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Lecture 8: Research Directions

           Mark Billinghurst
                      g
             HIT Lab NZ
       University of Canterbury
Looking to the Future
The Future is with us
It takes at least 20 years for new technologies to go
      from the lab to the lounge..
“The technologies that will significantly affect our lives
      over the next 10 years have been around for a
      decade.
The future is with us. The trick is learning how to spot it
                   us                                      it.
      The commercialization of research, in other words,
      is far more about prospecting than alchemy.”
                                            Bill Buxton
                                                                 Oct 11th 2004
Research Directions
R      h Di   ti

  experiences
                 Usability

  applications   Interaction


      tools      Authoring


  components     Tracking, Display



                               Sony CSL © 2004
Research Directions
Components
C
  Markerless tracking, hybrid tracking
  Displays, i
  Di l      input d i
                t devices
Tools
  Authoring tools, user generated content
            tools
Applications
  Interaction techniques/metaphors
Experiences
  User evaluation novel AR/MR experiences
       evaluation,
HMD Design
Occlusion with See-through HMD
 The P bl
 Th Problem
    Occluding real objects with virtual
    Occluding virtual objects with real




        Real Scene               Current See-through HMD
ELMO (Kiyokawa 2001)
  Occlusive see-through HMD
     Masking LCD
     Real time range finding
ELMO Demo
ELMO Design
                                   Virtual images
                                   from LCD
        Depth
        Sensing
              g       LCD Mask
Real
World
                                   Optical
                                   Combiner

        Use LCD mask to block real world
        Depth sensing for occluding virtual images
ELMO Results
Tools
BuildAR




http://www.hitlabnz.org/wiki/BuildAR
Stand alone application
Visual interface for AR model viewing application
Enables non-programmers to build AR scenes
              p g
Mobile BuildAR
Ideal
Id l authoring tool
        h         l
  Develop on PC, deploy on handheld


                    AR Scene

                               PC


                                 AR Player
    PC


      BuildAR         XML      Mobile Phone   Edgelib
                                              stbES

                                Symbian/WM
                                S bi /WM


         Python
Desktop PC authoring tool




                            Desktop PC




                            Mobile Phone
Applications
Future Directions
            SLIDE 17


         Interaction Techniques
Input techniques
   3D vs. 2D input
   Pen/buttons/gestures
   P /b        /
Collaboration techniques
   Simultaneous access to AR content
User studies…
Flexible Displays
Flexible Lens Surface
   Bimanual interaction
   Digital paper analogy




                    Red Planet, 2000
Sony CSL © 2004
Sony CSL © 2004
Tangible User Interfaces (TUIs)
GUMMI bendable display prototype
Reproduced by permission of Sony CSL
Sony CSL © 2004
Sony CSL © 2004
Lucid Touch
Microsoft Research & Mitsubishi Electric Research Labs
M        f R       h M b h El             R        hL b
Wigdor, D., Forlines, C., Baudisch, P., Barnwell, J., Shen, C.
LucidTouch: A See-Through Mobile Device
In Proceedings of UIST 2007, Newport, Rhode Island, October 7-10, 2007, pp. 269–
278.
Auditory Modalities
Auditory
  auditory icons
  earcons
  speech synthesis/recognition

  Nomadic Radio (Sawhney)
    - combines spatialized audio
          bi       ti li d di
    - auditory cues
    - speech synthesis/recognition
Gestural interfaces
1. Micro-gestures
   (unistroke, smartPad)
2. Device-based
2 D i b d gestures
   (tilt based examples)
3.
3 Embodied interaction
   (eye toy)
Haptic Modalities
          Haptic interfaces
             Simple uses in mobiles? (vibration instead of ringtone)
             Sony’s Touchengine
              - physiological experiments show you can perceive two stimulus 5ms apart, and spaced as
                low as 0.2 microns




   4 μm
                      n層
28 μm

                      n層


        V
Haptic Input




AR Haptic Workbench
  CSIRO 2003 – Adcock et. al.
                      et al
AR Haptic Interface




Phantom, ARToolKit, Magellan
Multimodal Input
Combining speech and gesture builds on the strength of
each
   Speech – mode selection, group selection
    p                       g p
   Gesture – direct manipulation
Key problem
   Command disambiguation
     - “Move that chair” - which chair?

