SlideShare una empresa de Scribd logo
1 de 64
Descargar para leer sin conexión
Where is the “learning” in games?
Karl Kapp
Professor: Bloomsburg University
Author: Gamification of Learning and
Instruction
Twitter:@kkapp
Related Resources…
Lynda.com Course: Gamification of LearningYouTube Video
Web Site:www.karlkapp.com
Books
Co-Founder Game
Development
Company.
www.2klearning.com
For:
Notes/Slides
Additional Ideas
www.karlkapp.com
www.karlkapp.com/kapp-notes
Why might an educator use
games for learning?
Why might an educator use
lectures for learning?
Lectures are NOT effective for
fostering higher level thinking?
Gibbs, G., (1981). Twenty Terrible Reasons for Lecturing, SCED Occasional Paper No. 8, Birmingham.
http://www.brookes.ac.uk/services/ocsld/resources/20reasons.html and Bligh, D., (1972). What’s the Use of Lectures? Penguin.
Bloom, B. S., (1953). “Thought Processes in Lectures and Discussions.” Journal of General Education Vol. 7.
Isaacs, G., (1994). “Lecturing Practices and Note-taking Purposes.” Studies in Higher Education, 19:2.
During lectures students'
thoughts involved
attempting to solve
problems, or synthesize
or inter-relate
information for 1% of the
time.
78% of the lecture
is spent in ‘passive
thoughts about
the subject’ and
‘irrelevant
thoughts’.
21 studies found
lecturing to be less
effective than:
discussion, reading
and individual work in
class.
Lectures are not a very
effective way of teaching…
if the aim is to teach
thinking, or to change
attitudes or other higher
aims beyond the simple
transmission of factual
knowledge.
Instruction with learning
games yields higher gains
in learning and retention
than traditional instruction.
Statistics are from: Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
Personnel Psychology .Review of 65 studies
Confirmed findings (not statistics): Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A
Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online
publication. Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Percentages of Impact Over
Traditional Training
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Percentages of Impact Over
Traditional Training
17% Higher than
Lectures
5% Higher than
Discussion
Percentages of Impact
Type of
Knowledge
/Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
It wasn’t the game, it was level
of activity in the game.
In other words, the engagement
of the learner in the game leads
to learning.
Active learning increases student performance in science, engineering, and mathematics
Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,
and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
Games can promote pro-
social behaviors.
First Experiment indicated that playing the
game Darfur is Dying resulted in a greater
willingness to help the Darfurian people than
reading a text conveying same information.
Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of
Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
Second Experiment indicated that playing
the game Darfur is Dying resulted in a
greater role taking and willingness to help
than either game watching or text reading.
Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of
Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
Fostering Pro-Social
Behavior
Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior.
Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211-221.
28% helped to
pick up pencils
33% helped to
pick up pencils
67% helped to
pick up pencils
City Crisis
22% intervened
56% intervened
Games Must be Embedded
into the Curriculum to be
Effective for Learning.
Engagement
PedagogyGame
Educational
Simulation
Instructional games should be embedded in
instructional programs that include
debriefing and feedback.
Instructional support to help learners
understand how to use the game increases
instructional effectiveness of the gaming
experience.
Hays, R. T. (2005). The effectiveness of instructional games: A literature review and
discussion. Naval Air Warfare Center Training Systems Division (No 2005-004). Chapter 4
“The Gamification of Learning and Instruction.”
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .Review of 65 studies
Example
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Sek E.D. (2013), (February 4).
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology.
Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
Games are more effective
than traditional instruction
when multiple sessions are
involved.
Conventional instruction for a one-off is better vs. one game session
Multiple game sessions better than
multiple conventional sessions
Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4).
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology.
Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
Games are more effective
than traditional instruction
when players work in groups.
With serious games, both learners playing
individually and those playing in a group learn
more than the comparison group, but learners
who play serious games in a group learn more
Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el.
E.D. (2013), February 4). A Meta-Analysis of the Cognitive and
Motivational Effects of Serious Games. Journal of Educational
Psychology. Advanced online publication. Doi: 10.1037/a0031311
39 Studies.
While playing a game,
learners will voluntarily do
harder problems and work.
A math facts game deployed on a handled computer
encouraged learners to complete greater number of
problems at an increased level of difficulty.
Learners playing the handheld game completed
