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Introduc)on to 
New Media 
Lecture 2 
Communica)on and 
social interac)on 
with computers  
“All real living is mee.ng” (Buber, 1958) 
Topics 
•  What is communica)on and the discourse. 
Social interac)on.  
•  Ac)vity theory and mediators 
•  Interac)on modes and models. Human‐
machine interac)on.  
•  Networking and communi)es. Connec)vism. 
•  Communi)es of prac)ce. Iden)ty. Situated 
cogni)on. Socially constructed knowledge. 
Ques)ons to answer in the end 
•  How does a community serve as a “cultural 
interface” to mediate communica)on with 
computers?  
•  Think of the terms related with social 
interac)on with new media. Draw a concept 
map of social interac)on. 
Media, message, meaning 
•  In communica)on, media (singular medium) are 
the storage and transmission channels or tools 
used to store and deliver informa)on or data. 
•  A message is an object of communica)on. It is a 
vessel which provides informa)on. 
•  Meaning is a rela)onship between two sorts of 
things: signs that represent informa)on and the 
kinds of things they mean (intend, express or 
signify) for the communicators. 
The defini)ons of these concepts are a maRer of discussion in many studies, see semio)cs 
and communica)on studies 
A Communica)on Model 
•  Mechanis)c: transfer of messages from sender to receiver 
•  Shannon's (1948) A Mathema)cal Theory of Communica)on 
Schema)c diagram of a general communica)on system 
This model does not consider: a) how the media changes the message, b) how the 
communicators interpret the meaning of the  informa)on  
A Communica)on Model 
•  Feedback plays an important role in interpre)ng the meanings 
and con)nuing the communica)ve acts 
A Communica)on Model 
•  Psychological: transfer of messages and feelings from sender 
and their interpreta)on by the receiver 
•  Context of communica)on, the cultural background of the 
communicators influences how the meaning is interpreted 
Transporta)on as communica)on  
•  The term "communica)on" has had an 
extensive use in connec)on with roads and 
bridges, sea routes, rivers, and canals, even 
before it became transformed into 
"informa)on movement" in the electric age. 
•  Each form of transport not only carries, but 
translates and transforms, the sender, the 
receiver, and the message.   
McLuhan: Understanding Media: the Extensions of Man (1964)  
Media as translators 
•  Transla)on is a 'spelling‐out" of forms of 
knowing.  
•  All media are ac)ve metaphors in their power to 
translate experience into new forms.  
–  The spoken word was the first technology by which 
man was able to let go of his environment in order to 
grasp it in a new way. Words are complex systems of 
metaphors and symbols that translate experience into 
our uNered or outered senses. They are a technology 
of explicitness. By means of transla.on of immediate 
sense experience into vocal symbols the en.re world 
can be evoked and retrieved at any instant.  
McLuhan: Understanding Media: the Extensions of Man (1964)  
Media as translators 
•  We can translate more and more of ourselves into 
other forms of expression that exceed ourselves.  
•  With the new media, however, it is possible to store 
and to translate everything; and, as for speed, that is 
no problem.  
•  All media as extensions of ourselves serve to provide 
new transforming vision and awareness.  
•  Having extended or translated our central nervous 
system into the electromagne)c technology, it is but a 
further stage to transfer our consciousness to the 
computer world as well.  
McLuhan: Understanding Media: the Extensions of Man (1964)  
Money is a media for transla)ng 
•  Even today money is a language for transla)ng the work of the 
farmer into the work of the barber, doctor, engineer, or plumber. As 
a vast social metaphor, bridge, or translator, money ‐‐ like wri)ng ‐‐
speeds up exchange and )ghtens the bonds of interdependence in 
any community.  
•  In the electric age the "job of work ' yields to dedica)on and 
commitment, as in the tribe. Today informa)on gathering resumes 
the inclusive concept of "culture," exactly as the primi)ve food‐
gatherer worked in complete equilibrium with his en)re 
environment. Our quarry now, in this new nomadic and "work‐less 
world, is knowledge and insight into the crea)ve processes of life 
and society.  
•  Money begins to be less and less a means of storing or exchanging 
work and skill. As work is replaced by the sheer movement of 
informa)on, money as a store of work merges with the 
informa)onal forms.  
McLuhan: Understanding Media: the Extensions of Man (1964)  
Clocks are media that transform tasks 
and create new work  
•  Now that we live electrically in an instantaneous 
world, space and )me interpenetrate each other 
totally in a space‐)me world.  