Use statistical methods for disambiguation
   Speech and gesture recognition provide multiple possibilities –
   need to look for most probable
   SenseShapes detect object of interest (Olwal 2003)
                                                                     Olwal 2003
Experiences
Experiences
Crossing Boundaries
  Ubiquitous VR/AR
Massive AR
  AR + Social Networking
Usability
Crossing Boundaries




           Jun Rekimoto, Sony CSL
Invisible Interfaces




            Jun Rekimoto, Sony CSL
Milgram’s Reality-Virtuality continuum

                       Mixed Reality


   Real        Augmented           Augmented          Virtual
Environment    Reality (AR)       Virtuality (AV)   Environment




              Reality - Virtuality (RV) Continuum
The MagicBook




Reality   Augmented      Augmented         Virtuality
          Reality (AR)   Virtuality (AV)
Invisible Interfaces




            Jun Rekimoto, Sony CSL
Example: Visualizing Sensor Networks
 Rauhala et. al. 2007 (Linkoping)
 Network of Humidity Sensors
   ZigBee wireless communication
 Use Mobile AR to Visualize Humidity
Example: Sensor Input for AR Interaction
 UbiComp sensor
   Light, temp, motion, sound
   RF connection
 AR software plug-in
   Sensor input interacting with AR
   applications
uPart                                 USB Bridge



Particle




           http://particle.teco.edu   idle: 16 Hour
AR response to change in light levels
      p            g       g
Invisible Interfaces




            Jun Rekimoto, Sony CSL
UbiVR – CAMAR




                          CAMAR Controller

          CAMAR Viewer




                         CAMAR Companion
GIST - Korea
ubiHome @ GIST
        Media services       Light service        MR window



    ubiTrack



 Where/When
     Tag-it
                                                         ubiKey

                                ©ubiHome
                                                      Who/What/
What/When/How                                         When/How
                PDA      Couch Sensor        Door Sensor



    Who/What/When/How
    Wh /Wh t/Wh /H         When/How
                           Wh /H              When/How
                                              Wh /H
CAMAR - GIST
(CAMAR: Context-Aware Mobile Augmented
 Reality)
       y)
UCAM: Architecture
                                                  wear-UCAM                                                                         wearService




                                                                                                Light
                                                                                               <Service>                     IR receiver
                                                                                                                                                  BioSensor
                                                                                                        User
                                                                                                     Conditional
                                                                       UserProfileManager            Context #2          ubiTrack
                                                                           < wearService >




                        Content
                                                                                                                                    wearSensor




                                                                                                                      User
                                                                                                                   Conditional
                                                                                                                   Context #3       MRWindow
                                                                                                                                      <Service>




  Sensor                                                                           User



                        Service
                                                                                Conditional
                                                                                Context #1
                                                           ubiTV
                                                           <Service>




                   (Integrator,Manager,
               Interpreter,ServiceProvider)                            Media services                              Light service



                                                                                                                                           ubiTrack
                                                  Tag-it

           Context Interface                  What/When/How                                                                                Where/When




                                                              PDA                      Couch Sensor                       Door Sensor


           Network Interface                    Who/What/When/How                             When/How                       When/How

                                                  ubi-UCAM

BAN/PAN              TCP/IP
  (BT)      (Discovery,Control,Event)

           Operating System
           O    ti S t
                                                   vr-UCAM
Ubiquitous
                          UbiComp
                                      Ubi AR

                                                Ubi VR




Weiser                              Mobile AR




                         Desktop       AR       VR

          Terminal


                      Reality                   Virtual Reality



                                     Milgram


                                                         From: Joe Newman
Future Directions
            SLIDE 51


                 Massive Multiuser
Handheld AR for the first time allows extremely high
numbers of AR users
Requires
R i
   New types of applications/games
   New infrastructure (server/client/peer to peer)
                      (server/client/peer-to-peer)
   Content distribution…
Massive
Multi User




                            Ubiquitous



                 Terminal
Single User

             Reality




                                    VR
Massive MultiUser
2D Applications
   MSN – 29 million
   Skype – 10 million
   Facebook – up to 70m
3D/VR Applications
   SecondLife > 50K
   Stereo projection - <500
Augmented Reality
A mented Realit
   Shared Space (1999) - 4
   Invisible Train (2004) - 8
                   (    )
BASIC VIEW
PERSONAL VIEW
Augmented Reality 2.0 Infrastructure
Leveraging Web 2 0
           L      i W b 2.0
Content retrieval using HTTP
                      g
XML encoded meta information
   KML placemarks + extensions
Queries
   Based on location (from GPS, image recognition)
   Based on situation (barcode markers)
Queries l deliver tracking f
Q i also d li           ki feature d b
                                   databases
Everybody can set up an AR 2.0 server
Syndication:
 y
   Community servers for end-user content
   Tagging
AR client subscribes to arbitrary number of feeds
Content
Content creation and delivery
  Content creation pipeline
  Delivering previously unknown content
Streaming of
  Data (objects multi-media)
       (objects, multi media)
  Applications
Distribution
  How do users learn about all that content?
  How do they access it?
  H   d th
Twitter 360




