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FRONTIERS
CONFERENCES
Gmail, Skype, Twitter, Flickr: @leeander
Leandro Agrò: IxD /UX DESIGNER
Notes about Pixels & Atoms
FRONTIERS
CONFERENCES
FRONTIERS
CONFERENCES
A long trip into the near future
usability
IxD
AI, Virtual Assistant
Internet of Things
Prototypes
MobileApps
Eye-Tracking
Multimodal UI
UX
Design Strategy
Searching for a blink…
Me
Lara
Her
Keep Calm…
Virtual is not opposite of Real
Cladia
Simulation
Learning
Motivation
Fridges are friends
Objects are Natural born Storytellers
The world as ultimate algorithms
Robots readable world
Because…
Everything you can imagine, is real
Lara
Lara I hurt myself…
Lara Lara’s evolution
Lara 2 hours full game
Lara The Ultimate Trailer (2013)
https://www.youtube.com/watch?v=jk0WjlQmIOwHer Is Virtual an illusion?
https://www.youtube.com/watch?v=jk0WjlQmIOwHer Is Virtual an illusion?
…in presenza degli STIMOLI giusti,

ci si può immedesimare in un personaggio di un videogioco.



Allora perché -in certe condizioni- non dovrebbe essere anche
possibile innamorarsi?
note: Siete davvero certi che tra 50 o 100 anni, decidere di convivere con un robot piuttosto che non un umano sarà considerato disdicevole?
Virtual is not an opposite to REAL
Virtual is Real Working on VA FRONTIERS
CONFERENCES
Simulation The old time of “Second Life”
…costruirsi un mondo prims per prims
Simulation The old time of “Second Life”
Simulation The old time of “Second Life”
Che senso hanno le strade in un
luogo dove tutti possono volare? Ed
un ponte? 



Servono ad andare da un sito
all’altro, passeggiando.


Il carattere di luogo consente a
questa internet parallela di
trasmettere ai propri utenti delle
esperienze molto diverse dal web. 

Pensate ai tradizionali (!) siti web. Per
passare da un sito all’altro si
attraversa un confine. Un momento di
bianco.
SL è tutto questo, con in più la
possibilità andare da un “sito” all’altro
passeggiando! E se è vero che il
“viaggio” non è la destinazione, ma
quello che c’è in mezzo… allora si
comincia a comprendere l’enorme
potenziale di SL.

Simulation The old time of “Second Life”
Virtual is Real Friends FRONTIERS
CONFERENCES
“Ho visto caschi che pesavano quattro chili con
risoluzione 200×200 e madri disperate che
portavano figli malati al Santuario della Realtà
Virtuale dopo aver visto Il Tagliaerbe”
John Maeda
Virtual is Real Learnings
Simulation to support
people REAL LEARNING
http://www.secondlearning.it/progetto-itbridge-esperienze-di-
italiano-l2-in-second-life/
Virtual is Real Events
Decoder Island | Award
Virtual is Real Awards
The link between intelligence and simulation
The LINK Inventing an unreal CRM
The LINK Inventing an unreal CRM
Claudia VA @work
2006
Virtual is Real Working on VA
Embodiment… where pixel and atoms crashes
What is fake?
http://www.foreveridentity.com
VIRTUAL vs. DIGITAL
Simulation fit the way our brain learn (mirror neutrons)
In our society, school is THE MAIN learning place
Today, Videogames are not allowed/involved
@School as part of the learning process.



More over, we socially blame those that are
usual gamers, especially if >30y.
Videogames are the most complex simulation available for the masses.
Digital Universes are too vast to be easily explored
Reports are circulating the
web that the actress who
voices Cortana in the
blockbuster video game
series Halo will be reprising
the role for a Siri-like feature
on Windows phones and
Microsoft’s Bing app this year,
with a final destination of the
XboxOne and the next
iteration of Windows
MEET YOUR NEXT “INTELLIGENT AGENT”: CORTANA, STAR OF HALO
“Da dove deriva il tuo nome?”
“Posso cambiarti nome?”
“Ti piace il tuo nome?”
“Cosa sai di Halo?”
“Raccontami di Halo”
It is HALO for soldiers close to the retirement?
There is any other logic alternative to simulation?
Scientific & Social simulations (examples)
The most “real” black hole never seen
http://www.dailymail.co.uk/sciencetech/article-2805131/Does-new-film-Interstellar-realistic-black-hole-Movie-s-special-effects-result-important-scientific-discovery.html
Movie's special effects may result in
important scientific discovery