•  Clocks are mechanical media that transform tasks 
and create new work and wealth by accelera)ng 
the pace of human associa)on. By coordina)ng 
and accelera)ng human mee)ngs and goings‐
on, clocks increase the sheer quan)ty of human 
exchange.  
McLuhan: Understanding Media: the Extensions of Man (1964)  
How we understand what is the 
meaning of the messages? 
•  Each message is 
expressed using certain 
media types and its 
specific sign systems.  
•  The sign is the whole 
that results from the 
associa.on of the 
signifier with the 
signified (Saussure, 
1983) 
Icons are signs that  physically resemble 
what they stands for. 
Words are symbols that signify something 
what they stand for. 
Signifiers Signified object 
Semiosis as the meaning genera)on 
process 
How media influences the meanings 
•  The simplified way of interpre)ng semio)c 
processes is by claiming that there is a complete 
mutual translability between signs from different 
media systems and all the informa)on can be 
transformed from one system to another without 
any loss. 
•  For example: How is the message of music 
transferrable to the the film or text format? 
•  Will mixing different media change the message 
itself? 
Dialogue act theory 
•  Luhmann (1992) dis)nguishes three concepts 
related to communica)on:  
–  informa)on (something that is in the head of the 
actor),  
–  uEerance (something what the actor spells out/writes) 
and 
–  understanding the difference between informa)on and 
uRerance (how the other actor interprets the 
informa)on in uRerance). The laRer is dependent on 
the other actor’s state of mind i.e. their inten)ons.  
•  Thus, effec)ve communica)on depends on 
mutual understanding and grounding of each 
other’s inten)ons during par)cipatory acts. 
Same as 
message? 
Same as 
meaning? 
Same as 
meaning? 
Dialogue act theory 
•  The uRerances of communicators are 
delivered as ‘dialogue acts’ during 
communica)on (Traum, 2000). 
•  Clark and Schaefer (1989) dis)nguish two 
types of individual acts: ‘autonomous acts’ are 
those that an agent performs on his or her 
own and ‘par)cipatory acts’ are performed as 
parts of collec)ve acts. 
Clark & Schaefer, 1989; Traum & Allen, 1994; Traum 2000 
Dialogue act theory 
•  Most of par)cipatory acts begin with an ac)on 
by A, the contributor. The process of 
contribu)on divides conceptually into two 
phases:  
•  i) ‘presenta)on phase’ when A presents 
uRerance for B to consider and,  
•  ii) ‘acceptance phase’ when B accepts 
uRerance by giving evidence that he believes 
or understands what A means. 
Clark & Schaefer, 1989; Traum & Allen, 1994; Traum 2000 
Communica)on as scaffolding the 
discourse 
•  The whole communica)on can be viewed as 
the mutual and partly unconscious 
‘scaffolding’, which invites communicators to 
follow the implicit ground rules and develop 
and test their own construc)ons of meaning 
with others. 
Rasmussen (2001) and Fernandez et al. (2001) 
Discourse rules 
•  Traum and Allen (1994), and Traum (2000) have proposed 
the communica)on model that is based on obliga)ons and 
goals. 
Pata et al., 2005 
People create intersubjec)vity with 
grounding acts 
•  Vygotski (1930/1971, 1978) 
student
teacher
student
student
teacher
intersubjec)vity  intersubjec)vity 
Symbolic interac)onism  
George Herbert Meade 
•  Social construc)vist (symbolic interac)onist): 
interactants sharing and crea)ng meanings 
•  Meanings are derived from social interac)on and 
modified through interpreta)on 
•  All objects hold a representa)ve or symbolic value.  
•  There is a difference between the social symbol and 
the individual symbol. The social symbol is shared 
while the individual meaning is achieved through 
private thoughts and gestures of other humans. 
•  Robert T. Craig: communica)on is an ongoing process 
that symbolically forms and re‐forms our personal 
iden))es.” 
Intersubjec)vity in cultural media)on 
intersubjec)vity 
Vygotski (1930/1971, 1978)  
Individual interprets the meaning 
Culture creates the shared symbol 
Socially determined intersubjec)vity 
Richard Alterman, 2005 
External object (a kind of a door 
knob) 
Socially determined knowledge 
(to open the door there should 
be the door knob) 
“Grounding” (my knowledge of 
door knobs and how i can open 
this par)cular door using this 
knob) 
Intersubjec)vity 
Shared intersubjec)vity for interac)on  
Richard Alterman, 2005 
Intersubjec)vity 
The socially accepted symbol will determine the range 
(borders of) of shared intersubjec)vity.  
