3. DESCRIPTION
• Students can be assigned to create
their software materials to
supplement the need for relevant
and effective materials.
4. There are available software
materials such as creative writer (by
Microsoft) on writing, KidWork
Deluxe (by Davidson) on drawing and
painting, and Mediaware (by
Humanities software) on multimedia.
5.
6. EXAMPLE
When providing instruction to
students, often it is helpful to provide a
simple recorded demonstration of a
specific task or activity in addition to
textual documentation.
7. Such educational tutorials, also often
referred to as screen casts, can be created
using a software capture program that
records cursor movement, typing, or other
on-screen activity as well as narration.
This hands-on workshop will
introduce the free screen casting tool and
explore several practical applications for
implementing simple educational tutorials
in the classroom.
8. Participants will create a short
instructional screen cast and learn
how to post it in Blackboard.
9. What is Screen casting?
Screen casting is becoming an increasingly
common tool for online instruction. The
workshop introduction will focus on the process
of conceptualizing educational tutorials, asking
important pedagogical questions, story boarding
ideas, and deciding on the most appropriate
method for distribution of content.
10. Learners will use Camtasia Studio,
a Screen casting program offering
features and options that enhance
instruction by capturing lectures,
recording and highlighting interaction
with website tours or software
applications, and using closed captioning
to expand accessibility.
15. ABILITIES OF CREATIVITY
1. ANALYZING
Distinguishing similarities and
differences/ seeing the project as a
problem to be solved.
16. 2. SYNTHESIZING
Making spontaneous
connections among ideas, thus
generating interesting or new ideas.
3. PROMOTING
Selling of new ideas to allow
the public to test the ideas themselves.
17. Purpose
Its purpose is to develop the creativity
skill of the students by creative and
constructive thinking.
To develop their skill of analyzing,
synthesizing, and promoting.
18. Teaches the student to evaluate
the completed work.
Gives whole hearted purposeful
activity.
19. ADVANTAGES
Students can create their software
materials to supplement the need for
relevant and effective materials.
20. The creativity of the students will be
enhance by providing an activity/
project that involves simple creation.
It develops the student’s skill in
planning and implementing the
assigned project through a creative way.
It also develops the student’s way of
assembling, designing or building a
project assigned by the teacher.
21. DISADVANTAGES
It would be hard for the passive learner
to adopt this kind of learning task.
However, it’s a challenge for him.
Computer illiterate child would have
difficulties in performing the task.
22. ROLE OF THE TEACHER
The teacher gives the task.
She is an engineer.
She is a provider.
She is a guide/ facilitator.
She is a designer.
23. How to develop creativity?
1. Define the task.
Clarify the goal of the completed
project to the student.
24. 2. Brainstorm
The students themselves will be
allowed to generate their own ideas on
the project. Rather than shoot down
ideas, the teacher encourages idea
exchange.
25. 3. Judge the ideas.
The students themselves make
an appraisal for or against any idea.
Only when students are completely
off track should the teacher
intervene.
26. 4. Act.
The students do their work with
the teacher as a facilitator.
5. Adopt flexibility.
The students should be allowed
to shift gears and not follow an
action path rigidly.