SlideShare una empresa de Scribd logo
1 de 17
Table of Contents
•   What is Imbee?

•   Imbee - Safety First

•   Why Imbee?

•   Why Partner with Imbee?

•   Original Programming

•   Event Marketing

•   Social Network

•   Gaming

•   Contact info
What is Imbee?
         Imbee is a safer, social networking and media site created specifically for 8 to 14 year olds. Imbee offers the ultimate “mash-up”
         for Tweens and is destined to be the #1 online social networking, media, and gaming destination.

         Imbee offers:


     •     Access to over *200,000 Imbee Tween users
     •     Cutting-edge, social-networking technology
     •     A dedicated space to meet other Tweens in a safe social and
           environment
     •     The ability to interact with exclusive and innovative original short-
           form programming. All produced in HD
     •     Sneak peeks at one-of-a-kind experiences at Hollywood premiers
           and events
     •     Special “behind-the-scenes” look at shows and festivals
     •     Unique apps and a chance to play state-of-the-art online games
           with friends across the globe
     •     Music and ringtone downloads




*Current marketing efforts and strategic alliances, forecast a 200 percent user growth by fourth quarter , 2011
Imbee - Safety First
    For security and COPPA compliance, Imbee requires identity authentication via a credit card from a parent or a teacher.
    Once a parent authorizes a userʼs account, the user will have full access to the features on the site.  From there, Imbee has
    built-in security settings that allow the parent to set age-appropriate parameters related to the userʼs online activities. 



•    Imbee is the 1st secure social networking site for kids.
•    Imbee is different from other social networking sites because it is
     designed for kids an every kid account needs a verified parent
     account attached to their account
•    parent accounts are verified by a $1 charge to their credit card the same
     method used by the United States Post Office to verify the identity in
     change of address requests.
•    Imbee also works closely with Caru (Children's Advertising Review
     United) to make sure Imbee follows the federal regulations for COPPA
     (Children's Online Privacy Protection Act).
•    With people joining social networks every day Imbee is proud to
     be a safe social network destination for kids!


                                                                                Pop sensation WILLOW SMITH defied her parents'
                                                                                orders to avoid social networking sites - so mum
                                                                                JADA PINKETT SMITH confiscated her computer for a
                                                                                month.
Why Imbee?
      Tweenʼs Appetite for Broadband Content Among Kids and Teens is growing. Imbee realizes that the future of media is on-line.




     •     Kids using broadband at home will grow from
           11.6 million to 22.7 million in 20121
     •     79% of teens 13-17 downloaded or streamed
           a video clip in the past month

     •     58% boys and girls age 10-18 play games on
           the Internet every week2
     •     Playing games and streaming videos are
           some of the favorite online activities of kids
           and teens3

     •     Kids 10-18 spend 6.5 hours every week
           playing games on the Internet
     •     48% of kids 6-11 play online games



Source: (1) Jupiter Broadband Forecast, 2) eMarketer, (3) eMarketer Kids and Teens Online: Virtual Worlds Open New Universe
Imbee is the convergence of traditional media, on-line, and experiential.


                                   Outdoor
                                                            Web Site
                                                                            Social
                   Broadcast                                                Media




             Print
                               Traditional                  Online                    Banner
                                                                                       Ads
           Advertising
                                 Media


                   P.R.                                                              E-mail




                             Product         Experiential          Event and
                           Placement/                             sponsorship
                           Integration                             activation

                                         Sampling    Buzz
                                                    Marketing
Imbee defines the future of New Media. Content-plus distribution is key!




        Imbee sees the market changing and is committed to being the #1 online destination to
        bring Tweens users age-appropriate exclusive content when and how they want it.

                          Source, Hereʼs The Truth About The Future of The Media Industry December 10, 2010
The “New Media” Landscape




Imbee is in a prime position to capture the 20 million users aged 3 to 17 that will be
online in 2011 searching for interaction and socialization opportunities. An expected
53% of children on the Web will belong to a virtual world within four years.
               Source, Hereʼs The Truth About The Future of The Media Industry December 10, 2010
Why partner with Imbee?
    Imbee develops brand recognition by presenting your brandʼs logo, verbal mention or appearance of your product in our
    original programming. We strategize with brands to build a non-obtrusive blend of brand attributes, messaging points, product
    and signage within our creative content.



