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The Renaissance of a Master Storyteller,
Constructivist and Futurist   The Online Educator

 Cynthia Calongne                                        April 10, 2013
 Colorado Technical University   2013 eLearning Consortium of Colorado
Who, like a
    magician,
   casts a spell
 that every word
and every phrase
   burns most
     brightly
The Educator as a Master Storyteller




    An educator illuminates,
    entertains and stimulates

The images in these slides are from CTU’s
          Winter 2013 classes
The Renaissance of a Master Storyteller

Reinventing online education, weaving digital storytelling with
         innovative technologies to stimulate the imagination
Step Into the Garden of Imagination
Each Tale Challenges Our Perspective
Stimulating a Marketplace of Ideas
That Transforms Us
The Path to Discovery
Interactive, Blending Web Technology
To Stimulate Student-Created Games
Educators as Constructivists
 •   Pedagogy – focuses on how classes are structured and taught
 •   The memorization of basic facts and rules
 •   Determined and directed by the teacher

 •   Andragogy – adults learn through trial and error
 •   Activity-based and applied learning
 •   Determined by the teacher and directed by the learner

 •   Heutagogy – the study of self-determined learning             http://www.howjsay.com
 •   Developing learning skills and knowledge creation
 •   Determined and directed by the learner


 http://www.learning-theories.com/vygotskys-social-learning-theory.html
 http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Students as Thought Leaders and Constructivists
Creating Game and Course Completion Badges
Exploring Diverse and Self-Image
Designing Educational Games
Creating Their Own Game and Learning Spaces
The Space Lounge as a Community Space
Blended Reality with an Inside-Out Perspective
Instructional Design by Students
Integrating Artificial Intelligence
Student Created Game Elements
Mapping Games to Pedagogy
Educators and Students as Futurists
The Future: NMC Horizon Reports 2009-2011

  2009               2010                   2011
• Mobiles         • Mobile Computing      • eBooks
• Cloud Computing • Open Content          • Mobiles


• Geo-Everything • eBooks                 • Augmented Reality
                   • Simple Augmented     • Game-Based
• The Personal web
                     Reality                Learning

• Semantic-Aware   • Gesture-Based        • Gesture-Based
  Apps               Computing              Learning
• Smart Objects    • Visual Data Analysis • Learning Analytics
The Future: NMC Horizon Reports 2012-2013

2012                        2013
• Mobile Apps               • MOOCs
• Tablet Computing          • Tablet Computing

• Game-Based Learning       • Games and Gamification
• Learning Analytics        • Learning Analytics

• Gesture-Based Computing   • 3D Printing
• Internet of Things        • Wearable Technology
Horizon Report 2009-2013
2010 View of the Future of Education
•   Is the New Normal Anything But?
•   NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & Calongne

•   The future -- from business as usual to the radical cyber dystopia and
    educational anarchy to a quantum leap (Sener; Calongne)

•   Findings: degrees are not going away, credit hour pricing model is a barrier
    to modularized learning, learning management systems need to adapt to
    integrate modern technologies and fast growth requires a stabilizing
    influence

•   Distinguishing students who work vs workers who study

•   http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success
•   http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds
•   http://www.amazon.com/dp/B007RG6DH4
Gazing Into the Future
If students had the technology, eBooks and video
   recorded instruction, and courses were accessible and
   affordable (or MOOCs),




                              what would educators do?
Needed: New Ways to Reach Students



                                      U.S. 30,370,155 did not
                                      finish high school




            15,835 need high school
                In Colorado Springs


                                       318,375 need a high
                                       school diploma in CO
Data from CLResearch
The Future: Emerging Media in Education
Constructivism                     Students creating knowledge
Digital Storytelling               Collaborative stories
Just in Time Teaching (JiTT)       Immediacy in Education

Tools and Technologies             Tools and Technologies
  Mobile & BYOD                      Mobile synchronization
  Web 2.0 Tools                      Gesture-based tools
  MOOCs                              Monetizing MOOCs
  eBooks                             Educators & Students
  Video                              Publishing Content

Immersive Learning                 Immersive Learning
  MMORPGs                            Repurposing Games
  Augmented Reality                  3D Animated Content
  3D Educational Games               Students & Educators
  Alternate Reality Games            Blended Worlds
  Virtual Worlds and Simulations     Test Bed for Holographics
Educational Quizzes as Game Shows
Learning from Game Simulations
Mapping Games to Learning Assessment
Game Measurement and Support
Educational Tools that Support Assessment
For More Information
•   C. Calongne - Games & Research on Slideshare
    http://www.slideshare.net/lyrlobo/presentations

•   Woman Hugging a Book image
•   http://www.filterjoe.com/2009/03/25/filters-for-reading-on-the-web/

•   Corning A Day Made of Glass 2: Unpacked
    http://www.corning.com/news_center/videos/ADayMadeofGlass2.aspx

•   Clay Shirky: How the Internet will (one day) transform government.
    http://www.ted.com/talks/clay_shirky_how_the_internet_will_one_day_transform_government.html

•   Martha Payne. Never Seconds blog http://neverseconds.blogspot.com

•   CLR Research http://www.clrsearch.com/Colorado-Springs-Demographics/CO/Education-
    Level-and-Enrollment-Statistics
The Renaissance of a Master Storyteller,
Constructivist and Futurist   The Online Educator

