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Image: Emese
                                              Szorenyi




Digital Art and Philosophy #1
                        Melanie Swan
 University of the Commons and the Emerald Tablet Gallery
       Syllabus: http://www.MelanieSwan.com/PCA
        Slides: http://www.slideshare.net/lablogga
What is Digital Art?




Probably not what comes to mind!

                                   2
What is Digital Art?




                       3
What is Digital Art? ‘Official’
               Definitions
• “Digital art is anything involving computers and
  art such as using a computer to create art or
  digitized art displays” – EB Boyd, Writer
• “Digital art is using new technologies for the
  digital, computer-based composition, display, and
  reproduction of images and sounds” – Katherine
  Thomson-Jones, Professor
• “Digital art is a general term for a range of artistic
  works and practices that use digital technology as
  an essential part of the creative and/or
  presentation process” – Christiane Paul, Curator
                                                       4
Reading: What is New Media? by Lev
          Manovich (2001)
• New media:
   – Internet, websites, computer multimedia, computer games,
     CD-ROMs & DVDs, virtual reality, and possibly many other
     areas
• New media revolution:
   – Shift of all of our culture to computer-mediated forms of
     production, distribution, and communication
• Simultaneous development of modern media and
  computers (1800s daguerreotype, punch card loom,
  Babbage analytical engine):
   – Media machines and computing machines are necessary
     for modern mass societies to function
• Situating digital art: Art eras: representational art
  (reality), abstract art and photography, digital art
                                                                 5
"Every culture will use the maximum level of technology
available to it to make art" - Scott Draves, Generative Artist




           http://www.youtube.com/watch?v=x0OK1GiI83s
                                                                 6
What is [regular] Art?




                         7
Classic definitions of art
• “Art is the expression or application of human creative
  skill and imagination, typically in a visual form such as
  painting or sculpture” – Wikipedia
• Art “…is a means of union among men, joining them
  together in the same feelings … towards the well-being
  of individuals and of humanity.” – Leo Tolstoy
• “Art is a discovery and development of elementary
  principles of nature into beautiful forms suitable for
  human use.” – Frank Lloyd Wright
• “Art is not a thing — it is a way.” - Elbert Hubbard


                                                              8
An Essay in Aesthetics by Roger Fry
                (1909)
“A certain painter, not without some reputation at the
  present day, once wrote a little book on the art he
 practices, in which he gave a definition of that art so
 succinct that I take it as a point of departure for this
     essay. 'The art of painting', says that eminent
authority, 'is the art of imitating solid objects upon a
 flat surface by means of pigments.' It is delightfully
    simple, but prompts the question - Is that all?”



                                                            9
An Essay in Aesthetics by Roger Fry
                  (1909)
“A great part of human life is made up of instinctive reactions to sensible
objects, and their accompanying emotions. But man has the peculiar faculty
of calling up again in his mind the echo of past experiences of this kind, of
going over it again, 'in imagination' as we say. He has, therefore, the
possibility of a double life; one the actual life, the other the imaginative life.”
“Between these two lives there is this great distinction, that in the actual life
the processes of natural selection have brought it about that the instinctive
reaction, such, for instance, as flight from danger, shall be the important part
of the whole process, and it is towards this that the man bends his whole
conscious endeavour. But in the imaginative life no such action is necessary,
and, therefore, the whole consciousness may be focused upon the perceptive
and the emotional aspects of the experience. In this way we get, in the
imaginative life, a different set of values, and a different kind of perception.”



                                                                                  10
An Essay in Aesthetics by Roger Fry
                 (1909)
“The graphic arts are the expression of the imaginative life.
Art is an expression and a stimulus of this imaginative
life, which is separated from actual life by the absence of
responsive action. Now this responsive action implies in
actual life moral responsibility.”
“In art we have no such moral responsibility - it presents a
life freed from the binding necessities of our actual
existence. Art is the chief organ of the imaginative life; it is
by art that it is stimulated and controlled within us, and, as
we have seen, the imaginative life is distinguished by the
greater clearness of its perception, and the greater purity
and freedom of its emotion.”
                                                                   11
What is Digital Art?




