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iPhone -
  Human Interface Guidelines
                            Martin Ebner




                        The presentation bases on
http://developer.apple.com/iphone/library/documentation/userexperience/
           conceptual/mobilehig/Introduction/Introduction.html
Do we need Usability?




                   http://www.flickr.com/photos/rdolishny/2760207306
The future is mobile




http://flickr.com/photos/thomcochrane/416206133/
Fun - just in time
      - for your target group




http://www.flickr.com/photos/161/
iPhone / iPad
                            just another device?




http://www.flickr.com/photos/kiki99/1031313718
„The iPhone generates 33% of all smartphone traffic
                    worldwide and 50% in the US“ (AdMob Mobile Metrics, Febr. 2009)




                                                                           http://metrics.admob.com/

iPhone Human Interface Guidlines - Martin Ebner 2011
„The iPhone generates 33% of all smartphone traffic
                    worldwide and 50% in the US“ (AdMob Mobile Metrics, Febr. 2009)


       • The Symbian OS is still number one with 43% share and
            six of the top 10 handsets. Windows Mobile and Palm each
            lost half their worldwide share over last six months.

       • The Top 5 US smartphones - Apple iPhone, BlackBerry
            Curve, BlackBery Pearl, Palm Centro, and HTC Dream
            (G1) - generated 77% of traffic in February

       • The iPhone is now the number one device by usage in
            Western Europe with 21% share of total requests



                                                                           http://metrics.admob.com/

iPhone Human Interface Guidlines - Martin Ebner 2011
„91% of iPhone users and 88% of iPod touch users would
        recommend their device, compared to 84% of Android
        users and 69% of webOS users“ (AdMob Mobile Metrics, January. 2009)




                                                             http://metrics.admob.com/

iPhone Human Interface Guidlines - Martin Ebner 2011
„91% of iPhone users and 88% of iPod touch users would
        recommend their device, compared to 84% of Android
        users and 69% of webOS users“ (AdMob Mobile Metrics, January. 2009)




                                                             http://metrics.admob.com/

iPhone Human Interface Guidlines - Martin Ebner 2011
A total of 99 percent of 200 respondents to a RBC/IQ
                   ChangeWave survey in August said they are satisfied with their
                      iPhone 3GS, with 82 percent of those "Very Satisfied."




                        http://www.appleinsider.com/articles/09/08/14/apples_iphone_3gs_has_99_percent_satisfaction_rate.html

iPhone Human Interface Guidlines - Martin Ebner 2011
http://www.appleinsider.com/articles/09/08/14/apples_iphone_3gs_has_99_percent_satisfaction_rate.html



iPhone Human Interface Guidlines - Martin Ebner 2011
Apps usable for everyone?
iPhone Human Interface Guidlines - Martin Ebner 2011
ADS
                                                „ ... pick the few features, most frequently used, by
                                                the majority of your users, most appropriated for the
                                                mobile ...“



                        Application Definiton Statement



           {your differentiator} {your solution} for {your audience}




iPhone Human Interface Guidlines - Martin Ebner 2011
ADS
                                                „ ... pick the few features, most frequently used, by
                                                the majority of your users, most appropriated for the
                                                mobile ...“


    Example:
     {easy to use} {digital photo sharing} for {casual iphone users}


    Note - this is a new app
   {easy to use} {digital photo sharing} for {professional iphone
   users}


iPhone Human Interface Guidlines - Martin Ebner 2011
ADS
                                                „ ... pick the few features, most frequently used, by
                                                the majority of your users, most appropriated for the
                                                mobile ...“




      • Elegant solution: you must solve a user's problem and
           solve it eleganty

      • Great usability: solide app hierarchy, clean layout
      • Gorgeous application icon: hey, the icon is the brand of
           your product!




iPhone Human Interface Guidlines - Martin Ebner 2011
iPhone -
             HI Guidelines



                    Planning your iPhone
                    Software Product



                    Designing the User
                    Interface of your
                    iPhone Application



iPhone Human Interface Guidlines - Martin Ebner 2011
iPhone -
             HI Guidelines



                    Planning your iPhone
                    Software Product



                    Designing the User
                    Interface of your
                    iPhone Application



iPhone Human Interface Guidlines - Martin Ebner 2011
iPhone OS Platform
       Rich with Possibilites
  http://www.flickr.com/photos/shuffle-art/1441940051
iPhone Human Interface Guidlines - Martin Ebner 2011
Platform Differences
                                                „An iPhone OS-based device is not a desktop or
                                                laptop computer, and an iPhone application is not the
                                                same as a desktop application.“


