SlideShare a Scribd company logo
1 of 12
SBGames 2010Marckson Silva, José Netto
AN EDUCATIONAL ROBOTIC GAME
FOR TRANSIT EDUCATION BASED ON THE LEGO
MINDSTORMS NXT PLATFORM
Marckson Monteiro da Silva,
José Francisco de Magalhães Netto
Departamento de Ciência da Computação
Universidade Federal do Amazonas
Manaus, AM, Brasil
SBGames 2010
SBGames 2010Marckson Silva, José Netto
SummarySummary
• Introduction and Motivation
• Related Work
• Game Development and Challenges
• Preliminary evaluation of the game
• Conclusions and Future Work
SBGames 2010Marckson Silva, José Netto
• New concepts and knowledge are developed when the user
interacts with game objects.
• Enjoyable activities stimulate curiosity and self
confidence, improving language development,
concentration and attention (Vygotsky and Piaget).
• Much of the motorists have an aggressive and violent
behavior in transit.
• Attitudes are associated with lack of Transit Education.
• An Educational Robotic Game for Transit Education
Based on the Lego MindStorms NXT Platform.
Introduction and MotivationIntroduction and Motivation
SBGames 2010Marckson Silva, José Netto
• EducaTrans [Assis et al. 2006].
• Lego Pacman game [Lund 1999].
• Saberlândia [Pinto 2008].
Related WorkRelated Work
SBGames 2010Marckson Silva, José Netto
• Design Bible [Bittencourt 2005].
-Overview of the game; Goal; Characters; End of the game
• Game architecture.
Game Development and ChallengesGame Development and Challenges
SBGames 2010Marckson Silva, José Netto
• Development of the animated agent.
-Microsoft Agent Scripting Helper (MASH) of BellCraft
• Building the physical environment.
Game Development and ChallengesGame Development and Challenges
SBGames 2010Marckson Silva, José Netto
• Assembly of mobile robotic device.
Game Development and ChallengesGame Development and Challenges
• Coding Tools.
• Challenges.
SBGames 2010Marckson Silva, José Netto
Game Development and ChallengesGame Development and Challenges
SBGames 2010Marckson Silva, José Netto
• Some people of different ages were given the opportunity
to play the game.
• These tests were shown to be unique, much more
productive, motivating, enjoyable and fun.
• In order to evaluate the technical and pedagogical
assumptions described throughout this article, a set of key
questions were asked to the players before and after the
play.
Preliminary evaluation of the gamePreliminary evaluation of the game
SBGames 2010Marckson Silva, José Netto
• An educational game that combines Educational Robotics
and virtual gaming aimed at knowledge construction about
the Transit Education theme, specially for children.
• Allow users to access to the game through the Web.
• User registration system.
• Information about players can allow animated agents adapt
to each user, making personalized recommendations,
directing learning for each player
• To apply augmented reality in the game.
• Improving the location of the mobile device in the
environment
Conclusion and Future WorkConclusion and Future Work
SBGames 2010Marckson Silva, José Netto
ReferencesReferences
ASSIS, GILDA A., ET AL, 2006. EducaTrans: um Jogo Educativo para o Aprendizado do Trânsito.
Revista Novas Tecnologias na Educação, 4(2), CINTED-UFRGS, December 2006
BITTENCOURT, J. R., 2005. Promovendo a Ludicidade através de Jogos Livres. In: Proceedings of
XVI Simpósio Brasileiro de Informática na Educação. 2005 Juiz de Fora-MG.
LUND, HENRIK H., 1999. AI in Children’s Play with LEGO Robots. University of Aarhus, LEGO
Lab. In: Proceedings of AAAI 1999 Spring Symposium Series, AAAI Press, Menlo Park, CA, 1999.
LUND, HENRIK H., MIGLINO, ORAZIO AND CARDACI, MAURIZIO., 1999. Robotics as an
Educational Tool. In: Journal of Interactive Learning Research, 10(1), 25-48
WILGES, B., LUCAS, J. P. AND SILVEIRA, R. A., 2004. Um Agente Pedagógico Animado
Integrado a um Ambiente de Ensino a Distância. In: Revista Novas Tecnologias na Educação, 2(1).
CINTED-UFRGS.
BORENSTEIN, J. AND FENG, L., 1996. Measurement and Correction of Systematic
Odometry Errors in Mobile Robots. IEEE Transaction on Robotics and Automation, Vol
12 (6), 869-880.
SBGames 2010Marckson Silva, José Netto
ContactsContacts
Email: marcksonms@gmail.com
Site: http://sites.google.com/site/marckson

