SlideShare una empresa de Scribd logo
1 de 61
Accidental Gamers: A Multibillion $ Industry




60 slides in 15 minutes. Let’s go.
There are 4 levels in today’s presentation



                                 4
         1




                      2
                                     3
Level 1




This is
Founded in 2003 by a bunch of ex-Spray guys




 Lars Markgren, Sebastian Knutsson, Riccardo Zacconi, Thomas Hartwig & Patrik Stymne
8 years & 200+ high-quality flash games later




30+ million monthly active players

      900+ million monthly game plays
These guys invested in 2005




….and we’ve been profitable every year since.
The games are made by ~100 superstars in Stockholm




    + fantastic offices in London, L.A., San Fran, Milan, Malta & Hamburg.
We create & publish casual games
We do casual skill gaming!




Collect as many points as possible

   A game session is between 1-5 minutes long
Our cross-platform strategy




                  Since 2010


     Since 2011                Since 2003
Homerun = play everywhere




                 Since 2010


    Since 2011                Since 2003
We cracked the Facebook formula in April

3 000 000                    DAILY FACEBOOK PLAYERS
2 500 000


2 000 000


1 500 000


1 000 000


 500 000
                                                                @
       0
        januari   februari   mars   april   maj   juni   juli       augusti

                                                                         Monthly:
                                                                         15 million
Women love casual games




                                       81% female
                                       25-55 years old

                                       Spends 20-30+ minutes per visit

                                       49% have children in household

                                       92% shop online
A very common social gaming profile.
                                       59% are primary household shopper.
                                                                    Comscore
How we monetize our games



               Tournament fees
               (optional)




      In-game purchase
                                 Advertising
      (freemium)
                                 (Classic freemium)
Level 2

The Accidental Gamers




         (A typical King.com-game Launch Party)
If there were a spectrum….




GAMER                                                      NOT A GAMER



          Accidental Gamer sweetspot
                                   Slide imagery courtesy of Chris Trottier, Zynga,
10 years ago…

  HARDCORE       GAMERS            CASUAL
   GAMERS                          GAMERS


                Opportunistic
                   play of
   Passionate                   FIND games they
                 traditional
  about games                   enjoy on the web
                   games,
                  consoles




   …we all made games for people that are INTO games!
Facebook changed the rules of the game….




  …people who would never walk into a GameStop store
             got games right in their face:
“Lars Jörnow played Bubble Saga”
Allowing developers like us to find millions of new players…

     HARDCORE                       CASUAL       “ACCIDENTAL”
                     GAMERS
      GAMERS                        GAMERS         GAMERS



                                                  Don’t seek out
                                                  games (but will
                                                    play when
                                                    prompted)




    …and these accidental gamers don’t consider themselves “gamers”
Bubble Saga

FarmVille                 Poke friend

                                            Status update




                                   Source: AllFacebook.com
Bubble Saga

FarmVille                 Poke friend

                                            Status update




                                   Source: AllFacebook.com
How are the Accidental Gamers different?




                 And how does it affect game design?
DOs and DONTs for Accidental Gamers




             What to consider when designing games
Intuitive gameplay and controls




                          250+ million downloads




   Everyone knows how a slingshot works
Difficult controls


Uhhh?

                                             Errr?


                   What??




 Jump, double-tap C while holding down X and L1…
Make it yummy on the eyes




Out of the top 20 games on Facebook, only Texas Hold’em
                doesn’t fit into this profile
3D navigation / FPS

   Navigating real-life is not a   …but navigating virtually without
   problem…                        moving your own body is a big
                                   challenge




Remember: Accidental Gamers didn’t grow up playing FPS, so
             it’s completely foreign to them
NO #2:   Slow-progress from ultra-easy to deeper mechanics




                  A very easy tutorial is a must!
NO #2:   Slow-progress from ultra-easy to deeper mechanics




                  A very easy tutorial is a must!
NO #2:   Slow-progress from ultra-easy to deeper mechanics




                  A very easy tutorial is a must!
NO #2:   Slow-progress from ultra-easy to deeper mechanics




                  A very easy tutorial is a must!
NO #2:   Slow-progress from ultra-easy to deeper mechanics




                  A very easy tutorial is a must!
Sticking points




Challenging sticking points in games for Accidental Gamers have
          proven to be very detrimental to retention
In summary, the game should be like..




