This document discusses the three phases of computer-assisted language learning (CALL): behavioral CALL, communicative CALL, and integrative CALL. The first phase, behavioral CALL, used repetitive drills and was based on behaviorist learning theories. The second phase, communicative CALL, focused on authentic communication in response to the communicative language teaching approach. The third and current phase, integrative CALL, utilizes multimedia and the Internet to allow for personalized learning paths through hypermedia as well as collaborative writing and access to authentic materials from around the world. The document also includes an appendix listing CALL program applications for grammar, listening, pronunciation, reading, text reconstruction, and vocabulary.
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2. INFORMATION AND COMMUNICATION TECHNOLOGY
MARIA CONCHITA MONZON CANCINO
TEACHER RAFAEL FERRER
ACTIVITY 1.8
SEPTEMBER 15, 2015
UNIVERSIDAD AUTÓNOMA DEL CARMEN
3. Though CALL has developed gradually over the last 30 years,
this development can be categorized in terms of three
somewhat distinct phases which I will refer to as behavioristic
CALL, communicative CALL, and integrative CALL.
THREE PHASES OF CALL
4. The first phase of CALL, conceived in the 1950s and implemented
in the 1960s and '70s, was based on the then-dominant
behaviorist theories of learning. Programs of this phase entailed
repetitive language drills and can be referred to as "drill and
practice" (or, more pejoratively, as "drill and kill").
Repeated exposure to the same material is beneficial or even
essential to learning
A computer is ideal for carrying out repeated drills, since the
machine does not get bored with presenting the same material
and since it can provide immediate non-judgmental feedback
A computer can present such material on an individualized basis,
allowing students to proceed at their own pace and freeing up
class time for other activities
BEHAVIORISTIC CALL
5. The second phase of CALL was based on the communicative
approach to teaching which became prominent in the 1970s
and 80s. Proponents of this approach felt that the drill and
practice programs of the previous decade did not allow enough
authentic communication to be of much value.
COMMUNICATIVE CALL
6. Integrative approaches to CALL are based on two important technological
developments of the last decade - multimedia computers and the
Internet. Multimedia technology - exemplified today by the CD-ROM -
allows a variety of media (text, graphics, sound, animation, and video) to
be accessed on a single machine. What makes multimedia even more
powerful is that it also entails hypermedia. That means that the
multimedia resources are all linked together and that learners can
navigate their own path simply by pointing and clicking a mouse
STEPS TOWARD INTEGRATIVE CALL:
MULTIMEDIA
7. Computer Mediated Communication allows users to share not only
brief messages, but also lengthy (formatted or unformatted)
documents - thus facilitating collaborative writing - and also
graphics, sounds, and video. Using the World Wide Web (WWW),
students can search through millions of files around the world
within minutes to locate and access authentic materials (e.g.
newspaper and magazine articles, radio broadcasts, short videos,
movie reviews, book excerpts) exactly tailored to their own
personal interests. They can also use the Web to publish their texts
or multimedia materials to share with partner classes or with the
general public.
STEPS TOWARD INTEGRATIVE CALL: THE
INTERNET
8. Grammar
CALL Programs designed for teaching grammar include drill and practice on a single topic,
drills on a variety of topics, games, and programs for test preparation, Grammar units are
also included in a number of comprehensive multimedia packages.
Listening
This category includes programs which are specifically designed to promote second -
language listening, multi-skill drill and practice programs, multimedia programs for second
language learners, and multimedia programs for children or the general public.
Pronunciation
Pronunciation programs generally allow students to record and playback their own voice
and compare it to a model. Several comprehensive multimedia programs include similar
features.
Reading
This category includes reading programs designed for ESL learners ( Reading Adventure 1 -
ESL) and tutorials designed for children or the general public, and games. Also included are
more general educational programs which can assist and text reconstruction programs
Text reconstruction
Text reconstruction programs allow students to manipulate letters, words, sentences, or
paragraphs in order to put texts together. They are usually inexpensive and can be used to
support reading, writing, or discussion activities. Popular examples include Eclipse,
Gapmaster, Super Cloze, Text Tanglers, and Double Up.
Vocabulary
This category includes drill and practice programs, multimedia, and games. Also useful are
several reference and searching tools which will be described in the Computer as Tool
section below.
APPENDIX A:
A TYPOLOGY OF CALL PROGRAMS AND
APPLICATIONS
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Kenning M.-M. & Kenning M. J. (1990) Computers and language learning: Current
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Taylor M.B. & Perez L.M. (1989) Something to do on Monday, La Jolla, CA:
Athelstan.
Tribble C. & Jones G. (1990) Concordances in the classroom, Harlow: Longman
REFERENCE