1. Measuring UX + Getting Into UX
Session 5 - May 1, 2014
School of Visual Concepts - UX1
http://svc-ux1.leannagingras.com
2. Week 1: Introduction, process and interviewing
what is UX? what does “doing UX” look like?
Week 2: Analysis and storyboards
how do we make sense of the bigger picture?
Week 3: User-centered design techniques + sketching
how do we go from good concepts to good designs?
Week 4: Prototyping + guerrilla testing
how do we work through, communicate and test designs?
Week 5: Measuring UX + getting into UX
how do we measure UX impact? how do we spread the UX way of thinking?
** tentative schedule. adjusted to taste
7. LEE’S PATH
1994: Start playing with HTML
2001: Side contracting as a front-end dev
2007: Get BA in philosophy
2008: Start masters in Human-Computer Interaction
2008: Internship #1, student job
2009: Internship #2, CHI student design competition
2009: Completed master’s degree in HCI
2010: Start at ITHAKA as ⅔ UX,, ⅓ front-end dev
2010, later: UX Research Coordinator
8. OTHER PATHS, IN MY EXPERIENCE
project management, product
management,
startups
support,
anthropology
development, IT
9. NETWORKING
Meetups and groups
● Information Architecture meetup
● UX Happy Hour
● SIGCHI
● http://ischool.uw.edu/current/student-groups
Conferences
● Convey UX
● IA Summit
LinkedIn connections
● https://www.linkedin.com/in/leannagingras
13. GETTING UX ADOPTED
Look for opportunities at your day job!
Pick high-value battles
● Give value where your stakeholders need it now
● Start small and go for small wins first. Build trust.
● Stakeholders are users too, design for them
Make the value of UX explicit
● Be specific what you are trying to learn
● Make it about the results, not about the activity
● Make UX issues visible and relatable (example:
colleague and the 7-foot-long printed-out form)
● Don’t just toss the problem in their lap - everything
should have an actionable next site
● Tie it back to numbers - “we could save $XXX,
XXX in support calls” or “we will increase traffic by
XX%”
14. GETTING UX
ADOPTED
You’re all on the same team
● Collaborate, collaborate, collaborate
● Don’t wait to share data
● Don’t wait to share ideas
● Put up information radiators
● Brown bags, lunch ‘n learn
Shown: This is an “information radiator”. I put
together this poster summarizing a recent user
test and then posted it up all over the company:
all 300 people, whether they were UX people or
not, learned about this and got a chance to
participate in the dialogue around these features.
16. DISCUSSION: How do you like the SPL? Is it good design?
Criticism points:
● The huge overhead space ... works against readers, who mostly crave
private spaces for curling up with a book.
● If you're spending the day studying or reading on the 10th level, the
nearest restroom is on the seventh.
● One of the library's most touted innovations was the spiral stacks
spanning the sixth through ninth levels … but in practice the organic
ribbon is no easier for the user to negotiate than discrete floors, and in
some cases it may be harder.
● It's relentlessly monotonous and there are few attractive study niches.
Something to consider: it’s gotten over 2x the foot traffic than was anticipated,
and surrounding businesses have made $16 million...
http://www.seattlepi.com/ae/article/On-Architecture-How-the-new-Central-Library-
1232303.php?source=mypi#photo-674846
18. MEASURING SUCCESS EXAMPLES
From Daria:
I'm a fan of the Fun Theory and gamification in real-life so that is my examples of how to measure success:
Piano Stairs https://www.youtube.com/watch?v=2lXh2n0aPyw
The World’s Deepest Bin https://www.youtube.com/watch?v=cbEKAwCoCKw
The Camera Speed Lottery https://www.youtube.com/watch?v=iynzHWwJXaA
19. MEASURING SUCCESS EXAMPLES
From Marina:
www.socialblade.com They track data from youtube and other social media platforms (number of views,
subscribers).
Here’s an example of their second-ranked you tube channel: http://www.socialblade.
com/youtube/user/DisneyCollectorBR
Or this one: https://www.charitywater.org/blog/google-impact-award/ This organization is going to use remote
sensor technology to see how much water is flowing through the water pipe systems that they set up in different
areas of the world in real time. That way, they can see if it needs to be fixed.