   Yummy on the eyes, easy to understand with a touch of depth
…but not like:
Level 3




Mobile & Tablet
  Looking into the future
10 years ago…




   …people actually read newspapers on the subway.
In 2011? Not so much….




   (now it’s also completely normal to take pictures of random people in the subway)
The mobile revolution has just begun



                                            iPhone
             Relaxed parent




   iPad




                              “Passback gaming”
Why mobile is so important




  88 downloaded applications

  iPhone usage: 84 minutes / day.

10 minutes every day on games…

                                    Source: Appsfire
Mobile Apps passed the Web this summer
Is this only about this guy?




                 No, but with 61% he’s really important
Devices Shipped Q1-2011, Daily




     Android is catching up quickly, but the iPad is unrivaled so far
May ‘11: 500k apps in the App Store!




              500k apps, of which 150k are free = you
              need to make something exceptional
Freemium is the new Black
The mobile & tablet market is like a…




   (Young, immature, growing quickly, loved by everyone)
Level 4

Investing in Accidental Gaming




                     A $6 billion treasure hunt
Social gaming is HOT!




And it’s just getting started.
KPI crash course for social games
 MAU
 Monthly active users

 DAU
 Daily active users

 Stickiness
 DAU / MAU

 DARPU
 Daily av. revenue per user

       These 4 basic metrics work for both Facebook and mobile
KPI crash course for social games
 MAU
                              20% stickiness x $0.02 DARPU =
 Monthly active users

 DAU
 Daily active users

 Stickiness
 DAU / MAU
                              = high-fiving investors!
 DARPU
 Daily av. revenue per user
Social Game Economics
     1             Develop a game: 4 months, 7 people
                                  (~$200-300k)
                                                                         Currently only
                                                                        20 games on FB
     2                       Get 1 million DAU    *
                                  (~$300-500k)


     3                  1M DAU x $0.02 DARPU
                = $20k revenue per day -> $600k / month



                    Breakeven 30-60 days post launch

*Assumes that you have: (a) a fantastic game with 20%+ stickiness, (b) a fantastic
marketing guy, (c) a fantastic sys-ops AND (d) an amazing Business Intelligence team
Social Gaming on Facebook is Maturing
                                                     DAU*

 1                    $20 billion IPO
                      coming up             47.8 M
 2                                          15.2 M
             ~$300M   ~$750M




 3            ($31M raised)                 6.4 M
 4           (          $761M)              5.5 M      YE projection:
                                                            3.5 M
 5                                          2.5 M
 6                                          2.0 M

 7                                          1.8 M


                                        *DAU numbers from
Valuations can be high




(these are all from TechCrunch in the past 6 months)
Mobile: Go Big or Go Home




           A lot of companies will have to go home…
Investing in Accidental Gaming Companies
Please note: this is just my personal advice, and may not reflect the views of King.com


      Look for Superstars                Hit-Driven                     Stickiness is
                                                                         everything




           (as always)                 (find pre-hit?!)            (if a game isn’t sticky, kill it)




   Don’t invest to much in pre-launch development: max 6 months!
       There’s no better indicator of success than a live game.
What we have talked about today
            King.com is awesome, and makes outstanding games


  The typical Accidental Gamer is a 35-45   year-old woman

There are about 300 million players on Facebook every month

                      Think George Clooney when designing
                              games for the Accidental Gamers


               Mobile & tablet is still just a happy   baby
            When investing, focus on Superstars & stickiness
Thank you for listening!




lars.jornow@king.com / +46 760 150 219

Más contenido relacionado

La actualidad más candente

Gaming industry part 1 - introduction
Gaming industry  part 1 - introductionGaming industry  part 1 - introduction
Gaming industry part 1 - introductionMotaz Agamawi
 
Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012GMO Cloud
 
Casual Gaming Trends 2009
Casual Gaming Trends 2009Casual Gaming Trends 2009
Casual Gaming Trends 2009Chris Cummings
 
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...emily_greer
 
Facebook group unite and expand social graphs for synchronous social gameplay...
Facebook group unite and expand social graphs for synchronous social gameplay...Facebook group unite and expand social graphs for synchronous social gameplay...
Facebook group unite and expand social graphs for synchronous social gameplay...Can't Stop Games
 