      • Compact Sreen Size - 480*320 pixels (iPhone 3 and
           lower) or 960*640 pixels (since iPhone 4)

      • Memory is not unlimted
      • One Screen at a Time
      • One Application at a Time (since OS 4.0 not, but
           suggested)

      • Minimal User Help

iPhone Human Interface Guidlines - Martin Ebner 2011
What Are Your Options?
                                                „Depending on the implementation details and its
                                                intended audience, some types of software may be
                                                better suited to your needs than others.“




      • An iPhone Application (available in App Store)
      • Web-only Content (compare http://itunes.tugraz.at):
            - Web Application
            - Optimized webpage
            - Compatible webpage

      • Hybrid Applications (access to web content)


iPhone Human Interface Guidlines - Martin Ebner 2011
3 Application Styles
                                                „... applicaton styles, based on visual and behavioral
                                                characterstics, data model, and user experience.“



      • What do you expect to be the user‘s motivation for using
           the application?

      • What do you itend to be the user‘s experience while
           using the application?

      • What is the goal or focus of the application?
      • How does the application organize and display the
           information people care about?


iPhone Human Interface Guidlines - Martin Ebner 2011
Productivity Applications
                                                „ ... enables tasks that are based on the organization
                                                and manipulation of detailed information“




      • Organizing the list
      • Adding and subcontracting
      • Drilling down, performing
           tasks on reached level




iPhone Human Interface Guidlines - Martin Ebner 2011
Utility Applications
                                                „ ... perfoms a simply task that requires a minimum of
                                                user input.“




      • visually attractive
      • enhancement of information
           display

      • Organize of information into a
           flattened list of items; no
           hierachy



iPhone Human Interface Guidlines - Martin Ebner 2011
Immersive Applications
                                                „ ... offers a full-screen, visually rich environment
                                                that‘s focused on the content and the user‘s
                                                experience with that content“

     • tends to hide much of device‘s user interface
     • use of nonstandards controls appropriate
     • information presentation
          in the context of
          game-play, story or
          experience




iPhone Human Interface Guidlines - Martin Ebner 2011
Choosing an App Style

                                                „When in doubt, keep it simple.“




      • Pare the feature list to the minimum
      • To bring ideas from you desktop application to an iPhone
           application, apply the 80-20 rule (the largest percentage
           of users will use a very limited number of features)

      • Find the core tasks



iPhone Human Interface Guidlines - Martin Ebner 2011
Case Study: Mail
                                                „ ... when people are mobile, their needs for an email
                                                application are simpler, and they want access to core
                                                functionality quickly.“




iPhone Human Interface Guidlines - Martin Ebner 2011
Human Interface Principles




 http://www.flickr.com/photos/wonderlane/4315076635
iPhone Human Interface Guidlines - Martin Ebner 2011
Great User Interface
                                                „ ... follows human interface design principles, that
                                                are based on the way people think and work, not on
                                                the capibilities of the device.“

      • Methaphors (playback control, sliding on-off switching, ...)
      • Direct Manipulation (with the Multi-Touch Interface)
      • See and Point (Presenting choices or options in list form)
      • Feedback (must be immediate)
      • User Control (user, not the application must initiate and
           control actions)

      • Asthetc Integrity (how well the appearance of you
           application integrates with your functionality)
iPhone Human Interface Guidlines - Martin Ebner 2011
Characteristics
                                                       of Great iPhone
                                                         Applications




    http://www.flickr.com/photos/rivalee/2939042459
iPhone Human Interface Guidlines - Martin Ebner 2011
Build in Simplicty/Ease of Use
                                                „ ... users are probably doing other things while they
                                                simultaneously use your application“


      • Make it obvious
      • High level Information near the top of the screen
           (independent of how people tap on screen, top is most
           visible)

      • Minimize text input
      • Keep essential information succinctly
      • Provide a fingertip-size target area for all tappable
           elements (calculator example: 44*44 pixel)

iPhone Human Interface Guidlines - Martin Ebner 2011
Focus on the Primary Task
                                                „An iPhone Application that establishes and maintains
                                                focus on its primary functionality is satisfying and
                                                enjoyable to use“




      • What is most important in each context?
      • Is the provided information essential, does a user need
           this information right now?




