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TEACH:Applying 3D to more effectively and efficiently teach courses
Introductions: Panel Moderator




          Karl Kapp, Professor,
          Instructional Technology.
          Bloomsburg University, Bloomsburg, PA
Introductions: Panelist




    Dick Riedl Chair and Professor, Department of
    Leadership and Educational Studies, Reich College
    of Education, Appalachian State University
Introductions: Panelist




    Christopher R. Keesey
    Project Manager / Marketing and
    Learning Applications
    Ohio University Without Boundaries
Introductions: Panelist




    Sarah Robbins AKA Intellagirl
    Director of Emerging Technologies at
    Kelley Executive Partners
    Bloomington, Indiana Area
Introductions: Panelist




Mitzi @ work       Mitzi @ play            Misty Szondi
         Mitzi M. Montoya, Ph.D.
         Zelnak Professor Of Marketing & Innovation
         Assistant Dean Of Research
         College Of Management
         North Carolina State University
Questions
 As an educator, what prompted you to look to apply
  3D technologies to teach your courses?
 What has been your experience in teaching via a 3D
  technology
 What has been your students’ experience in
  engaging in 3D avatar mediated instruction?
Questions
 Do you have any evidence, empirical or anecdotal,
  you can share with us on the effectiveness and/or
  efficiency of teaching courses via this medium?
 What are the top five lessons you have learned in
  teaching via this medium that you would want other
  educators to know?
Questions
 What did the administration think about using this
  technology?
 What did other faculty members think about it?
 What technical obstacles did you encounter?
• http://www.youtube.com/watch?v=aFuNFRie8wA
• http://www.youtube.com/watch?v=o7OLPkHnlw8
Cross-University Project Course
                                      Figure 1. Collaborative Environment

                                                 Student-Student (Project Team- Level)
  Faculty-Student (Class-Level)
                                                            Web 1.0 and Web 2.0
       Web 1.0 and Web 2.0


Oncourse Class Portal                              Oncourse Team Project Portal
 - Announcements                                    - Announcements
 - E-mail                                           - E-mail                                    Virtual Team Projects:
 - Resources (documents, URLs etc.)                 - Resources (documents, URLs etc.)      Develop a Business Case for
 - Chat                                             - Team Chat                             an Innovation to be Delivered
 - Wiki                                             - Team Wiki                                     in Second Life
Adobe Connect (2D synchronous/Breeze)


         3D Virtual Worlds                                    3D Virtual Worlds


                                                                                                 Presentations to
                                                   Second Life (by Linden Lab)
Second Life (by Linden Lab)                                                                      Corporate Project
                                                    - Student team meetings
 - Virtual classroom                                                                                Sponsors
                                                    - Project-related research
 - Faculty-student-team meetings
                                                    - Corporate sponsor-team interactions
SL Collaboration Space
Best vs. Worst Performing Teams
                                 Coordination                                                        Conveyance
                          100%                                                                100%

                          75%                                                                 75%
                  Usage




                                                                                      Usage
                                                                      3 Di                                                            3 Di
                          50%                                                                 50%
                                                                      Web 2.0                                                         Web 2.0
                          25%                                                                 25%
                                                                      Web 1.0                                                         Web 1.0

                           0%                                                                  0%
                                   Worst Team   Best Team                                            Worst Team        Best Team



          Convergence                                                                                    Collaborative Writing
                                                                                                      Conveyance100%
        100%

                                                                                                                 80%
        75%
                                                3 Di                                                             60%
Usage




                                                                                                         Usage
                                                                                                                                                  3 Di
        50%
                                                Web 2.0
                                                                                                                 40%                              Web 2.0
                                                Web 1.0
        25%                                                                                                                                       Web 1.0
                                                                                                                 20%
                                                                Social/Relational                                 0%
         0%
                                                               100%                                                      Worst Team   Best Team
               Worst Team        Best Team
                                                               80%

                                                               60%
                                                       Usage




                                                                                                        3 Di
                                                               40%                                      Web 2.0
                                                                                                        Web 1.0
                                                               20%