People act relying on intersubjec)ve signs in the culture – 
on social symbols. 
A Communica)on Model 
•  A Ecological Model of the Communica)on 
Process (Foulger, 2004)  
•  People invent and evolve languages and media 
hRp://davis.foulger.info/papers/ecologicalModelOfCommunica)on.htm 
Ac)vity theory and media)on 
Media)on is central in common explana)ons of 
communica)on and ac)vity models. 
Media)on—all human experience is shaped by 
the tools and sign systems we use (Vygotsky, 
1978; Leontjev, 1975/78; Kuu), 1995). 
s)mulus  response 
mediated act 
(A) Vygotsky’s model of mediated act and (B) its common reformula)on. 
hRp://pagi.wikidot.com/engestrom‐expansive‐learning 
Ac)vity system – components that 
mediate human ac)ons 
The structure of a human ac)vity 
system (Engeström, 1987, p. 78) 
visualizes what are important 
components in media)ng 
mo)vated ac)on and meaning‐
making 
hRp://pagi.wikidot.com/engestrom‐expansive‐learning 
The object of ac)vity is intersubjec)ve, nego)able 
and moving target, it is not reducible to conscious 
short‐term goals. 
Computers support the forma)on of 
intersubjec)vity 
Computer as a mediator: connects distributed people, ar)facts, tools, ac)ons in )me and space 
Interac)on with the computer: enhancing, scaffolding, augmen)ng people 
How does computer interface play ac)ve role in media)on? 
How does cultural interface play ac)ve role in media)on? 
Computer as a mediator: communica)on 
mode in )me and space 
Is computer interface ac)ve or passive mediator? 
Computer a as mediator: parallel, 
embedded or linked messages 
Figure 3. Linked CMC 
Ar)fact  Discourse about the ar)fact 
Suthers (2001). Collabora)ve Representa)ons: Suppor)ng Face to Face and Online Knowledge 
building Discourse 
Working in wiki or other 
collabora)ve authoring 
tools 
Personal learning environment a as 
mediator: distributed ac)ons with 
distributed tools 
Human‐machine interac)on 
•  A machine may have various (and mutually 
exclusive) ways of behaving.  
•  Each behavior is defined by the machine’s 
input, output, and states, as a func)on of 
)me.  
•  And for each behavior, or mode, various types 
of inputs (e.g., constraints or target‐values) 
may be imposed either by the operator or by 
the machine. 
Human‐machine interac)on 
Thinking of how humans interpret messages in communica)on, what might 
the constraining factors in human‐machine interac)on be? 
“cultural interface”  
•  “While opera)ons [like selec)on] are 
embedded in soTware, they are not )ed to it. 
They are employed no only within the 
computer but also in the social world outside 
it. They are not only ways of working within 
the computer but also in the social world 
outside it. They are… general ways of working, 
ways of thinking, ways of exis)ng the 
computer age.” 
Manovich, 2001: The language of new media 
Cultural interface 
Can culture, communi)es, cultural artefacts or in 
general cultural interface be used as a general 
“model” to model “the human” for the machine? 
Intelligent tutoring systems 
computer must par)cipate in a non‐obtrusive manner 
Intelligent tutoring systems 
As 'external mediators' the machine and the community must have some situa)onal 
awareness or understand the conversa)onal context such that it intelligently enhances 
and assists the overall interac)on.  
Media coordina)ons in technological 
environments 
•  People take up each other's contribu)ons or 
traces: they reuse someone's phrasing, re‐express 
their ideas, begin to aRend to an issue because 
someone else raised that issue, react emo)onally 
to a statement, etc. 
•  Ac)ons taken by par)cipants in the technological 
environment are “media coordina)ons” because 
these ac)ons are the means through which 
par)cipants coordinate between personal and 
public realms (Hutchins, 1995). 
Read: Tracing Interac)on in Distributed Collabora)ve Learning (2008) by Daniel Suthers and 
Richard Medina 
the sensory‐motor interac)ons 
between humans and machines 
Human and machine can interact with each other via their sensory and motor channels. 
the sensory‐motor interac)ons 
between humans and machines 
•  Human sensors (receptors) record the physical state of 
the human body and the surrounding environment.  
•  Sensory informa)on is perceived by the human central 
nervous system.  