iPhone Human Interface Guidlines - Martin Ebner 2011
Communicate Effectively

                                                „ ... avoid technical jargon in the user interface“



      • Feedback is important
      • use user-centric terminology




iPhone Human Interface Guidlines - Martin Ebner 2011
Support Gestures Appropriately
                                                „To ensure that your application is discoverable and
                                                easy to use, therefore, try to limit the gestures you
                                                require to the most popular.“




iPhone Human Interface Guidlines - Martin Ebner 2011
Handling
                                                       Common Tasks




 http://www.flickr.com/photos/intherough/4263146374
iPhone Human Interface Guidlines - Martin Ebner 2011
Starting
                                                „iPhone Application should start instantly so users
                                                can begin using them without delay“



      • Specify appropriate status bar styles
      • Display a launch image
      • Avoid displaying an About window, splash screen or
           another tpye of startup experiences

      • Launch in portrait orientation



iPhone Human Interface Guidlines - Martin Ebner 2011
Stopping
                                                „iphone Applications should never quit
                                                programmatically“



      • Be prepared to receive an exit or terminate notification at
           any time.

      • Save the current state when stopping
      • Avoid alerts
      • User has to decide if continuing you application or
           pressing the Home Button



iPhone Human Interface Guidlines - Martin Ebner 2011
Settings and Configuration
                                                „It‘s best when iPhone application do not aks users to
                                                specify any settings at all“



      • Focus your solutions on the needs of 80 percent of users
      • Get as much information as possible from other sources
      • If you must ask for setup-information, prompt users to
           enter within your application

      • Offer configuration options in the main user interface or
           on the back of a screen



iPhone Human Interface Guidlines - Martin Ebner 2011
....
                                                „Don‘t provide a button for a built-in action, because
                                                users will wonder why there are two ways to do the
                                                same thing in your application“



      • Support Copy and Paste
      • Support Undo and Redo
      • Enabling Push Notifications (delivery is not guaranteed)
      • Providing Search and Displaying Search Results
      • Using the User‘s Location


iPhone Human Interface Guidlines - Martin Ebner 2011
Using Sound
                                                „ ... users always expect to hear alarms that they have
                                                set.“


      • Ring/Silent Switch (avoid sound if it is not explicity set)
      • Volume Buttons (the user always decided the loudness)
      • Headset and Headphones (plug in headsets means sound
           has to be set privately)

      • Wireless audio (disconnection = pause, connection = no
           pause)

      • Defining the Audio Behavior is essential task

iPhone Human Interface Guidlines - Martin Ebner 2011
Multitasking
                                               „ Multitasking allows people to switch quickly among
                                               recently used applications, because apps can be
                                               suspended in the background when they are quit.“

     • Be ready for interruptions, and ready to
          resume

     • Make sure your UI can handle the double-
          high status bar

     • Be ready to pause activities that require
          people’s attention or active participation

     • Ensure that your audio behaves
          appropriately


iPhone Human Interface Guidlines - Martin Ebner 2011
Multitasking
                                               „ Multitasking allows people to switch quickly among
                                               recently used applications, because apps can be
                                               suspended in the background when they are quit.“




     • Use local notifications sparingly
     • When appropriate, finish user-initiated
          tasks in the background.




iPhone Human Interface Guidlines - Martin Ebner 2011
Printing
                                               „ ... users can wirelessly print content from your
                                               application“


     • Use the system-provided Action
          button

     • Display the Print item when printing
          is a primary function in the current
          context

     • If appropriate, provide additional
          printing options to users

     • Don’t display print-specific UI if users
          can’t print

iPhone Human Interface Guidlines - Martin Ebner 2011
iAd
                                               „ ... you can allow advertisements to display within
                                               your application and you can receive revenue when
                                               users see or interact with them“


     • size 320*50
     • Place the banner view at or near the
          bottom of the screen

     • Ensure that banner views appear
          when it makes sense in your
          application

     • As much as possible, display banner
          ads in both orientations


iPhone Human Interface Guidlines - Martin Ebner 2011
iAd
                                               „ ... you can allow advertisements to display within
                                               your application and you can receive revenue when
                                               users see or interact with them“


     • Don’t allow an ad to scroll off the
          screen

     • While people view or interact with
          ads, pause activities that require
          their attention or interaction

     • Don’t stop an ad, except in rare
          circumstances



iPhone Human Interface Guidlines - Martin Ebner 2011
iPhone -
             HI Guidelines



