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Game On!
How Video Games Can Bring Excitement and Learning to Your
                    Media Center
Play
Remember
the
sandbox?
Is
he
learning?
“It
is
paradoxical
that
many
educators
and

parents
still
differentiate
between
a
time

for
learning
and
a
time
for
play
without

seeing
the
vital
connection

between
them.”

                   Leo
F.
Buscaglia,
USC
“The
opposite
of
work
is
not

play,
it’s
depression.”


         ‐Stuart
Brown,

         National
Institute
for
Play
This
is
what

engagement
 looks
like.
Are
they

learning?
This
is
what

   school

 looks
like.
Are
they

learning?
Video
Games
The
average
age

of
a
game
player
        
is
The
average
age

of
a
game
player
        
is



    37
The
percentage
of
women
who
are
video
  game
players
is
The
percentage
of
women
who
are
video
  game
players
is


    42%
What % of all gamers?
13%




 What % of all gamers?
13%

                   37%




 What % of all gamers?
Videos
Game
sales

in
2010
generated
Videos
Game
sales

in
2010
generated


$25.1
billion
Videos
Game
sales

  in
2010
generated


 $25.1
billion

2010
Book
Sales:


$11.6
billion
Videos
Game
sales

  in
2010
generated


 $25.1
billion

2010
Book
Sales:

    
2010
Movie
Ticket

$11.6
billion          Sales:

$10.5
billion
Between
5th
grade
and
graduation,
students
will
spend
10,080
hours
in
the
classroom.
The
average
young
person
will
spend

10,000
hours,
by
the
time
they’re
21,

playing
video
games.






Jane
McGonigal,
Institute
for
the

Future
A
Parallel
Curriculum?
“...the
designers
of
many
good
games
have

hit
on
profoundly
good

methods
of
getting

people
to
learn
and
to

enjoy
learning.”


    ‐James
Paul
Gee,

    University
of
Madison
Wisconsin
Learning
works
best
when
new

challenges
are
“pleasantly

frustrating”
in
the
sense
of
being

felt
by
learners
to
be
at
the
outer

edge
of,
but
within
their
“regime

of
competence”.
That
is,
these

challenges
feel
hard,
but
doable.
(Gee,
2007,
p.
36).
How
Do
Games
Teach?

•Social
Interaction
(Collaborative
Learning)
•Customized
Experiences
(Differentiation/Learner
Control)
•Achievement
(Mastery
Learning)
•Relevance
(Contextual
Learning)
•Multimedia
(Multiple
Intelligences)
“Today's
game
designers
have
figured
out
something

today's
educators
are
still
searching
for:
how
to
make

learning
engaging
for
today's
kids.
It
would
be
a
shame

not
to
employ
this
knowledge
in
our
classrooms.”
                                            ‐Marc
Prensky
11
Tips
for
Bringing
Video
Games
Into
Your
Media
Center
#1

Read
what
the
experts
are
saying.
#2

Talk
to
your
learners
about
what
games
they
play.
#3

Let
your
own
children
teach
you
about
the
games
they
play.
#4

Pick
up
a
new
game
and
play
it.
#5

Put
on
your
teacher
lenses.
#6

Don’t
overlook
off‐the‐shelf
games.
#7

Always
start
with
your
instructional
goals
in
mind.
#8

Collaborate
and
share
with
other

professionals.
#9

Make
cookies
for
your
IT
staff;
they
can
be
powerful
allies.
#10

Get
your
principal
on
board.
#11

Remember
how
to
play.
Idea
Starters
“What
if?”
world
history
with
Civilization
IV.




  •Multiplayer
or
single‐player.
  •Strategy/research/decision‐making.
  •Rich
world
history
information.
  •This
game
is
currently
only
$7.89
on
  Amazon!
Nickel‐and‐dimed
challenge
in
The
SIMS
2.




                       •Game
can
be
easily
modified.
                       •Can
you
play
the
part
of
a
single
                       mother
with
no
marketable
skills
whose
                       only
goal
is
to
raise
one
or
more
children
                       to
high
school
graduation?
                       •Teaching
point‐of‐view
and
perspective.
Study
statistics
with
Madden
2012.

•How
do
players’
in‐game
statistics

compare
to
the
real
world?
•Predict
outcomes
of
a
game
based
on

known
statistics.
•Are
game
statistics
accurate?
Tell
a
story
using
Neverwinter
Nights
2.




•Rich,
fantasy
roleplay
game.
•Includes
development
tools
allowing

players
to
completely
build
and
script
their

own
world
that
other
players
can

experience.
•Strong
writing/literacy
connection.
Build
A
World
With
Minecraft!




•Imagine
a
world
made
of
LEGOs.
•Host
your
own
server,
locally.
•Build
all
sorts
of
things:

buildings,
roller

coasters,
computers,
art,
and
more.
•Appeal
to
all
ages.
Explore
Language
Arts
in
World
of
Warcraft!




                      •Rich,
multiplayer,
fantasy
world.
                      •Build
reading
and
writing
skill.
                      •Develop
leadership,
digital
citizenship,

                      social
skills.
                      •Full
curriculum
already
developed!
A
story
about
a
girl...
Questions?
Lucas
Gillispie

 @PCSTech
   and
@wowinschool
www.edurealms.com
Photo
Credits:
http://www.flickr.com/photos/benmcleod/213005390/
http://www.flickr.com/photos/divinedecay/4732129949/
http://www.flickr.com/photos/superhua/
http://www.psychologytoday.com/files/authors/stuart‐brown.jpg?0
http://upload.wikimedia.org/wikipedia/commons/5/58/Leo_Buscaglia,_1987.jpg
http://www.flickr.com/photos/mommylicious/4445019534/
http://www.jamespreller.com/wp‐content/uploads/2010/05/best‐games‐never‐made‐6.jpg
http://ps3.mmgn.com/Lib/Images/News/Normal/Male‐gamers‐less‐likely‐to‐take‐drugs‐do‐better‐at‐school‐1061071.jpg
http://www.flickr.com/photos/hrdrck/4515090284/
http://www.flickr.com/photos/zizzy/89581233/
http://www.flickr.com/photos/trojanguy/3402405468/
http://www.flickr.com/photos/takeda/3786428050/
http://www.pandorajewelrydenver.com/_product_73690/Spectacular_Cat_Eye_Spectacles
http://www.flickr.com/photos/martinlukk/110883674/
http://icoblog.wordpress.com/
http://www.flickr.com/photos/betsyweber/4962298166/

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Video Games in the Library

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  46. \n
  47. \n
  48. \n
  49. \n