SlideShare una empresa de Scribd logo
1 de 57
Descargar para leer sin conexión
Twitter:@kkapp
kkapp@bloomu.edu
Twitter:@kkapp
kkapp@bloomu.edu
By Karl M. Kapp
Bloomsburg University
August 6, 2013
By Karl M. Kapp
Bloomsburg University
August 6, 2013
The Learning Game:
The Business Case for Game-Based Learning
1
Agenda
What is the differences among
simulations, gamification, and
game- based learning?
2
3
What research evidence exists to make the
business case for why and how games can
increase the transfer of knowledge to the job?
What are the elements of
games that can be applied to
the design and development of
learning?
Blog:
www.karlkapp.com/kapp-notes
--Slides & Additional Info.
Blog:
www.karlkapp.com/kapp-notes
--Slides & Additional Info.
ResourcesResources
Book:
The Gamification of Learning and Instruction
Book:
The Gamification of Learning and Instruction
Training Quarterly Article
Improving Training: Thinking Like a Game Developer
Training Quarterly Article
Improving Training: Thinking Like a Game Developer
Learning Solutions Magazine
The Gamification of Retail Safety and Loss Prevention
Training
Learning Solutions Magazine
The Gamification of Retail Safety and Loss Prevention
Training
New Book:
The Gamification of Learning and Instruction: Fieldbook
New Book:
The Gamification of Learning and Instruction: Fieldbook
Gamification is
using game-based
mechanics,
aesthetics and
game-thinking to
engage people,
motivate action
promote learning,
and solve
problems.
Game-based
Learning is the
use of a game to
teach knowledge,
skills and abilities
to learners using
a self-contained
event. Typically
evokes Fantasy,
Challenge and
Curiosity.
Definitions
Simulation
Learning is a
realistic, controlled-
risk environment
where learners can
practice specific
behaviors and
experience the
impacts of their
decisions.
Gamification + Simulation =
Learning Game
What is this “game” stuff?
Use game-elements such as:
-Story
-Characters
-Immediate Feedback
-Points, Badges, leaderboards
…with caution
Fun Game????
Let’s Play
Fact or Fishy…
Rules
• A statement is presented
– If “true” indicate: FactX
– If “false” indicate: FishyX
• Text Response:
Take out 
your text‐
machines
Standard Texting Fees 
Apply!
In a Meta-Analysis…
It was found that Games
are 90% more effective for
learning than lectures.
Is that Fact or Fishy?
Fact
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies
Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the
Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication.
Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Percentages of Impact Over
Traditional Training
17% Higher than
Lectures
5% Higher than
Discussion
Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Percentages of Impact
Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology .Review of 65 studies
It wasn’t the game, it was
level of activity in the game.
In other words, the
engagement of the learner in
the game leads to learning.
Games/Simulations must be
fun to be Educational.
Is that Fact or Fishy?
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of
computer-based simulation games. Personnel Psychology .
Sitzmann, T. (2011) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel
Psychology
Simulation/games build more confidence
for on the job application of learned
knowledge than classroom instruction.
Fact
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of
computer-based simulation games. Personnel Psychology .
levels.
20% higher
confidence
levels.
An on-screen character is
distracting to the learner.
Is that Fact or Fishy?
On transfer tests involving different word problems, the
group who had a character generated 30% more correct
answers than the group with on-screen text.
Animated pedagogical agents (characters) can be
aids to learning. A “realistic” character did not
facilitate learning any better than a “cartoon-like”
character.
Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194.
Who is more likely to run 24 hours later?
A. Person who watched an avatar that did
not look like them running
B. Person who watched an avatar that
looked like them running
C. Person watching an avatar that looked
like them loitering /hanging out
Within 24 hours of watching an avatar like
themselves run, learners were more likely
to run than watching an avatar not like
them or watching an avatar like them
loitering .
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology,
21 (3), 95-113.
If learners watch an avatar that
looks like them exercising & losing
weight, they will subsequently
exercise more in the real world as
compared to a control group.
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21
95-113.
Avatar as Teacher
Research indicates that learners perceive,
interact socially with and are influenced by
anthropomorphic agents (avatars) even when
their functionality and adaptability are limited.
Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance.
Philosophical Transactions of the Royal B Society. 364, 3559–3565
Learners remember facts better…
When presented as bulleted
list rather than presented as
a story.
Is that Fact or Fishy?
Researchers have found that the
human brain has a natural affinity
for narrative construction.
Yep, People tend to remember facts
more accurately if they encounter
them in a story rather than in a list.
And they rate legal arguments as
more convincing when built into
narrative tales rather than on legal
precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times.
Melanie Green http://www.unc.edu/~mcgreen/research.html
NikePlus Stats for Karl
1. Characters
Story Elements
5. Conclusion
2. Plot (something has to happen).
3. Tension
4. Resolution
One way to engage learners is to…
Present them with a difficult
challenge.
Is that Fact or Fishy?
Fact.
Provide a challenge
Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational
reform. North Central Regional Educational Laboratory. [Online]. Available:
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan
for educational reform. San Francisco, CA: Jossey-Bass
Re-design the Instruction to
Start with a Challenge
Investigatory Training
• Course Objectives
– Identify the Forms Required for an
Investigation
– Practice Interview Techniques
– Understand and Follow the Investigation
Model
It is your first day on the job as an investigator and
Jane, an employee in Accounting, just accused her
boss of embezzling $10,000.
What is the first thing you should do?
Games can influence
people to behave in a pro-
social manner.
Is that Fact or Fishy?
Rosenberg, R.S. Baughman, S.L., Bailenson, J.N. (2013) Virtual Superheroes: 
Using Superpowers in Virtual Reality to Encourage Prosocial Behavior. PLOS One., 8(1), 1‐9.
Flying around a virtual world
as a superhero made subjects
nicer in the real world. physical
world
Fact
First Experiment indicated that playing the
game Darfur is Dying resulted in a greater
willingness to help the Darfurian people than
reading a text conveying same information.
Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of
Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
Second Experiment indicated that playing
the game Darfur is Dying resulted in a
greater role taking and willingness to help
than either game watching or text reading.
Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of
Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
• Increase Product Knowledge
• Increase Sales of Product
Putting It Together
ExactTarget is a global marketing organization
focused on digital marketing tools – email,
mobile, and web and was recently purchased by
Salesforce.com. ExactTarget is a leading cloud
marketing platform used by more than 6,000
companies including Coca-Cola, Gap and Nike.
Introducing a new product, MobileConnect and
wanted to bring the sales force up-to-speed on
the features and functionality of the product.
VENDOR
http://www.theknowledgeguru.com/
“I can’t tell you how many people are coming to me wanting
another game solution.”
“The repetition of the different paths helped me retain the
information.”
“I’m a pretty competitive person so challenging myself to get one
of the top scores added a layer of fun to learning about the
MobileConnect product.”
“The game was a fun way to learn about MobileConnect. I enjoyed
the scenario-type questions, which put it all into context.”
Player Results
Business Results
Average contract value 2x higher than for previous mobile product.
First call resolution ($35 a call/average) is up 45%.
Of all the launches done in the previous two years prior to 
MobileConnect, the sales team built the quickest pipeline for this 
product.
1) Interactivity of games leads to higher knowledge
retention for declarative and procedural knowledge.
2) Games/Simulations do not need to be fun to be
educational.
3) Games can be more effective for learning than lectures
or discussions.
4) On screen characters can enhance e-learning.
5) Onscreen avatars can influence off-screen behavior.
6) Use stories rather than bulleted lists to present facts.
7) Present learners with a difficult challenge to engage
and motivate them.
8) Games can influence people to behave in a pro-social
manner.
Take-Away
Questions
?
Twitter: @kkapp
Email: kkapp@bloomu.edu
Blog: www.karlkapp.com/kapp-notes
--Slides &Additional Info.
Twitter: @kkapp
Email: kkapp@bloomu.edu
Blog: www.karlkapp.com/kapp-notes
--Slides &Additional Info.
January
2014