                    Planning your iPhone
                    Software Product



                    Designing the User
                    Interface of your
                    iPhone Application



iPhone Human Interface Guidlines - Martin Ebner 2011
Brief Tour of the
   Application User Interface




iPhone Human Interface Guidlines - Martin Ebner 2011
                                                       http://www.flickr.com/photos/ari/4314027331
Main parts of application screen
                                                „Every application, regardless of type, has an
                                                application window“




                • Status Bar
                • Navigation Bar
                • Tab Bar
                • Toolbar



iPhone Human Interface Guidlines - Martin Ebner 2011
Users are accustomed to the look and
                    behavior of standard views and controls


iPhone Human Interface Guidlines - Martin Ebner 2011
                                                       http://www.flickr.com/photos/r_catalano/4180965353
Status Bar
                                                „People expect to see the current battery charge of
                                                their device; hiding this information [...] is not an
                                                ideal user experience“



                • hiding status bar in case of immersive application
                     (carefully decision)

                • important bar (cell signal strength, network,
                     battery)

                • three possible colors




iPhone Human Interface Guidlines - Martin Ebner 2011
Navigation Bar
                                                „ ... appears at the upper edge of an application
                                                screen, just below the status bar.“


      • enable navigation among different
           views in an application

      • provide title and controls that manage
           the items in a view




iPhone Human Interface Guidlines - Martin Ebner 2011
Tool Bar
                                                „ ... performs actions related to objects in the current
                                                view.“




      • constrain the number of items
           (44*44 pixels)

      • use the predefined buttons
      • colors blue and black




iPhone Human Interface Guidlines - Martin Ebner 2011
Tab Bars
                                                „ If you application provides different perspectives on
                                                the same set of data, ... .“


      • icons and text, all equal in
           width and black background

      • tab does not change its
           opacity or height, regardless
           of orientattion

      • more than five tabs, iPhone
           OS add a „More“ tab

      • badging a Tab is possible to
           communicate in a
           noninstrutive way
iPhone Human Interface Guidlines - Martin Ebner 2011
Alerts, Action Sheets, Modal Views
                                                „ ... appear when something requires the user‘s
                                                attention ... “




iPhone Human Interface Guidlines - Martin Ebner 2011
Alerts
                                                „ ... give users criticial information in a highly visible
                                                way. “




         • minize the number of alerts
         • ask for confirmation
         • single / double button alert




iPhone Human Interface Guidlines - Martin Ebner 2011
Action Sheet

                                                „ ... appears as the result of a user action ... “



         • no display of a textual
              message

         • two different backgrounds
         • the closer the top, the
              more visible

         • be aware of mistakenly
              tapping the bottom button
              instead of Home button


iPhone Human Interface Guidlines - Martin Ebner 2011
Table View
                                                „ ... presents data in a single-column list of multiple
                                                rows.“



         • provide feedback when
              user select a list item

         • display content
              immediately

         • plain / group style
         • different table-view
              elements


iPhone Human Interface Guidlines - Martin Ebner 2011
Text View

                                                „ ... is a region that displays multiple lines of text ....“




iPhone Human Interface Guidlines - Martin Ebner 2011
Different Application Controls
                                                „Remember that users expect familiar controls to
                                                behave as they to in the built-in applications.“


         • Activity Indicators                                 • Progress Views
         • Date and Time Pickers                               • Rounded Rectangle Buttons
         • Disclosure Buttons                                  • Search Bars
         • Info Buttons                                        • Segmented Controls
         • Labels                                              • Sliders
         • Page Indicators                                     • Text Fields
         • Pickers
iPhone Human Interface Guidlines - Martin Ebner 2011
Sytem Provided Buttons
                                                „ ... promote a consistent user experience and make
                                                your job easier.“




iPhone Human Interface Guidlines - Martin Ebner 2011
Creating Custom Icons
   and Images




iPhone Human Interface Guidlines - Martin Ebner 2011
                                                       http://www.flickr.com/photos/conorpendergrast/2634918994
Application Icons
                                                „This is a place where branding and strong visual
                                                design should come together into a compact, instantly
                                                instantly recognizable, attractive package.“




        • rounded corners, drop shadow, reflective shine
             automatically added

        • measures 57*57 pixel (114*114 for high
             resolution)

        • small icon for spotlight search (29*29; 58*58
             high resolution)



iPhone Human Interface Guidlines - Martin Ebner 2011
Launch Images
                                                „To enhance the user‘s experience at application
                                                launch ... .“



       • should not an about
            window, branding elements

       • measures 320*480 pixel
            (640*940 high resolution)

       • it is solely intended to
            enhance the user‘s
            perception, as quick launch,
            ready for use


iPhone Human Interface Guidlines - Martin Ebner 2011
Icons for ...