•    Once a product is placed, it keeps getting seen over
     and over again.


•    Episodes are shared, archived, and revisited, so
     most messages live on for years!


•    Your brand may show up in the Search Engine
     Listings


•    Search engines follow & give credence to links in our
     MyZones, FanZones, and board postings
The power of younger consumers has grown stronger in recent years.
 39 percent of parents of 10- and 11-year-olds say their children have a
 significant impact on brand purchases.




9-to-11-year-olds account for 53 percent of
total buying power among children 3 to 11.



Both boys and girls age 9 to 11 say they
spend without thinking




Source, New York Times.
Targeting Tweens before they can buy a product is a tactic that more
marketers are exploring. By integrating your products within Imbee,
you're establishing brand presence and positive association.

Toyota quietly began a virtual
promotion of Scion: it paid for the
car's product placement in
Whyville.net, an online interactive
community populated almost entirely
by 8- to 15-year-olds. Toyota is
counting on two things — influence
their parents' car purchases and
maybe grow up with some Toyota
brand loyalty.

Retailers like Staples and Office
Depot are pitching high school juniors
and seniors about products that they     Hey, Kid, You Want to Buy a Toyota Scion?
will buy in college.
Imbee Original Programming

Imbee promotional spot
A :30 and :90 promotional spot, developed in partnership with (the “National Film
Festival for Talented Youth”, the largest film festival for youth-based filmmakers in
the world)

“The Donkey Boyz”
The Donkey Boyz is a web series tween version of “Entourage” meets the
eccentric comedy of “Arrested Development”. The series depicts the story of a
motley crew of “would-be” musical superstars who must successfully navigate the
murky waters of the entertainment industry... and the neighborhood,

“NFFTY” behind the scenes documentary
Imbee users are taken behind the scenes of the largest youth-based film festival in
the world (The festival, now in it's 5th year - based in Seattle, WA.).Users find out
what it takes to become filmmakers themselves. Teen comic, Andrew Bosch, hosts
2 segments.

“Spotlight, featuring Spencer Lee”                   features tomorrowʼs industry
superstars and successful professionals who decide to embark on the difficult, yet
inspiring “road to dreams”. "Up-and-coming" recording artist,Spencerʼs back-story,
goals, original songs and live musical performances are featured over 5 episodes

“Schooled by Andrew Bosch”
Schooled is a comedy web series, starring teen comic, Andrew Bosch. Schooled
serves a sarcastic dish of commentary, featuring (among others items) online
video clips of outrageous celebrity moments, user-submitted video outtakes and a
hearty slice of todayʼs pop culture.
Imbee Events
  This year, Imbee, the exclusive social networking licensor of NFFTY (National Film Festival for
  Talented Youth); will come to life during the Festival in unique and exciting ways.



Imbee is currently a premier sponsor to NFFTY,
the largest and most influential film festival for
young filmmakers (age 22 and under).




Imbeeʼs featured host, Andrew Bosch, gives
Imbee users a behind - the-scene look at over
200 film screenings, filmmaking panels, film
contests, red carpet interviews and parties.




Imbee is committed to help NFFTY showcase
young filmmakers from around the world as they
exhibit feature-length and short films in
narrative, documentary, animation, music video,
experimental, and action sport categories.  
Imbee Social
A full 15% of all social networking users are under the age of 17 imbee is committed to offering tweens an safe alternative
to the standard adult social networking sites. As a social networking site imbee is, scalable, secure, original and fun.
Video games have become a daily activity in the lives of todayʼs children. 61 percent of Boys and girls up to the
age of 15 play video games on a daily basis, and that 65 percent of those actually prefer to play their games on the
PC rather than consoles and handhelds.
Imbee has a strategic alliance with Miniclip, one of the largest on-line
gaming site in the world.
Our Miniclip relationship provides Imbee users with high
quality online entertainment experiences. The interactive
applications are fun, intuitive to play, and quick to load.
They are browser based allowing users to play online
easily without downloading or installing additional
software. They can be played anytime, anywhere, via
the Internet across multiple devices and future hardware
devices. Versions are available on Windows, Mac,
iPhone, iPod, iPad, as well as current and future
Android devices such as smartphones, tablets and
netbooks.

