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5x Revenues
Live Ops wisdom from the Asian industry
Leonard Frankel – Head of Biz Dev
casual connect usa | 22 - 24 july 2014
Live Ops And Promotions?
 Increases Engagement, Ret. & ARPU
 Suitable for many game genres
 Works great together
Avg. Daily Revenue
1X
Event
1x
PvP
Event
4.15X
Event
1x
Event
1.5x
Event
1x
PvP
Event
5.65X
Event
1.5x
Event
1x
Event
1x
PvP
Event
6.3X
Event
1.5x
casual connect usa | 22 - 24 july 2014
live Ops And Promotions?
 Example: Blood Brothers
casual connect usa | 22 - 24 july 2014
Plarium - Overview
 Established 5 summers ago
 HQ in Israel
 3 studios world-wide
 +500 Employees, 80 open positions
casual connect usa | 22 - 24 july 2014
What Makes A Game Engaging?
 One of the most engaging games
casual connect usa | 22 - 24 july 2014
What makes a game engaging?
 One of the most engaging games
 Let’s take a more complex game
casual connect usa | 22 - 24 july 2014
Imminent Uninstall
 Mobile User: New game every month
 Mobile Gamer: +Double
casual connect usa | 22 - 24 july 2014
Chores
 Converting in-game tasks to real-life goals
casual connect usa | 22 - 24 july 2014
Scarcity
 Rare items = more valuable (even if effect
is same)
casual connect usa | 22 - 24 july 2014
Scarcity
 Losing to someone with a rare item?
Recipe for desire
casual connect usa | 22 - 24 july 2014
A Full Recipe
 Leaderboards are good for competition
Top
Reward
Medium
Value Reward
Low to No
Reward
100,000 DAUs
Actively competing - 1,000
10,000
35,000
54,000
casual connect usa | 22 - 24 july 2014
A Full Recipe
 Multiple leaderboards
Increase engagement
100,000 DAUs
Top
Very Good Reward
Good RewardRare
Good Reward
Ok Reward
Great
Nice Reward
Better RewardGood
Ok Reward
Low RewardNice
Better Reward
Low to No Reward
Ok
Low Reward
Low to No Reward
1,667
5,834
9165
1,667
5,834
9165
1,667
5,834
9165
1,667
5,834
91651,667
5,834
9165
16,667
casual connect usa | 22 - 24 july 2014
A Full Recipe
 6 leagues
In Stormfall events
casual connect usa | 22 - 24 july 2014
A Full Recipe
 Even more competitive
Good
Ok Reward
Low Reward
Nice
Better Reward
Low to No Reward
Ok
Low Reward
Low to No Reward
Better rewards,
more competitive
Inferior rewards,
less competitive
casual connect usa | 22 - 24 july 2014
A full recipe
 Use a temporarily currency, available and
spend-able only in the event
casual connect usa | 22 - 24 july 2014
Evolution of our live ops
1. Inception
Lack of information
casual connect usa | 22 - 24 july 2014
Evolution
2. Adding reward
One size fits all
casual connect usa | 22 - 24 july 2014
Evolution
3. Tiered reward
Crystals & units in 3 steps
based on personal
contribution
casual connect usa | 22 - 24 july 2014
Evolution
4. Linear progression
Crystals & units in relation
to contribution.