• A CGI model of a black hole for the
upcoming movie Interstellar has
revealed they have warped halos of
light and matter around them

• The model is thought to be the most
accurate depiction of a black hole
ever

• It was created using calculations by
astrophysicist Dr Kip Thorne from the
California Institute of technology

• Previously black holes were thought
to have a flat disk - like Saturn

• Two scientific papers are being
written based on the discovery
http://www.dailymail.co.uk/sciencetech/article-2805131/Does-new-film-Interstellar-realistic-black-hole-Movie-s-special-effects-result-important-scientific-discovery.html
Robots readable world
FRONTIERS
CONFERENCES
Google has built a Matrix-like simulation
of California to test its self-driving cars
http://www.extremetech.com/extreme/188482-google-has-built-a-matrix-like-simulation-of-california-to-test-its-self-driving-cars
Google’s virtual self-driving cars have so
far driven more than 4 million miles
within the Californian Matrix, facing all of
the usual challenges that its real-world
self-driving cars might face (wobbly
cyclists, vehicles running a stop sign,
etc.) By comparison, Google’s physical
fleet of self-driving cars (mostly modified
Toyota Priuses) had only driven 700,000
miles as of April 2014 — and more
importantly, they have only driven on
around 2,000 miles of road.
FRONTIERS
CONFERENCES
A bigger drone…
Any sufficiently advanced technology is… politics.
Serious Games Capabilities
Solve complex problems collaboratively
Make business processes more efficient
Achieve predictive modelling and real time visualisation
Improve ROI from processes, time, and resources
More knowledge retention, compared to traditional methods*
The Matrix is a computer-generated dream world…
Cities are beautiful when… animated.
Apps might evolve to Living Simulation
Are Cities an Universe too big and complex to be simulated?
What if we might add the most intelligent system available on Earth?
La gamification (traducibile come Ludicizzazione o Gamificazione)
è l'utilizzo delle meccaniche e dinamiche dei giochi come livelli,
punti o premi, in contesti esterni al gioco per creare più interesse
e motivare le persone per far loro risolvere dei problemi.
Il termine gamification è stato introdotto per la prima volta in
pubblico nel febbraio 2010 da Jesse Schell.
Obiettivi del gamification:
- Produttività
- Ingaggio e Permanenza
- Appagamento
- Divertimento
“As a planet, we spend 3
BILLION HOURS A WEEK
playing computer games”
Gamification…
http://www.g4tv.com/assets/flash/videos/vplayerV6.swf?phoenixBase=http://www.g4tv.com/&videokey=44277
Il diamante Motivazionale determina il tipo di posizionamento, approccio e premio.
Motivational Design…
Maybe Humans are not enough…
This is an evolutionary
moment for the Internet!
In fact…
Even if the Internet appears ubiquitous, still the number of
connected objects or devices is vastly inferior to those which are
not connected.



The coming revolution will raise from the necessity of
substituting everyday objects with connected ones, making
these more intelligent and aware.
This is the
Internet of Things
HUMANS
OBJECTS
2003 2010 2015 2020
IN 2008 THE NUMBER OF CONNECTED OBJECTS
HAS EXCEEDED THAT OF HUMANS
In Q1/12 there were more iPhone sold on planet Earth than babies born.
100 'things' are coming online every second.
50 Billion connected objects await us on the threshold of 2020,
and many of these will necessarily be "autonomous"

Cisco: Inspirational Video
Smart objects are natural born story tellers
Design Laws
for Makers
Even asocial objects, dream of Clouds
Every object must know
STORIES
the History of its past (how it is made, where
it was produced, how it is used) and its
future (as it is disassembled, valued in its
parts, recycled, disposed of).

Every object must
be SENTIENT
Every object should know something about
the world around it through sensors, or at
least know when and where it is used.
Every object must be able to
communicate and share its status across
social networks used by humans,
"participating" in their social relationships.
Every object must be
SOCIAL
Simulation is usually showed as a first person view of the world.

