SlideShare una empresa de Scribd logo
1 de 101
Descargar para leer sin conexión
Follow on Twitter:@kkapp for updates, slides & additional ideas. 
By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction 
Gamification: Creating Engaged Learners
Design Takeaway Challenge
Karl M. Kapp Present:
t was a quiet Monday morning, very quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved … 
Hi Boss.
I have a problem that needs to be solved.
We need more engagement. 
She wanted to increase learner engagement and have more interactive learning in our organization.
You came to the right guy that’s what I do…
Yeah, I know…that’s why I hired you. 
Now take the new person here and go ask Clyde, he went to a ASTD session on the subject. 
Don’t you mean ATD???? 
Ugh….
For some reason, she didn’t seem bothered by the fact that she was breaking the company’s strict no smoking policy…
Here’s where you come in. Help me figure out the clues …and fast.
Instructions 
• 
A statement is presented 
– 
Type in “Code word” 
• 
Text Response: 
Take out your text- machines 
Standard Texting Fees Apply!
How To Participate via Texting 
1. 
Polleverywhere has no access to your phone number 
2. 
Capitalization doesn’t matter, but spaces and spelling do 
AMZ01 
IAMZ02 
ALRIGHT01 
AMZ01
How To Vote via PollEv.com/karlkapp 
Capitalization doesn’t matter, but spaces and spelling do 
TIP 
AMZ01 
IAMZ02 
ALRIGHT01 
PollEv.com/karlkapp
Observe the process: 
-What design techniques are used? 
-What elements add to the experience? 
-What instructional design principles are being followed or broken? 
How To Participate via Observation
Choose your disguise…
Stakes are high……
First stop…Clyde’s office…look for clues
Games and 
Gamification 
are the 
Same thing?
Look…I found some things written on one of Clyde’s notebooks. 
Could be a lead…or 
…it could be this session’s learning objectives
Let’s get going.
Now we need to find Ivan…the Informant... I knew one of his old haunts.
He was about as friendly as a fly at a fly strip convention. 
Hello, Clueless…
Look I am going to ask you some questions, the right answer gives you a clue to gamification and interactive learning. 
He was about as friendly as a fly at a fly strip convention.
What do you and your detectives here have to say about this?
How many types of gamification are there?
There are two types of gamification.
He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. 
Structural: 
 
Points 
 
Badges 
 
Leaderboard
Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. 
Content: 
 
