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RESEARCH AND DESIGN METHODS
IN HEALTHCARE
Michael Hawley
Megan Grocki
Adam Connor
@madpow
THE CHALLENGE




                @hxdconf
Observe /
                       Synthesize
Evaluate




            Create /
             Refine


                                    @hxdconf
OBSERVE/EVALUATE: USER RESEARCH

    FOUNDATIONAL &                        TESTING &
    INSPIRATIONAL                         VALIDATION
    •  Ethnography, Contextual Inquiry,   •  Usability Testing, Desirability Testing
       Interviewing
                                          •  Identifies user experience
    •  Informs overall design direction      considerations and guides design
       and aligns teams




                                                                                       @hxdconf
USABILITY TESTING & VALIDATION
Structured analyses for uncovering user experience considerations.




•  Applies to many stages of design lifecycle
•  Informs product roadmap
•  Generates actionable feedback
•  Builds awareness of user-centered approach




                                                                     @hxdconf
FOUNDATIONAL RESEARCH
                                            We’ve just got to
 You’re the                                 get this thing out
designer, just                                   the door        Steve Jobs didn’t
make it look      I know this    We have
                 market pretty                                   do research, did
    good                          market                                he?
                      well       research




                                                                         @hxdconf
Copy Trends
Why Research? Design is Decision Making


                                   Experiment, Learn and
                                   Adjust

                                     Intuition or Preferences



                                          Informed by Research
                                                       @hxdconf
FOUNDATIONAL RESEARCH



“There is surely nothing quite so useless as
doing with great efficiency that which should not
be done at all.”

- Peter Drucker




                                               @hxdconf
RESEARCH IN HEALTHCARE
Complexities and interconnectedness challenge designers.




•  Layers of coordination for care, billing,
   compliancy, privacy
•  Best of intentions to develop an app or
   product may prove ineffective when
   considering entirety of experience




                                                           @hxdconf
STEP 1: WHAT QUESTION ARE YOU ANSWERING?




 User      Task/       Concept   Business   Usability
          Workflow




                                               @hxdconf
Step 2: WHAT METHOD TO USE?




                       http://www.useit.com/alertbox/user-research-methods.html

                                                                                  @hxdconf
RESEARCH OUTPUT
Personas and      Scenarios &   Design
Motivations       Stories       Principles




                                             @hxdconf
Observe /
                       Synthesize
Evaluate




            Create /
             Refine


                                    @hxdconf
SYNTHESIZE: JOURNEY MODELS
ICE BREAKING
 ê  Personas include a narrative, but
     sometimes we need more detail than
     a snapshot can show
ê    Journey models help us write a
      narrative or illustrate a visual story of
      interactions and relationships




                                                  @hxdconf
BRINGING THE AUDIENCE TO LIFE
ICE BREAKING
 ê  It’s not just about a couple of interactions or
     opportunities, it’s about the big picture, over
     the course of time
 ê    It’s easy to get lost in data and
       demographics, but don’t forget about the
       “soft” elements
 ê    See the whole story, not just one key
       glamour shot
 span numerous channels.




                                                       @hxdconf
OUTSIDE –IN, NOT INSIDE OUT
ICE BREAKING




                              @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
WHAT IS A JOURNEY MODEL?
ICE BREAKING




                           @hxdconf
POTENTIAL VS. REALITY
ICE BREAKING
ê  Howit could be
  (happy path)


ê  How
      it really is
  (more realistic path)




                          Source: Andrea Resmini & Dan Willis


                                                 @hxdconf
HOW ARE JOURNEY MODELS USED?
ICE BREAKING
ê  Create
         strategic vision prior to
  detailed design
ê  Build
       consensus with stakeholders,
  showing opportunities across the
  ecosystem
ê  Identify
          key interactions to
  prototype and test



                                      @hxdconf
HOW DO YOU MAKE A JOURNEY MODEL?
ICE BREAKING
ê  Identify   the patients or users
ê  Craft   realistic scenarios
ê  Develop    the best template type
ê  Review     research & fill gaps
ê  Create   the journey map or model
ê  Share    and iterate (ongoing)
ê  Don’t   forget to use them!

