TEACH: Applying 3D To More Effectively And Efficiently TEACH Courses
Engage with a panel of pioneering educators on how they are using 3D technologies to more effectively and efficiently TEACH their courses. The discussion will discuss students’ experiences in engaging in 3D avatar mediated instruction; evidence, empirical and anecdotal, will be shared on effectiveness and/or efficiency of teaching courses via this medium; lessons learned in teaching via this medium that other educators should know.
- Karl Kapp, Assistant Director, Institute for Interactive Technologies, Bloomsburg University (interviewer)
- Dick Riedl, Ph.D., Chairman, Leadership and Educational Studies Department, Appalachian State University
- Sarah "Intellagirl" Robbins, Director of Emerging Technologies, Kelley Executive Partners at Indiana University
- Christopher Keesey, Project Manager, Ohio University
- Mitzi M. Montoya, Ph.D., Zelnak Professor of Marketing Innovation, North Carolina State University
5. Introductions: Panelist
Dick Riedl Chair and Professor, Department of
Leadership and Educational Studies, Reich College
of Education, Appalachian State University
6. Introductions: Panelist
Christopher R. Keesey
Project Manager / Marketing and
Learning Applications
Ohio University Without Boundaries
7. Introductions: Panelist
Sarah Robbins AKA Intellagirl
Director of Emerging Technologies at
Kelley Executive Partners
Bloomington, Indiana Area
8. Introductions: Panelist
Mitzi @ work Mitzi @ play Misty Szondi
Mitzi M. Montoya, Ph.D.
Zelnak Professor Of Marketing & Innovation
Assistant Dean Of Research
College Of Management
North Carolina State University
9. Questions
As an educator, what prompted you to look to apply
3D technologies to teach your courses?
What has been your experience in teaching via a 3D
technology
What has been your students’ experience in
engaging in 3D avatar mediated instruction?
10. Questions
Do you have any evidence, empirical or anecdotal,
you can share with us on the effectiveness and/or
efficiency of teaching courses via this medium?
What are the top five lessons you have learned in
teaching via this medium that you would want other
educators to know?
11. Questions
What did the administration think about using this
technology?
What did other faculty members think about it?
What technical obstacles did you encounter?
19. Cross-University Project Course
Figure 1. Collaborative Environment
Student-Student (Project Team- Level)
Faculty-Student (Class-Level)
Web 1.0 and Web 2.0
Web 1.0 and Web 2.0
Oncourse Class Portal Oncourse Team Project Portal
- Announcements - Announcements
- E-mail - E-mail Virtual Team Projects:
- Resources (documents, URLs etc.) - Resources (documents, URLs etc.) Develop a Business Case for
- Chat - Team Chat an Innovation to be Delivered
- Wiki - Team Wiki in Second Life
Adobe Connect (2D synchronous/Breeze)
3D Virtual Worlds 3D Virtual Worlds
Presentations to
Second Life (by Linden Lab)
Second Life (by Linden Lab) Corporate Project
- Student team meetings
- Virtual classroom Sponsors
- Project-related research
- Faculty-student-team meetings
- Corporate sponsor-team interactions
21. Best vs. Worst Performing Teams
Coordination Conveyance
100% 100%
75% 75%
Usage
Usage
3 Di 3 Di
50% 50%
Web 2.0 Web 2.0
25% 25%
Web 1.0 Web 1.0
0% 0%
Worst Team Best Team Worst Team Best Team
Convergence Collaborative Writing
Conveyance100%
100%
80%
75%
3 Di 60%
Usage
Usage
3 Di
50%
Web 2.0
40% Web 2.0
Web 1.0
25% Web 1.0
20%
Social/Relational 0%
0%
100% Worst Team Best Team
Worst Team Best Team
80%
60%
Usage
3 Di
40% Web 2.0
Web 1.0
20%
0%
Worst Team Best Team
22. Research Activities
• Controlled experiments, field
work
• Multiple platforms and contexts
– SL, Protosphere, Wonderland
– Educational, industry
Individual
Learning/Training
Characteristics
Requirements
?
Virtual Space
Characteristics
“Affordances”
Learning Outcomes/
Performance
Network
Characteristics
Games