Creating a new kind of social browser game: Adslife
Creating a new kind of social browser game: AdslifeCreating a new kind of social browser game: Adslife
Creating a new kind of social browser game: AdslifePietro Polsinelli
 
Finland - Europe's Mobile App Hothouse
Finland - Europe's Mobile App HothouseFinland - Europe's Mobile App Hothouse
Finland - Europe's Mobile App HothouseWill Cardwell
 
Red Dead Redemption production
Red Dead Redemption productionRed Dead Redemption production
Red Dead Redemption productionAlexanderHunt
 
Gaming and Your Library
Gaming and Your LibraryGaming and Your Library
Gaming and Your LibraryScott Kehoe
 
Day2 0900 philip_reisberger
Day2 0900 philip_reisbergerDay2 0900 philip_reisberger
Day2 0900 philip_reisbergerMediabistro
 
Play to earn crypto games at decentral games
Play to earn crypto games at decentral gamesPlay to earn crypto games at decentral games
Play to earn crypto games at decentral gamesDecentralGames
 
Effective Testing of Free-to-Play Games
Effective Testing of Free-to-Play GamesEffective Testing of Free-to-Play Games
Effective Testing of Free-to-Play Gamesemily_greer
 
Production of Red Dead Redemption
Production of Red Dead RedemptionProduction of Red Dead Redemption
Production of Red Dead RedemptionAlexanderHunt
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationKBucket
 
Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and gamesShiralee Saul
 
soZZial Investor presentation
soZZial Investor presentationsoZZial Investor presentation
soZZial Investor presentationIlya Roitman
 
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015emily_greer
 

La actualidad más candente (20)

Production
ProductionProduction
Production
 
Gaming industry part 1 - introduction
Gaming industry  part 1 - introductionGaming industry  part 1 - introduction
Gaming industry part 1 - introduction
 
Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012
 
Casual Gaming Trends 2009
Casual Gaming Trends 2009Casual Gaming Trends 2009
Casual Gaming Trends 2009
 
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Facebook group unite and expand social graphs for synchronous social gameplay...
Facebook group unite and expand social graphs for synchronous social gameplay...Facebook group unite and expand social graphs for synchronous social gameplay...
Facebook group unite and expand social graphs for synchronous social gameplay...
 
Creating a new kind of social browser game: Adslife
Creating a new kind of social browser game: AdslifeCreating a new kind of social browser game: Adslife
Creating a new kind of social browser game: Adslife
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Finland - Europe's Mobile App Hothouse
Finland - Europe's Mobile App HothouseFinland - Europe's Mobile App Hothouse
Finland - Europe's Mobile App Hothouse
 
Red Dead Redemption production
Red Dead Redemption productionRed Dead Redemption production
Red Dead Redemption production
 
Gaming and Your Library
Gaming and Your LibraryGaming and Your Library
Gaming and Your Library
 
Day2 0900 philip_reisberger
Day2 0900 philip_reisbergerDay2 0900 philip_reisberger
Day2 0900 philip_reisberger
 
Play to earn crypto games at decentral games
Play to earn crypto games at decentral gamesPlay to earn crypto games at decentral games
Play to earn crypto games at decentral games
 
Effective Testing of Free-to-Play Games
Effective Testing of Free-to-Play GamesEffective Testing of Free-to-Play Games
Effective Testing of Free-to-Play Games
 
Production of Red Dead Redemption
Production of Red Dead RedemptionProduction of Red Dead Redemption
Production of Red Dead Redemption
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
 
Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and games
 
soZZial Investor presentation
soZZial Investor presentationsoZZial Investor presentation
soZZial Investor presentation
 
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
 

Similar a Accidental Gamers

Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
Artificial Intelligence in Video Games: A Love Story
Artificial Intelligence in Video Games: A Love StoryArtificial Intelligence in Video Games: A Love Story
Artificial Intelligence in Video Games: A Love StoryDamian Isla
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - GamesMichael Heron
 
