The document discusses gamification and provides examples of how game mechanics can be used to increase user engagement. It defines gamification as using game elements like points, leaderboards, and levels to motivate behavior. Common game mechanics that can be applied include point systems, achievements, leveling up, and badges. Examples are given of how companies like Foursquare, Nike, and the Dutch tourism board have successfully used gamification to boost user engagement for activities like checking into locations, exercising, and travel. The document ends with some design pointers for gamifying activities, such as focusing on positive rewards, prototyping ideas, and preventing spammy behaviors.
4. 1. Gamification
TH E DECA D E OF GA M E S
Social Layer:
Last decade
Connections
Facebook’s Open Graph
Construction is over
Game Layer:
Next decade Seth Priebatsch
Influence & behaviour Chief Ninja
No foundation SCVNGR
Construction has just begun
5. 1. Gamification
DE FINI TIO N
The use of game-mechanics and
game-thinking in order to create user
engagement and solve problems.
55. 5. Serious Business
S U CC ES LIE S I N M ULT I P L E G AME ME C H AN I C S
It’s in the combination
of game-mechanics
that creates success.
Seth Priebatsch
Chief Ninja
SCVNGR
61. 5. Serious Business
DO N’T FO RGE T T H E D UT CH
1st gamified travel platform
Fans + Locals + Visitors + Trade
62. 5. Serious Business
DO N’T FO RGE T T H E D UT CH
1st gamified travel platform
Fans + Locals + Visitors + Trade
Stimulate quantity & quality
63. 5. Serious Business
DO N’T FO RGE T T H E D UT CH
1st gamified travel platform
Fans + Locals + Visitors + Trade
Stimulate quantity & quality
Plakkers!
66. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
67. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
68. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
69. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
70. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
71. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
72. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
73. 6. Some Pointers
1 CHALLENGE VS ACHIEVEMENT
2 CAN YOU INTEGRATE POINTS?
3 THE LEVELS OF YOUR BUSINESS
4 YOU WILL BE GAMED!
5 DON’T STIMULATE SPAM
6 ONLY POSITIVE REWARDS
7 PROTOTYPE: DESIGN IS KEY (TEST)
Socializers (like to socialize with other people)\n \n Explorers (like to fully explore the game world and its limits)\n \n Achievers (like to gather points and raise levels)\n \n Killers (like to win and will do everything for it)\n
Socializers (like to socialize with other people)\n \n Explorers (like to fully explore the game world and its limits)\n \n Achievers (like to gather points and raise levels)\n \n Killers (like to win and will do everything for it)\n
Socializers (like to socialize with other people)\n \n Explorers (like to fully explore the game world and its limits)\n \n Achievers (like to gather points and raise levels)\n \n Killers (like to win and will do everything for it)\n
Foursquare heeft waarschijnlijk een kleine 200.000 gebruikers in NL. \nGroeit keihard maar is nog steeds geen mainstream. \nPS: 10 M users in june 2011. Growth now 1M users per month.\n