINAL
VELOCITY IS TWICE THE SPEED OF LIGHT,
YOU MAY HAVE INVENTED
WARP DRIVE,
BUT THE CHANCES ARE A LOT BETTER
THAT YOU'VE SCREWED UP.
13. ALL THE IMAGES IN THIS PRESENTATION
ARE COPYRIGHTED BY THEIR CREATORS
AND ARE FROM A GREAT SITE CALLED
CONCEPT SHIPS
http://conceptships.blogspot.com
GO VISIT THEM!
14. THE DESIGN RULES ARE A COLLECTION OF “LAWS”
FROM ACTUAL SPACECRAFT DESIGNERS, WHO DESIGN
THINGS FOR THE MOST INTENSE AND DANGEROUS OF
ENVIRONMENTS - A CLIENT CALLED SPACE.
AKIN’S LAWS OF
SPACECRAFT DESIGN
http://bit.ly/akinslaws
15. Markus Sandelin
Thanks for
reading! markus@kingmuffin.com
@banton
+358 443 699 887
If you want to
contact me