                                        @hxdconf
WHAT DO YOU INCLUDE IN A JOURNEY?
ICE BREAKING

ê    Goals           ê    Perceptions
ê    Timeline        ê    Motives
ê    Emotions        ê    Expectations
ê    Touch Points    ê    Audio
ê    Actions         ê    Video
ê    Opportunities




                                           @hxdconf
TELLING THE STORY AND KEEPING THE JOURNEY ALIVE
ICE BREAKING
 ê  Shout from the rooftops!

ê    Display prominently in work areas
ê    Invite the personas and their journey
      models to meetings
ê    When new research is done, update the
      journey model




                                                  @hxdconf
Observe /
                       Synthesize
Evaluate




            Create /
             Refine


                                    @hxdconf
Solution                 Solution
              Solution                   Solution

   Solution                 Solution
                                    Solution
           Solution




                Solution



                                                    @hxdconf
CHALLENGES…

ê    Getting agreement on which concepts to refine, eliminate, and
      eventually which to choose, can take a very long time.
ê    Never enough time and money to fully flesh out and evaluate
      every idea with users.
ê    As projects progress, new requirements and constraints often
      emerge.
ê    Late involvement from key stakeholders can disrupt flow and
      restart “What if…” thinking. aka: Swoop-n-poop




                                                                      @hxdconf
Solution         Solution
                                                                 Solution          Solution

                  Observe /                             Solution            Solution
                                     Synthesize                               Solution
                  Evaluate                                  Solution
Design Studio =                                   +
                              Create /
                               Refine                            Solution




                                                                                              @hxdconf
Sketch  Present  Critique




                              @hxdconf
Sketch  Present  Critique




                              @hxdconf
Sketch  Present  Critique




                              @hxdconf
Sketch  Present  Critique




                              @hxdconf
WHO’S INVITED?

ê    Cross functional representation
ê    Include Key Stakeholders!
ê    6-20 people
ê    Participants are divided into balanced teams of 3-6 people.




                                                                    @hxdconf
http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg




  THE SETUP
  FOUNDATION AND MATERIALS

ê    Personas
ê    Scenarios
ê    Design Principles
ê    Business Goals
ê    Materials: a timer, paper, black
      markers, tape, red & green pens,
      butcher paper




                                                                                @hxdconf
STARTING THE ACTIVITY

ê    Each group is assigned a scenario and corresponding scenario.
ê    Groups may work on the same or different scenarios and personas
      based on the goals and time constraints of the workshop.
ê    For each scenario groups will sketch, present, critique and refine their
      design ideas over the course of 3 rounds.




                                                                         @hxdconf
@adamconnor @hxdconf
Rectangle   Ellipse




Triangle     Wavy Line
                         @adamconnor @hxdconf
@hxdconf
@hxdconf
3 ROUNDS (CHARRETTES)

1   WHAT HAPPENS
    Individuals sketch as
    many ideas as they can
                               2   WHAT HAPPENS
                                   Individuals sketch 1 idea
                                   in 5-8 minutes based on
                                                                3   WHAT HAPPENS
                                                                    Teams collaboratively
                                                                    sketch 1 idea for 20-25
    come up with in 5-8            ideas and critique shared        minutes based on the
    minutes.                       in the previous charrette.       previous 2 charrettes.




    WHY                            WHY                              WHY
    Generate as many ideas         Allow individuals to form        Understand how groups
    as possible without time       their own conclusions on         compromise and where
    for over-analyzing.            the strongest ideas.             consensus has surfaced.



                                                                                        @hxdconf
CRITIQUE HELPS PARTICIPANTS TO…

ê    Analyze ideas against the personas, scenarios, goals and
      principles that frame the project.
ê    Collectively identify which ideas are most important in creating an
      effective design.
ê    Avoid group-think, design-by-committee and preferential based
      decision making.




                                                                            @hxdconf
http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o




THE AFTERMATH

ê    Identify and discuss common
      themes, patterns and
      components.
ê    Document and open questions
      and assumptions.
ê    Collect all of the sketches.
ê    Regroup the design team to
      consolidate into one core concept.




