This video explores the digital generation, and the various ways that educators can facilitate this learning to the best of their abilities using media.
3. The “Gaming Disposition”
•Today’s students:
• are lazy.
• are antsy.
• have no desire to learn.
•Wrong!
•Studies show that today’s students:
• are bottom-line oriented.
• seek proof of improvement: learning.
• lose interest and find frustration without
learning
4. Sugata Mitra’s Studies
• Given a computer, adolescents are capable of:
• learning how to use foreign technology.
• teaching themselves a new language.
• answer questions through online navigation.
• teaching and learning from their peers.
5. Self Organized Learning
Environments
1. Provide students with a question and internet
access.
2. Allow them to work in groups and build off of
peers’ ideas.
3. When presented with their findings, offer
ample encouragement and admiration for their
hard work.
6. New Media Literacies
• Judgment
• Are the facts and sites credible?
• Negotiation
• How do I understand this new group?
• Appropriation
• How can I use these new skills?
• Play
• How do I use my skills to solve this new problem?
• And so many more…
7. The End…Or The Beginning?
How can you, as an educator, help encourage this
new generation by taking into account their
capacities to learn, and use all of the different
resources now available?