Más contenido relacionado

La actualidad más candente

Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...cjbonk
 
ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesKarl Kapp
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachKarl Kapp
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPaul Pivec
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionAlysson Diniz dos Santos
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecPaul Pivec
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based LearningStephen Knightly
 
Game Based Learning in New Zealand
Game Based Learning in New ZealandGame Based Learning in New Zealand
Game Based Learning in New ZealandStephen Knightly
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social StudiesGlenn Wiebe
 
Video Games In Education
Video Games In EducationVideo Games In Education
Video Games In Educationpockittz
 
Games Based Learning Presentation
Games Based Learning PresentationGames Based Learning Presentation
Games Based Learning PresentationTrish Cloud
 
Gamification and education: behavioural affordances and deep learning
Gamification and education: behavioural affordances and deep learningGamification and education: behavioural affordances and deep learning
Gamification and education: behavioural affordances and deep learningMarcus Leaning
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)Karl Kapp
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesSeriousGamesAssoc
 
Game on! How Gamification Can Work in Government
Game on! How Gamification Can Work in GovernmentGame on! How Gamification Can Work in Government
Game on! How Gamification Can Work in GovernmentEric Hackathorn
 

La actualidad más candente (20)

Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar Slides
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja Pivec
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumption
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to Unitec
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Game Based Learning in New Zealand
Game Based Learning in New ZealandGame Based Learning in New Zealand
Game Based Learning in New Zealand
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
 