Choice between unit types
casual connect usa | 22 - 24 july 2014
Evolution
5. Imperial units
Available only in events
casual connect usa | 22 - 24 july 2014
Evolution
6. League play
Divided players
into several
Leaderboards
Also made rewards
visible
casual connect usa | 22 - 24 july 2014
Evolution
6. Permanently visible icon
casual connect usa | 22 - 24 july 2014
Evolution - Results
Stage Participation Rate Spend in Event
Before – 3 Tier rewards 100% 100%
Event 4 – Linear rewards 132.4% 113.7%
Event 5 – Unique units 133.7% 124.2%
Event 6 – Multiple tiers + UI 153.2% 155%
casual connect usa | 22 - 24 july 2014
Tailored Events
 Different types of players
 An event for everyone
casual connect usa | 22 - 24 july 2014
Tailored events
 Different types of players
 An event for everyone
casual connect usa | 22 - 24 july 2014
Tailored promotions
 Types of discount – currency or items
Units you can buy for hard-currency
in Pirates: Tides of Fortune
casual connect usa | 22 - 24 july 2014
Tailored Promotions
 Types of discount – currency or items
 Adapting the discounts
Even under a 70% discount , most people
won’t buy a Lamborghini Gallardo
casual connect usa | 22 - 24 july 2014
Tailored Promotions
 Types of discount – currency or items
 Adapting the discounts
 Results
Stage Description Revenues Paying users New pay users
Before Regular promotion 100% 100% 100%
Test Cohort + control 138% 116% 26%
Partial Some 186% 155% 434%
Release All players 359% 159% 404%
casual connect usa | 22 - 24 july 2014
Tailored Promotions
 Types of discount – currency or items
 Adapting the discounts
 Results – visual perspective
1 11 21 31 41 51 61 71
Revenues
DAUs
Days
Circles mark promotion days
casual connect usa | 22 - 24 july 2014
Schedule
 Taps and Drains –
combining promotions and events
 Plan, diversify and be ready
casual connect usa | 22 - 24 july 2014
Fun practice – Candy Crush
Time-limited special levels
casual connect usa | 22 - 24 july 2014
Fun Practice
New boosters as unique rewards
casual connect usa | 22 - 24 july 2014
Fun Practice
Vanity items as brag-rights
Thank You!
Leonard Frankel – Head of Biz Dev
leonard@plarium.com
And a special thanks goes to:
Adam g.
Nick d.
Helen b.
Artem r.
For their help in putting this presentation together

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5x revenues - Live Ops wisdom from the Asian games industry

  • 1. 5x Revenues Live Ops wisdom from the Asian industry Leonard Frankel – Head of Biz Dev
  • 2. casual connect usa | 22 - 24 july 2014 Live Ops And Promotions?  Increases Engagement, Ret. & ARPU  Suitable for many game genres  Works great together Avg. Daily Revenue 1X Event 1x PvP Event 4.15X Event 1x Event 1.5x Event 1x PvP Event 5.65X Event 1.5x Event 1x Event 1x PvP Event 6.3X Event 1.5x
  • 3. casual connect usa | 22 - 24 july 2014 live Ops And Promotions?  Example: Blood Brothers
  • 4. casual connect usa | 22 - 24 july 2014 Plarium - Overview  Established 5 summers ago  HQ in Israel  3 studios world-wide  +500 Employees, 80 open positions
  • 5. casual connect usa | 22 - 24 july 2014 What Makes A Game Engaging?  One of the most engaging games
  • 6. casual connect usa | 22 - 24 july 2014 What makes a game engaging?  One of the most engaging games  Let’s take a more complex game
  • 7. casual connect usa | 22 - 24 july 2014 Imminent Uninstall  Mobile User: New game every month  Mobile Gamer: +Double
  • 8. casual connect usa | 22 - 24 july 2014 Chores  Converting in-game tasks to real-life goals
  • 9. casual connect usa | 22 - 24 july 2014 Scarcity  Rare items = more valuable (even if effect is same)
  • 10. casual connect usa | 22 - 24 july 2014 Scarcity  Losing to someone with a rare item? Recipe for desire
