This presentation, originally presented at Tech Forum Atlanta 2012, discusses the principles that make good games and good learning one and the same. It provides tips for starting a game-based program in your school, and it shares two of Lucas Gillispie's game and learning projects: WoWinSchool and MinecraftinSchool.
6. “The opposite of work is
not play, it’s depression.”
Dr. Brian Sutton-Smith
Author: The Ambiguity of Play
Sunday, February 26, 12
7. “It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play
without seeing the vital
connection
between them.”
Leo F. Buscaglia,
USC
Sunday, February 26, 12
8. Flow
An optimal state
of intrinsic
motivation, where
a person is fully
immersed in what
he or she is
doing.
ntmi hályi
l y Cs iksze
Mihá
Sunday, February 26, 12
9. #2 IT’S ALL ABOUT MASTERY
Sunday, February 26, 12
11. Learning works best when
new challenges are
“pleasantly frustrating” in
the sense of being felt by
learners to be at the outer
edge of, but within their
“regime of competence”.
That is, these challenges
feel hard, but doable.
(Gee, 2007, p. 36).
Sunday, February 26, 12
13. #4 IT’S OK TO FAIL
Text
Sunday, February 26, 12
14. “One of the counter
intuitive things I
needed to learn as a
designer was that
players enjoy
failures more than
success. As long as
it’s diverse, they like
to explore the failure
space of a game.”
-Will Wright, Game
Designer
Sunday, February 26, 12
18. #6 Epic Wins Are Possible
Sunday, February 26, 12
19. “In a good game we feel
blissfully productive. We
have clear goals and a
heroic sense of purpose.”
Jane McGonigal, Institute for the
Future
Sunday, February 26, 12
20. Are your learners challenged with real-world
problems?
Do they feel an epic win is possible?
Sunday, February 26, 12
21. 12 Tips for
Bringing
Video Games
Into Your
Classroom
Sunday, February 26, 12
22. 1. Read What The Experts Are Saying
Sunday, February 26, 12
23. #2 Talk to your learners about the
games they play.
Sunday, February 26, 12
24. #3 Let your own children teach you
about the games they play.
Sunday, February 26, 12
25. #4 Pick up a new game and play it.
Sunday, February 26, 12
26. #5 Put on your teacher lenses.
Sunday, February 26, 12
27. #6 Don’t overlook off-the-shelf games.
Sunday, February 26, 12
28. #7 Always start with your instructional
goals in mind.
Sunday, February 26, 12
29. #8 Collaborate and share with other
professionals.
Sunday, February 26, 12
30. #9 Make cookies for your IT staff; they
can be powerful allies.
Sunday, February 26, 12
31. #10 Get your principal on board.
Sunday, February 26, 12
32. #11 Start in a safe place to fail.
Sunday, February 26, 12
33. #12 Remember how to play.
Sunday, February 26, 12
34. Two Game-
Based
Projects
We’re Doing
With our
Learners
Sunday, February 26, 12