Twitter 360 http://www.twitter-360.com
               p
AR to geo-locate Tweets around you
   Better than Google maps?
                  g     p
Scaling Up




AR on a City Scale
           y
Using mobile phone as ubiquitous sensor
MIT Senseable City Lab
  http://senseable.mit.edu/
WikiCity Rome (Senseable City Lab MIT)
More Information
• Mark Billinghurst
  – mark.billinghurst@hitlabnz.org
• Websites
  –   http://www.hitlabnz.org/
      http://www hitlabnz org/
  –   http://artoolkit.sourceforge.net/
  –   http://www.osgart.org/
      http://www osgart org/
  –   http://www.hitlabnz.org/wiki/buildAR/

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COSC 426 Lect. 8: AR Research Directions

  • 1. Lecture 8: Research Directions Mark Billinghurst g HIT Lab NZ University of Canterbury
  • 2. Looking to the Future
  • 3. The Future is with us It takes at least 20 years for new technologies to go from the lab to the lounge.. “The technologies that will significantly affect our lives over the next 10 years have been around for a decade. The future is with us. The trick is learning how to spot it us it. The commercialization of research, in other words, is far more about prospecting than alchemy.” Bill Buxton Oct 11th 2004
  • 4. Research Directions R h Di ti experiences Usability applications Interaction tools Authoring components Tracking, Display Sony CSL © 2004
  • 5. Research Directions Components C Markerless tracking, hybrid tracking Displays, i Di l input d i t devices Tools Authoring tools, user generated content tools Applications Interaction techniques/metaphors Experiences User evaluation novel AR/MR experiences evaluation,
  • 7. Occlusion with See-through HMD The P bl Th Problem Occluding real objects with virtual Occluding virtual objects with real Real Scene Current See-through HMD
  • 8. ELMO (Kiyokawa 2001) Occlusive see-through HMD Masking LCD Real time range finding
  • 10. ELMO Design Virtual images from LCD Depth Sensing g LCD Mask Real World Optical Combiner Use LCD mask to block real world Depth sensing for occluding virtual images
  • 12. Tools
  • 13. BuildAR http://www.hitlabnz.org/wiki/BuildAR Stand alone application Visual interface for AR model viewing application Enables non-programmers to build AR scenes p g
  • 14. Mobile BuildAR Ideal Id l authoring tool h l Develop on PC, deploy on handheld AR Scene PC AR Player PC BuildAR XML Mobile Phone Edgelib stbES Symbian/WM S bi /WM Python
  • 15. Desktop PC authoring tool Desktop PC Mobile Phone
  • 17. Future Directions SLIDE 17 Interaction Techniques Input techniques 3D vs. 2D input Pen/buttons/gestures P /b / Collaboration techniques Simultaneous access to AR content User studies…
  • 18. Flexible Displays Flexible Lens Surface Bimanual interaction Digital paper analogy Red Planet, 2000
  • 19. Sony CSL © 2004
  • 20. Sony CSL © 2004
  • 21. Tangible User Interfaces (TUIs) GUMMI bendable display prototype Reproduced by permission of Sony CSL
  • 22. Sony CSL © 2004
  • 23. Sony CSL © 2004
  • 24. Lucid Touch Microsoft Research & Mitsubishi Electric Research Labs M f R h M b h El R hL b Wigdor, D., Forlines, C., Baudisch, P., Barnwell, J., Shen, C. LucidTouch: A See-Through Mobile Device In Proceedings of UIST 2007, Newport, Rhode Island, October 7-10, 2007, pp. 269– 278.
  • 25.
  • 26. Auditory Modalities Auditory auditory icons earcons speech synthesis/recognition Nomadic Radio (Sawhney) - combines spatialized audio bi ti li d di - auditory cues - speech synthesis/recognition
  • 27. Gestural interfaces 1. Micro-gestures (unistroke, smartPad) 2. Device-based 2 D i b d gestures (tilt based examples) 3. 3 Embodied interaction (eye toy)
  • 28. Haptic Modalities Haptic interfaces Simple uses in mobiles? (vibration instead of ringtone) Sony’s Touchengine - physiological experiments show you can perceive two stimulus 5ms apart, and spaced as low as 0.2 microns 4 μm n層 28 μm n層 V
  • 29. Haptic Input AR Haptic Workbench CSIRO 2003 – Adcock et. al. et al
  • 30. AR Haptic Interface Phantom, ARToolKit, Magellan
  • 31. Multimodal Input Combining speech and gesture builds on the strength of each Speech – mode selection, group selection p g p Gesture – direct manipulation Key problem Command disambiguation - “Move that chair” - which chair? Use statistical methods for disambiguation Speech and gesture recognition provide multiple possibilities – need to look for most probable SenseShapes detect object of interest (Olwal 2003) Olwal 2003
