2. Objectives of this
Presentation/Contents
This presentation is split up into two parts
Original Design Ideas
Changes from Original concept in final version
Before reading please watch an explanation of the map:
http://www.youtube.com/watch?v=ByKpn5WzVhY&featur
e=player_embedded
4. Level Details
16 players – 8 on each team.
Maximum Class Numbers (on Each Team)
2 Scouts
2 Engineers Due to the open areas most
3 Soldiers of the fighting will
1 Pyro be performed in the main
2 Medics tower
2 Heavies
2 Snipers
2 Spies
2 Demo Men
Justification for this is in character
specifics file
Symmetrical map to keep game balanced for both
teams.
5. Birds Eye
Sniper Tower Blue
Ramp to capture point Spawn
Room
Container
(reaches 2nd floor)
Red Spawn 3 Story
Room spy base
(capture point)
Sniper Tower
6. Control Tower
• Ramps to enter tower on the first floor
• Entrance on the 2nd floor from containers.
• Ramps inside on each floor to access the next
• Windows on each floor for sniper to shoot into the fight
• Ramp facing opposite direction from players spawn
point.
3 Story Tower control
Point on 3rd
7. Sniper Tower
Sniper Tower
faces other
spawn room to
stop Scout
having large
advantage
Sniper tower faces control
tower with views of each floor
Sniper tower on a wooden walkway
from second floor of Spawn Room
8. Spawn Room
Health Locker
Identical spawn
room with 4 exits
two on the ground
floor, two up
ramps.
9. Sniper
Finished Product
Tower Red Spawn
Room
Diving
Fence
Control Point
Containers
Blue
Spawn
Room
Cover in open
areas
10. Control Point containers
and fence
Control tower now has an open top
to let more light in and to give the
demo man and advantage
The two sides of the map are
now separated to encourage
players to go into the control
tower. It adds a strategy depth
also.