nearly 3 times the number of problems in 19 days
and voluntarily increased the level of difficulty.
Lee, J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games:
Assessing the value of educational video games in the classroom. Paper presented at the CHI '04
Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria.
What elements of games lead
to learning?
Challenge
Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology
for educational reform. North Central Regional Educational Laboratory. [Online]. Available:
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing
better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass. Chapter 2
“The Gamification of Learning and Instruction.”
First Person View
Perspective
Third Person View
Carey, B. (2007) This is Your Life (and How You Tell it). The New York Times. And Sestir, M. & Green, M. C. (2010). You
are who you watch: Identification and transportation effects on temporary self-concept. Social Influence, 5, 272-288
and research by Libby, L.K., Shaeffer, E.M., Eibach, R.P., & Slemmer, J.A. ( 2007) Picture yourself at the polls: Visual
perspective in mental imagery affects self-perception and behavior. Psychological Science. Vol. 18: 199-203.
Third Person View
Carey, B. (2007) This is Your Life (and How You Tell it). The New York Times. And Sestir, M. & Green, M. C. (2010). You
are who you watch: Identification and transportation effects on temporary self-concept. Social Influence, 5, 272-288
and research by Libby, L.K., Shaeffer, E.M., Eibach, R.P., & Slemmer, J.A. ( 2007) Picture yourself at the polls: Visual
perspective in mental imagery affects self-perception and behavior. Psychological Science. Vol. 18: 199-203.
“Seeing oneself as acting in a movie or a play is not
merely fantasy or indulgence; it is fundamental to
how people work out who it is they are, and may
become.” Ben Casey
Rosenberg, R.S. Baughman, S.L., Bailenson, J.N. (2013) Virtual Superheroes:
Using Superpowers in Virtual Reality to Encourage Prosocial Behavior. PLOS One., 8(1), 1-9.
Flying around a virtual world
as a superhero made subjects
nicer in the real world. physical
world
Characters
Why be a Character at
All?
Research indicates that human
social models influence behavior,
beliefs and attitudes.
Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
Avatar as Teacher
Research indicates that learners perceive, interact
socially with and are influenced by anthropomorphic
agents (avatars) even when their functionality and
adaptability are limited.
Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical
Transactions of the Royal B Society. 364, 3559–3565
Story
Researchers have found that the
human brain has a natural affinity for
narrative construction.
Yep, People tend to remember facts
more accurately if they encounter
them in a story rather than in a list.
And they rate legal arguments as more
convincing when built into narrative
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and
Instruction.
Game Examples
Timez
Attack
http://www.forbes.com/sites/jordanshapiro/2013/07/01/it-only-takes-about-42-minutes-to-learn-algebra-with-video-games/
Dragon Box 2
Students who played at least 1.5 hours, 92.9%
achieved mastery. Of those students who
played at least 1 hour, 83.8% achieved mastery.
Of those students who played at least 45
minutes, 73.4% achieved mastery.
DimensionM educational video game series for math
Students in the experimental group who played the Tabula Digita video
games over an 18 week period scored significantly higher on district math
benchmark tests than students in the control group who did not play the
video games (p<.001). In fact, the increase in scores for the test group was
more than double the increase in score for the control group.
http://iit.bloomu.edu/NSFGame.html
http://www.gaming2learn.org/
Group
Group Results by
Assessment
Pre Post Final
Game
Mean
.378
5
.447 .5136
Std. Deviation .167 .168 .169
N 140 125 100
Task
Mean
Rating
Before
Mean
Rating
After
Difference
After-
Before
Calculate volume of 3-D shape 2.83 4.00 1.17
Calculate surface area of 3-D shape 2.33 3.83 1.50
Understand concept of conductivity and heat
flow
1.50 3.82 2.32
Understand relationship between conductivity
& heat flow.
1.17 3.17 2.00
Apply heat flow formula 1.00 3.33 2.33
Understand difference between dead and live
load
1.50 3.33 1.83
Survival Master Results
How to embed learning into a
game: Example.
1) An instructional game will only be effective if it is designed to meet
specific instructional objectives and was designed as it was intended.
2) While playing a game, learners will voluntarily do harder problems and
work.
3) Instruction with serious games yields higher learning gains than
conventional instruction.
4) Games are more effective than traditional instruction when players work
in groups.
5) Games are more effective than traditional instruction when multiple
sessions are involved.
6) Games Must be Embedded into the Curriculum to be Effective for
Learning.
7) Games can influence people to behave in a pro-social manner.
Take-Away
Questions And Resources
www.karlkapp.com/kapp-notes
Karl M. Kapp
Twitter: @kkapp
Email: kkapp@bloomu.edu
BLOG: http://karlkapp.com/kapp-notes/
Content torn from the
pages.
Lynda.com Course: Gamification of Learning
Questions/More Information
• Email: kkapp@bloomu.edu
• Email: karlkapp@gmail.com
• Game Web Site: www.2klearning.com
• Twitter: @kkapp
• Pinterest: Gamification Happenings
• BLOG: http://karlkapp.com/kapp-notes/
• Facebook: http://www.facebook.com/gamificationLI

