5x revenues - Live Ops wisdom from the Asian games industry
1. 5x Revenues
Live Ops wisdom from the Asian industry
Leonard Frankel – Head of Biz Dev
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Live Ops And Promotions?
Increases Engagement, Ret. & ARPU
Suitable for many game genres
Works great together
Avg. Daily Revenue
1X
Event
1x
PvP
Event
4.15X
Event
1x
Event
1.5x
Event
1x
PvP
Event
5.65X
Event
1.5x
Event
1x
Event
1x
PvP
Event
6.3X
Event
1.5x
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live Ops And Promotions?
Example: Blood Brothers
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Plarium - Overview
Established 5 summers ago
HQ in Israel
3 studios world-wide
+500 Employees, 80 open positions
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What Makes A Game Engaging?
One of the most engaging games
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What makes a game engaging?
One of the most engaging games
Let’s take a more complex game
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Imminent Uninstall
Mobile User: New game every month
Mobile Gamer: +Double
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Chores
Converting in-game tasks to real-life goals
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Scarcity
Rare items = more valuable (even if effect
is same)
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Scarcity
Losing to someone with a rare item?
Recipe for desire
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A Full Recipe
Leaderboards are good for competition
Top
Reward
Medium
Value Reward
Low to No
Reward
100,000 DAUs
Actively competing - 1,000
10,000
35,000
54,000
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A Full Recipe
Multiple leaderboards
Increase engagement
100,000 DAUs
Top
Very Good Reward
Good RewardRare
Good Reward
Ok Reward
Great
Nice Reward
Better RewardGood
Ok Reward
Low RewardNice
Better Reward
Low to No Reward
Ok
Low Reward
Low to No Reward
1,667
5,834
9165
1,667
5,834
9165
1,667
5,834
9165
1,667
5,834
91651,667
5,834
9165
16,667
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A Full Recipe
6 leagues
In Stormfall events
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A Full Recipe
Even more competitive
Good
Ok Reward
Low Reward
Nice
Better Reward
Low to No Reward
Ok
Low Reward
Low to No Reward
Better rewards,
more competitive
Inferior rewards,
less competitive
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A full recipe
Use a temporarily currency, available and
spend-able only in the event
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Evolution of our live ops
1. Inception
Lack of information
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Evolution
2. Adding reward
One size fits all
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Evolution
3. Tiered reward
Crystals & units in 3 steps
based on personal
contribution
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Evolution
4. Linear progression
Crystals & units in relation
to contribution.
Choice between unit types
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Evolution
5. Imperial units
Available only in events
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Evolution
6. League play
Divided players
into several
Leaderboards
Also made rewards
visible
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Evolution
6. Permanently visible icon
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Evolution - Results
Stage Participation Rate Spend in Event
Before – 3 Tier rewards 100% 100%
Event 4 – Linear rewards 132.4% 113.7%
Event 5 – Unique units 133.7% 124.2%
Event 6 – Multiple tiers + UI 153.2% 155%
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Tailored Events
Different types of players
An event for everyone
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Tailored events
Different types of players
An event for everyone
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Tailored promotions
Types of discount – currency or items
Units you can buy for hard-currency
in Pirates: Tides of Fortune
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Tailored Promotions
Types of discount – currency or items
Adapting the discounts
Even under a 70% discount , most people
won’t buy a Lamborghini Gallardo
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Tailored Promotions
Types of discount – currency or items
Adapting the discounts
Results
Stage Description Revenues Paying users New pay users
Before Regular promotion 100% 100% 100%
Test Cohort + control 138% 116% 26%
Partial Some 186% 155% 434%
Release All players 359% 159% 404%
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Tailored Promotions
Types of discount – currency or items
Adapting the discounts
Results – visual perspective
1 11 21 31 41 51 61 71
Revenues
DAUs
Days
Circles mark promotion days
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Schedule
Taps and Drains –
combining promotions and events
Plan, diversify and be ready
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Fun practice – Candy Crush
Time-limited special levels
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Fun Practice
New boosters as unique rewards
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Fun Practice
Vanity items as brag-rights
34. Thank You!
Leonard Frankel – Head of Biz Dev
leonard@plarium.com
And a special thanks goes to:
Adam g.
Nick d.
Helen b.
Artem r.
For their help in putting this presentation together