                                                „do not redesign standard buttons“




        • simple and streamlined
        • not easily mistaken
        • readily understood and widely acceptable




iPhone Human Interface Guidlines - Martin Ebner 2011
iPad - New Way for Applications




                           http://www.youtube.com/watch?v=jdExukJVUGI

iPhone Human Interface Guidlines - Martin Ebner 2011
What happens when you hand a
                                   3-year-old an iPhone?




                                 http://elearningblog.tugraz.at/archives/2994

iPhone Human Interface Guidlines - Martin Ebner 2011
Grab and Search your
             Tweets http://grabeeter.tugraz.at
                  martin.ebner@tugraz.at
Slides available at:   http://elearningblog.tugraz.at


                          SOCIAL LEARNING
                       Computer and Information Services
                         Graz University of Technology


                                      Graz University of Technology




                                 Martin Ebner
                         http://elearningblog.tugraz.at
  mebner                    http://elearning.tugraz.at

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iPhone - Human Interface Guidelines

  • 1. iPhone - Human Interface Guidelines Martin Ebner The presentation bases on http://developer.apple.com/iphone/library/documentation/userexperience/ conceptual/mobilehig/Introduction/Introduction.html
  • 2. Do we need Usability? http://www.flickr.com/photos/rdolishny/2760207306
  • 3. The future is mobile http://flickr.com/photos/thomcochrane/416206133/
  • 4. Fun - just in time - for your target group http://www.flickr.com/photos/161/
  • 5. iPhone / iPad just another device? http://www.flickr.com/photos/kiki99/1031313718
  • 6. „The iPhone generates 33% of all smartphone traffic worldwide and 50% in the US“ (AdMob Mobile Metrics, Febr. 2009) http://metrics.admob.com/ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 7. „The iPhone generates 33% of all smartphone traffic worldwide and 50% in the US“ (AdMob Mobile Metrics, Febr. 2009) • The Symbian OS is still number one with 43% share and six of the top 10 handsets. Windows Mobile and Palm each lost half their worldwide share over last six months. • The Top 5 US smartphones - Apple iPhone, BlackBerry Curve, BlackBery Pearl, Palm Centro, and HTC Dream (G1) - generated 77% of traffic in February • The iPhone is now the number one device by usage in Western Europe with 21% share of total requests http://metrics.admob.com/ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 8. „91% of iPhone users and 88% of iPod touch users would recommend their device, compared to 84% of Android users and 69% of webOS users“ (AdMob Mobile Metrics, January. 2009) http://metrics.admob.com/ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 9. „91% of iPhone users and 88% of iPod touch users would recommend their device, compared to 84% of Android users and 69% of webOS users“ (AdMob Mobile Metrics, January. 2009) http://metrics.admob.com/ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 10. A total of 99 percent of 200 respondents to a RBC/IQ ChangeWave survey in August said they are satisfied with their iPhone 3GS, with 82 percent of those "Very Satisfied." http://www.appleinsider.com/articles/09/08/14/apples_iphone_3gs_has_99_percent_satisfaction_rate.html iPhone Human Interface Guidlines - Martin Ebner 2011
  • 12. Apps usable for everyone? iPhone Human Interface Guidlines - Martin Ebner 2011
  • 13. ADS „ ... pick the few features, most frequently used, by the majority of your users, most appropriated for the mobile ...“ Application Definiton Statement {your differentiator} {your solution} for {your audience} iPhone Human Interface Guidlines - Martin Ebner 2011
  • 14. ADS „ ... pick the few features, most frequently used, by the majority of your users, most appropriated for the mobile ...“ Example: {easy to use} {digital photo sharing} for {casual iphone users} Note - this is a new app {easy to use} {digital photo sharing} for {professional iphone users} iPhone Human Interface Guidlines - Martin Ebner 2011
  • 15. ADS „ ... pick the few features, most frequently used, by the majority of your users, most appropriated for the mobile ...“ • Elegant solution: you must solve a user's problem and solve it eleganty • Great usability: solide app hierarchy, clean layout • Gorgeous application icon: hey, the icon is the brand of your product! iPhone Human Interface Guidlines - Martin Ebner 2011
  • 16. iPhone - HI Guidelines Planning your iPhone Software Product Designing the User Interface of your iPhone Application iPhone Human Interface Guidlines - Martin Ebner 2011
  • 17. iPhone - HI Guidelines Planning your iPhone Software Product Designing the User Interface of your iPhone Application iPhone Human Interface Guidlines - Martin Ebner 2011