Más contenido relacionado

La actualidad más candente

Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsKarl Kapp
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
 
Don't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerDon't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerKarl Kapp
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive StoryKarl Kapp
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of EngagementKarl Kapp
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersKarl Kapp
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)Karl Kapp
 
The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerKarl Kapp
 
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...Karl Kapp
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...Karl Kapp
 
Understanding Games and Gamification for Learning
Understanding Games and Gamification for LearningUnderstanding Games and Gamification for Learning
Understanding Games and Gamification for LearningKarl Kapp
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachKarl Kapp
 
ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesKarl Kapp
 
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Karl Kapp
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Karl Kapp
 
Instructional Gaming
Instructional GamingInstructional Gaming
Instructional GamingKarl Kapp
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...Karl Kapp
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive LearningKarl Kapp
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamificationKarl Kapp
 

La actualidad más candente (20)

Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure Versions
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Don't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game DesignerDon't Think Like an Instructional Designer—Think Like a Game Designer
Don't Think Like an Instructional Designer—Think Like a Game Designer
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive Story
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of Engagement
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)
 
The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance Learner
 
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...
 
Understanding Games and Gamification for Learning
Understanding Games and Gamification for LearningUnderstanding Games and Gamification for Learning
Understanding Games and Gamification for Learning
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar Slides
 
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Instructional Gaming
Instructional GamingInstructional Gaming
Instructional Gaming
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive Learning
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamification
 

Destacado

GoAnimate Instructions
GoAnimate InstructionsGoAnimate Instructions
GoAnimate InstructionsKarl Kapp
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...Karl Kapp
 
The Quest for Engaged Students: Technology, Millennials & Learnin
The Quest for Engaged Students: Technology, Millennials & LearninThe Quest for Engaged Students: Technology, Millennials & Learnin
The Quest for Engaged Students: Technology, Millennials & LearninKarl Kapp
 
What is Gamification?
What is Gamification? What is Gamification?
What is Gamification? Karl Kapp
 
Gamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesGamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesKarl Kapp
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Keynote at Texas Community College Technology Forum
Keynote at Texas Community College Technology ForumKeynote at Texas Community College Technology Forum
Keynote at Texas Community College Technology ForumKarl Kapp
 
Game Elements
Game ElementsGame Elements
Game ElementsKarl Kapp
 
Learning in 3D Thought Leader Webinar
Learning in 3D Thought Leader WebinarLearning in 3D Thought Leader Webinar
Learning in 3D Thought Leader WebinarKarl Kapp
 
The Power of Play: Learning with The Knowledge Guru
The Power of Play: Learning with The Knowledge GuruThe Power of Play: Learning with The Knowledge Guru
The Power of Play: Learning with The Knowledge GuruScott Thomas, MBA
 
The Quest for Learner Engagement
The Quest for Learner EngagementThe Quest for Learner Engagement
The Quest for Learner EngagementKarl Kapp
 
The Quest for Learner Engagement: Games, Gamification and the Future of Learning
The Quest for Learner Engagement: Games, Gamification and the Future of LearningThe Quest for Learner Engagement: Games, Gamification and the Future of Learning
The Quest for Learner Engagement: Games, Gamification and the Future of LearningKarl Kapp
 
Working Together to Enhance Learner Engagement
Working Together to Enhance Learner EngagementWorking Together to Enhance Learner Engagement
Working Together to Enhance Learner EngagementMark Brown
 
Leveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and FunLeveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and FunKarl Kapp
 
Introduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo SalinasIntroduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo SalinasKarl Kapp
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
 
Improving learning transfer in the workplace
Improving learning transfer in the workplaceImproving learning transfer in the workplace
Improving learning transfer in the workplaceRachel Donley
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningKarl Kapp
 
Game Elements
Game ElementsGame Elements
Game ElementsKarl Kapp
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignSharon Boller
 

Destacado (20)

GoAnimate Instructions
GoAnimate InstructionsGoAnimate Instructions
GoAnimate Instructions
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
 
The Quest for Engaged Students: Technology, Millennials & Learnin
The Quest for Engaged Students: Technology, Millennials & LearninThe Quest for Engaged Students: Technology, Millennials & Learnin
The Quest for Engaged Students: Technology, Millennials & Learnin
 
What is Gamification?
What is Gamification? What is Gamification?
What is Gamification?
 
Gamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesGamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote Slides
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Keynote at Texas Community College Technology Forum
Keynote at Texas Community College Technology ForumKeynote at Texas Community College Technology Forum
Keynote at Texas Community College Technology Forum
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Learning in 3D Thought Leader Webinar
Learning in 3D Thought Leader WebinarLearning in 3D Thought Leader Webinar
Learning in 3D Thought Leader Webinar
 
The Power of Play: Learning with The Knowledge Guru
The Power of Play: Learning with The Knowledge GuruThe Power of Play: Learning with The Knowledge Guru
The Power of Play: Learning with The Knowledge Guru
 
The Quest for Learner Engagement
The Quest for Learner EngagementThe Quest for Learner Engagement
The Quest for Learner Engagement
 
The Quest for Learner Engagement: Games, Gamification and the Future of Learning
The Quest for Learner Engagement: Games, Gamification and the Future of LearningThe Quest for Learner Engagement: Games, Gamification and the Future of Learning
The Quest for Learner Engagement: Games, Gamification and the Future of Learning
 
Working Together to Enhance Learner Engagement
Working Together to Enhance Learner EngagementWorking Together to Enhance Learner Engagement
Working Together to Enhance Learner Engagement
 
Leveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and FunLeveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and Fun
 
Introduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo SalinasIntroduction to Workshop for Grupo Salinas
Introduction to Workshop for Grupo Salinas
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the Trenches
 
Improving learning transfer in the workplace
Improving learning transfer in the workplaceImproving learning transfer in the workplace
Improving learning transfer in the workplace
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In Learning
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game Design
 

Similar a Where is the learning in games?

10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From ResearchKarl Kapp
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in gamesSeriousGamesAssoc
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based LearningKarl Kapp
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningKarl Kapp
 
Gamification of Learning
Gamification of LearningGamification of Learning
Gamification of LearningKarl Kapp
 
Kapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 PresentationKapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 PresentationKarl Kapp
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingKarl Kapp
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesKarl Kapp
 
Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersKarl Kapp
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And EducationIrvin Engle
 
10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for LearningKarl Kapp
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyKarl Kapp
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningKarl Kapp
 
Educational Gaming vs. Playful Learning
Educational Gaming vs. Playful LearningEducational Gaming vs. Playful Learning
Educational Gaming vs. Playful LearningSandra Annette Rogers
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge
 
Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu Antoine Taly
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Karl Kapp
 
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...Selina Farrell
 
vgAlt ~ Video Games as Learning Tools
vgAlt  ~ Video Games as Learning ToolsvgAlt  ~ Video Games as Learning Tools
vgAlt ~ Video Games as Learning ToolsBrock Dubbels
 

Similar a Where is the learning in games? (20)

10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in games
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and LearningHouston, ASTD: What Research Tells Us about Games, Gamification and Learning
Houston, ASTD: What Research Tells Us about Games, Gamification and Learning
 
Gamification of Learning
Gamification of LearningGamification of Learning
Gamification of Learning
 
Kapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 PresentationKapp's ASTD TechKnowledge 2012 Presentation
Kapp's ASTD TechKnowledge 2012 Presentation
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG Meeting
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
 
Games, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging LearnersGames, Gamification and the Need for Engaging Learners
Games, Gamification and the Need for Engaging Learners
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And Education
 
10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning10 Things We Know About Video Games for Learning
10 Things We Know About Video Games for Learning
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of Fishy
 
Games, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for LearningGames, Gamification and Interactivity for Learning
Games, Gamification and Interactivity for Learning
 
Educational Gaming vs. Playful Learning
Educational Gaming vs. Playful LearningEducational Gaming vs. Playful Learning
Educational Gaming vs. Playful Learning
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
 
Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
 
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...
From Tedium to Terrific: Practical, Effective, and Entertaining Ways to Teach...
 
vgAlt ~ Video Games as Learning Tools
vgAlt  ~ Video Games as Learning ToolsvgAlt  ~ Video Games as Learning Tools
vgAlt ~ Video Games as Learning Tools
 

Más de Karl Kapp

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsKarl Kapp
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingKarl Kapp
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesKarl Kapp
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideKarl Kapp
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningKarl Kapp
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementKarl Kapp
 
About Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramAbout Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramKarl Kapp
 
Case of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationCase of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationKarl Kapp
 

Más de Karl Kapp (18)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner Engagement
 
About Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology ProgramAbout Bloomsburg's Instructional Technology Program
About Bloomsburg's Instructional Technology Program
 
Case of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationCase of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training Presentation
 

Último

ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 

Último (20)

ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 

Where is the learning in games?

