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Busting Learning
                 Myths




By Karl M. Kapp
Bloomsburg University
                        Twitter:@kkapp
May 4, 2012             kkapp@bloomu.edu
Let’s Play
Fact or Fishy…
Rules
• A statement is presented
  – If “true” indicate: FactX
  – If “false” indicate: FishyX
• Text Response:
When teaching a process, such as an
SOP, you should…

Teach system components
before teaching the full
process.

 Is that Fact    or Fishy?
Teach each component individually, then
                 the learner is prepared to assimilate the
                 stages of the entire process.




                                                    Fact
                               Otherwise you risk overloading
                               the learner’s memory by
                               presenting everything all at once.



Clark, R., Nguyen, F. & Sweller, J. (2006) Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load.
New York: Pfeiffer. Pg. 162-165.
An animation is always
more effective for learning
than a series of static
images.

 Is that Fact   or Fishy?
A number of studies have failed to find that animations are
         more effective than a series of static frames depicting the
         same material.




          Why: Learners have to mentally animate content
          in still graphics. Learners control pace and speed
          of information presented. Memory is not
          overloaded by rich detail and transitory nature of
          presentation.



Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 84-86.
Research is focused on Conceptual Information,
        understanding of processes…like mechanism of action.




            Animations work well when showing hands on
            procedures and transformational changes such as
            an animated demonstration of a computer
            procedure.

Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 84-86.
Drag and drop a shape
onto the image.
Write the words
“Informal Learning” in
the shape.




                         Then right click and
                         select “Format
                         Shape.”
Select “3-D Format”.
Hi, how are you doing?...

The tone of e-learning
should be informal and
conversational.
 Is that Fact     or Fishy?
In 5 out of 5 studies, learners who learned
                   with conversational text performed better
                   on subsequent transfer tests than students
                   who learned with formal text.



                                                   Fact
                                Learners produced between 20
                                to 46 percent more solutions to
                                transfer problems than the
                                formal group.
Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 184-185.
Formal:

This program is about what type of bacteria can
survive on different types of surfaces when preparing food.
For each type of bacteria a solution will be described.
The goal is to learn which conditions allow bacteria to
survive on what surface. Some hints are provided
throughout the program.

Informal:

You are about to learn about different types of bacteria and how
they can survive on different types of surfaces when preparing
food. For each type of bacteria a solution will be described to
you. Your goal is to learn which conditions allow bacteria to
survive on what surface. I will be guiding you by giving
hints.
An on-screen character is
distracting to the learner and
does not facilitate learning
as well as simple text.
 Is that Fact   or Fishy?
On transfer tests involving different word problems, the
         group who had a character generated 30% more correct
         answers than the group with on-screen text.




         Animated pedagogical agents (characters) can be
         aids to learning. A “realistic” character did not
         facilitate learning any better than a “cartoon-like”
         character.

Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194.
Two avatars are better
                 than one?




Motivator




                             Mentor



 Expert     Fact or Fishy?
Yes, two avatars are
          better than one.


                                                         Fact             Motivator




                     Mentor


Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through
pedagogical agents. International Journal of Artificial Intelligence in
Education, 15(1), 95-115.                                                  Expert
When a graphic is the focus of
instruction…

Words should be presented
as text on screen rather
than spoken.
 Is that Fact     or Fishy?
Learners may experience an overload of their visual/
         pictorial channel when they must simultaneously process
         graphics and the printed words that refer to them.




        When visuals are relatively complex, using audio
        allows the learner to focus on the visual while
        listening to the explanation.

Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 117.
Learners remember facts better…

When presented as bulleted
list rather than presented as
a story.

Is that Fact    or Fishy?
Researchers have found that the                   Yep, People tend to remember facts
  human brain has a natural affinity                  more accurately if they encounter
     for narrative construction.                     them in a story rather than in a list.




                   And they rate legal arguments as
                    more convincing when built into
                   narrative tales rather than on legal
                                precedent.




Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times.
Melanie Green http://www.unc.edu/~mcgreen/research.html
NikePlus Stats for Karl
Story Elements
1. Characters

2. Plot (something has to happen).
3. Tension

 4. Resolution
5. Conclusion
One way to engage learners is to…

Present them with a difficult
challenge.


 Is that Fact    or Fishy?
Fact.
                  Provide a challenge

Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational
reform. North Central Regional Educational Laboratory. [Online]. Available:
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan
for educational reform. San Francisco, CA: Jossey-Bass
Re-design the Instruction to
  Start with a Challenge
Investigatory Training
• Course Objectives
  – Identify the Forms Required for an
    Investigation
  – Practice Interview Techniques
  – Understand and Follow the Investigation
    Model
It is your first day on the job as an investigator and
Jane, an employee in Accounting, just accused her
boss of embezzling $10,000.

What is the first thing you should do?
Games are effective tools for learning
because…

They provide interactivity to
the learner and force
cognitive processing.

 Is that Fact     or Fishy?
It wasn’t the game, it was the level of
                 interactivity within the game.




                                                Fact
                              In other words, the engagement
                              of the learner in the game leads
                              to the learning.



Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
Games can influence
people to behave in a pro-
social manner.


Is that Fact   or Fishy?
Fact


Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial
behavior. Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211-221.
28% helped to
   pick up
   pencils
33% helped to
   pick up
   pencils
67% helped to
   pick up
   pencils
22%
intervened
56%
intervened
Recommendations

1) Craft instruction to provide opportunities to increase
   engagement and interactivity to increase learning.
2) Teach system components before teaching the entire
   process.
3) Animations are not always the best tool for teaching
   concepts. Static images tend to work better.
4) Tone of elearning should be conversational.
5) On screen characters can enhance elearning.
6) Two on screen characters (mentor and expert) are
   better then one.
Recommendations


7) When a graphic is the focus of instruction words should
   be spoken rather than presented as text.
8) Use stories rather than bulleted lists to present facts.
9) Present learners with a difficult challenge to engage
   and motivate them.
10)Games can influence people to behave in a pro-social
   manner.
Questions
   ?



