26. Phenomenon
• 次世代を意味する言葉
– 2.0, Blog 2.0, Business 2.0, …
• 次世代Webの総称
– Web 1.0, Web 1.5 , Web 2.0
– Webの方向性を意味するもの。
– Blog, RSS, SNS, Semantic Web, …
• これら現象をまとめた言葉。
27. Web 2.0
• O‘Reillyのブレインストーミングにより生ま
れた言葉。
• What Is Web 2.0
– Tim O'Reilly
– Design Patterns and Business Models
for the Next Generation of Software
– http://www.oreillynet.com/pub/a/oreilly/tim
/news/2005/09/30/what-is-web-20.html
28. Web 2.0 Principle
• The Web As Platform
• Harnessing Collective Intelligence
• Data is the Next Intel Inside
• End of the Software Release Cycle
• Lightweight Programming Models
• Software Above the Level of a Single
Device
• Rich User Experiences
29. Formulated our sense of
Web 2.0 by example
Web 1.0 Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging (quot;folksonomyquot;)
stickiness --> syndication
30. Formulated our sense of
Web 2.0 by example 1/3
Web 1.0 Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite
--> upcoming.org and EVDB
31. Formulated our sense of
Web 2.0 by example 2/3
Web 1.0 Web 2.0
domain name speculation
--> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems
--> wikis
32. Formulated our sense of
Web 2.0 by example 3/3
Web 1.0 Web 2.0
directories (taxonomy)
--> tagging (quot;folksonomyquot;)
stickiness --> syndication
34. Web 2.0 Design Patterns
1/2
• The Long Tail
• Data is the Next Intel Inside
• Users Add Value
• Network Effects by Default
• Some Rights Reserved.
• The Perpetual Beta
35. Web 2.0 Design Patterns
2/2
• Cooperate, Don't Control
• Software Above the Level of a
Single Device
39. Core Competencies of
Web 2.0 Companies 1/2
• Services, not packaged software,
with cost-effective scalability
• Control over unique, hard-to-
recreate data sources that get
richer as more people use them
• Trusting users as co-developers
• Harnessing collective intelligence
40. Core Competencies of
Web 2.0 Companies 2/2
• Leveraging the long tail through
customer self-service
• Software above the level of a
single device
• Lightweight user interfaces,
development models, AND
business models