  • 1.
  • 2. Where is the “learning” in games? Karl Kapp Professor: Bloomsburg University Author: Gamification of Learning and Instruction Twitter:@kkapp
  • 3. Related Resources… Lynda.com Course: Gamification of LearningYouTube Video Web Site:www.karlkapp.com Books
  • 6. Why might an educator use games for learning?
  • 7. Why might an educator use lectures for learning?
  • 8. Lectures are NOT effective for fostering higher level thinking? Gibbs, G., (1981). Twenty Terrible Reasons for Lecturing, SCED Occasional Paper No. 8, Birmingham. http://www.brookes.ac.uk/services/ocsld/resources/20reasons.html and Bligh, D., (1972). What’s the Use of Lectures? Penguin. Bloom, B. S., (1953). “Thought Processes in Lectures and Discussions.” Journal of General Education Vol. 7. Isaacs, G., (1994). “Lecturing Practices and Note-taking Purposes.” Studies in Higher Education, 19:2.
  • 9. During lectures students' thoughts involved attempting to solve problems, or synthesize or inter-relate information for 1% of the time. 78% of the lecture is spent in ‘passive thoughts about the subject’ and ‘irrelevant thoughts’.
  • 10. 21 studies found lecturing to be less effective than: discussion, reading and individual work in class. Lectures are not a very effective way of teaching… if the aim is to teach thinking, or to change attitudes or other higher aims beyond the simple transmission of factual knowledge.
  • 11. Instruction with learning games yields higher gains in learning and retention than traditional instruction. Statistics are from: Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies Confirmed findings (not statistics): Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
  • 12. Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% Percentages of Impact Over Traditional Training
  • 13. Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% Percentages of Impact Over Traditional Training 17% Higher than Lectures 5% Higher than Discussion
  • 14. Percentages of Impact Type of Knowledge /Retention % Higher Declarative 11% Procedural 14% Retention 9% It wasn’t the game, it was level of activity in the game. In other words, the engagement of the learner in the game leads to learning.
  • 15. Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta, and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
  • 16. Games can promote pro- social behaviors.
  • 17.
  • 18.
  • 19. First Experiment indicated that playing the game Darfur is Dying resulted in a greater willingness to help the Darfurian people than reading a text conveying same information. Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
  • 20. Second Experiment indicated that playing the game Darfur is Dying resulted in a greater role taking and willingness to help than either game watching or text reading. Peng, W., Lee, M., & Heeter. (2010) The effects of a serious game on role taking and willingness to help. Journal of Communications. 60, 723-724. Chapter 5 of “The Gamificaiton of Learning and Instruction.
  • 21. Fostering Pro-Social Behavior Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior. Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211-221.
  • 22. 28% helped to pick up pencils
  • 23. 33% helped to pick up pencils
  • 24. 67% helped to pick up pencils
  • 28. Games Must be Embedded into the Curriculum to be Effective for Learning.
  • 29. Engagement PedagogyGame Educational Simulation Instructional games should be embedded in instructional programs that include debriefing and feedback. Instructional support to help learners understand how to use the game increases instructional effectiveness of the gaming experience. Hays, R. T. (2005). The effectiveness of instructional games: A literature review and discussion. Naval Air Warfare Center Training Systems Division (No 2005-004). Chapter 4 “The Gamification of Learning and Instruction.” Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 30. Example Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Sek E.D. (2013), (February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
  • 31. Games are more effective than traditional instruction when multiple sessions are involved.
  • 32. Conventional instruction for a one-off is better vs. one game session Multiple game sessions better than multiple conventional sessions Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
  • 33. Games are more effective than traditional instruction when players work in groups.
  • 34. With serious games, both learners playing individually and those playing in a group learn more than the comparison group, but learners who play serious games in a group learn more Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
  • 35. While playing a game, learners will voluntarily do harder problems and work.
  • 36. A math facts game deployed on a handled computer encouraged learners to complete greater number of problems at an increased level of difficulty. Learners playing the handheld game completed nearly 3 times the number of problems in 19 days and voluntarily increased the level of difficulty. Lee, J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games: Assessing the value of educational video games in the classroom. Paper presented at the CHI '04 Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria.
