5. We Interact And Augment interact with others partake in virtual communities impersonate others
6. Eroding Boundaries Between Real & Surreal LET’S PLAY!!! We are reinventing ourselves as we go along The self is constructed & rules of social interaction are built show Let’s pick the NEW you
7. You navigate, converse and build Are evocative objects for thinking about identity Offer new forms of communities * use of windows (places) * interact with others * adhere to different roles Offer new forms of collaborative written literature * similarities with script writing * you are the author; self is constructed Our Sense of Limitations Fades MUD
8. what previously seemed abstract is now experienced in MUD real & artificial are disappearing philosophy has become mainstream From a modernist Culture of Calculation to a post-modernist Culture of Simulation
13. Conclusion Computers are used to become comfortable with new ways of thinking about evolution, relationship, and much more . . . bound by our capabilities in real and virtual life Both should be in balance if we’ll continue to immerse online and offline!
14. “ People who live parallel lives on the screen are nevertheless bound by the desires, pain, and mortality of their physical self.” (Turkle 1995)
15.
Notas del editor
The term cyberspace was first labeled by the writer William Gibson in his novel “Neuromancer”. A graphic representation of data. He thought of it as an unthinkable complexity. Cyberspace is a domain which will eventually replace the politics of the human body, sovereignty, military force and national boundaries (Bell). Our imaginations and systems have contributed to the developments in virtual reality (bell).
Virtual reality as we experience it today is a real time 3D audio and visual experience simulating a reality. Back in 1993, Rheingold was one of the adopter that popularized the term including the virtual communities. So let’s have a look how can we can look in our own augmented life.