PC gaming is dead - oh really??
PC gaming is dead - oh really??PC gaming is dead - oh really??
PC gaming is dead - oh really??Teut Weidemann
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual gamesDori Adar
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 
Micro Transaction, Gambling Features, And Virtual Currency In Chinese Online...
Micro Transaction, Gambling Features,  And Virtual Currency In Chinese Online...Micro Transaction, Gambling Features,  And Virtual Currency In Chinese Online...
Micro Transaction, Gambling Features, And Virtual Currency In Chinese Online...Zhan Ye
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaZhan Ye
 
Conquerors of The Realm Pitch Deck
Conquerors of The Realm Pitch DeckConquerors of The Realm Pitch Deck
Conquerors of The Realm Pitch DeckZiad Talge
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaVirtual Goods Summit
 
What Will Game become?
What Will Game become?What Will Game become?
What Will Game become?Cara Yu
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-PresentationNicolò Borghi
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox MagazineHKNorman
 
Gaming Update November '11
Gaming Update November '11Gaming Update November '11
Gaming Update November '11Advance A/S
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality InvadersMatthew Guy
 
Events in Gaming
Events in GamingEvents in Gaming
Events in GamingDavid Sabre
 

Similar a Accidental Gamers (20)

Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
Artificial Intelligence in Video Games: A Love Story
Artificial Intelligence in Video Games: A Love StoryArtificial Intelligence in Video Games: A Love Story
Artificial Intelligence in Video Games: A Love Story
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
 
PC gaming is dead - oh really??
PC gaming is dead - oh really??PC gaming is dead - oh really??
PC gaming is dead - oh really??
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Games for Marketing - Agate Studio
Games for Marketing - Agate StudioGames for Marketing - Agate Studio
Games for Marketing - Agate Studio
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Micro Transaction, Gambling Features, And Virtual Currency In Chinese Online...
Micro Transaction, Gambling Features,  And Virtual Currency In Chinese Online...Micro Transaction, Gambling Features,  And Virtual Currency In Chinese Online...
Micro Transaction, Gambling Features, And Virtual Currency In Chinese Online...
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In China
 
Conquerors of The Realm Pitch Deck
Conquerors of The Realm Pitch DeckConquerors of The Realm Pitch Deck
Conquerors of The Realm Pitch Deck
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
 
What Will Game become?
What Will Game become?What Will Game become?
What Will Game become?
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-Presentation
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox Magazine
 
Gaming Update November '11
Gaming Update November '11Gaming Update November '11
Gaming Update November '11
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality Invaders
 
Gaming
GamingGaming
Gaming
 
Video Games
Video GamesVideo Games
Video Games
 
Events in Gaming
Events in GamingEvents in Gaming
Events in Gaming
 

Último

Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfilef4ssvxpz62
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)Salty Vixen Stories & More
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentazuremorn
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...TeslaStakeHolder
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Amil baba
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleQui9 (Ultimate Quizzing)
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...Amil Baba Dawood bangali
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)finlaygoodall2
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxazuremorn
 
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfBehind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfEnzo Zelocchi Fan Page
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Motherget joys
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...Amil Baba Dawood bangali
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxsayemalkadripial4
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Documentf4ssvxpz62
 
Bald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxBald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxazuremorn
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024Durkin Entertainment LLC
 

Último (20)

Statement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfileStatement Of Intent - - Copy.documentfile
Statement Of Intent - - Copy.documentfile
 
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
What Life Would Be Like From A Different Perspective (saltyvixenstories.com)
 
Princess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainmentPrincess Jahan's Tuition Classes, a story for entertainment
Princess Jahan's Tuition Classes, a story for entertainment
 
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
Flying Avocado Cat Cryptocurrency Created, Coded, Generated and Named by Grok...
 