                       12
What is Digital Art?
Democratized Creativity: Performance, Music, VR, Gaming.




                                                           13
What is Digital Art?




http://www.plummerfernandez.com/Digital-Natives   14
What is Digital Art?
Design Aesthetics of Meaning-Making: Info Visualization.




                                               Social network visualization
                                               of voting patterns of U. S.
                                               Senators during 2007




                                                                       15
What is Digital Art?
Design Aesthetics of Meaning-Making: Info Visualization.




                                                           16
What is Digital Art?
Natural Aesthetics: BioArt, GenArt, SynBio, Biomimicry, CrowdArt.




                                                              17
What is Digital Art?
Portable ArtTech: Identity, Wearable Electronics, the Future.




                                                                18
What is (early) Digital Art?
 Hypertext, hypermedia, net.art, web art.




                                            19
What is Digital Art?
Tactical Media, Hactivism, Electronic Civil Disobedience.




                               Graffiti Research Lab and Stiktu augmented
                               reality social graffiti app from Layar
                                                                  20
Why Philosophy?
• Branches of philosophy
  – Metaphysics
  – Epistemology
  – Aesthetics


• Aesthetics deals with the
  nature and expression of
  art and beauty

                              21
What Philosophical Issues arise with
               Digital Art?
•   What is art?
•   Why does art matter?
•   How does art engage us?
•   How does digital art change
    our notions of
    – Identity
    – Performance
    – Interactivity
    – Creativity

                                           22
A Sudden Gust of Wind (after Hokusai) by Jeff Wall (1993)
http://www.tate.org.uk/art/artworks/wall-a-sudden-gust-of-wind-after-hokusai-t06951
Travellers Caught in a Sudden breeze at Ejiri by Katsushika Hokusai (1832) from
The Thirty-six Views of Fuji                                                      24
Philosopher: Mark Hansen
              Production of Images
“The disembodiment characteristic of the virtual image is synonymous
with its dependence on the activity of the body-brain: lacking any
material autonomy of its own, the image does not preexist its
actualization and can be given body only through this activity.... here it
is the very divide between the virtual and the physical that is most
significant. The aesthetic experience solicited by these works
juxtaposes a spectatorial synthesis that seamlessly fuses virtual and
physical space with a background awareness, triggered by certain
material elements, that the events thus fused belong to incompossible
space-times. In this way, attention is drawn to the capacity of the
spectator's body-brain activity effortlessly to produce a virtual image
out of heterogeneous material.” - New Philosophy for New
Media, 2006, p. 61
    Summary: The virtual image lacks any material autonomy of its
    own and is produced by the viewer                                    25
Digital Artist: Jeffrey Shaw




The Legible City by Jeffrey Shaw (1988-1991)
http://www.medienkunstnetz.de/works/the-legible-city/
Video: http://www.medienkunstnetz.de/works/the-legible-city/video/1/

                                                                       26
Digital Artist: Douglas Gordon




Play Dead Real Time by Douglas Gordon (2003)
http://www.youtube.com/watch?v=Q-XD6fuf0ho


                                               Henry Rebel (2011)
                                               Video installation, two HD video
                                               projections, sound, 93 min, looped

                                                                              27
Digital Artist: Bill Viola




The Crossing by Bill Viola (2009)
http://www.youtube.com/watch?v=fHqhaH6m9pY

                                             28
Production of the Virtual Image
• The image in digital art goes
  beyond the merely visual
• The digital image
  encompasses the process by
  which information is made
  perceivable
• The virtual image lacks any
  material autonomy of its own
  and is produced by the
  viewer
• ‘Image’ or ‘image’ and story
                                    29
Philosopher: Dominic Lopes
• Reading: “A Review of A Philosophy of
  Computer Art by Dominic Lopes” by Timothy
  Binkley (2010)
• Sudden ubiquity of computers and their ability
  to turn abstractions into experiences
• What features of computer-based works make
  them works in the computer art form and set
  them apart from other kinds of art?
   – Digital art: it is art, made by computer or made
     for display by a computer, in a common digital
     code
   – Computer art: it is art, run on a
     computer, interactive, interactive because it is
     run on a computer