  • 37. What elements of games lead to learning?
  • 38. Challenge Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass. Chapter 2 “The Gamification of Learning and Instruction.”
  • 40. Third Person View Carey, B. (2007) This is Your Life (and How You Tell it). The New York Times. And Sestir, M. & Green, M. C. (2010). You are who you watch: Identification and transportation effects on temporary self-concept. Social Influence, 5, 272-288 and research by Libby, L.K., Shaeffer, E.M., Eibach, R.P., & Slemmer, J.A. ( 2007) Picture yourself at the polls: Visual perspective in mental imagery affects self-perception and behavior. Psychological Science. Vol. 18: 199-203.
  • 41. Third Person View Carey, B. (2007) This is Your Life (and How You Tell it). The New York Times. And Sestir, M. & Green, M. C. (2010). You are who you watch: Identification and transportation effects on temporary self-concept. Social Influence, 5, 272-288 and research by Libby, L.K., Shaeffer, E.M., Eibach, R.P., & Slemmer, J.A. ( 2007) Picture yourself at the polls: Visual perspective in mental imagery affects self-perception and behavior. Psychological Science. Vol. 18: 199-203. “Seeing oneself as acting in a movie or a play is not merely fantasy or indulgence; it is fundamental to how people work out who it is they are, and may become.” Ben Casey
  • 42. Rosenberg, R.S. Baughman, S.L., Bailenson, J.N. (2013) Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior. PLOS One., 8(1), 1-9. Flying around a virtual world as a superhero made subjects nicer in the real world. physical world Characters
  • 43. Why be a Character at All? Research indicates that human social models influence behavior, beliefs and attitudes. Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
  • 44. Avatar as Teacher Research indicates that learners perceive, interact socially with and are influenced by anthropomorphic agents (avatars) even when their functionality and adaptability are limited. Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565
  • 45. Story
  • 46. Researchers have found that the human brain has a natural affinity for narrative construction. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent. Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and Instruction.
  • 49.
  • 50. http://www.forbes.com/sites/jordanshapiro/2013/07/01/it-only-takes-about-42-minutes-to-learn-algebra-with-video-games/ Dragon Box 2 Students who played at least 1.5 hours, 92.9% achieved mastery. Of those students who played at least 1 hour, 83.8% achieved mastery. Of those students who played at least 45 minutes, 73.4% achieved mastery.
  • 51. DimensionM educational video game series for math
  • 52. Students in the experimental group who played the Tabula Digita video games over an 18 week period scored significantly higher on district math benchmark tests than students in the control group who did not play the video games (p<.001). In fact, the increase in scores for the test group was more than double the increase in score for the control group.
  • 54.
  • 55.
  • 56. Group Group Results by Assessment Pre Post Final Game Mean .378 5 .447 .5136 Std. Deviation .167 .168 .169 N 140 125 100 Task Mean Rating Before Mean Rating After Difference After- Before Calculate volume of 3-D shape 2.83 4.00 1.17 Calculate surface area of 3-D shape 2.33 3.83 1.50 Understand concept of conductivity and heat flow 1.50 3.82 2.32 Understand relationship between conductivity & heat flow. 1.17 3.17 2.00 Apply heat flow formula 1.00 3.33 2.33 Understand difference between dead and live load 1.50 3.33 1.83 Survival Master Results
  • 57. How to embed learning into a game: Example.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62. 1) An instructional game will only be effective if it is designed to meet specific instructional objectives and was designed as it was intended. 2) While playing a game, learners will voluntarily do harder problems and work. 3) Instruction with serious games yields higher learning gains than conventional instruction. 4) Games are more effective than traditional instruction when players work in groups. 5) Games are more effective than traditional instruction when multiple sessions are involved. 6) Games Must be Embedded into the Curriculum to be Effective for Learning. 7) Games can influence people to behave in a pro-social manner. Take-Away
  • 63. Questions And Resources www.karlkapp.com/kapp-notes Karl M. Kapp Twitter: @kkapp Email: kkapp@bloomu.edu BLOG: http://karlkapp.com/kapp-notes/ Content torn from the pages. Lynda.com Course: Gamification of Learning
  • 64. Questions/More Information • Email: kkapp@bloomu.edu • Email: karlkapp@gmail.com • Game Web Site: www.2klearning.com • Twitter: @kkapp • Pinterest: Gamification Happenings • BLOG: http://karlkapp.com/kapp-notes/ • Facebook: http://www.facebook.com/gamificationLI