20. MEASURING SUCCESS EXAMPLES
From Bryan:
My example of measured success using UX principles is the iPad app Cook. Here is the link that showcases the
app: http://www.thecookapp.com/
The team that developed the app selected a targeted audience, having a persona in mind, and actually visited
people in their kitchens. Their goal was to create a way for people to save and share family recipes. To measure
their success, they look past the number of downloads, and instead focus on engagement. To them, it is more
important that people are spending time with the app (15-20 minutes) than that they are downloading it.
http://www.startupsmart.com.au/growth/start-up-profiles/how-this-app-creator-used-user-experience-design-to-
cook-up-a-top-selling-app/2014040112013.html
21. Set success metrics at the
beginning of a project.
Decide what “success” looks like
for the project - e.g. “selling stuff”
And then decide how to measure
that.
22. Google Analytics
Placeholder - Lee will open up Google Analytics and walk us through some stuff!
Including but not limited to:
● Behavior > Top pages
● Behavior > Top pages > Individual page > change over time
● Audience > Behavior > Engagement
26. “UX design is the process of understanding user behavior in
order to create the best possible experience for the user.”
-- Joseph Dickerson
27. CASE STUDY: USER RESEARCH IN THE WILD
User research worksbest when it’s iterative and triangulated with other data.
28. Circa early 2010. Analytics showed high bounce rates for unauthenticated users. At the same time,
Support reported high #s of calls from academics who didn’t know why the whole article wasn’t showing.
29. In-person usability test
helped us zoom in on the
“Why” of the problem. People
didn’t understand that they
could get access through
their university.
30. Usability test guide and excerpted test notes for a post-launch test of this page
their reaction “I don’t have an account so I don’t have to log in”
hard to get them to the login page the way the test was
designed.
it wasn’t intuitive to go to the login page to try to get access to
something.
actual institution finder form seemed pretty straightforward, they
didn’t have any trouble using that. getting to it was more of an
issue.
when (m) student was prompted to login, he kept looking for
another way to get in.
31. Redesigned page: Better performance in testing! But now another problem surfaces: people aren’t
picking the “correct” next step (here, “access options”)
32. We continued testing and iteratively tweaking the page: heatmap analytics, Google analytics, paper
prototype testing with users, live A/B testing. Shown: How the unauthenticated article page looks
today
33. We launched a project to improve the “next step” for the user by making high-level changes to how
the login workflow was put together. We created an “institution finder” among other things.
34. Wireframe for a proposed re-design of the Login page. This launched pretty much as shown.
37. User input reduces the cost of course
correction and improvement.
It saves cold hard cash.
38. When you find UX problems at this stage:
Revisit your problem statement and / or revisit your concept.
39. When you find UX problems at this stage:
Figure out if it’s your concept or your design.
Either way, redesign it
40. When you find UX problems at this stage:
Figure out what the problem is: concept? design? bug?
Re-design it
Re-build all affected portions
41. When you find UX problems at this stage:
Unhappy users and possible loss of revenue, traffic, users, etc
The problem could be anywhere in the pipe
Will have fix problems, re-build, and re-launch the whole damn thing
46. LAB USABILITY STUDIES
STUDY GOAL: To observe how users interpret/explain the DRM associated with e-books
PARTICIPANTS: 7 students (3 freshmen/sophomores, 4 grad/doctoral)
METHODOLOGY: Lab study performed with an e-book checked out from the library and opened on Adobe Digital Editions
EXAMPLE TASKS: please print this page. // you think your friend would really enjoy this book. how do you share it with him?
47. SYNTHESIZING: You can synthesize
usability studies the same way we
learned to synthesize interview data:
create summaries of each user
session (shown below) and perform
some sort of affinity diagramming or
other grouping technique to find
patterns.
Shown at right: An affinity diagram in
disguise. I compiled the notes into a
spreadsheet, grouped them by task,
and taped them up to a white-board
wall.
50. Getting users to sort cards into categories can help you learn what categories and groupings their target users would use.
(Caveat: Leanna personally isn’t super fond of card sorting as a methodology. Ask her why!)
CARD SORT STUDIES
52. This form triggers an appropriate next step based on what you’ve chosen.
But it’s also a very effective way of getting information about why users are deleting their site!
CAUTION: Self-report data is still what people say, not what they do.
SURVEYS
53. Studio: Next steps
We saw some student presentations today.
Let’s get into groups and help them figure out their next steps!