                                                        30
Digital Artist: Jeffrey Shaw




Golden Calf by Jeffrey Shaw (1994)
http://www.youtube.com/watch?v=paaacEIF6wU
http://www.youtube.com/watch?v=0yeIQB2o8xc
                                             31
Digital Artist: Ken Goldberg




Telegarden by Ken Goldberg (1995–2004)
http://www.youtube.com/watch?v=gbyy5vSg8w8
                                             32
Digital Artist: Scott Snibbe




Boundary Functions by Scott Snibbe (1998)
http://www.snibbe.com/projects/interactive/boundaryfunctions/
http://www.youtube.com/watch?v=_Ax4pgtHQDg
                                                                33
Digital Artist: Hisako Yamakawa




Kodama—Mischievous Echoes by Hisako Yamakawa (2005)
http://www.filefestival.org/site_2007/pop_trabalho.asp?id_trabalho=2293&cd_idiom
a=2&acao=visualizar&
http://www.ntticc.or.jp/Archive/2006/Openspace/art_technology/emergencies.html#
e001
                                                                                   34
Audio example - EMI




http://www.snibbestudio.com/#/   REWORK
                                 Interactive Philip Glass remixes by
                                 Beck, Amon Tobin, and more
                                                                       35
Computer Art
• It is art, run on a
  computer, interactive, inter
  active because it is run on a
  computer




                                  36
Why is Interactivity so important?
A-Volve by Christa Sommerer and Laurent Mignonneau (1994)




http://www.medienkunstnetz.de/works/a-volve/

                                                            37
Interactivity
                               Text Rain by Camille Utterback (1999)
• Audience can be in
  conversation with the work
• Audience can create the
  work
• Artist has more ways to
  communicate with the
  audience
• Artist can be in
  conversation with his/her
  own process
• Interactivity is evocative
                                                                 38
Interactivity: a complex cognitive
                 behavior
                       Model of Interactivity Developed by Don Norman




Source: Understanding Interactivity, p. 34
                                                                        39
Merleau-Ponty
• The Phenomenology of Perception (1945)
• Perception is not stimuli reception
• Perception is a process of continuous interaction
  involving the subject's intentions, expectations, and
  physical actions in "communion" with its surroundings
   – Perception is related to intentionality (goal-directedness)
• Two threads re: philosophy of digital art
   – Dominic Lopes: Interactivity is related to deeply evocative
     viewer responses, complex cognitive behavior, and the
     process of perception
   – Mark Hansen: Virtual image production is the process by
     which information is made perceivable

                                                                   40
Digital Art Critique
•   Diversity
•   Dynamism, co-creation
•   Ephemerality, archivability
•   Role of critics
•   Standards
•   Valorization, value-determination
•   Collecting

                                        41
Philosophy of Art




                    A Pair of Shoes
                    by Vincent Van
                    Gogh (1886)


                              42
43
Cultural unification: art and
                 technology
• “Two Cultures” lecture by CP Snow (1959) –
  lamenting the division between arts and science
   – At Cambridge a gap between the “science culture”
     and the “arts” or “literary culture” where the "two
     groups had almost ceased to communicate at all"
   – Nostalgia for earlier times when science and
     humanities were more closely aligned
• Digital Art crosses the rift
   – Art developed with computers and computing
     methods, digitally displayed
   – Design, aesthetics, and elegance in technology (Apple)


                                                           44
Agenda and Upcoming Sessions
2/12 - Introduction "What is digital art?" and what philosophers are saying
about it?
2/19 - The Design Aesthetics of Meaning-Making: Information Visualization.
    “Aesthetics of Information Visualization” (Warren Sack, 2013)
    “Authenticity and Computer Art” (Margaret A. Boden, 2006, pp 1-11)
    Processing.org tutorial or download/test Tableau
    Digital art interpretation of Van Gogh’s ‘Pair of Shoes’
2/26 - Democratized Creativity: Performance, Music, Virtual Reality, Gaming.
3/5 - Natural Aesthetics: Generative Art, SynBio, Biomimicry, CrowdArt.
3/12 - Portable ArtTech: Identity, Fashion, Wearable Electronics, the Future.