Challenge 
 
Story 
 
Characters 
 
Missions
Ivan then grabbed his laptop to show me a demonstration of the two types.
First Structural Gamification….
Gamification The concept of gamification Consists of many different elements. These elements can include: 
• 
Story 
• 
Character 
• 
Mystery 
• 
Curiosity 
• 
Curve of Interest 
• 
Surprise 
• 
Chance 
• 
Points 
• 
Badges 
Screen captures courtesy of MindTickle….
Then he demonstrated content gamification....
It was a little like déjá vu ….this content gamification…..
It has elements of story, characters and content that was altered to be more game-like…
This mystery of interactive learning was starting to take shape…
Twittermission
Enter Question Text 
Ok, now let’s get into the research!
Riddle me this…which is a better way to learn, studying a little bit of content at a time or learning it all in one big chunk of time?
Content 
Content 
Content 
Time 
Time
The spacing promotes deeper processing of the learned material.
Ha…I know this! Space learning out in small chunks over time, 24 hours is the optimal spacing. 
Some call it “drip learning.” 
Break up content in classroom every 8-10 minutes.
Let me tell you about a study using a randomized control group in a trial at ten sites in southeast India with over 500 subjects. 
Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care.. 
Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6 
“Avoid snacks while watching TV; you may overeat.” 
“Use stairs instead of an Elevator” 
“Open with a two part question.” 
“Set Doctor expectations before the start of the call.”
Lowered risk of developing Type 2 diabetes by 36%. 
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
Wow, I’m almost impressed with your knowledge. Here is another question…. 
Is testing yourself is a better way to learn than re-reading or re-listening to material?
Enter Question Text 
It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
Require students to recall content to enhance learning. 
In other words, use testing to reinforce learning—not just for evaluation.
Combining Spaced Retrieval and Retrieval Practice is really powerful. 
One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%. 
Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012
Now get out of here…
This mystery of interactive learning was starting to take shape…
Let’s brief the boss on what we know so far…
So what have we learned?
So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
Enter Question Text 
Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with…
Action draws in the learner and encourages further engagement.
Make the learner do something 
Answer a question 
Identify a procedure. 
Make a decision. 
Solve a mystery. 
Confront a challenge. 
Solve a Problem. 
Write a proposal 
Hands On
Law & 
Order 
Create Open Loops 
Think of my favorite show!
Just as I was leaving, I found another matchbook.
Seems like a clue…should 
Learning be easy so we don’t discourage the learners? 
or 
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
Let me show you Clyde’s folder on this subject.
Do you know what elements contribute to flow?
Achievable Task 
Clear Goals 
Control Over Actions (Autonomy) 
Concentration
You can also add elements such as …
You can also add elements such as … 
Novelty 
Inconsistency 
Complexity 
Surprise 
Incomplete information 
Unpredictable Future
In fact, Clyde says…give them the Kobayashi Maru of challenges.
Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady
I saw her eyes in the shadows of the alley and she simply said… 
Consider the use of fantasy in constructing learning events….
Ya’h sure about this “fantasy” thing? This make believe stuff?
Fantasy provides two learning benefits... 
Cognitively a fantasy can help a learner apply old knowledge to understand new things and help them remember the content. 
Emotionally, a person can connect with the experiences and not bring with it “real-world” concerns or fears.
Then, suddenly, she emerged from the shadows. 
I pictured you differently…
Here are some more matches for your boss. She smokes a lot. 
She shouldn’t smoke.
Well, here is the next clue, do we : 
Put the learner at risk. 
or 
Let the learner safely explore the environment.
No risk, or danger equal no skin in the game. 
Get the learner emotionally involved by putting him or her at “mock” risk.
Losing (points, game) 
Not Solving the Problem 
Social Credibility 
Recognition 
Then they mysterious stranger started talking about what learners can “risk”… 
Starting Over 
Multiple Lives
In games, failing is allowed, it’s acceptable, and it’s part of the process.
Time for a recap with the boss… she looked a little frazlled…she needed to know one more thing.
I want to know one more thing. 
What did you detectives learn about gamification?
What are some gamification practices that can engage learners?
Any Others?
Here’s my short list. 1) Story/Characters 
2) Polling/Audience Input 
3) Points/Winners/Teams 
4) Mystery/Curiosity 
5) Open Loop
Great stuff, you ATD folks really seemed to have cracked the case as to what makes engaging learning.
So what detective team was the most helpful in solving the mystery? Who were the winners?
Ugh 
There all winners to me.
Mystery solved, just in time for the weekend. I was anxious to get some rest…
But…to my surprise as the Boss was driving away, she threw yet another matchbook….
Unfortunately, we’ll have to leave that mystery for another workshop….
The End
Credits: 
Detective Artwork Courtesy of Vanessa Bailey 
Flow Diagram by Kristin Bittner 
Typewriter and Mysterious Eyes are Clip Art 
Audience Response by Poll Everywhere 
Demo of Gamification Software by MindTickle
QUESTIONS?