  • 18. iPhone OS Platform Rich with Possibilites http://www.flickr.com/photos/shuffle-art/1441940051 iPhone Human Interface Guidlines - Martin Ebner 2011
  • 19. Platform Differences „An iPhone OS-based device is not a desktop or laptop computer, and an iPhone application is not the same as a desktop application.“ • Compact Sreen Size - 480*320 pixels (iPhone 3 and lower) or 960*640 pixels (since iPhone 4) • Memory is not unlimted • One Screen at a Time • One Application at a Time (since OS 4.0 not, but suggested) • Minimal User Help iPhone Human Interface Guidlines - Martin Ebner 2011
  • 20. What Are Your Options? „Depending on the implementation details and its intended audience, some types of software may be better suited to your needs than others.“ • An iPhone Application (available in App Store) • Web-only Content (compare http://itunes.tugraz.at): - Web Application - Optimized webpage - Compatible webpage • Hybrid Applications (access to web content) iPhone Human Interface Guidlines - Martin Ebner 2011
  • 21. 3 Application Styles „... applicaton styles, based on visual and behavioral characterstics, data model, and user experience.“ • What do you expect to be the user‘s motivation for using the application? • What do you itend to be the user‘s experience while using the application? • What is the goal or focus of the application? • How does the application organize and display the information people care about? iPhone Human Interface Guidlines - Martin Ebner 2011
  • 22. Productivity Applications „ ... enables tasks that are based on the organization and manipulation of detailed information“ • Organizing the list • Adding and subcontracting • Drilling down, performing tasks on reached level iPhone Human Interface Guidlines - Martin Ebner 2011
  • 23. Utility Applications „ ... perfoms a simply task that requires a minimum of user input.“ • visually attractive • enhancement of information display • Organize of information into a flattened list of items; no hierachy iPhone Human Interface Guidlines - Martin Ebner 2011
  • 24. Immersive Applications „ ... offers a full-screen, visually rich environment that‘s focused on the content and the user‘s experience with that content“ • tends to hide much of device‘s user interface • use of nonstandards controls appropriate • information presentation in the context of game-play, story or experience iPhone Human Interface Guidlines - Martin Ebner 2011
  • 25. Choosing an App Style „When in doubt, keep it simple.“ • Pare the feature list to the minimum • To bring ideas from you desktop application to an iPhone application, apply the 80-20 rule (the largest percentage of users will use a very limited number of features) • Find the core tasks iPhone Human Interface Guidlines - Martin Ebner 2011
  • 26. Case Study: Mail „ ... when people are mobile, their needs for an email application are simpler, and they want access to core functionality quickly.“ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 27. Human Interface Principles http://www.flickr.com/photos/wonderlane/4315076635 iPhone Human Interface Guidlines - Martin Ebner 2011
  • 28. Great User Interface „ ... follows human interface design principles, that are based on the way people think and work, not on the capibilities of the device.“ • Methaphors (playback control, sliding on-off switching, ...) • Direct Manipulation (with the Multi-Touch Interface) • See and Point (Presenting choices or options in list form) • Feedback (must be immediate) • User Control (user, not the application must initiate and control actions) • Asthetc Integrity (how well the appearance of you application integrates with your functionality) iPhone Human Interface Guidlines - Martin Ebner 2011
  • 29. Characteristics of Great iPhone Applications http://www.flickr.com/photos/rivalee/2939042459 iPhone Human Interface Guidlines - Martin Ebner 2011
  • 30. Build in Simplicty/Ease of Use „ ... users are probably doing other things while they simultaneously use your application“ • Make it obvious • High level Information near the top of the screen (independent of how people tap on screen, top is most visible) • Minimize text input • Keep essential information succinctly • Provide a fingertip-size target area for all tappable elements (calculator example: 44*44 pixel) iPhone Human Interface Guidlines - Martin Ebner 2011
  • 31. Focus on the Primary Task „An iPhone Application that establishes and maintains focus on its primary functionality is satisfying and enjoyable to use“ • What is most important in each context? • Is the provided information essential, does a user need this information right now? iPhone Human Interface Guidlines - Martin Ebner 2011