            Book Signing

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Busting Learning Myths: Fact of Fishy

  • 1. Busting Learning Myths By Karl M. Kapp Bloomsburg University Twitter:@kkapp May 4, 2012 kkapp@bloomu.edu
  • 3. Rules • A statement is presented – If “true” indicate: FactX – If “false” indicate: FishyX • Text Response:
  • 4. When teaching a process, such as an SOP, you should… Teach system components before teaching the full process. Is that Fact or Fishy?
  • 5. Teach each component individually, then the learner is prepared to assimilate the stages of the entire process. Fact Otherwise you risk overloading the learner’s memory by presenting everything all at once. Clark, R., Nguyen, F. & Sweller, J. (2006) Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load. New York: Pfeiffer. Pg. 162-165.
  • 6. An animation is always more effective for learning than a series of static images. Is that Fact or Fishy?
  • 7. A number of studies have failed to find that animations are more effective than a series of static frames depicting the same material. Why: Learners have to mentally animate content in still graphics. Learners control pace and speed of information presented. Memory is not overloaded by rich detail and transitory nature of presentation. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 84-86.
  • 8. Research is focused on Conceptual Information, understanding of processes…like mechanism of action. Animations work well when showing hands on procedures and transformational changes such as an animated demonstration of a computer procedure. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 84-86.
  • 9. Drag and drop a shape onto the image.
  • 10. Write the words “Informal Learning” in the shape. Then right click and select “Format Shape.”
  • 12. Hi, how are you doing?... The tone of e-learning should be informal and conversational. Is that Fact or Fishy?
  • 13. In 5 out of 5 studies, learners who learned with conversational text performed better on subsequent transfer tests than students who learned with formal text. Fact Learners produced between 20 to 46 percent more solutions to transfer problems than the formal group. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 184-185.
  • 14. Formal: This program is about what type of bacteria can survive on different types of surfaces when preparing food. For each type of bacteria a solution will be described. The goal is to learn which conditions allow bacteria to survive on what surface. Some hints are provided throughout the program. Informal: You are about to learn about different types of bacteria and how they can survive on different types of surfaces when preparing food. For each type of bacteria a solution will be described to you. Your goal is to learn which conditions allow bacteria to survive on what surface. I will be guiding you by giving hints.
  • 15. An on-screen character is distracting to the learner and does not facilitate learning as well as simple text. Is that Fact or Fishy?
  • 16. On transfer tests involving different word problems, the group who had a character generated 30% more correct answers than the group with on-screen text. Animated pedagogical agents (characters) can be aids to learning. A “realistic” character did not facilitate learning any better than a “cartoon-like” character. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194.
  • 17. Two avatars are better than one? Motivator Mentor Expert Fact or Fishy?
  • 18. Yes, two avatars are better than one. Fact Motivator Mentor Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115. Expert
  • 19. When a graphic is the focus of instruction… Words should be presented as text on screen rather than spoken. Is that Fact or Fishy?
  • 20. Learners may experience an overload of their visual/ pictorial channel when they must simultaneously process graphics and the printed words that refer to them. When visuals are relatively complex, using audio allows the learner to focus on the visual while listening to the explanation. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 117.
  • 21. Learners remember facts better… When presented as bulleted list rather than presented as a story. Is that Fact or Fishy?
  • 22.
  • 23. Researchers have found that the Yep, People tend to remember facts human brain has a natural affinity more accurately if they encounter for narrative construction. them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent. Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html
  • 25.
  • 26. Story Elements 1. Characters 2. Plot (something has to happen). 3. Tension 4. Resolution 5. Conclusion
  • 27. One way to engage learners is to… Present them with a difficult challenge. Is that Fact or Fishy?
  • 28. Fact. Provide a challenge Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass
  • 29. Re-design the Instruction to Start with a Challenge
  • 30. Investigatory Training • Course Objectives – Identify the Forms Required for an Investigation – Practice Interview Techniques – Understand and Follow the Investigation Model
  • 31. It is your first day on the job as an investigator and Jane, an employee in Accounting, just accused her boss of embezzling $10,000. What is the first thing you should do?
  • 32. Games are effective tools for learning because… They provide interactivity to the learner and force cognitive processing. Is that Fact or Fishy?
  • 33. It wasn’t the game, it was the level of interactivity within the game. Fact In other words, the engagement of the learner in the game leads to the learning. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 34. Games can influence people to behave in a pro- social manner. Is that Fact or Fishy?
  • 35. Fact Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior. Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211-221.
  • 36. 28% helped to pick up pencils
  • 37. 33% helped to pick up pencils
  • 38. 67% helped to pick up pencils
  • 39.
  • 42. Recommendations 1) Craft instruction to provide opportunities to increase engagement and interactivity to increase learning. 2) Teach system components before teaching the entire process. 3) Animations are not always the best tool for teaching concepts. Static images tend to work better. 4) Tone of elearning should be conversational. 5) On screen characters can enhance elearning. 6) Two on screen characters (mentor and expert) are better then one.
  • 43. Recommendations 7) When a graphic is the focus of instruction words should be spoken rather than presented as text. 8) Use stories rather than bulleted lists to present facts. 9) Present learners with a difficult challenge to engage and motivate them. 10)Games can influence people to behave in a pro-social manner.
  • 44. Questions ? Book Signing