•Over 70 million unique users each month
•There are currently over two million educational art and
animations on Miniclip.com

•There are also over 500 interactive entertainment
applications on Miniclip.com with two new applications
released every week ensuring fresh content.

• Miniclip encourages the sharing of its games through
email, instant messaging, blogs and social sites. Miniclip
is listed in the Silicon Alley 50, the World's most
valuable Internet start-ups
Imbee Contact Information
Marc Brogdon, Marketing - imbee, Inc.

office: 323-290-1997

cell: 323-974-0672

email: Marc@Brogdon.com

Más contenido relacionado

La actualidad más candente

20080104 iab mobile advertising report
20080104   iab mobile advertising report20080104   iab mobile advertising report
20080104 iab mobile advertising reportBoni
 
Marketing to Generation Y - Premera Blue Cross
Marketing to Generation Y - Premera Blue CrossMarketing to Generation Y - Premera Blue Cross
Marketing to Generation Y - Premera Blue CrossJabez LeBret
 
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)Indonesia, Internet Now! (Fact, Figure, Profile & Condition)
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)ICT Watch - Indonesia
 
Webinar 4.27.11 (revised)
Webinar 4.27.11 (revised)Webinar 4.27.11 (revised)
Webinar 4.27.11 (revised)Andrew Marino
 
Digital Natives Presentation
Digital Natives PresentationDigital Natives Presentation
Digital Natives Presentationavarry
 
Chinnovations on China's new media
Chinnovations on China's new mediaChinnovations on China's new media
Chinnovations on China's new mediaGreat Wall Club
 
Company presentation, january 2010
Company presentation, january 2010Company presentation, january 2010
Company presentation, january 2010Bipper
 
China’s Innovations on the Web
China’s Innovations on the WebChina’s Innovations on the Web
China’s Innovations on the WebDayDayUp
 
Social Media Trends and the Network
Social Media Trends and the NetworkSocial Media Trends and the Network
Social Media Trends and the NetworkSkeeve Stevens
 
Unit 1 assignment 2 task 1
Unit 1 assignment 2 task 1Unit 1 assignment 2 task 1
Unit 1 assignment 2 task 1KaunainLakha
 
The Wi-Fi Boom - The New York Times - by Adam Baer
The Wi-Fi Boom - The New York Times - by Adam BaerThe Wi-Fi Boom - The New York Times - by Adam Baer
The Wi-Fi Boom - The New York Times - by Adam BaerAdam Baer
 
SoLoMoBooks: Discovering Books on the Go
SoLoMoBooks: Discovering Books on the GoSoLoMoBooks: Discovering Books on the Go
SoLoMoBooks: Discovering Books on the GoKerry Skemp
 
Blurring The Boundaries And Keeping It Real
Blurring The Boundaries And Keeping It RealBlurring The Boundaries And Keeping It Real
Blurring The Boundaries And Keeping It RealMiriam Rayman
 
10 Reasons Why Your Clients Need a Mobile Website
10 Reasons Why Your Clients Need a Mobile Website10 Reasons Why Your Clients Need a Mobile Website
10 Reasons Why Your Clients Need a Mobile Websitebrick&mobile
 

La actualidad más candente (19)

20080104 iab mobile advertising report
20080104   iab mobile advertising report20080104   iab mobile advertising report
20080104 iab mobile advertising report
 
oh my god what happened
oh my god what happenedoh my god what happened
oh my god what happened
 
Oh my god what happened
Oh my god what happenedOh my god what happened
Oh my god what happened
 
Vibeoo - Our Idea Case (2014)
Vibeoo - Our Idea Case (2014)Vibeoo - Our Idea Case (2014)
Vibeoo - Our Idea Case (2014)
 