Video Games In Education
Video Games In EducationVideo Games In Education
Video Games In Education
 
Games Based Learning Presentation
Games Based Learning PresentationGames Based Learning Presentation
Games Based Learning Presentation
 
Gamification and education: behavioural affordances and deep learning
Gamification and education: behavioural affordances and deep learningGamification and education: behavioural affordances and deep learning
Gamification and education: behavioural affordances and deep learning
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)Games, Gamification and Innovative Learning Techniques (Chinese Translation)
Games, Gamification and Innovative Learning Techniques (Chinese Translation)
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and Edugames
 
Gamification at Work
Gamification at WorkGamification at Work
Gamification at Work
 
Game on! How Gamification Can Work in Government
Game on! How Gamification Can Work in GovernmentGame on! How Gamification Can Work in Government
Game on! How Gamification Can Work in Government
 

Similar a The Business Case for Game Based Learning

Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsKarl Kapp
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From ResearchKarl Kapp
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamificationKarl Kapp
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingKarl Kapp
 
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Karl Kapp
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2Karl Kapp
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?Karl Kapp
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning Karl Kapp
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningMarlo Gorelick
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyKarl Kapp
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
 
The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning Karl Kapp
 
Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Karl Kapp
 
Why 3D Immersive Environments
Why 3D Immersive EnvironmentsWhy 3D Immersive Environments
Why 3D Immersive EnvironmentsKarl Kapp
 
Why 3 d_matters
Why 3 d_mattersWhy 3 d_matters
Why 3 d_mattersKarl Kapp
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...Karl Kapp
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Karl Kapp
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersKarl Kapp
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in gamesSeriousGamesAssoc
 

Similar a The Business Case for Game Based Learning (20)

Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual Worlds
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamification
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG Meeting
 
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on Learning
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of Fishy
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning
 
Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?
 
Why 3D Immersive Environments
Why 3D Immersive EnvironmentsWhy 3D Immersive Environments
Why 3D Immersive Environments
 
Why 3 d_matters
Why 3 d_mattersWhy 3 d_matters
Why 3 d_matters
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in games
 

Más de Karl Kapp

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsKarl Kapp
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingKarl Kapp
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Karl Kapp
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersKarl Kapp
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesKarl Kapp
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Karl Kapp
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningKarl Kapp
 

Más de Karl Kapp (20)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 

Último

4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxruthvilladarez
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Presentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxPresentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxRosabel UA
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxElton John Embodo
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsRommel Regala
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxJanEmmanBrigoli
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 

Último (20)

4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docx
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Presentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxPresentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptx
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World Politics
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptx
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 