                                                                0%
                                                                         Worst Team   Best Team
Research Activities
                                            • Controlled experiments, field
                                              work
                                            • Multiple platforms and contexts
                                              – SL, Protosphere, Wonderland
                                              – Educational, industry
  Individual
                  Learning/Training
Characteristics
                   Requirements




                                             ?
 Virtual Space
Characteristics
“Affordances”
                                      Learning Outcomes/
                                         Performance


   Network
Characteristics




                                                                Games
http://www.youtube.com/watch?v=uGtzYiEOwEw
Audience Questions
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3D:TLC

  • 2. Powering Enterprise Training Learning and Collaboration
  • 3. TEACH:Applying 3D to more effectively and efficiently teach courses
  • 4. Introductions: Panel Moderator Karl Kapp, Professor, Instructional Technology. Bloomsburg University, Bloomsburg, PA
  • 5. Introductions: Panelist Dick Riedl Chair and Professor, Department of Leadership and Educational Studies, Reich College of Education, Appalachian State University
  • 6. Introductions: Panelist Christopher R. Keesey Project Manager / Marketing and Learning Applications Ohio University Without Boundaries
  • 7. Introductions: Panelist Sarah Robbins AKA Intellagirl Director of Emerging Technologies at Kelley Executive Partners Bloomington, Indiana Area
  • 8. Introductions: Panelist Mitzi @ work Mitzi @ play Misty Szondi Mitzi M. Montoya, Ph.D. Zelnak Professor Of Marketing & Innovation Assistant Dean Of Research College Of Management North Carolina State University
  • 9. Questions  As an educator, what prompted you to look to apply 3D technologies to teach your courses?  What has been your experience in teaching via a 3D technology  What has been your students’ experience in engaging in 3D avatar mediated instruction?
  • 10. Questions  Do you have any evidence, empirical or anecdotal, you can share with us on the effectiveness and/or efficiency of teaching courses via this medium?  What are the top five lessons you have learned in teaching via this medium that you would want other educators to know?
  • 11. Questions  What did the administration think about using this technology?  What did other faculty members think about it?  What technical obstacles did you encounter?
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 19. Cross-University Project Course Figure 1. Collaborative Environment Student-Student (Project Team- Level) Faculty-Student (Class-Level) Web 1.0 and Web 2.0 Web 1.0 and Web 2.0 Oncourse Class Portal Oncourse Team Project Portal - Announcements - Announcements - E-mail - E-mail Virtual Team Projects: - Resources (documents, URLs etc.) - Resources (documents, URLs etc.) Develop a Business Case for - Chat - Team Chat an Innovation to be Delivered - Wiki - Team Wiki in Second Life Adobe Connect (2D synchronous/Breeze) 3D Virtual Worlds 3D Virtual Worlds Presentations to Second Life (by Linden Lab) Second Life (by Linden Lab) Corporate Project - Student team meetings - Virtual classroom Sponsors - Project-related research - Faculty-student-team meetings - Corporate sponsor-team interactions
  • 21. Best vs. Worst Performing Teams Coordination Conveyance 100% 100% 75% 75% Usage Usage 3 Di 3 Di 50% 50% Web 2.0 Web 2.0 25% 25% Web 1.0 Web 1.0 0% 0% Worst Team Best Team Worst Team Best Team Convergence Collaborative Writing Conveyance100% 100% 80% 75% 3 Di 60% Usage Usage 3 Di 50% Web 2.0 40% Web 2.0 Web 1.0 25% Web 1.0 20% Social/Relational 0% 0% 100% Worst Team Best Team Worst Team Best Team 80% 60% Usage 3 Di 40% Web 2.0 Web 1.0 20% 0% Worst Team Best Team
  • 22. Research Activities • Controlled experiments, field work • Multiple platforms and contexts – SL, Protosphere, Wonderland – Educational, industry Individual Learning/Training Characteristics Requirements ? Virtual Space Characteristics “Affordances” Learning Outcomes/ Performance Network Characteristics Games
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.