•  Human cogni)on is required to interpret the perceived 
informa)on and generate a motor reac)on.  
•  Similarly, in machines technical sensors detect the 
state of the machine and its environment.  
•  Sensor data is processed in order to drive actuators 
and displays.  
Hype Cycle for Human Computer 
Interac)on 
Cris Crawford: Star Wars considered as a social network 
Types of networks 
•  Two views of mapping networked communi)es 
prevail: networks of people and networks of 
content.  
•  The former is a mainstream person‐based view to 
the community, the laRer suggests that 
contribu)ons in blog act as separate ar)facts that 
convey meanings, enable meaning translability 
and interpreta)on and generate similarity‐based 
connec)ons between ar)facts. 
SNA e. Social Networking Analysis 
object‐centered sociality  
•  Jyri Engeström (2005) wrote: we can use the 
object‐centered sociality theory to iden)fy 
new objects that are poten)ally suitable for 
social networking services.  
•  hRp://www.zengestrom.com/blog/2005/04/
why‐some‐social‐network‐services‐work‐and‐
others‐dont‐or‐the‐case‐for‐object‐centered‐
sociality.html 
Artefact‐Actor‐Networks 
•  Artefact‐Actor‐Networks connects social 
networks and artefact networks in order to 
make claims on the seman)cal connec)ons 
between persons and manifold artefacts. 
•  “Artefact‐Actor‐Networks as )e between social networks and artefact 
networks” by Wolfgang Reinhardt, MaRhias Moi, Tobias Varlemann 
•  hRp://artefact‐actor‐networks.net/2009/09/what‐are‐artefact‐actor‐networks/ 
Artefact‐Actor‐Networks 
hRp://artefact‐actor‐networks.net/2009/09/
what‐are‐artefact‐actor‐networks/ 
Knotworking – a succession of ac)vity 
system configura)ons 
•  Engeström, Engeström and Vähäaho (1999) 
write that subjects in work communi.es are 
involved in workflows that consist of 
combina)ons of people, tasks and tools that get 
connected for rela)vely short periods of )me. 
These workflows are con.nuously repeated and 
evolving.  
•  These temporal trajectories of successive task‐
oriented combina)ons of people and artefacts 
are knotworking situa)ons in ac)vity systems.  
Knotworking – a succession of ac)vity 
system configura)ons 
•  The no)on of knot refers to a rapidly pulsa)ng, 
distributed and par)ally improvised orchestra)on 
of collabora)ve performance between otherwise 
loosely connected actors and ac)vity systems.  
•  Knotworking situa)ons rely on the fast 
accomplishment of intersubjec.ve understanding, 
distributed control and coordinated ac)on 
between actors.  
•  In knots the subjects get connected and perform 
ac)ons upon certain shared objects using or 
crea)ng artefacts.  
a rhizomic knowledge  
(Deleuze & GuaRari, 2002, p. 7‐9) 
•  For Deleuze and GuaRari, a rhizomic knowledge was the 
opposite of the arborescent or tree‐like knowledge with 
its hierarchical systems of understandings and where 
everybody and everything had its place in an economy of 
power and totalising theory.  
•  ‘rhizome ceaselessly establishes connec)ons between 
semio)c chains…a rhizome or mul)plicity never allows 
itself to be overcoded…a rhizome may be broken, shaRered 
at a given spot, but it will start up again on one of its old 
lines, or on new lines’.  
•  The rhizome is an accentered, nonhierarchical, 
nonsignifying system without a General and without an 
organizing memory or central automa)on, defined solely by 
a circula)on of states.  
Rhizomic or taproot? 
•  There is some antagonism between he 
community of prac.ce ideas which seem to be 
following the taproot kind of central area ideas 
and the totally center‐free rhizomic model. 
•  The taproot communi)es are formed around 
people while the rhizomic communi)es are 
ar)fact and meanings centered. 
•  If we want to create a knowledge‐building 
community, it seems the rhizomic model, which 
centres ideas is more valid than the person‐based 
taproot‐model.  
Connec)vism 
•  G. Siemens “Knowing Knowledge” (2006) 
•  He suggested Connec)vism as the learning theory for new 
Digital Age.  
•  Siemens formulated that Connec)vism is the asser)on that 
learning is primarily a network‐forming process (Siemens, 
2006, p. 15).  
