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6 MYTHS OF SOCIAL GAMING BEYOND FACEBOOK Nov/Dec 2010 By Brian Balfour
About viximo ,[object Object],Brian Balfour Co-Founder VP, Product Marketing http://viximo.com http://blog.vixim o.com http://socialdeg ree.com SOME OF OUR PARTNERS
FACEBOOK IS THE ONLY PLACE TO FIND A LARGE NUMBER OF USERS SOCIAL GAMING MYTH 1 2 3 4 5 6
THERE IS A HUGE UNTAPPED  OPPORTUNITY BEYOND FACEBOOK Share of WW Top 100 Social Networks Audience  1.8 billion WW (incl. duplication)  Source: comScore Monthly Unique Visitors, May 2010 MySpace (6%), Orkut 3%), Hi5 (2%) & 7 others Open platforms that reach a large audience in aggregate, but individually too small to be compelling. StudiVZ, Multiply, Sonico, Tuenti & dozens of others Over 100 networks with 2M+ WW users each.  Closed platforms, not easily accessible by developers. Over 70% of Social Networking Audience Remains Untapped 1 2 3 4 5 6
USERS OUTSIDE OF FACEBOOK DON’T MONETIZE WELL SOCIAL GAMING MYTH 1 2 3 4 5 6
Non-Facebook Users Monetize Well With a Little Bit of Effort Viximo  Social  Networks $0.02 - $0.03*  Avg. Daily Revenue per DAU $0.05 - $0.07  Avg. Daily Revenue per DAU *Source: Inside Virtual Goods Report, October 2009 < 1 2 3 4 5 6 Network Compared to Fbook VZnet .75X - 1.5X Mixi 3X - 4X Orkut .5X - .66X VK.com .5X
A NETWORK WITH MORE MONTHLY UNIQUES = GREATER CHANCES OF A SUCCESS SOCIAL GAMING MYTH 1 2 3 4 5 6
ENGAGEMENT IS THE Largest Success Indicator For A Network ,[object Object],[object Object],*Source: Viximo Game Developers Survey, May 2010 Success Ratio = Site DAU Site MAU 1 2 3 4 5 6 Network Rank Engagement 1. Tuenti 41% 2. NK.Pl 38% 3.  VZnet 36% 4.  Hyves 36% 5.  Orkut 34% 6.  Facebook 32% 34 . - Hi5 15.1% 35 . - Myspace 14.8%
OPEN SOCIAL IS AN EASY & EFFICIENT  WAY TO DISTRIBUTE OFF FACEBOOK SOCIAL GAMING MYTH 1 2 3 4 5 6
Open Social Does not solve Network Fragmentation *Source: Viximo Game Developers Survey, May 2010 ,[object Object],[object Object],[object Object],[object Object],1 2 3 4 5 6
DIFFERENT MARKETS DEMAND  DIFFERENT GENRES OF SOCIAL GAMES SOCIAL GAMING MYTH 1 2 3 4 5 6
NO MATTER WHERE YOU PLAY, PLAYERS ENJOY SIMILAR GENRES *Source: Social Games Observer, November 2010 Location Germany Brazil Russia Top Genres 1.  Farming 2.  Virtual Pets 3.  Fish 4.  Mafia 5.  Cafe 6.  Arcade/Skill 1.  Farming 2.  Virtual Pets 3.  Cafe 4.  Arcade/Skill 5.  Soccer 6.  Fish 7.  City Building 8.  Poker. 9.  Mafia RPG 1.  Farming 2.  City Building 3.  Mafia 4.  Mall/Fashion 5.  Fish 6.  Virtual Pets 7.  City Building 8.  Poker. 9.  Bar/Nightlife 1 2 3 4 5 6
ADDING FACEBOOK CONNECT  MAKES YOUR SITE SOCIAL SOCIAL GAMING MYTH 1 2 3 4 5 6
SOCIAL GAMING REQUIRES A  NATIVE SOCIAL GRAPH ,[object Object],[object Object],[object Object],1 2 3 4 5 6
6 REALITIES OF SOCIAL GAMING *Source: Viximo Game Developers Survey, May 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
QUESTIONS?
[object Object],[object Object],[object Object],Thank you

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Brian Balfour Presentation

  • 1. 6 MYTHS OF SOCIAL GAMING BEYOND FACEBOOK Nov/Dec 2010 By Brian Balfour
  • 2.
  • 3. FACEBOOK IS THE ONLY PLACE TO FIND A LARGE NUMBER OF USERS SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 4. THERE IS A HUGE UNTAPPED OPPORTUNITY BEYOND FACEBOOK Share of WW Top 100 Social Networks Audience 1.8 billion WW (incl. duplication) Source: comScore Monthly Unique Visitors, May 2010 MySpace (6%), Orkut 3%), Hi5 (2%) & 7 others Open platforms that reach a large audience in aggregate, but individually too small to be compelling. StudiVZ, Multiply, Sonico, Tuenti & dozens of others Over 100 networks with 2M+ WW users each. Closed platforms, not easily accessible by developers. Over 70% of Social Networking Audience Remains Untapped 1 2 3 4 5 6
  • 5. USERS OUTSIDE OF FACEBOOK DON’T MONETIZE WELL SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 6. Non-Facebook Users Monetize Well With a Little Bit of Effort Viximo Social Networks $0.02 - $0.03* Avg. Daily Revenue per DAU $0.05 - $0.07 Avg. Daily Revenue per DAU *Source: Inside Virtual Goods Report, October 2009 < 1 2 3 4 5 6 Network Compared to Fbook VZnet .75X - 1.5X Mixi 3X - 4X Orkut .5X - .66X VK.com .5X
  • 7. A NETWORK WITH MORE MONTHLY UNIQUES = GREATER CHANCES OF A SUCCESS SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 8.
  • 9. OPEN SOCIAL IS AN EASY & EFFICIENT WAY TO DISTRIBUTE OFF FACEBOOK SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 10.
  • 11. DIFFERENT MARKETS DEMAND DIFFERENT GENRES OF SOCIAL GAMES SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 12. NO MATTER WHERE YOU PLAY, PLAYERS ENJOY SIMILAR GENRES *Source: Social Games Observer, November 2010 Location Germany Brazil Russia Top Genres 1. Farming 2. Virtual Pets 3. Fish 4. Mafia 5. Cafe 6. Arcade/Skill 1. Farming 2. Virtual Pets 3. Cafe 4. Arcade/Skill 5. Soccer 6. Fish 7. City Building 8. Poker. 9. Mafia RPG 1. Farming 2. City Building 3. Mafia 4. Mall/Fashion 5. Fish 6. Virtual Pets 7. City Building 8. Poker. 9. Bar/Nightlife 1 2 3 4 5 6
  • 13. ADDING FACEBOOK CONNECT MAKES YOUR SITE SOCIAL SOCIAL GAMING MYTH 1 2 3 4 5 6
  • 14.
  • 15.
  • 17.