  • 32. Communicate Effectively „ ... avoid technical jargon in the user interface“ • Feedback is important • use user-centric terminology iPhone Human Interface Guidlines - Martin Ebner 2011
  • 33. Support Gestures Appropriately „To ensure that your application is discoverable and easy to use, therefore, try to limit the gestures you require to the most popular.“ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 34. Handling Common Tasks http://www.flickr.com/photos/intherough/4263146374 iPhone Human Interface Guidlines - Martin Ebner 2011
  • 35. Starting „iPhone Application should start instantly so users can begin using them without delay“ • Specify appropriate status bar styles • Display a launch image • Avoid displaying an About window, splash screen or another tpye of startup experiences • Launch in portrait orientation iPhone Human Interface Guidlines - Martin Ebner 2011
  • 36. Stopping „iphone Applications should never quit programmatically“ • Be prepared to receive an exit or terminate notification at any time. • Save the current state when stopping • Avoid alerts • User has to decide if continuing you application or pressing the Home Button iPhone Human Interface Guidlines - Martin Ebner 2011
  • 37. Settings and Configuration „It‘s best when iPhone application do not aks users to specify any settings at all“ • Focus your solutions on the needs of 80 percent of users • Get as much information as possible from other sources • If you must ask for setup-information, prompt users to enter within your application • Offer configuration options in the main user interface or on the back of a screen iPhone Human Interface Guidlines - Martin Ebner 2011
  • 38. .... „Don‘t provide a button for a built-in action, because users will wonder why there are two ways to do the same thing in your application“ • Support Copy and Paste • Support Undo and Redo • Enabling Push Notifications (delivery is not guaranteed) • Providing Search and Displaying Search Results • Using the User‘s Location iPhone Human Interface Guidlines - Martin Ebner 2011
  • 39. Using Sound „ ... users always expect to hear alarms that they have set.“ • Ring/Silent Switch (avoid sound if it is not explicity set) • Volume Buttons (the user always decided the loudness) • Headset and Headphones (plug in headsets means sound has to be set privately) • Wireless audio (disconnection = pause, connection = no pause) • Defining the Audio Behavior is essential task iPhone Human Interface Guidlines - Martin Ebner 2011
  • 40. Multitasking „ Multitasking allows people to switch quickly among recently used applications, because apps can be suspended in the background when they are quit.“ • Be ready for interruptions, and ready to resume • Make sure your UI can handle the double- high status bar • Be ready to pause activities that require people’s attention or active participation • Ensure that your audio behaves appropriately iPhone Human Interface Guidlines - Martin Ebner 2011
  • 41. Multitasking „ Multitasking allows people to switch quickly among recently used applications, because apps can be suspended in the background when they are quit.“ • Use local notifications sparingly • When appropriate, finish user-initiated tasks in the background. iPhone Human Interface Guidlines - Martin Ebner 2011
  • 42. Printing „ ... users can wirelessly print content from your application“ • Use the system-provided Action button • Display the Print item when printing is a primary function in the current context • If appropriate, provide additional printing options to users • Don’t display print-specific UI if users can’t print iPhone Human Interface Guidlines - Martin Ebner 2011
  • 43. iAd „ ... you can allow advertisements to display within your application and you can receive revenue when users see or interact with them“ • size 320*50 • Place the banner view at or near the bottom of the screen • Ensure that banner views appear when it makes sense in your application • As much as possible, display banner ads in both orientations iPhone Human Interface Guidlines - Martin Ebner 2011
  • 44. iAd „ ... you can allow advertisements to display within your application and you can receive revenue when users see or interact with them“ • Don’t allow an ad to scroll off the screen • While people view or interact with ads, pause activities that require their attention or interaction • Don’t stop an ad, except in rare circumstances iPhone Human Interface Guidlines - Martin Ebner 2011
  • 45. iPhone - HI Guidelines Planning your iPhone Software Product Designing the User Interface of your iPhone Application iPhone Human Interface Guidlines - Martin Ebner 2011
  • 46. Brief Tour of the Application User Interface iPhone Human Interface Guidlines - Martin Ebner 2011 http://www.flickr.com/photos/ari/4314027331