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptxSincerely, The Friday Club - Farewell Quiz-Finals.pptx
Sincerely, The Friday Club - Farewell Quiz-Finals.pptx
 
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
Uk-NO1 Amil In Karachi Best Amil In Karachi Bangali Baba In Karachi Aamil In ...
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
 
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptxS10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
S10_E06-Sincerely,The Friday Club- Prelims Farewell Quiz.pptx
 
Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)Fight Scene Storyboard (Action/Adventure Animation)
Fight Scene Storyboard (Action/Adventure Animation)
 
THE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docxTHE MEDIC, A STORY for entertainment.docx
THE MEDIC, A STORY for entertainment.docx
 
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptxMoveable Feast_Travel-Lifestyle-Culture Quiz.pptx
Moveable Feast_Travel-Lifestyle-Culture Quiz.pptx
 
S10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptxS10_E02_How to Pimp Social Media 101.pptx
S10_E02_How to Pimp Social Media 101.pptx
 
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdfBehind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
Behind the Scenes The Life of Enzo Zelocchi, a Hollywood Film Producer.pdf
 
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' MotherA Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
A Spotlight on Darla Leigh Pittman Rodgers: Aaron Rodgers' Mother
 
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
 
Aesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptxAesthetic Design Inspiration by Slidesgo.pptx
Aesthetic Design Inspiration by Slidesgo.pptx
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Document
 
Bald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docxBald Philosopher, a story for entertainment.docx
Bald Philosopher, a story for entertainment.docx
 
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
ECOLUXE pre-ESPYS Ultimate Sports Lounge 2024
 