•  He relies on the ideas of Downes (2005) who wrote that: A 
property of one en.ty must lead to or become a property of 
another en.ty in order for them to be considered connected; 
the knowledge that results from such connec.ons is 
connec.ve knowledge. The act of learning is one of crea.ng 
an external network of nodes – where we connect and form 
informa.on and knowledge sources (Siemens, 2006, p. 29).  
Connec)vism 
•  Connec)vism focuses on the knowledge, 
situated externally from people in the web.  
•  Siemens (2005; 2006) assumes that crea)ng 
meanings and rela)ons publicly in social soxware 
environments would aid through connec)ve 
processes the forma)on of new knowledge 
ecologies and learning cultures.  
•  Siemens writes: The pipe is more important than 
the content in the pipe. ‘Know where’ and ‘know 
who’ are more important today that ‘knowing 
what’ and ‘how’ (Siemens, 2006, p. 32).  
From networks to communi)es 
Virtual communi)es 
•  Virtual communi)es are oxen bound by reference to 
common objects or goals, and not by personal 
rela)ons.  
•  It is generally a mistake to equate virtual communi)es 
with tradi)onal communi)es, because computer‐
mediated groups actually show novel characteris)cs 
and tend toward looser, more impersonal forms of 
interac)on. 
•  Many virtual communi)es do not require any group 
awareness to func)on correctly and do not usually 
lead to personal rela)onships.   
•  Daniel Memmi, The nature of virtual communi)es AI and Soc (2006) 20: 288–300  
Does it s)ll apply? 
Community iden)ty 
•  Flexible group membership 
– A typical modern behavior has emerged, where 
group membership is constantly re‐evaluated and 
renego)ated.  
– The modern individual belongs to several groups 
(professional, cultural, poli)cal…) at the same )me 
but doesn’t iden)fy too closely with any of them. 
•  Daniel Memmi, The nature of virtual communi)es AI and Soc (2006) 20: 288–300  
hRp://lithosphere.lithium.com/t5/Building‐Community‐the‐Playorm/Community‐vs‐
Social‐Network/ba‐p/5283 
Features of virtual communi)es 
Characteris)c features of computer‐mediated communi)es 
(Gensollen 2004): 
–  par)cipa)on is oxen occasional, or a one‐off occurrence, 
–  par)cipants are frequently anonymous or use 
pseudonyms, 
–  groups may be quite large, with hundreds or thousands of 
par)cipants, 
–  there are ac)ve par)cipants, but also many passive 
readers, 
–  group membership is oxen temporary, 
–  there seems to be liRle group awareness, 
–  group structure is highly flexible.  
Where is it relevant? Does it s)ll apply? 
Features of virtual communi)es 
–  contribu)ons to the discussion are oxen addressed to no 
one in par)cular, 
–  many contribu)ons are apparently ignored, 
–  there are few personal rela)onships, and they are 
unstable, 
–  the discussion style is usually cold and unemo)onal, 
(except for some aggressiveness which serves social 
control purposes), 
–   interac)ons are not between persons, but revolve about a 
common object, goal or task, 
–  interac)ons contribute to the construc)on of a common 
workspace, 
–  contribu)ons are mostly goal‐oriented.  
Does it s)ll apply? 
•  Communi)es of 
prac)ce are 
groups of 
people who 
share a concern 
or a passion for 
something they 
do and learn 
how to do it 
beRer as they 
interact 
regularly. 
Community of prac)ce 
identity
structure
negotiabilityidentification
communities economies of meaning
Forms of membership Ownership of meaning
Mode of belonging
engagement
imagination
alignment
Identities of
participation
Identities of non-
participation
Identities of
participation
Identities of non-
participation
Close circle of
friends doing
everything together
Experience of
boundaries through
a faux-pas
Having one’s
ideas adopted
Marginality through
having one’s ideas
ignored
Affinity felt by the
readers of the
newspaper
Prejudice through
stereotypes
Vicarious
experience
through stories
Assumption that someone
else understands what is
going on
Allegiance to a
social movement
Submission to
violance
Persuasion through
directed experience
Literal compiliance
as in tax returns
Wenger, 1998. Social ideology of iden)ty 
Community types 
•  Blog based community shows up in three main 
paRerns with a wide variety of hybrid forms 
emerging between the three:  
– The Single Blog/Blogger Centric Community,  
– the Central Connec)ng Topic Community and  
– the Boundaried Community. 
•  Blogs and Community – launching a new paradigm for online community? 