Más contenido relacionado

La actualidad más candente

The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerKarl Kapp
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerKarl Kapp
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)Karl Kapp
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
 
Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningKarl Kapp
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive StoryKarl Kapp
 
Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsKarl Kapp
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementKarl Kapp
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersKarl Kapp
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsKarl Kapp
 
Gamification and Game-Thinking
Gamification and Game-ThinkingGamification and Game-Thinking
Gamification and Game-ThinkingKarl Kapp
 
Don't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerDon't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerKarl Kapp
 
Play to Learn Workshop Slides
Play to Learn Workshop SlidesPlay to Learn Workshop Slides
Play to Learn Workshop SlidesKarl Kapp
 
John Wood Fun Resume
John Wood Fun ResumeJohn Wood Fun Resume
John Wood Fun ResumeJohn Wood
 
Kineo Engaging Elearning
Kineo Engaging ElearningKineo Engaging Elearning
Kineo Engaging ElearningKineo
 
Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Lisa Rubenstein
 
Clickers 1: Peer Instruction with Clickers
Clickers 1: Peer Instruction with ClickersClickers 1: Peer Instruction with Clickers
Clickers 1: Peer Instruction with ClickersPeter Newbury
 

La actualidad más candente (20)

The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance Learner
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged Learner
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive Learning
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive Story
 
Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure Versions
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner Engagement
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
Gamification and Game-Thinking
Gamification and Game-ThinkingGamification and Game-Thinking
Gamification and Game-Thinking
 
Don't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerDon't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game Designer
 
Play to Learn Workshop Slides
Play to Learn Workshop SlidesPlay to Learn Workshop Slides
Play to Learn Workshop Slides
 
John Wood Fun Resume
John Wood Fun ResumeJohn Wood Fun Resume
John Wood Fun Resume
 
Kineo Engaging Elearning
Kineo Engaging ElearningKineo Engaging Elearning
Kineo Engaging Elearning
 
Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014
 
Clickers 1: Peer Instruction with Clickers
Clickers 1: Peer Instruction with ClickersClickers 1: Peer Instruction with Clickers
Clickers 1: Peer Instruction with Clickers
 

Similar a Engagement of the Learner Through an Interactive Story

The Quest for Learner Engagement
The Quest for Learner EngagementThe Quest for Learner Engagement
The Quest for Learner EngagementKarl Kapp
 
Games, Gamification and the Quest for Engagement:
Games, Gamification and the Quest  for Engagement:Games, Gamification and the Quest  for Engagement:
Games, Gamification and the Quest for Engagement:Karl Kapp
 
Engaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingEngaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingKarl Kapp
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningGames, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningKarl Kapp
 
Case of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceCase of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceKarl Kapp
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...Karl Kapp
 
Understanding Games and Gamification
Understanding Games and GamificationUnderstanding Games and Gamification
Understanding Games and GamificationKarl Kapp
 
How to be a Remarkable Tutor
How to be a Remarkable TutorHow to be a Remarkable Tutor
How to be a Remarkable Tutorignitiontutoring
 
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...Karl Kapp
 
Exploring Virtual Collaboration: Zoom
Exploring Virtual Collaboration: ZoomExploring Virtual Collaboration: Zoom
Exploring Virtual Collaboration: ZoomInnovation Agency
 
What every teacher should know about cognitive research
What every teacher should know about cognitive researchWhat every teacher should know about cognitive research
What every teacher should know about cognitive researchStephanie Chasteen
 
Edtechposium 2017 - Keynote
Edtechposium 2017 - KeynoteEdtechposium 2017 - Keynote
Edtechposium 2017 - KeynoteDr Graeme Salter
 
Module 9Talk MovesDue October 24, 2022, 1159 PM.docx
Module 9Talk MovesDue October 24, 2022, 1159 PM.docxModule 9Talk MovesDue October 24, 2022, 1159 PM.docx
Module 9Talk MovesDue October 24, 2022, 1159 PM.docxkendalfarrier
 

Similar a Engagement of the Learner Through an Interactive Story (17)

The Quest for Learner Engagement
The Quest for Learner EngagementThe Quest for Learner Engagement
The Quest for Learner Engagement
 
Games, Gamification and the Quest for Engagement:
Games, Gamification and the Quest  for Engagement:Games, Gamification and the Quest  for Engagement:
Games, Gamification and the Quest for Engagement:
 
Engaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingEngaging Learners through Game-Thinking
Engaging Learners through Game-Thinking
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged Learner
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningGames, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
Case of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceCase of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning Conference
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
 