TODAY this is true also outside the pure digital environment.
Oculus: welcome (back) to Virtual Reality
The Machine to be another

TRADING BODIES, SEXES WITH OCULUS RIFT

http://animalnewyork.com/2014/trading-bodies-sexes-oculus-rift/
The world as ultimate algorithms (Terraforming)
The world as ultimate algorithms
Kevin Slavin (TED)
Will Wright
Recap
Me
Lara
Her
Keep Calm…
Virtual is not opposite of Real
Cladia
Simulation
Learning
Motivation
Fridges are friends
Objects are Natural born Storytellers
The world as ultimate algorithms
Robots readable world
Gmail, Skype, Twitter, Flickr: @leeander
Thank you!
https://www.youtube.com/watch?v=fEsbA8EBbos
https://www.youtube.com/watch?v=fEsbA8EBbos
https://www.youtube.com/watch?v=ueiBYxI6Eqg
THE ANIMATRIX

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Serious Game Workshop

  • 2. Gmail, Skype, Twitter, Flickr: @leeander Leandro Agrò: IxD /UX DESIGNER Notes about Pixels & Atoms
  • 4. A long trip into the near future usability IxD AI, Virtual Assistant Internet of Things Prototypes MobileApps Eye-Tracking Multimodal UI UX Design Strategy
  • 5. Searching for a blink… Me Lara Her Keep Calm… Virtual is not opposite of Real Cladia Simulation Learning Motivation Fridges are friends Objects are Natural born Storytellers The world as ultimate algorithms Robots readable world
  • 6. Because… Everything you can imagine, is real
  • 8. Lara I hurt myself…
  • 10. Lara 2 hours full game
  • 11. Lara The Ultimate Trailer (2013)
  • 12.
  • 15. …in presenza degli STIMOLI giusti,
 ci si può immedesimare in un personaggio di un videogioco.
 
 Allora perché -in certe condizioni- non dovrebbe essere anche possibile innamorarsi? note: Siete davvero certi che tra 50 o 100 anni, decidere di convivere con un robot piuttosto che non un umano sarà considerato disdicevole?
  • 16. Virtual is not an opposite to REAL
  • 17. Virtual is Real Working on VA FRONTIERS CONFERENCES
  • 18. Simulation The old time of “Second Life”
  • 19. …costruirsi un mondo prims per prims Simulation The old time of “Second Life”
  • 20. Simulation The old time of “Second Life”
  • 21. Che senso hanno le strade in un luogo dove tutti possono volare? Ed un ponte? 
 
 Servono ad andare da un sito all’altro, passeggiando. 
 Il carattere di luogo consente a questa internet parallela di trasmettere ai propri utenti delle esperienze molto diverse dal web. 
 Pensate ai tradizionali (!) siti web. Per passare da un sito all’altro si attraversa un confine. Un momento di bianco. SL è tutto questo, con in più la possibilità andare da un “sito” all’altro passeggiando! E se è vero che il “viaggio” non è la destinazione, ma quello che c’è in mezzo… allora si comincia a comprendere l’enorme potenziale di SL. 
Simulation The old time of “Second Life”
  • 22. Virtual is Real Friends FRONTIERS CONFERENCES
  • 23. “Ho visto caschi che pesavano quattro chili con risoluzione 200×200 e madri disperate che portavano figli malati al Santuario della Realtà Virtuale dopo aver visto Il Tagliaerbe” John Maeda Virtual is Real Learnings
  • 24. Simulation to support people REAL LEARNING http://www.secondlearning.it/progetto-itbridge-esperienze-di- italiano-l2-in-second-life/ Virtual is Real Events
  • 25. Decoder Island | Award Virtual is Real Awards
  • 26. The link between intelligence and simulation
  • 27. The LINK Inventing an unreal CRM
  • 28. The LINK Inventing an unreal CRM
  • 30. 2006 Virtual is Real Working on VA
  • 31. Embodiment… where pixel and atoms crashes
  • 32.
  • 36.
  • 37. Simulation fit the way our brain learn (mirror neutrons) In our society, school is THE MAIN learning place Today, Videogames are not allowed/involved @School as part of the learning process.
 