Marketing to Generation Y - Premera Blue Cross
Marketing to Generation Y - Premera Blue CrossMarketing to Generation Y - Premera Blue Cross
Marketing to Generation Y - Premera Blue Cross
 
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)Indonesia, Internet Now! (Fact, Figure, Profile & Condition)
Indonesia, Internet Now! (Fact, Figure, Profile & Condition)
 
Webinar 4.27.11 (revised)
Webinar 4.27.11 (revised)Webinar 4.27.11 (revised)
Webinar 4.27.11 (revised)
 
Digital Natives Presentation
Digital Natives PresentationDigital Natives Presentation
Digital Natives Presentation
 
Chinnovations on China's new media
Chinnovations on China's new mediaChinnovations on China's new media
Chinnovations on China's new media
 
Company presentation, january 2010
Company presentation, january 2010Company presentation, january 2010
Company presentation, january 2010
 
Bmma hugues rey formationdigitale2014 session 1 - version 15092014short
Bmma hugues rey formationdigitale2014   session 1 - version 15092014shortBmma hugues rey formationdigitale2014   session 1 - version 15092014short
Bmma hugues rey formationdigitale2014 session 1 - version 15092014short
 
MediaToday - 4/2009
MediaToday - 4/2009MediaToday - 4/2009
MediaToday - 4/2009
 
China’s Innovations on the Web
China’s Innovations on the WebChina’s Innovations on the Web
China’s Innovations on the Web
 
Social Media Trends and the Network
Social Media Trends and the NetworkSocial Media Trends and the Network
Social Media Trends and the Network
 
Unit 1 assignment 2 task 1
Unit 1 assignment 2 task 1Unit 1 assignment 2 task 1
Unit 1 assignment 2 task 1
 
The Wi-Fi Boom - The New York Times - by Adam Baer
The Wi-Fi Boom - The New York Times - by Adam BaerThe Wi-Fi Boom - The New York Times - by Adam Baer
The Wi-Fi Boom - The New York Times - by Adam Baer
 
SoLoMoBooks: Discovering Books on the Go
SoLoMoBooks: Discovering Books on the GoSoLoMoBooks: Discovering Books on the Go
SoLoMoBooks: Discovering Books on the Go
 
Blurring The Boundaries And Keeping It Real
Blurring The Boundaries And Keeping It RealBlurring The Boundaries And Keeping It Real
Blurring The Boundaries And Keeping It Real
 
10 Reasons Why Your Clients Need a Mobile Website
10 Reasons Why Your Clients Need a Mobile Website10 Reasons Why Your Clients Need a Mobile Website
10 Reasons Why Your Clients Need a Mobile Website
 

Similar a Imbee corporate deck

What's Next: State of Social 10
What's Next: State of Social 10What's Next: State of Social 10
What's Next: State of Social 10Ogilvy Consulting
 
Brands & Multi-platform Storytelling
Brands & Multi-platform StorytellingBrands & Multi-platform Storytelling
Brands & Multi-platform Storytellingmbingu
 
FMCG Digital Overview
FMCG Digital OverviewFMCG Digital Overview
FMCG Digital OverviewTim Sparke
 
Why Mobile Social Media Matters
Why Mobile Social Media MattersWhy Mobile Social Media Matters
Why Mobile Social Media Matters360i
 
Thinking Outside the App: How Real World Forces Inform Kids' Media Development
Thinking Outside the App:  How Real World Forces Inform Kids' Media Development Thinking Outside the App:  How Real World Forces Inform Kids' Media Development
Thinking Outside the App: How Real World Forces Inform Kids' Media Development Robin Raskin
 
Digital Public Relations in the Age of the Social Web
Digital Public Relations in the Age of the Social WebDigital Public Relations in the Age of the Social Web
Digital Public Relations in the Age of the Social WebThe Glover Park Group
 
Local Media Association Native Advertising
Local Media Association Native AdvertisingLocal Media Association Native Advertising
Local Media Association Native AdvertisingLocal Media Association
 
Fun city relaunch-marketing strategy oct '09
Fun city   relaunch-marketing strategy oct '09Fun city   relaunch-marketing strategy oct '09
Fun city relaunch-marketing strategy oct '09Elina_Dutta
 
ProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slidesProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slidesTyler Phillipi
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deckbrand-e
 
Cannes09 Gv Final
Cannes09 Gv FinalCannes09 Gv Final
Cannes09 Gv FinalMads Holmen
 
Social Media Marketing: A hands-on approach
Social Media Marketing: A hands-on approachSocial Media Marketing: A hands-on approach
Social Media Marketing: A hands-on approachSocialab
 
trueAnthem-Vbg White Paper
trueAnthem-Vbg White PapertrueAnthem-Vbg White Paper
trueAnthem-Vbg White PaperBrianwilhite
 
Digital Marketing for Financial Services Companies: New Mantras, New Media
Digital Marketing for Financial Services Companies: New Mantras, New MediaDigital Marketing for Financial Services Companies: New Mantras, New Media
Digital Marketing for Financial Services Companies: New Mantras, New MediaWilson Cleveland
 

Similar a Imbee corporate deck (20)

What's Next: State of Social 10
What's Next: State of Social 10What's Next: State of Social 10
What's Next: State of Social 10
 
Brands & Multi-platform Storytelling
Brands & Multi-platform StorytellingBrands & Multi-platform Storytelling
Brands & Multi-platform Storytelling
 
Social online&offlinerw
Social online&offlinerwSocial online&offlinerw
Social online&offlinerw
 
FMCG Digital Overview
FMCG Digital OverviewFMCG Digital Overview
FMCG Digital Overview
 
Why Mobile Social Media Matters
Why Mobile Social Media MattersWhy Mobile Social Media Matters
Why Mobile Social Media Matters
 
Thinking Outside the App: How Real World Forces Inform Kids' Media Development
Thinking Outside the App:  How Real World Forces Inform Kids' Media Development Thinking Outside the App:  How Real World Forces Inform Kids' Media Development
Thinking Outside the App: How Real World Forces Inform Kids' Media Development
 
Digital Public Relations in the Age of the Social Web
Digital Public Relations in the Age of the Social WebDigital Public Relations in the Age of the Social Web
Digital Public Relations in the Age of the Social Web
 
Flett Consulting
Flett ConsultingFlett Consulting
Flett Consulting
 
goDigital. Why a Digital Media Agency?
goDigital. Why a Digital Media Agency?goDigital. Why a Digital Media Agency?
goDigital. Why a Digital Media Agency?
 
Local Media Association Native Advertising
Local Media Association Native AdvertisingLocal Media Association Native Advertising
Local Media Association Native Advertising
 
Fun city relaunch-marketing strategy oct '09
Fun city   relaunch-marketing strategy oct '09Fun city   relaunch-marketing strategy oct '09
Fun city relaunch-marketing strategy oct '09
 
ProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slidesProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slides
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deck
 
Cannes09 Gv Final
Cannes09 Gv FinalCannes09 Gv Final
Cannes09 Gv Final
 
Kabongo Presentation
Kabongo PresentationKabongo Presentation
Kabongo Presentation
 
Social Media Marketing: A hands-on approach
Social Media Marketing: A hands-on approachSocial Media Marketing: A hands-on approach
Social Media Marketing: A hands-on approach
 
Goldsmiths social media masterclas 17th March
Goldsmiths  social media masterclas 17th MarchGoldsmiths  social media masterclas 17th March
Goldsmiths social media masterclas 17th March
 
trueAnthem-Vbg White Paper
trueAnthem-Vbg White PapertrueAnthem-Vbg White Paper
trueAnthem-Vbg White Paper
 
Social Media & Video Overview
Social Media & Video OverviewSocial Media & Video Overview
Social Media & Video Overview
 
Digital Marketing for Financial Services Companies: New Mantras, New Media
Digital Marketing for Financial Services Companies: New Mantras, New MediaDigital Marketing for Financial Services Companies: New Mantras, New Media
Digital Marketing for Financial Services Companies: New Mantras, New Media
 