Accidental Gamers

  • 1. Accidental Gamers: A Multibillion $ Industry 60 slides in 15 minutes. Let’s go.
  • 2. There are 4 levels in today’s presentation 4 1 2 3
  • 4. Founded in 2003 by a bunch of ex-Spray guys Lars Markgren, Sebastian Knutsson, Riccardo Zacconi, Thomas Hartwig & Patrik Stymne
  • 5. 8 years & 200+ high-quality flash games later 30+ million monthly active players 900+ million monthly game plays
  • 6. These guys invested in 2005 ….and we’ve been profitable every year since.
  • 7. The games are made by ~100 superstars in Stockholm + fantastic offices in London, L.A., San Fran, Milan, Malta & Hamburg.
  • 8. We create & publish casual games
  • 9. We do casual skill gaming! Collect as many points as possible A game session is between 1-5 minutes long
  • 10. Our cross-platform strategy Since 2010 Since 2011 Since 2003
  • 11. Homerun = play everywhere Since 2010 Since 2011 Since 2003
  • 12. We cracked the Facebook formula in April 3 000 000 DAILY FACEBOOK PLAYERS 2 500 000 2 000 000 1 500 000 1 000 000 500 000 @ 0 januari februari mars april maj juni juli augusti Monthly: 15 million
  • 13. Women love casual games 81% female 25-55 years old Spends 20-30+ minutes per visit 49% have children in household 92% shop online A very common social gaming profile. 59% are primary household shopper. Comscore
  • 14. How we monetize our games Tournament fees (optional) In-game purchase Advertising (freemium) (Classic freemium)
  • 15.
  • 16. Level 2 The Accidental Gamers (A typical King.com-game Launch Party)
  • 17. If there were a spectrum…. GAMER NOT A GAMER Accidental Gamer sweetspot Slide imagery courtesy of Chris Trottier, Zynga,
  • 18. 10 years ago… HARDCORE GAMERS CASUAL GAMERS GAMERS Opportunistic play of Passionate FIND games they traditional about games enjoy on the web games, consoles …we all made games for people that are INTO games!
  • 19. Facebook changed the rules of the game…. …people who would never walk into a GameStop store got games right in their face:
  • 20. “Lars Jörnow played Bubble Saga”
  • 21. Allowing developers like us to find millions of new players… HARDCORE CASUAL “ACCIDENTAL” GAMERS GAMERS GAMERS GAMERS Don’t seek out games (but will play when prompted) …and these accidental gamers don’t consider themselves “gamers”
  • 22. Bubble Saga FarmVille Poke friend Status update Source: AllFacebook.com
  • 23. Bubble Saga FarmVille Poke friend Status update Source: AllFacebook.com
  • 24. How are the Accidental Gamers different? And how does it affect game design?
  • 25. DOs and DONTs for Accidental Gamers What to consider when designing games
  • 26. Intuitive gameplay and controls 250+ million downloads Everyone knows how a slingshot works
  • 27. Difficult controls Uhhh? Errr? What?? Jump, double-tap C while holding down X and L1…
  • 28. Make it yummy on the eyes Out of the top 20 games on Facebook, only Texas Hold’em doesn’t fit into this profile
  • 29. 3D navigation / FPS Navigating real-life is not a …but navigating virtually without problem… moving your own body is a big challenge Remember: Accidental Gamers didn’t grow up playing FPS, so it’s completely foreign to them
  • 30. NO #2: Slow-progress from ultra-easy to deeper mechanics A very easy tutorial is a must!
  • 31. NO #2: Slow-progress from ultra-easy to deeper mechanics A very easy tutorial is a must!
  • 32. NO #2: Slow-progress from ultra-easy to deeper mechanics A very easy tutorial is a must!
  • 33. NO #2: Slow-progress from ultra-easy to deeper mechanics A very easy tutorial is a must!
  • 34. NO #2: Slow-progress from ultra-easy to deeper mechanics A very easy tutorial is a must!
  • 35. Sticking points Challenging sticking points in games for Accidental Gamers have proven to be very detrimental to retention
  • 36. In summary, the game should be like.. Yummy on the eyes, easy to understand with a touch of depth
  • 38.
  • 39. Level 3 Mobile & Tablet Looking into the future
  • 40. 10 years ago… …people actually read newspapers on the subway.
  • 41. In 2011? Not so much…. (now it’s also completely normal to take pictures of random people in the subway)
  • 42. The mobile revolution has just begun iPhone Relaxed parent iPad “Passback gaming”
  • 43. Why mobile is so important 88 downloaded applications iPhone usage: 84 minutes / day. 10 minutes every day on games… Source: Appsfire
  • 44. Mobile Apps passed the Web this summer
  • 45. Is this only about this guy? No, but with 61% he’s really important
  • 46. Devices Shipped Q1-2011, Daily Android is catching up quickly, but the iPad is unrivaled so far
  • 47. May ‘11: 500k apps in the App Store! 500k apps, of which 150k are free = you need to make something exceptional
  • 48. Freemium is the new Black
  • 49. The mobile & tablet market is like a… (Young, immature, growing quickly, loved by everyone)
  • 50.
  • 51. Level 4 Investing in Accidental Gaming A $6 billion treasure hunt
  • 52. Social gaming is HOT! And it’s just getting started.
  • 53. KPI crash course for social games MAU Monthly active users DAU Daily active users Stickiness DAU / MAU DARPU Daily av. revenue per user These 4 basic metrics work for both Facebook and mobile
  • 54. KPI crash course for social games MAU 20% stickiness x $0.02 DARPU = Monthly active users DAU Daily active users Stickiness DAU / MAU = high-fiving investors! DARPU Daily av. revenue per user
  • 55. Social Game Economics 1 Develop a game: 4 months, 7 people (~$200-300k) Currently only 20 games on FB 2 Get 1 million DAU * (~$300-500k) 3 1M DAU x $0.02 DARPU = $20k revenue per day -> $600k / month Breakeven 30-60 days post launch *Assumes that you have: (a) a fantastic game with 20%+ stickiness, (b) a fantastic marketing guy, (c) a fantastic sys-ops AND (d) an amazing Business Intelligence team
  • 56. Social Gaming on Facebook is Maturing DAU* 1 $20 billion IPO coming up 47.8 M 2 15.2 M ~$300M ~$750M 3 ($31M raised) 6.4 M 4 ( $761M) 5.5 M YE projection: 3.5 M 5 2.5 M 6 2.0 M 7 1.8 M *DAU numbers from
  • 57. Valuations can be high (these are all from TechCrunch in the past 6 months)
  • 58. Mobile: Go Big or Go Home A lot of companies will have to go home…
  • 59. Investing in Accidental Gaming Companies Please note: this is just my personal advice, and may not reflect the views of King.com Look for Superstars Hit-Driven Stickiness is everything (as always) (find pre-hit?!) (if a game isn’t sticky, kill it) Don’t invest to much in pre-launch development: max 6 months! There’s no better indicator of success than a live game.
  • 60. What we have talked about today King.com is awesome, and makes outstanding games The typical Accidental Gamer is a 35-45 year-old woman There are about 300 million players on Facebook every month Think George Clooney when designing games for the Accidental Gamers Mobile & tablet is still just a happy baby When investing, focus on Superstars & stickiness
  • 61. Thank you for listening! lars.jornow@king.com / +46 760 150 219