                                         Comments and Feedback:
                                          m@MelanieSwan.com
                                                                         45
Thank you!
                                               Image: Emese
                                                 Szorenyi




    Digital Art and Philosophy
                         Melanie Swan
    University of the Commons and the Emerald Tablet Gallery
                http://www.MelanieSwan.com/PCA
                http://www.slideshare.net/lablogga

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Digital Art and Philosophy #1

  • 1. Image: Emese Szorenyi Digital Art and Philosophy #1 Melanie Swan University of the Commons and the Emerald Tablet Gallery Syllabus: http://www.MelanieSwan.com/PCA Slides: http://www.slideshare.net/lablogga
  • 2. What is Digital Art? Probably not what comes to mind! 2
  • 4. What is Digital Art? ‘Official’ Definitions • “Digital art is anything involving computers and art such as using a computer to create art or digitized art displays” – EB Boyd, Writer • “Digital art is using new technologies for the digital, computer-based composition, display, and reproduction of images and sounds” – Katherine Thomson-Jones, Professor • “Digital art is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process” – Christiane Paul, Curator 4
  • 5. Reading: What is New Media? by Lev Manovich (2001) • New media: – Internet, websites, computer multimedia, computer games, CD-ROMs & DVDs, virtual reality, and possibly many other areas • New media revolution: – Shift of all of our culture to computer-mediated forms of production, distribution, and communication • Simultaneous development of modern media and computers (1800s daguerreotype, punch card loom, Babbage analytical engine): – Media machines and computing machines are necessary for modern mass societies to function • Situating digital art: Art eras: representational art (reality), abstract art and photography, digital art 5
  • 6. "Every culture will use the maximum level of technology available to it to make art" - Scott Draves, Generative Artist http://www.youtube.com/watch?v=x0OK1GiI83s 6
  • 8. Classic definitions of art • “Art is the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture” – Wikipedia • Art “…is a means of union among men, joining them together in the same feelings … towards the well-being of individuals and of humanity.” – Leo Tolstoy • “Art is a discovery and development of elementary principles of nature into beautiful forms suitable for human use.” – Frank Lloyd Wright • “Art is not a thing — it is a way.” - Elbert Hubbard 8
  • 9. An Essay in Aesthetics by Roger Fry (1909) “A certain painter, not without some reputation at the present day, once wrote a little book on the art he practices, in which he gave a definition of that art so succinct that I take it as a point of departure for this essay. 'The art of painting', says that eminent authority, 'is the art of imitating solid objects upon a flat surface by means of pigments.' It is delightfully simple, but prompts the question - Is that all?” 9
  • 10. An Essay in Aesthetics by Roger Fry (1909) “A great part of human life is made up of instinctive reactions to sensible objects, and their accompanying emotions. But man has the peculiar faculty of calling up again in his mind the echo of past experiences of this kind, of going over it again, 'in imagination' as we say. He has, therefore, the possibility of a double life; one the actual life, the other the imaginative life.” “Between these two lives there is this great distinction, that in the actual life the processes of natural selection have brought it about that the instinctive reaction, such, for instance, as flight from danger, shall be the important part of the whole process, and it is towards this that the man bends his whole conscious endeavour. But in the imaginative life no such action is necessary, and, therefore, the whole consciousness may be focused upon the perceptive and the emotional aspects of the experience. In this way we get, in the imaginative life, a different set of values, and a different kind of perception.” 10