  • 11. casual connect usa | 22 - 24 july 2014 A Full Recipe  Leaderboards are good for competition Top Reward Medium Value Reward Low to No Reward 100,000 DAUs Actively competing - 1,000 10,000 35,000 54,000
  • 12. casual connect usa | 22 - 24 july 2014 A Full Recipe  Multiple leaderboards Increase engagement 100,000 DAUs Top Very Good Reward Good RewardRare Good Reward Ok Reward Great Nice Reward Better RewardGood Ok Reward Low RewardNice Better Reward Low to No Reward Ok Low Reward Low to No Reward 1,667 5,834 9165 1,667 5,834 9165 1,667 5,834 9165 1,667 5,834 91651,667 5,834 9165 16,667
  • 13. casual connect usa | 22 - 24 july 2014 A Full Recipe  6 leagues In Stormfall events
  • 14. casual connect usa | 22 - 24 july 2014 A Full Recipe  Even more competitive Good Ok Reward Low Reward Nice Better Reward Low to No Reward Ok Low Reward Low to No Reward Better rewards, more competitive Inferior rewards, less competitive
  • 15. casual connect usa | 22 - 24 july 2014 A full recipe  Use a temporarily currency, available and spend-able only in the event
  • 16. casual connect usa | 22 - 24 july 2014 Evolution of our live ops 1. Inception Lack of information
  • 17. casual connect usa | 22 - 24 july 2014 Evolution 2. Adding reward One size fits all
  • 18. casual connect usa | 22 - 24 july 2014 Evolution 3. Tiered reward Crystals & units in 3 steps based on personal contribution
  • 19. casual connect usa | 22 - 24 july 2014 Evolution 4. Linear progression Crystals & units in relation to contribution. Choice between unit types
  • 20. casual connect usa | 22 - 24 july 2014 Evolution 5. Imperial units Available only in events
  • 21. casual connect usa | 22 - 24 july 2014 Evolution 6. League play Divided players into several Leaderboards Also made rewards visible
  • 22. casual connect usa | 22 - 24 july 2014 Evolution 6. Permanently visible icon
  • 23. casual connect usa | 22 - 24 july 2014 Evolution - Results Stage Participation Rate Spend in Event Before – 3 Tier rewards 100% 100% Event 4 – Linear rewards 132.4% 113.7% Event 5 – Unique units 133.7% 124.2% Event 6 – Multiple tiers + UI 153.2% 155%
  • 24. casual connect usa | 22 - 24 july 2014 Tailored Events  Different types of players  An event for everyone
  • 25. casual connect usa | 22 - 24 july 2014 Tailored events  Different types of players  An event for everyone
  • 26. casual connect usa | 22 - 24 july 2014 Tailored promotions  Types of discount – currency or items Units you can buy for hard-currency in Pirates: Tides of Fortune
  • 27. casual connect usa | 22 - 24 july 2014 Tailored Promotions  Types of discount – currency or items  Adapting the discounts Even under a 70% discount , most people won’t buy a Lamborghini Gallardo
  • 28. casual connect usa | 22 - 24 july 2014 Tailored Promotions  Types of discount – currency or items  Adapting the discounts  Results Stage Description Revenues Paying users New pay users Before Regular promotion 100% 100% 100% Test Cohort + control 138% 116% 26% Partial Some 186% 155% 434% Release All players 359% 159% 404%
  • 29. casual connect usa | 22 - 24 july 2014 Tailored Promotions  Types of discount – currency or items  Adapting the discounts  Results – visual perspective 1 11 21 31 41 51 61 71 Revenues DAUs Days Circles mark promotion days
  • 30. casual connect usa | 22 - 24 july 2014 Schedule  Taps and Drains – combining promotions and events  Plan, diversify and be ready
  • 31. casual connect usa | 22 - 24 july 2014 Fun practice – Candy Crush Time-limited special levels
  • 32. casual connect usa | 22 - 24 july 2014 Fun Practice New boosters as unique rewards
  • 33. casual connect usa | 22 - 24 july 2014 Fun Practice Vanity items as brag-rights
  • 34. Thank You! Leonard Frankel – Head of Biz Dev leonard@plarium.com And a special thanks goes to: Adam g. Nick d. Helen b. Artem r. For their help in putting this presentation together