By Nancy White hRp://www.fullcirc.com/weblog/2006/12/blogs‐and‐community‐launching‐
new.htm 
The Single Blog/Blogger Centric 
Community 
•  owned by one 
owner or 
organisa)on with 
strong iden)ty 
•  liRle opportunity 
for members to 
change, add to or 
adapt the 
environment e.g. 
some forms of 
‘backchannel’ 
Central Connec)ng Topic Centric blog 
community 
•  is a network forma)on 
•  users are less interested 
in posi)oning 
themselves, as they are 
in the topic they write 
about  
•  beyond the visible 
membership of linked 
blogs is the wider and 
mostly invisible network 
of readers. 
Boundaried community 
•  Are hosted on a 
single site or 
playorm 
•  Elgg 
•  Moodle 
•  Power in boundaried 
communi)es is held 
in part by the 
‘owner’ of the 
playorm who can 
impose rules on the 
community 
Spa)ally determined  community 
Loca)on‐based tools allow new types of spa)al communi)es to emerge based on 
mutual awareness 
Awareness 
Chris Crawford: Pacman considered as a social network 
Awareness is defined as a human's or an 
animal's percep)on and cogni)ve reac)on 
to a condi)on or event or paRern, it does 
not imply understanding:  
‐  self‐awareness 
‐  awareness of others and the surrounding 
situa)on 
Mutual awareness may trigger 
interac)on 
Think when you become more aware of other people in your virtual community? 
Swarming is a self‐organized way of 
interac)on 
•  Describes self‐organizing behavior in popula)ons by 
which local interac)ons between decentralized simple 
agents can create complex global swarming behavior. 
•  Every agent is only responsible for its individual 
ac)ons. 
•  Swarm intelligence refers to systems which accomplish 
complex global tasks through the simple local 
interac)ons of autonomous agents.   
•  Swarm intelligence relies upon the emergent 
proper)es of its components to manifest itself.  
Emergence is the process by which complex paRerns 
form out of the interac)on of simpler rules.  
Same inten)ons 
Mutual awareness 
Dissipa)ng signals 
ARractors are lex on the trail  
•  Foraging is a behavior of 
loca)ng food and 
transpor)ng it back to the 
nest. 
•  The ants are individuals 
responding to their own 
sensory informa)on and 
pheromone signals.   
•  Pheromones are chemical 
basis for ant communica)on 
deposited/detected by ants.  
Deposit aEractant pheromone on 
the trail from food.  
Follow the pheromone up its 
concentra)on gradient to the 
source.   
Increase pheromone concentra)on 
to aRract more.  
This posi)ve feedback loop 
produces a swarm of ants to quickly 
transport the food source.  
Individuals become trail markers 
•  For a low density of individuals it is beneficial to 
use linear chains to form a path for search. 
•  With high density of individuals, a more branched 
structure is a beRer choice for search. 
Campo & Dorigo, 2008 
Accumula)ng 
signals 
ARractor is connected with building blocks 
In the first, a termite picks up a soil 
pellet, mas)cates it into a paste and 
injects a termite‐ aRrac)ng 
pheromone into it.  
When the pellet is deposited, the 
pheromone s)mulates nearby 
termites to pellet‐gathering 
behavior and makes them more 
likely to deposit their pellets nearby.  
Second, small obstacles in the 
terrain s)mulate pellet deposits and 
can seed pillars.  
Finally, a trail pheromone allows 
more workers to be drawn to a 
construc)on site.   Building the termite nest is a swarming behavior 
Swarm‐individual viability 
•  In social swarms individuals rely on the swarm 
behaviour. 
•  Swarm level ac)vi)es create condi)ons for 
viability. 
Social soxware 
mashing 
pulling 
social retrieval 
Par)cipatory surveillance 
•  When many ac)ons are 
aggregated, paEerns become 
visible. 
•  Individuals’ ac)ons may be used 
to assemble a detailed profile 
revealing the ac)ons, habits, 
beliefs, loca)ons frequented, 
social connec)ons, and 
preferences of the individual. 
•  Par)cipa)ng in social networks 
resides on social surveillance. 
•  Swarm members can use it as 
environmental informa)on to 
adopt them beEer to the 
environment and to ini)ate 
swarm ac)ons. 
Ques)ons to answer in the end 
•  How does a community serve as a “cultural 
interface” to mediate communica)on with 
computers? 
•  Think of the terms related with social 
interac)on with new media. Draw a concept 
map of social interac)on. 

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