1. Technology is seen as irrelevant to the older generation as it barely existed when they were growing up.
2. It was safer to play outside back then.
3. Face to face conversation was more important.
2. EMPATHIC CONVERSATIONS
– AGED 60 & ABOVE
1. Technology is seen as irrelevant to the
older generation as it barely existed when
they were growing up.
2. It was safer to play outside back then.
3. Face to face conversation was more
important.
3. 1. Older people tended to be more respectful of
the environment than younger people.
2. Larger number of old people than young people.
3. Clear segregation between the old &young people.
4. No old person was observed using any form of
technology.
FIELD OBSERVATION –
DANE JOHN GARDENS
4. We established the common
similarities between the
conversation and the
observation.
We established the most
prominent problem and
brainstormed ways to solve
it.
We looked at
interactive
technologies currently
out there.
We developed a prototype
and carried out a survey to
understand how the public
will interact with it.
We researched other
prototypes that
resembled our
solution.
1 2
3 4 5
PLANNING
5.
6. WHAT: Littering
WHO: Young people (children to teenagers)
WHERE: Dane John Gardens
WHEN: All day
PROBLEM STATEMENT
7. • 90% of people felt that littering is a prominent problem in the park.
• 40% of them said they used the bins in the park.
• 50% of them had sufficient knowledge on recycling.
• 90 % of them said they would put their waste in a recycling bin if it
was placed in the park.
• 75% of people said they would be interested in using a bin that allows
them to watch their waste being recycled in seconds.
Majority of them felt that if the design of the bin was visually appealing, they
would be more interested in interacting with it.
SURVEY
8. Main Functions:
1. Watch your trash being recycled live.
2. Play a game to interact with the bin
afterwards.
SOLUTION
9. 1. It educates young people about recycling in an
engaging way.
2. Makes people feel safer in a cleaner environment.
3. It will allow increased interaction between people.
4. It focuses on re-envisioning the way people see the
disposal of rubbish, motivating them towards
positive behaviour, and eventually, creating
awareness on waste management.
BENEFITS OF SOLUTION
17. You might be wondering . . .
How would I
know what kind
of trash to
recycle?
If someone throws
general waste in the
bin while someone
else is playing, what
might happen?
What external
factors could be
involved with the
creation of the bin?
POTENTIAL ISSUES