 More over, we socially blame those that are usual gamers, especially if >30y. Videogames are the most complex simulation available for the masses.
  • 38. Digital Universes are too vast to be easily explored
  • 39.
  • 40.
  • 41. Reports are circulating the web that the actress who voices Cortana in the blockbuster video game series Halo will be reprising the role for a Siri-like feature on Windows phones and Microsoft’s Bing app this year, with a final destination of the XboxOne and the next iteration of Windows MEET YOUR NEXT “INTELLIGENT AGENT”: CORTANA, STAR OF HALO “Da dove deriva il tuo nome?” “Posso cambiarti nome?” “Ti piace il tuo nome?” “Cosa sai di Halo?” “Raccontami di Halo”
  • 42. It is HALO for soldiers close to the retirement?
  • 43.
  • 44.
  • 45. There is any other logic alternative to simulation?
  • 46. Scientific & Social simulations (examples)
  • 47.
  • 48.
  • 49. The most “real” black hole never seen
  • 51. Movie's special effects may result in important scientific discovery
 • A CGI model of a black hole for the upcoming movie Interstellar has revealed they have warped halos of light and matter around them
 • The model is thought to be the most accurate depiction of a black hole ever
 • It was created using calculations by astrophysicist Dr Kip Thorne from the California Institute of technology
 • Previously black holes were thought to have a flat disk - like Saturn
 • Two scientific papers are being written based on the discovery http://www.dailymail.co.uk/sciencetech/article-2805131/Does-new-film-Interstellar-realistic-black-hole-Movie-s-special-effects-result-important-scientific-discovery.html
  • 54. Google has built a Matrix-like simulation of California to test its self-driving cars http://www.extremetech.com/extreme/188482-google-has-built-a-matrix-like-simulation-of-california-to-test-its-self-driving-cars Google’s virtual self-driving cars have so far driven more than 4 million miles within the Californian Matrix, facing all of the usual challenges that its real-world self-driving cars might face (wobbly cyclists, vehicles running a stop sign, etc.) By comparison, Google’s physical fleet of self-driving cars (mostly modified Toyota Priuses) had only driven 700,000 miles as of April 2014 — and more importantly, they have only driven on around 2,000 miles of road.
  • 56.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63. Any sufficiently advanced technology is… politics.
  • 64. Serious Games Capabilities Solve complex problems collaboratively Make business processes more efficient Achieve predictive modelling and real time visualisation Improve ROI from processes, time, and resources More knowledge retention, compared to traditional methods*
  • 65. The Matrix is a computer-generated dream world…
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72. Cities are beautiful when… animated.
  • 73. Apps might evolve to Living Simulation
  • 74. Are Cities an Universe too big and complex to be simulated?
  • 75. What if we might add the most intelligent system available on Earth?
  • 76.
  • 77. La gamification (traducibile come Ludicizzazione o Gamificazione) è l'utilizzo delle meccaniche e dinamiche dei giochi come livelli, punti o premi, in contesti esterni al gioco per creare più interesse e motivare le persone per far loro risolvere dei problemi. Il termine gamification è stato introdotto per la prima volta in pubblico nel febbraio 2010 da Jesse Schell. Obiettivi del gamification: - Produttività - Ingaggio e Permanenza - Appagamento - Divertimento “As a planet, we spend 3 BILLION HOURS A WEEK playing computer games” Gamification… http://www.g4tv.com/assets/flash/videos/vplayerV6.swf?phoenixBase=http://www.g4tv.com/&videokey=44277
  • 78. Il diamante Motivazionale determina il tipo di posizionamento, approccio e premio. Motivational Design…
  • 79. Maybe Humans are not enough…
  • 80. This is an evolutionary moment for the Internet! In fact…
  • 81.
  • 82. Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly inferior to those which are not connected.
 
 The coming revolution will raise from the necessity of substituting everyday objects with connected ones, making these more intelligent and aware. This is the Internet of Things
  • 83. HUMANS OBJECTS 2003 2010 2015 2020 IN 2008 THE NUMBER OF CONNECTED OBJECTS HAS EXCEEDED THAT OF HUMANS In Q1/12 there were more iPhone sold on planet Earth than babies born.
  • 84. 100 'things' are coming online every second. 50 Billion connected objects await us on the threshold of 2020, and many of these will necessarily be "autonomous"

  • 86. Smart objects are natural born story tellers
  • 87. Design Laws for Makers Even asocial objects, dream of Clouds
  • 88. Every object must know STORIES the History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of).

  • 89. Every object must be SENTIENT Every object should know something about the world around it through sensors, or at least know when and where it is used.
  • 90. Every object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships. Every object must be SOCIAL
  • 91.
  • 92. Simulation is usually showed as a first person view of the world.
 TODAY this is true also outside the pure digital environment.
  • 93. Oculus: welcome (back) to Virtual Reality
  • 94. The Machine to be another
 TRADING BODIES, SEXES WITH OCULUS RIFT
 http://animalnewyork.com/2014/trading-bodies-sexes-oculus-rift/
  • 95.
  • 96.
  • 97.
  • 98. The world as ultimate algorithms (Terraforming)
  • 99. The world as ultimate algorithms Kevin Slavin (TED) Will Wright
  • 100. Recap Me Lara Her Keep Calm… Virtual is not opposite of Real Cladia Simulation Learning Motivation Fridges are friends Objects are Natural born Storytellers The world as ultimate algorithms Robots readable world
  • 101. Gmail, Skype, Twitter, Flickr: @leeander Thank you!