The Business Case for Game Based Learning

  • 1. Twitter:@kkapp kkapp@bloomu.edu Twitter:@kkapp kkapp@bloomu.edu By Karl M. Kapp Bloomsburg University August 6, 2013 By Karl M. Kapp Bloomsburg University August 6, 2013 The Learning Game: The Business Case for Game-Based Learning
  • 2. 1 Agenda What is the differences among simulations, gamification, and game- based learning? 2 3 What research evidence exists to make the business case for why and how games can increase the transfer of knowledge to the job? What are the elements of games that can be applied to the design and development of learning?
  • 3.
  • 4. Blog: www.karlkapp.com/kapp-notes --Slides & Additional Info. Blog: www.karlkapp.com/kapp-notes --Slides & Additional Info.
  • 5. ResourcesResources Book: The Gamification of Learning and Instruction Book: The Gamification of Learning and Instruction Training Quarterly Article Improving Training: Thinking Like a Game Developer Training Quarterly Article Improving Training: Thinking Like a Game Developer Learning Solutions Magazine The Gamification of Retail Safety and Loss Prevention Training Learning Solutions Magazine The Gamification of Retail Safety and Loss Prevention Training New Book: The Gamification of Learning and Instruction: Fieldbook New Book: The Gamification of Learning and Instruction: Fieldbook
  • 6. Gamification is using game-based mechanics, aesthetics and game-thinking to engage people, motivate action promote learning, and solve problems. Game-based Learning is the use of a game to teach knowledge, skills and abilities to learners using a self-contained event. Typically evokes Fantasy, Challenge and Curiosity. Definitions Simulation Learning is a realistic, controlled- risk environment where learners can practice specific behaviors and experience the impacts of their decisions.
  • 7. Gamification + Simulation = Learning Game What is this “game” stuff?
  • 8. Use game-elements such as: -Story -Characters -Immediate Feedback -Points, Badges, leaderboards …with caution
  • 11. Rules • A statement is presented – If “true” indicate: FactX – If “false” indicate: FishyX • Text Response: Take out  your text‐ machines Standard Texting Fees  Apply!
  • 12. In a Meta-Analysis… It was found that Games are 90% more effective for learning than lectures. Is that Fact or Fishy?
  • 13. Fact Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
  • 14. Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% Percentages of Impact Over Traditional Training 17% Higher than Lectures 5% Higher than Discussion Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 15. Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% Percentages of Impact Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies It wasn’t the game, it was level of activity in the game. In other words, the engagement of the learner in the game leads to learning.
  • 16. Games/Simulations must be fun to be Educational. Is that Fact or Fishy?
  • 17. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 18. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology Simulation/games build more confidence for on the job application of learned knowledge than classroom instruction.
  • 19. Fact Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology . levels. 20% higher confidence levels.
  • 20. An on-screen character is distracting to the learner. Is that Fact or Fishy?
  • 21. On transfer tests involving different word problems, the group who had a character generated 30% more correct answers than the group with on-screen text. Animated pedagogical agents (characters) can be aids to learning. A “realistic” character did not facilitate learning any better than a “cartoon-like” character. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194.
  • 22. Who is more likely to run 24 hours later? A. Person who watched an avatar that did not look like them running B. Person who watched an avatar that looked like them running C. Person watching an avatar that looked like them loitering /hanging out
  • 23. Within 24 hours of watching an avatar like themselves run, learners were more likely to run than watching an avatar not like them or watching an avatar like them loitering . Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
  • 24. If learners watch an avatar that looks like them exercising & losing weight, they will subsequently exercise more in the real world as compared to a control group. Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 95-113.
  • 25. Avatar as Teacher Research indicates that learners perceive, interact socially with and are influenced by anthropomorphic agents (avatars) even when their functionality and adaptability are limited. Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565
  • 26. Learners remember facts better… When presented as bulleted list rather than presented as a story. Is that Fact or Fishy?
  • 27.
  • 28. Researchers have found that the human brain has a natural affinity for narrative construction. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent. Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html
  • 30.
  • 31. 1. Characters Story Elements 5. Conclusion 2. Plot (something has to happen). 3. Tension 4. Resolution
  • 32. One way to engage learners is to… Present them with a difficult challenge. Is that Fact or Fishy?
  • 33. Fact. Provide a challenge Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass
  • 34. Re-design the Instruction to Start with a Challenge
  • 35. Investigatory Training • Course Objectives – Identify the Forms Required for an Investigation – Practice Interview Techniques – Understand and Follow the Investigation Model
  • 36. It is your first day on the job as an investigator and Jane, an employee in Accounting, just accused her boss of embezzling $10,000. What is the first thing you should do?
  • 37. Games can influence people to behave in a pro- social manner. Is that Fact or Fishy?
  • 39.
  • 40.
  • 41. First Experiment indicated that playing the game Darfur is Dying resulted in a greater willingness to help the Darfurian people than reading a text conveying same information. Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
  • 42. Second Experiment indicated that playing the game Darfur is Dying resulted in a greater role taking and willingness to help than either game watching or text reading. Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
  • 43. • Increase Product Knowledge • Increase Sales of Product Putting It Together
  • 44.
  • 45. ExactTarget is a global marketing organization focused on digital marketing tools – email, mobile, and web and was recently purchased by Salesforce.com. ExactTarget is a leading cloud marketing platform used by more than 6,000 companies including Coca-Cola, Gap and Nike.
  • 46. Introducing a new product, MobileConnect and wanted to bring the sales force up-to-speed on the features and functionality of the product.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54. “I can’t tell you how many people are coming to me wanting another game solution.” “The repetition of the different paths helped me retain the information.” “I’m a pretty competitive person so challenging myself to get one of the top scores added a layer of fun to learning about the MobileConnect product.” “The game was a fun way to learn about MobileConnect. I enjoyed the scenario-type questions, which put it all into context.” Player Results
  • 56. 1) Interactivity of games leads to higher knowledge retention for declarative and procedural knowledge. 2) Games/Simulations do not need to be fun to be educational. 3) Games can be more effective for learning than lectures or discussions. 4) On screen characters can enhance e-learning. 5) Onscreen avatars can influence off-screen behavior. 6) Use stories rather than bulleted lists to present facts. 7) Present learners with a difficult challenge to engage and motivate them. 8) Games can influence people to behave in a pro-social manner. Take-Away
  • 57. Questions ? Twitter: @kkapp Email: kkapp@bloomu.edu Blog: www.karlkapp.com/kapp-notes --Slides &Additional Info. Twitter: @kkapp Email: kkapp@bloomu.edu Blog: www.karlkapp.com/kapp-notes --Slides &Additional Info. January 2014