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Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games

by Working at Bloomsburg University on May 14, 2013

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Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years. While the use of games for learning ...

Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning.
This interactive presentation includes many examples of using game-based learning for performance improvement and highlights how organizations have used games to achieve learning success. And, yes, you will play a game at this presentation. Discover how research-based practices fit in with today's fast-paced need for quick, effective instruction.

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Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games Presentation Transcript