More Related Content

Similar to SBgames-2010

Learning with computer games for vocational sector
Learning with computer games for vocational sectorLearning with computer games for vocational sector
Learning with computer games for vocational sectorMaja Pivec
 
The Science of Games at IST
The Science of Games at ISTThe Science of Games at IST
The Science of Games at ISTRui Prada
 
Rev gaming learning analytics rage and beaconing
Rev gaming learning analytics  rage and beaconingRev gaming learning analytics  rage and beaconing
Rev gaming learning analytics rage and beaconingBaltasar Fernández-Manjón
 
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...marksuter
 
Dig-It! Games SBIR Project Overview Teacher Interviewees
Dig-It! Games SBIR Project Overview Teacher IntervieweesDig-It! Games SBIR Project Overview Teacher Interviewees
Dig-It! Games SBIR Project Overview Teacher IntervieweesChris Magnuson
 
Lec 01. Mobile games development
Lec 01. Mobile games developmentLec 01. Mobile games development
Lec 01. Mobile games developmentOlga Maksimenkova
 
Pingo – An Online Portal for Educational Games with Customizable Content
 Pingo – An Online Portal for Educational Games with Customizable Content Pingo – An Online Portal for Educational Games with Customizable Content
Pingo – An Online Portal for Educational Games with Customizable Contentdenotini
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Vanissa Wanick
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid network
 
Andy Thai Resume
Andy Thai ResumeAndy Thai Resume
Andy Thai Resumeandy_thai
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroomnrcheek
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsTELKOMNIKA JOURNAL
 
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...Yoshihiro Kishimoto
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneCynthia Calongne
 
Video Games in the Library
Video Games in the LibraryVideo Games in the Library
Video Games in the LibraryLucas Gillispie
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationJoanna Robinson
 
The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’Blair E
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Cynthia Calongne
 

Similar to SBgames-2010 (20)

Learning with computer games for vocational sector
Learning with computer games for vocational sectorLearning with computer games for vocational sector
Learning with computer games for vocational sector
 
The Science of Games at IST
The Science of Games at ISTThe Science of Games at IST
The Science of Games at IST
 
Rev gaming learning analytics rage and beaconing
Rev gaming learning analytics  rage and beaconingRev gaming learning analytics  rage and beaconing
Rev gaming learning analytics rage and beaconing
 
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
 
Dig-It! Games SBIR Project Overview Teacher Interviewees
Dig-It! Games SBIR Project Overview Teacher IntervieweesDig-It! Games SBIR Project Overview Teacher Interviewees
Dig-It! Games SBIR Project Overview Teacher Interviewees
 
Lec 01. Mobile games development
Lec 01. Mobile games developmentLec 01. Mobile games development
Lec 01. Mobile games development
 
Pingo – An Online Portal for Educational Games with Customizable Content
 Pingo – An Online Portal for Educational Games with Customizable Content Pingo – An Online Portal for Educational Games with Customizable Content
Pingo – An Online Portal for Educational Games with Customizable Content
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
 
Andy Thai Resume
Andy Thai ResumeAndy Thai Resume
Andy Thai Resume
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroom
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
 
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...
Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTW...
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongne
 
Video Games in the Library
Video Games in the LibraryVideo Games in the Library
Video Games in the Library
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & Education
 
The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
10120140502004
1012014050200410120140502004
10120140502004
 