Understanding Games and Gamification
Understanding Games and GamificationUnderstanding Games and Gamification
Understanding Games and Gamification
 
MMT
MMT MMT
MMT
 
How to be a Remarkable Tutor
How to be a Remarkable TutorHow to be a Remarkable Tutor
How to be a Remarkable Tutor
 
Articles en mathematics_2
Articles en mathematics_2Articles en mathematics_2
Articles en mathematics_2
 
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
 
Exploring Virtual Collaboration: Zoom
Exploring Virtual Collaboration: ZoomExploring Virtual Collaboration: Zoom
Exploring Virtual Collaboration: Zoom
 
Made to stick: the science of adult learning.
Made to stick: the science of adult learning.Made to stick: the science of adult learning.
Made to stick: the science of adult learning.
 
What every teacher should know about cognitive research
What every teacher should know about cognitive researchWhat every teacher should know about cognitive research
What every teacher should know about cognitive research
 
Edtechposium 2017 - Keynote
Edtechposium 2017 - KeynoteEdtechposium 2017 - Keynote
Edtechposium 2017 - Keynote
 
Module 9Talk MovesDue October 24, 2022, 1159 PM.docx
Module 9Talk MovesDue October 24, 2022, 1159 PM.docxModule 9Talk MovesDue October 24, 2022, 1159 PM.docx
Module 9Talk MovesDue October 24, 2022, 1159 PM.docx
 

Más de Karl Kapp

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingKarl Kapp
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesKarl Kapp
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Karl Kapp
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningKarl Kapp
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of EngagementKarl Kapp
 
GoAnimate Instructions
GoAnimate InstructionsGoAnimate Instructions
GoAnimate InstructionsKarl Kapp
 
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...Karl Kapp
 
About Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramAbout Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramKarl Kapp
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Karl Kapp
 

Más de Karl Kapp (17)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of Engagement
 
GoAnimate Instructions
GoAnimate InstructionsGoAnimate Instructions
GoAnimate Instructions
 
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
 
About Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramAbout Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology Program
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 

Último

Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptshraddhaparab530
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 

Último (20)

Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.ppt
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 