Imbee corporate deck

  • 1.
  • 2. Table of Contents • What is Imbee? • Imbee - Safety First • Why Imbee? • Why Partner with Imbee? • Original Programming • Event Marketing • Social Network • Gaming • Contact info
  • 3. What is Imbee? Imbee is a safer, social networking and media site created specifically for 8 to 14 year olds. Imbee offers the ultimate “mash-up” for Tweens and is destined to be the #1 online social networking, media, and gaming destination. Imbee offers: • Access to over *200,000 Imbee Tween users • Cutting-edge, social-networking technology • A dedicated space to meet other Tweens in a safe social and environment • The ability to interact with exclusive and innovative original short- form programming. All produced in HD • Sneak peeks at one-of-a-kind experiences at Hollywood premiers and events • Special “behind-the-scenes” look at shows and festivals • Unique apps and a chance to play state-of-the-art online games with friends across the globe • Music and ringtone downloads *Current marketing efforts and strategic alliances, forecast a 200 percent user growth by fourth quarter , 2011
  • 4. Imbee - Safety First For security and COPPA compliance, Imbee requires identity authentication via a credit card from a parent or a teacher. Once a parent authorizes a userʼs account, the user will have full access to the features on the site.  From there, Imbee has built-in security settings that allow the parent to set age-appropriate parameters related to the userʼs online activities.  • Imbee is the 1st secure social networking site for kids. • Imbee is different from other social networking sites because it is designed for kids an every kid account needs a verified parent account attached to their account • parent accounts are verified by a $1 charge to their credit card the same method used by the United States Post Office to verify the identity in change of address requests. • Imbee also works closely with Caru (Children's Advertising Review United) to make sure Imbee follows the federal regulations for COPPA (Children's Online Privacy Protection Act). • With people joining social networks every day Imbee is proud to be a safe social network destination for kids! Pop sensation WILLOW SMITH defied her parents' orders to avoid social networking sites - so mum JADA PINKETT SMITH confiscated her computer for a month.
  • 5. Why Imbee? Tweenʼs Appetite for Broadband Content Among Kids and Teens is growing. Imbee realizes that the future of media is on-line. • Kids using broadband at home will grow from 11.6 million to 22.7 million in 20121 • 79% of teens 13-17 downloaded or streamed a video clip in the past month • 58% boys and girls age 10-18 play games on the Internet every week2 • Playing games and streaming videos are some of the favorite online activities of kids and teens3 • Kids 10-18 spend 6.5 hours every week playing games on the Internet • 48% of kids 6-11 play online games Source: (1) Jupiter Broadband Forecast, 2) eMarketer, (3) eMarketer Kids and Teens Online: Virtual Worlds Open New Universe
  • 6. Imbee is the convergence of traditional media, on-line, and experiential. Outdoor Web Site Social Broadcast Media Print Traditional Online Banner Ads Advertising Media P.R. E-mail Product Experiential Event and Placement/ sponsorship Integration activation Sampling Buzz Marketing
  • 7. Imbee defines the future of New Media. Content-plus distribution is key! Imbee sees the market changing and is committed to being the #1 online destination to bring Tweens users age-appropriate exclusive content when and how they want it. Source, Hereʼs The Truth About The Future of The Media Industry December 10, 2010
  • 8. The “New Media” Landscape Imbee is in a prime position to capture the 20 million users aged 3 to 17 that will be online in 2011 searching for interaction and socialization opportunities. An expected 53% of children on the Web will belong to a virtual world within four years. Source, Hereʼs The Truth About The Future of The Media Industry December 10, 2010
  • 9. Why partner with Imbee? Imbee develops brand recognition by presenting your brandʼs logo, verbal mention or appearance of your product in our original programming. We strategize with brands to build a non-obtrusive blend of brand attributes, messaging points, product and signage within our creative content. • Once a product is placed, it keeps getting seen over and over again. • Episodes are shared, archived, and revisited, so most messages live on for years! • Your brand may show up in the Search Engine Listings • Search engines follow & give credence to links in our MyZones, FanZones, and board postings
  • 10. The power of younger consumers has grown stronger in recent years. 39 percent of parents of 10- and 11-year-olds say their children have a significant impact on brand purchases. 9-to-11-year-olds account for 53 percent of total buying power among children 3 to 11. Both boys and girls age 9 to 11 say they spend without thinking Source, New York Times.