SBgames-2010

  • 1. SBGames 2010Marckson Silva, José Netto AN EDUCATIONAL ROBOTIC GAME FOR TRANSIT EDUCATION BASED ON THE LEGO MINDSTORMS NXT PLATFORM Marckson Monteiro da Silva, José Francisco de Magalhães Netto Departamento de Ciência da Computação Universidade Federal do Amazonas Manaus, AM, Brasil SBGames 2010
  • 2. SBGames 2010Marckson Silva, José Netto SummarySummary • Introduction and Motivation • Related Work • Game Development and Challenges • Preliminary evaluation of the game • Conclusions and Future Work
  • 3. SBGames 2010Marckson Silva, José Netto • New concepts and knowledge are developed when the user interacts with game objects. • Enjoyable activities stimulate curiosity and self confidence, improving language development, concentration and attention (Vygotsky and Piaget). • Much of the motorists have an aggressive and violent behavior in transit. • Attitudes are associated with lack of Transit Education. • An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform. Introduction and MotivationIntroduction and Motivation
  • 4. SBGames 2010Marckson Silva, José Netto • EducaTrans [Assis et al. 2006]. • Lego Pacman game [Lund 1999]. • Saberlândia [Pinto 2008]. Related WorkRelated Work
  • 5. SBGames 2010Marckson Silva, José Netto • Design Bible [Bittencourt 2005]. -Overview of the game; Goal; Characters; End of the game • Game architecture. Game Development and ChallengesGame Development and Challenges
  • 6. SBGames 2010Marckson Silva, José Netto • Development of the animated agent. -Microsoft Agent Scripting Helper (MASH) of BellCraft • Building the physical environment. Game Development and ChallengesGame Development and Challenges
  • 7. SBGames 2010Marckson Silva, José Netto • Assembly of mobile robotic device. Game Development and ChallengesGame Development and Challenges • Coding Tools. • Challenges.
  • 8. SBGames 2010Marckson Silva, José Netto Game Development and ChallengesGame Development and Challenges
  • 9. SBGames 2010Marckson Silva, José Netto • Some people of different ages were given the opportunity to play the game. • These tests were shown to be unique, much more productive, motivating, enjoyable and fun. • In order to evaluate the technical and pedagogical assumptions described throughout this article, a set of key questions were asked to the players before and after the play. Preliminary evaluation of the gamePreliminary evaluation of the game
  • 10. SBGames 2010Marckson Silva, José Netto • An educational game that combines Educational Robotics and virtual gaming aimed at knowledge construction about the Transit Education theme, specially for children. • Allow users to access to the game through the Web. • User registration system. • Information about players can allow animated agents adapt to each user, making personalized recommendations, directing learning for each player • To apply augmented reality in the game. • Improving the location of the mobile device in the environment Conclusion and Future WorkConclusion and Future Work
  • 11. SBGames 2010Marckson Silva, José Netto ReferencesReferences ASSIS, GILDA A., ET AL, 2006. EducaTrans: um Jogo Educativo para o Aprendizado do Trânsito. Revista Novas Tecnologias na Educação, 4(2), CINTED-UFRGS, December 2006 BITTENCOURT, J. R., 2005. Promovendo a Ludicidade através de Jogos Livres. In: Proceedings of XVI Simpósio Brasileiro de Informática na Educação. 2005 Juiz de Fora-MG. LUND, HENRIK H., 1999. AI in Children’s Play with LEGO Robots. University of Aarhus, LEGO Lab. In: Proceedings of AAAI 1999 Spring Symposium Series, AAAI Press, Menlo Park, CA, 1999. LUND, HENRIK H., MIGLINO, ORAZIO AND CARDACI, MAURIZIO., 1999. Robotics as an Educational Tool. In: Journal of Interactive Learning Research, 10(1), 25-48 WILGES, B., LUCAS, J. P. AND SILVEIRA, R. A., 2004. Um Agente Pedagógico Animado Integrado a um Ambiente de Ensino a Distância. In: Revista Novas Tecnologias na Educação, 2(1). CINTED-UFRGS. BORENSTEIN, J. AND FENG, L., 1996. Measurement and Correction of Systematic Odometry Errors in Mobile Robots. IEEE Transaction on Robotics and Automation, Vol 12 (6), 869-880.
  • 12. SBGames 2010Marckson Silva, José Netto ContactsContacts Email: marcksonms@gmail.com Site: http://sites.google.com/site/marckson