  • 47. Main parts of application screen „Every application, regardless of type, has an application window“ • Status Bar • Navigation Bar • Tab Bar • Toolbar iPhone Human Interface Guidlines - Martin Ebner 2011
  • 48. Users are accustomed to the look and behavior of standard views and controls iPhone Human Interface Guidlines - Martin Ebner 2011 http://www.flickr.com/photos/r_catalano/4180965353
  • 49. Status Bar „People expect to see the current battery charge of their device; hiding this information [...] is not an ideal user experience“ • hiding status bar in case of immersive application (carefully decision) • important bar (cell signal strength, network, battery) • three possible colors iPhone Human Interface Guidlines - Martin Ebner 2011
  • 50. Navigation Bar „ ... appears at the upper edge of an application screen, just below the status bar.“ • enable navigation among different views in an application • provide title and controls that manage the items in a view iPhone Human Interface Guidlines - Martin Ebner 2011
  • 51. Tool Bar „ ... performs actions related to objects in the current view.“ • constrain the number of items (44*44 pixels) • use the predefined buttons • colors blue and black iPhone Human Interface Guidlines - Martin Ebner 2011
  • 52. Tab Bars „ If you application provides different perspectives on the same set of data, ... .“ • icons and text, all equal in width and black background • tab does not change its opacity or height, regardless of orientattion • more than five tabs, iPhone OS add a „More“ tab • badging a Tab is possible to communicate in a noninstrutive way iPhone Human Interface Guidlines - Martin Ebner 2011
  • 53. Alerts, Action Sheets, Modal Views „ ... appear when something requires the user‘s attention ... “ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 54. Alerts „ ... give users criticial information in a highly visible way. “ • minize the number of alerts • ask for confirmation • single / double button alert iPhone Human Interface Guidlines - Martin Ebner 2011
  • 55. Action Sheet „ ... appears as the result of a user action ... “ • no display of a textual message • two different backgrounds • the closer the top, the more visible • be aware of mistakenly tapping the bottom button instead of Home button iPhone Human Interface Guidlines - Martin Ebner 2011
  • 56. Table View „ ... presents data in a single-column list of multiple rows.“ • provide feedback when user select a list item • display content immediately • plain / group style • different table-view elements iPhone Human Interface Guidlines - Martin Ebner 2011
  • 57. Text View „ ... is a region that displays multiple lines of text ....“ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 58. Different Application Controls „Remember that users expect familiar controls to behave as they to in the built-in applications.“ • Activity Indicators • Progress Views • Date and Time Pickers • Rounded Rectangle Buttons • Disclosure Buttons • Search Bars • Info Buttons • Segmented Controls • Labels • Sliders • Page Indicators • Text Fields • Pickers iPhone Human Interface Guidlines - Martin Ebner 2011
  • 59. Sytem Provided Buttons „ ... promote a consistent user experience and make your job easier.“ iPhone Human Interface Guidlines - Martin Ebner 2011
  • 60. Creating Custom Icons and Images iPhone Human Interface Guidlines - Martin Ebner 2011 http://www.flickr.com/photos/conorpendergrast/2634918994
  • 61. Application Icons „This is a place where branding and strong visual design should come together into a compact, instantly instantly recognizable, attractive package.“ • rounded corners, drop shadow, reflective shine automatically added • measures 57*57 pixel (114*114 for high resolution) • small icon for spotlight search (29*29; 58*58 high resolution) iPhone Human Interface Guidlines - Martin Ebner 2011
  • 62. Launch Images „To enhance the user‘s experience at application launch ... .“ • should not an about window, branding elements • measures 320*480 pixel (640*940 high resolution) • it is solely intended to enhance the user‘s perception, as quick launch, ready for use iPhone Human Interface Guidlines - Martin Ebner 2011
  • 63. Icons for ... „do not redesign standard buttons“ • simple and streamlined • not easily mistaken • readily understood and widely acceptable iPhone Human Interface Guidlines - Martin Ebner 2011
  • 64. iPad - New Way for Applications http://www.youtube.com/watch?v=jdExukJVUGI iPhone Human Interface Guidlines - Martin Ebner 2011
  • 65. What happens when you hand a 3-year-old an iPhone? http://elearningblog.tugraz.at/archives/2994 iPhone Human Interface Guidlines - Martin Ebner 2011
  • 66. Grab and Search your Tweets http://grabeeter.tugraz.at martin.ebner@tugraz.at Slides available at: http://elearningblog.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner http://elearningblog.tugraz.at mebner http://elearning.tugraz.at