  • 33. Experiences Crossing Boundaries Ubiquitous VR/AR Massive AR AR + Social Networking Usability
  • 34. Crossing Boundaries Jun Rekimoto, Sony CSL
  • 35. Invisible Interfaces Jun Rekimoto, Sony CSL
  • 36. Milgram’s Reality-Virtuality continuum Mixed Reality Real Augmented Augmented Virtual Environment Reality (AR) Virtuality (AV) Environment Reality - Virtuality (RV) Continuum
  • 37. The MagicBook Reality Augmented Augmented Virtuality Reality (AR) Virtuality (AV)
  • 38. Invisible Interfaces Jun Rekimoto, Sony CSL
  • 39. Example: Visualizing Sensor Networks Rauhala et. al. 2007 (Linkoping) Network of Humidity Sensors ZigBee wireless communication Use Mobile AR to Visualize Humidity
  • 40.
  • 41.
  • 42. Example: Sensor Input for AR Interaction UbiComp sensor Light, temp, motion, sound RF connection AR software plug-in Sensor input interacting with AR applications
  • 43. uPart USB Bridge Particle http://particle.teco.edu idle: 16 Hour
  • 44. AR response to change in light levels p g g
  • 45. Invisible Interfaces Jun Rekimoto, Sony CSL
  • 46. UbiVR – CAMAR CAMAR Controller CAMAR Viewer CAMAR Companion GIST - Korea
  • 47. ubiHome @ GIST Media services Light service MR window ubiTrack Where/When Tag-it ubiKey ©ubiHome Who/What/ What/When/How When/How PDA Couch Sensor Door Sensor Who/What/When/How Wh /Wh t/Wh /H When/How Wh /H When/How Wh /H
  • 48. CAMAR - GIST (CAMAR: Context-Aware Mobile Augmented Reality) y)
  • 49. UCAM: Architecture wear-UCAM wearService Light <Service> IR receiver BioSensor User Conditional UserProfileManager Context #2 ubiTrack < wearService > Content wearSensor User Conditional Context #3 MRWindow <Service> Sensor User Service Conditional Context #1 ubiTV <Service> (Integrator,Manager, Interpreter,ServiceProvider) Media services Light service ubiTrack Tag-it Context Interface What/When/How Where/When PDA Couch Sensor Door Sensor Network Interface Who/What/When/How When/How When/How ubi-UCAM BAN/PAN TCP/IP (BT) (Discovery,Control,Event) Operating System O ti S t vr-UCAM
  • 50. Ubiquitous UbiComp Ubi AR Ubi VR Weiser Mobile AR Desktop AR VR Terminal Reality Virtual Reality Milgram From: Joe Newman
  • 51. Future Directions SLIDE 51 Massive Multiuser Handheld AR for the first time allows extremely high numbers of AR users Requires R i New types of applications/games New infrastructure (server/client/peer to peer) (server/client/peer-to-peer) Content distribution…
  • 52. Massive Multi User Ubiquitous Terminal Single User Reality VR
  • 53. Massive MultiUser 2D Applications MSN – 29 million Skype – 10 million Facebook – up to 70m 3D/VR Applications SecondLife > 50K Stereo projection - <500 Augmented Reality A mented Realit Shared Space (1999) - 4 Invisible Train (2004) - 8 ( )
  • 56. Augmented Reality 2.0 Infrastructure
  • 57. Leveraging Web 2 0 L i W b 2.0 Content retrieval using HTTP g XML encoded meta information KML placemarks + extensions Queries Based on location (from GPS, image recognition) Based on situation (barcode markers) Queries l deliver tracking f Q i also d li ki feature d b databases Everybody can set up an AR 2.0 server Syndication: y Community servers for end-user content Tagging AR client subscribes to arbitrary number of feeds
  • 58. Content Content creation and delivery Content creation pipeline Delivering previously unknown content Streaming of Data (objects multi-media) (objects, multi media) Applications Distribution How do users learn about all that content? How do they access it? H d th
  • 59. Twitter 360 Twitter 360 http://www.twitter-360.com p AR to geo-locate Tweets around you Better than Google maps? g p
  • 60. Scaling Up AR on a City Scale y Using mobile phone as ubiquitous sensor MIT Senseable City Lab http://senseable.mit.edu/
  • 61.
  • 62. WikiCity Rome (Senseable City Lab MIT)
  • 63. More Information • Mark Billinghurst – mark.billinghurst@hitlabnz.org • Websites – http://www.hitlabnz.org/ http://www hitlabnz org/ – http://artoolkit.sourceforge.net/ – http://www.osgart.org/ http://www osgart org/ – http://www.hitlabnz.org/wiki/buildAR/