Gamification has been used in the past for almost everything. In this brief introduction to «how to make things fun», Matthias presents two key principles in Gamification: the «flow» theory and the «compulsion loop».
3. gbanga.com
Complexity
Kevin Sherdian using complex machinery (Wikipedia/Wikimedia)
http://en.wikipedia.org/wiki/File:Kevin_Sheridan_in_CSIRO_Dapto_radiospectrograph_room_ca_1950.jpg
6. gbanga.com
What is more fun?
Complex things
. A lot of choices
- High potential for faulty
interaction
- High potential for
frustration
+ Potential for achievement
(feeling challenged)
Simple things
. Few choices
+ Low chance for faulty
interaction
+ Medium potential for
frustration
. Potential for achievement
questionable?
19. gbanga.com
Do
action
Get reward
Adapt
strategy
Do
action
Get reward
Adapt
strategy
Do
action
Get reward
Adapt
strategy
Do
action
Get reward
Adapt
strategy
Long-Term Motivation
Mid-Term Motivation
Short-Term Motivation
«Do this
and you‘ll
get some
reward»
«Save
the world!»
«Ten times
more and
you‘ll get a
badge!»
Story & Epic MeaningInstant Gratification Promise
Points, Levels, Badges