 Cynthia Calongne                         ccalongne@coloradotech.edu
 Colorado Technical University   2013 eLearning Consortium of Colorado

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Renaissance of a master storyteller cynthia calongne

  • 1. The Renaissance of a Master Storyteller, Constructivist and Futurist The Online Educator Cynthia Calongne April 10, 2013 Colorado Technical University 2013 eLearning Consortium of Colorado
  • 2.
  • 3.
  • 4. Who, like a magician, casts a spell that every word and every phrase burns most brightly
  • 5. The Educator as a Master Storyteller An educator illuminates, entertains and stimulates The images in these slides are from CTU’s Winter 2013 classes
  • 6.
  • 7. The Renaissance of a Master Storyteller Reinventing online education, weaving digital storytelling with innovative technologies to stimulate the imagination
  • 8. Step Into the Garden of Imagination
  • 9. Each Tale Challenges Our Perspective
  • 12. The Path to Discovery
  • 15. Educators as Constructivists • Pedagogy – focuses on how classes are structured and taught • The memorization of basic facts and rules • Determined and directed by the teacher • Andragogy – adults learn through trial and error • Activity-based and applied learning • Determined by the teacher and directed by the learner • Heutagogy – the study of self-determined learning http://www.howjsay.com • Developing learning skills and knowledge creation • Determined and directed by the learner http://www.learning-theories.com/vygotskys-social-learning-theory.html http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
  • 16. Students as Thought Leaders and Constructivists
  • 17. Creating Game and Course Completion Badges
  • 18. Exploring Diverse and Self-Image
  • 20. Creating Their Own Game and Learning Spaces
  • 21.
  • 22. The Space Lounge as a Community Space
  • 23. Blended Reality with an Inside-Out Perspective
  • 24.
  • 28. Mapping Games to Pedagogy
  • 29. Educators and Students as Futurists
  • 30. The Future: NMC Horizon Reports 2009-2011 2009 2010 2011 • Mobiles • Mobile Computing • eBooks • Cloud Computing • Open Content • Mobiles • Geo-Everything • eBooks • Augmented Reality • Simple Augmented • Game-Based • The Personal web Reality Learning • Semantic-Aware • Gesture-Based • Gesture-Based Apps Computing Learning • Smart Objects • Visual Data Analysis • Learning Analytics
  • 31. The Future: NMC Horizon Reports 2012-2013 2012 2013 • Mobile Apps • MOOCs • Tablet Computing • Tablet Computing • Game-Based Learning • Games and Gamification • Learning Analytics • Learning Analytics • Gesture-Based Computing • 3D Printing • Internet of Things • Wearable Technology
  • 33. 2010 View of the Future of Education • Is the New Normal Anything But? • NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & Calongne • The future -- from business as usual to the radical cyber dystopia and educational anarchy to a quantum leap (Sener; Calongne) • Findings: degrees are not going away, credit hour pricing model is a barrier to modularized learning, learning management systems need to adapt to integrate modern technologies and fast growth requires a stabilizing influence • Distinguishing students who work vs workers who study • http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success • http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds • http://www.amazon.com/dp/B007RG6DH4
  • 34. Gazing Into the Future If students had the technology, eBooks and video recorded instruction, and courses were accessible and affordable (or MOOCs), what would educators do?
  • 35. Needed: New Ways to Reach Students U.S. 30,370,155 did not finish high school 15,835 need high school In Colorado Springs 318,375 need a high school diploma in CO Data from CLResearch
  • 36. The Future: Emerging Media in Education Constructivism Students creating knowledge Digital Storytelling Collaborative stories Just in Time Teaching (JiTT) Immediacy in Education Tools and Technologies Tools and Technologies Mobile & BYOD Mobile synchronization Web 2.0 Tools Gesture-based tools MOOCs Monetizing MOOCs eBooks Educators & Students Video Publishing Content Immersive Learning Immersive Learning MMORPGs Repurposing Games Augmented Reality 3D Animated Content 3D Educational Games Students & Educators Alternate Reality Games Blended Worlds Virtual Worlds and Simulations Test Bed for Holographics
  • 38. Learning from Game Simulations
  • 39. Mapping Games to Learning Assessment
  • 41. Educational Tools that Support Assessment
  • 42. For More Information • C. Calongne - Games & Research on Slideshare http://www.slideshare.net/lyrlobo/presentations • Woman Hugging a Book image • http://www.filterjoe.com/2009/03/25/filters-for-reading-on-the-web/ • Corning A Day Made of Glass 2: Unpacked http://www.corning.com/news_center/videos/ADayMadeofGlass2.aspx • Clay Shirky: How the Internet will (one day) transform government. http://www.ted.com/talks/clay_shirky_how_the_internet_will_one_day_transform_government.html • Martha Payne. Never Seconds blog http://neverseconds.blogspot.com • CLR Research http://www.clrsearch.com/Colorado-Springs-Demographics/CO/Education- Level-and-Enrollment-Statistics
  • 43. The Renaissance of a Master Storyteller, Constructivist and Futurist The Online Educator Cynthia Calongne ccalongne@coloradotech.edu Colorado Technical University 2013 eLearning Consortium of Colorado