Engagement of the Learner Through an Interactive Story

  • 1. Follow on Twitter:@kkapp for updates, slides & additional ideas. By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Gamification: Creating Engaged Learners
  • 3. Karl M. Kapp Present:
  • 4.
  • 5. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 6. Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved … Hi Boss.
  • 7. I have a problem that needs to be solved.
  • 8. We need more engagement. She wanted to increase learner engagement and have more interactive learning in our organization.
  • 9. You came to the right guy that’s what I do…
  • 10. Yeah, I know…that’s why I hired you. Now take the new person here and go ask Clyde, he went to a ASTD session on the subject. Don’t you mean ATD???? Ugh….
  • 11. For some reason, she didn’t seem bothered by the fact that she was breaking the company’s strict no smoking policy…
  • 12. Here’s where you come in. Help me figure out the clues …and fast.
  • 13. Instructions • A statement is presented – Type in “Code word” • Text Response: Take out your text- machines Standard Texting Fees Apply!
  • 14. How To Participate via Texting 1. Polleverywhere has no access to your phone number 2. Capitalization doesn’t matter, but spaces and spelling do AMZ01 IAMZ02 ALRIGHT01 AMZ01
  • 15. How To Vote via PollEv.com/karlkapp Capitalization doesn’t matter, but spaces and spelling do TIP AMZ01 IAMZ02 ALRIGHT01 PollEv.com/karlkapp
  • 16. Observe the process: -What design techniques are used? -What elements add to the experience? -What instructional design principles are being followed or broken? How To Participate via Observation
  • 20. Games and Gamification are the Same thing?
  • 21.
  • 22. Look…I found some things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 24. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 25. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 26. Look I am going to ask you some questions, the right answer gives you a clue to gamification and interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 27. What do you and your detectives here have to say about this?
  • 28. How many types of gamification are there?
  • 29. There are two types of gamification.
  • 30. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  • 31. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. Structural:  Points  Badges  Leaderboard
  • 32. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. Content:  Challenge  Story  Characters  Missions
  • 33. Ivan then grabbed his laptop to show me a demonstration of the two types.
  • 35. Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges Screen captures courtesy of MindTickle….
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. Then he demonstrated content gamification....
  • 41. It was a little like déjá vu ….this content gamification…..
  • 42. It has elements of story, characters and content that was altered to be more game-like…
  • 43. This mystery of interactive learning was starting to take shape…
  • 45. Enter Question Text Ok, now let’s get into the research!
  • 46. Riddle me this…which is a better way to learn, studying a little bit of content at a time or learning it all in one big chunk of time?
  • 48. The spacing promotes deeper processing of the learned material.
  • 49. Ha…I know this! Space learning out in small chunks over time, 24 hours is the optimal spacing. Some call it “drip learning.” Break up content in classroom every 8-10 minutes.
  • 50. Let me tell you about a study using a randomized control group in a trial at ten sites in southeast India with over 500 subjects. Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care.. Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 51. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6 “Avoid snacks while watching TV; you may overeat.” “Use stairs instead of an Elevator” “Open with a two part question.” “Set Doctor expectations before the start of the call.”
  • 52. Lowered risk of developing Type 2 diabetes by 36%. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 53. Wow, I’m almost impressed with your knowledge. Here is another question…. Is testing yourself is a better way to learn than re-reading or re-listening to material?
  • 54. Enter Question Text It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
  • 55. Require students to recall content to enhance learning. In other words, use testing to reinforce learning—not just for evaluation.
  • 56. Combining Spaced Retrieval and Retrieval Practice is really powerful. One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%. Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012
  • 57. Now get out of here…
  • 58. This mystery of interactive learning was starting to take shape…
  • 59. Let’s brief the boss on what we know so far…
  • 60. So what have we learned?
  • 61. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  • 62.
  • 63. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 64. Enter Question Text Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with…
  • 65. Action draws in the learner and encourages further engagement.
  • 66. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  • 67. Law & Order Create Open Loops Think of my favorite show!
  • 68. Just as I was leaving, I found another matchbook.
  • 69. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 70. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 71. Let me show you Clyde’s folder on this subject.
  • 72. Do you know what elements contribute to flow?
  • 73. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 74. You can also add elements such as …
  • 75. You can also add elements such as … Novelty Inconsistency Complexity Surprise Incomplete information Unpredictable Future
  • 76. In fact, Clyde says…give them the Kobayashi Maru of challenges.
  • 77. Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady
  • 78. I saw her eyes in the shadows of the alley and she simply said… Consider the use of fantasy in constructing learning events….
  • 79. Ya’h sure about this “fantasy” thing? This make believe stuff?
  • 80. Fantasy provides two learning benefits... Cognitively a fantasy can help a learner apply old knowledge to understand new things and help them remember the content. Emotionally, a person can connect with the experiences and not bring with it “real-world” concerns or fears.
  • 81. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 82. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 83.
  • 84. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 85. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 86. Losing (points, game) Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 87. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 88. Time for a recap with the boss… she looked a little frazlled…she needed to know one more thing.
  • 89. I want to know one more thing. What did you detectives learn about gamification?
  • 90. What are some gamification practices that can engage learners?
  • 92. Here’s my short list. 1) Story/Characters 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Open Loop
  • 93. Great stuff, you ATD folks really seemed to have cracked the case as to what makes engaging learning.
  • 94. So what detective team was the most helpful in solving the mystery? Who were the winners?
  • 95. Ugh There all winners to me.
  • 96. Mystery solved, just in time for the weekend. I was anxious to get some rest…
  • 97. But…to my surprise as the Boss was driving away, she threw yet another matchbook….
  • 98. Unfortunately, we’ll have to leave that mystery for another workshop….
  • 100. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response by Poll Everywhere Demo of Gamification Software by MindTickle