  • 11. An Essay in Aesthetics by Roger Fry (1909) “The graphic arts are the expression of the imaginative life. Art is an expression and a stimulus of this imaginative life, which is separated from actual life by the absence of responsive action. Now this responsive action implies in actual life moral responsibility.” “In art we have no such moral responsibility - it presents a life freed from the binding necessities of our actual existence. Art is the chief organ of the imaginative life; it is by art that it is stimulated and controlled within us, and, as we have seen, the imaginative life is distinguished by the greater clearness of its perception, and the greater purity and freedom of its emotion.” 11
  • 12. What is Digital Art? 12
  • 13. What is Digital Art? Democratized Creativity: Performance, Music, VR, Gaming. 13
  • 14. What is Digital Art? http://www.plummerfernandez.com/Digital-Natives 14
  • 15. What is Digital Art? Design Aesthetics of Meaning-Making: Info Visualization. Social network visualization of voting patterns of U. S. Senators during 2007 15
  • 16. What is Digital Art? Design Aesthetics of Meaning-Making: Info Visualization. 16
  • 17. What is Digital Art? Natural Aesthetics: BioArt, GenArt, SynBio, Biomimicry, CrowdArt. 17
  • 18. What is Digital Art? Portable ArtTech: Identity, Wearable Electronics, the Future. 18
  • 19. What is (early) Digital Art? Hypertext, hypermedia, net.art, web art. 19
  • 20. What is Digital Art? Tactical Media, Hactivism, Electronic Civil Disobedience. Graffiti Research Lab and Stiktu augmented reality social graffiti app from Layar 20
  • 21. Why Philosophy? • Branches of philosophy – Metaphysics – Epistemology – Aesthetics • Aesthetics deals with the nature and expression of art and beauty 21
  • 22. What Philosophical Issues arise with Digital Art? • What is art? • Why does art matter? • How does art engage us? • How does digital art change our notions of – Identity – Performance – Interactivity – Creativity 22
  • 23. A Sudden Gust of Wind (after Hokusai) by Jeff Wall (1993) http://www.tate.org.uk/art/artworks/wall-a-sudden-gust-of-wind-after-hokusai-t06951
  • 24. Travellers Caught in a Sudden breeze at Ejiri by Katsushika Hokusai (1832) from The Thirty-six Views of Fuji 24
  • 25. Philosopher: Mark Hansen Production of Images “The disembodiment characteristic of the virtual image is synonymous with its dependence on the activity of the body-brain: lacking any material autonomy of its own, the image does not preexist its actualization and can be given body only through this activity.... here it is the very divide between the virtual and the physical that is most significant. The aesthetic experience solicited by these works juxtaposes a spectatorial synthesis that seamlessly fuses virtual and physical space with a background awareness, triggered by certain material elements, that the events thus fused belong to incompossible space-times. In this way, attention is drawn to the capacity of the spectator's body-brain activity effortlessly to produce a virtual image out of heterogeneous material.” - New Philosophy for New Media, 2006, p. 61 Summary: The virtual image lacks any material autonomy of its own and is produced by the viewer 25
  • 26. Digital Artist: Jeffrey Shaw The Legible City by Jeffrey Shaw (1988-1991) http://www.medienkunstnetz.de/works/the-legible-city/ Video: http://www.medienkunstnetz.de/works/the-legible-city/video/1/ 26
  • 27. Digital Artist: Douglas Gordon Play Dead Real Time by Douglas Gordon (2003) http://www.youtube.com/watch?v=Q-XD6fuf0ho Henry Rebel (2011) Video installation, two HD video projections, sound, 93 min, looped 27
  • 28. Digital Artist: Bill Viola The Crossing by Bill Viola (2009) http://www.youtube.com/watch?v=fHqhaH6m9pY 28
  • 29. Production of the Virtual Image • The image in digital art goes beyond the merely visual • The digital image encompasses the process by which information is made perceivable • The virtual image lacks any material autonomy of its own and is produced by the viewer • ‘Image’ or ‘image’ and story 29