  • 11. Targeting Tweens before they can buy a product is a tactic that more marketers are exploring. By integrating your products within Imbee, you're establishing brand presence and positive association. Toyota quietly began a virtual promotion of Scion: it paid for the car's product placement in Whyville.net, an online interactive community populated almost entirely by 8- to 15-year-olds. Toyota is counting on two things — influence their parents' car purchases and maybe grow up with some Toyota brand loyalty. Retailers like Staples and Office Depot are pitching high school juniors and seniors about products that they Hey, Kid, You Want to Buy a Toyota Scion? will buy in college.
  • 12. Imbee Original Programming Imbee promotional spot A :30 and :90 promotional spot, developed in partnership with (the “National Film Festival for Talented Youth”, the largest film festival for youth-based filmmakers in the world) “The Donkey Boyz” The Donkey Boyz is a web series tween version of “Entourage” meets the eccentric comedy of “Arrested Development”. The series depicts the story of a motley crew of “would-be” musical superstars who must successfully navigate the murky waters of the entertainment industry... and the neighborhood, “NFFTY” behind the scenes documentary Imbee users are taken behind the scenes of the largest youth-based film festival in the world (The festival, now in it's 5th year - based in Seattle, WA.).Users find out what it takes to become filmmakers themselves. Teen comic, Andrew Bosch, hosts 2 segments. “Spotlight, featuring Spencer Lee” features tomorrowʼs industry superstars and successful professionals who decide to embark on the difficult, yet inspiring “road to dreams”. "Up-and-coming" recording artist,Spencerʼs back-story, goals, original songs and live musical performances are featured over 5 episodes “Schooled by Andrew Bosch” Schooled is a comedy web series, starring teen comic, Andrew Bosch. Schooled serves a sarcastic dish of commentary, featuring (among others items) online video clips of outrageous celebrity moments, user-submitted video outtakes and a hearty slice of todayʼs pop culture.
  • 13. Imbee Events This year, Imbee, the exclusive social networking licensor of NFFTY (National Film Festival for Talented Youth); will come to life during the Festival in unique and exciting ways. Imbee is currently a premier sponsor to NFFTY, the largest and most influential film festival for young filmmakers (age 22 and under). Imbeeʼs featured host, Andrew Bosch, gives Imbee users a behind - the-scene look at over 200 film screenings, filmmaking panels, film contests, red carpet interviews and parties. Imbee is committed to help NFFTY showcase young filmmakers from around the world as they exhibit feature-length and short films in narrative, documentary, animation, music video, experimental, and action sport categories.  
  • 14. Imbee Social A full 15% of all social networking users are under the age of 17 imbee is committed to offering tweens an safe alternative to the standard adult social networking sites. As a social networking site imbee is, scalable, secure, original and fun.
  • 15. Video games have become a daily activity in the lives of todayʼs children. 61 percent of Boys and girls up to the age of 15 play video games on a daily basis, and that 65 percent of those actually prefer to play their games on the PC rather than consoles and handhelds.
  • 16. Imbee has a strategic alliance with Miniclip, one of the largest on-line gaming site in the world. Our Miniclip relationship provides Imbee users with high quality online entertainment experiences. The interactive applications are fun, intuitive to play, and quick to load. They are browser based allowing users to play online easily without downloading or installing additional software. They can be played anytime, anywhere, via the Internet across multiple devices and future hardware devices. Versions are available on Windows, Mac, iPhone, iPod, iPad, as well as current and future Android devices such as smartphones, tablets and netbooks. •Over 70 million unique users each month •There are currently over two million educational art and animations on Miniclip.com •There are also over 500 interactive entertainment applications on Miniclip.com with two new applications released every week ensuring fresh content. • Miniclip encourages the sharing of its games through email, instant messaging, blogs and social sites. Miniclip is listed in the Silicon Alley 50, the World's most valuable Internet start-ups
  • 17. Imbee Contact Information Marc Brogdon, Marketing - imbee, Inc. office: 323-290-1997 cell: 323-974-0672 email: Marc@Brogdon.com