  • 30. Philosopher: Dominic Lopes • Reading: “A Review of A Philosophy of Computer Art by Dominic Lopes” by Timothy Binkley (2010) • Sudden ubiquity of computers and their ability to turn abstractions into experiences • What features of computer-based works make them works in the computer art form and set them apart from other kinds of art? – Digital art: it is art, made by computer or made for display by a computer, in a common digital code – Computer art: it is art, run on a computer, interactive, interactive because it is run on a computer 30
  • 31. Digital Artist: Jeffrey Shaw Golden Calf by Jeffrey Shaw (1994) http://www.youtube.com/watch?v=paaacEIF6wU http://www.youtube.com/watch?v=0yeIQB2o8xc 31
  • 32. Digital Artist: Ken Goldberg Telegarden by Ken Goldberg (1995–2004) http://www.youtube.com/watch?v=gbyy5vSg8w8 32
  • 33. Digital Artist: Scott Snibbe Boundary Functions by Scott Snibbe (1998) http://www.snibbe.com/projects/interactive/boundaryfunctions/ http://www.youtube.com/watch?v=_Ax4pgtHQDg 33
  • 34. Digital Artist: Hisako Yamakawa Kodama—Mischievous Echoes by Hisako Yamakawa (2005) http://www.filefestival.org/site_2007/pop_trabalho.asp?id_trabalho=2293&cd_idiom a=2&acao=visualizar& http://www.ntticc.or.jp/Archive/2006/Openspace/art_technology/emergencies.html# e001 34
  • 35. Audio example - EMI http://www.snibbestudio.com/#/ REWORK Interactive Philip Glass remixes by Beck, Amon Tobin, and more 35
  • 36. Computer Art • It is art, run on a computer, interactive, inter active because it is run on a computer 36
  • 37. Why is Interactivity so important? A-Volve by Christa Sommerer and Laurent Mignonneau (1994) http://www.medienkunstnetz.de/works/a-volve/ 37
  • 38. Interactivity Text Rain by Camille Utterback (1999) • Audience can be in conversation with the work • Audience can create the work • Artist has more ways to communicate with the audience • Artist can be in conversation with his/her own process • Interactivity is evocative 38
  • 39. Interactivity: a complex cognitive behavior Model of Interactivity Developed by Don Norman Source: Understanding Interactivity, p. 34 39
  • 40. Merleau-Ponty • The Phenomenology of Perception (1945) • Perception is not stimuli reception • Perception is a process of continuous interaction involving the subject's intentions, expectations, and physical actions in "communion" with its surroundings – Perception is related to intentionality (goal-directedness) • Two threads re: philosophy of digital art – Dominic Lopes: Interactivity is related to deeply evocative viewer responses, complex cognitive behavior, and the process of perception – Mark Hansen: Virtual image production is the process by which information is made perceivable 40
  • 41. Digital Art Critique • Diversity • Dynamism, co-creation • Ephemerality, archivability • Role of critics • Standards • Valorization, value-determination • Collecting 41
  • 42. Philosophy of Art A Pair of Shoes by Vincent Van Gogh (1886) 42
  • 43. 43
  • 44. Cultural unification: art and technology • “Two Cultures” lecture by CP Snow (1959) – lamenting the division between arts and science – At Cambridge a gap between the “science culture” and the “arts” or “literary culture” where the "two groups had almost ceased to communicate at all" – Nostalgia for earlier times when science and humanities were more closely aligned • Digital Art crosses the rift – Art developed with computers and computing methods, digitally displayed – Design, aesthetics, and elegance in technology (Apple) 44
  • 45. Agenda and Upcoming Sessions 2/12 - Introduction "What is digital art?" and what philosophers are saying about it? 2/19 - The Design Aesthetics of Meaning-Making: Information Visualization. “Aesthetics of Information Visualization” (Warren Sack, 2013) “Authenticity and Computer Art” (Margaret A. Boden, 2006, pp 1-11) Processing.org tutorial or download/test Tableau Digital art interpretation of Van Gogh’s ‘Pair of Shoes’ 2/26 - Democratized Creativity: Performance, Music, Virtual Reality, Gaming. 3/5 - Natural Aesthetics: Generative Art, SynBio, Biomimicry, CrowdArt. 3/12 - Portable ArtTech: Identity, Fashion, Wearable Electronics, the Future. Comments and Feedback: m@MelanieSwan.com 45
  • 46. Thank you! Image: Emese Szorenyi Digital Art and Philosophy Melanie Swan University of the Commons and the Emerald Tablet Gallery http://www.MelanieSwan.com/PCA http://www.slideshare.net/lablogga