                                                                                    @hxdconf
FROM SKETCH TO FINAL DESIGN




                              @hxdconf
DESIGN STUDIO BENEFITS…

ê    Good ideas can come from anywhere. With Design Studio we get
      more of them.
ê    It helps build a shared understanding of the problem space and
      different perspectives individual team members have of it.
ê    It surfaces key considerations and requirements early in the
      design process.
ê    It speeds up the design timeline in a project by building consensus
      faster than the traditional process.
ê    Builds a shared sense of ownership and collaboration in the
      creation of the solution.

                                                                        @hxdconf
Observe /
                       Synthesize
Evaluate




            Create /
             Refine


                                    @hxdconf
THANK YOU
                                             Michael Hawley
                                             Chief Design Officer
                                             @hawleymichael
            Megan Grocki
            Experience Design
            Director
            @megangrocki




                                Adam Connor
                                Experience Design
                                Director
                                @adamconnor




                                                                @hxdconf

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Research and design methods hxd2013

  • 1. RESEARCH AND DESIGN METHODS IN HEALTHCARE Michael Hawley Megan Grocki Adam Connor @madpow
  • 2. THE CHALLENGE @hxdconf
  • 3. Observe / Synthesize Evaluate Create / Refine @hxdconf
  • 4. OBSERVE/EVALUATE: USER RESEARCH FOUNDATIONAL & TESTING & INSPIRATIONAL VALIDATION •  Ethnography, Contextual Inquiry, •  Usability Testing, Desirability Testing Interviewing •  Identifies user experience •  Informs overall design direction considerations and guides design and aligns teams @hxdconf
  • 5. USABILITY TESTING & VALIDATION Structured analyses for uncovering user experience considerations. •  Applies to many stages of design lifecycle •  Informs product roadmap •  Generates actionable feedback •  Builds awareness of user-centered approach @hxdconf
  • 6. FOUNDATIONAL RESEARCH We’ve just got to You’re the get this thing out designer, just the door Steve Jobs didn’t make it look I know this We have market pretty do research, did good market he? well research @hxdconf
  • 7. Copy Trends Why Research? Design is Decision Making Experiment, Learn and Adjust Intuition or Preferences Informed by Research @hxdconf
  • 8. FOUNDATIONAL RESEARCH “There is surely nothing quite so useless as doing with great efficiency that which should not be done at all.” - Peter Drucker @hxdconf
  • 9. RESEARCH IN HEALTHCARE Complexities and interconnectedness challenge designers. •  Layers of coordination for care, billing, compliancy, privacy •  Best of intentions to develop an app or product may prove ineffective when considering entirety of experience @hxdconf
  • 10. STEP 1: WHAT QUESTION ARE YOU ANSWERING? User Task/ Concept Business Usability Workflow @hxdconf
  • 11. Step 2: WHAT METHOD TO USE? http://www.useit.com/alertbox/user-research-methods.html @hxdconf
  • 12. RESEARCH OUTPUT Personas and Scenarios & Design Motivations Stories Principles @hxdconf
  • 13. Observe / Synthesize Evaluate Create / Refine @hxdconf
  • 14. SYNTHESIZE: JOURNEY MODELS ICE BREAKING ê  Personas include a narrative, but sometimes we need more detail than a snapshot can show ê  Journey models help us write a narrative or illustrate a visual story of interactions and relationships @hxdconf
  • 15. BRINGING THE AUDIENCE TO LIFE ICE BREAKING ê  It’s not just about a couple of interactions or opportunities, it’s about the big picture, over the course of time ê  It’s easy to get lost in data and demographics, but don’t forget about the “soft” elements ê  See the whole story, not just one key glamour shot span numerous channels. @hxdconf
  • 16. OUTSIDE –IN, NOT INSIDE OUT ICE BREAKING @hxdconf
  • 17. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 18. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 19. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 20. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 21. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 22. WHAT IS A JOURNEY MODEL? ICE BREAKING @hxdconf
  • 23. POTENTIAL VS. REALITY ICE BREAKING ê  Howit could be (happy path) ê  How it really is (more realistic path) Source: Andrea Resmini & Dan Willis @hxdconf
  • 24. HOW ARE JOURNEY MODELS USED? ICE BREAKING ê  Create strategic vision prior to detailed design ê  Build consensus with stakeholders, showing opportunities across the ecosystem ê  Identify key interactions to prototype and test @hxdconf
  • 25. HOW DO YOU MAKE A JOURNEY MODEL? ICE BREAKING ê  Identify the patients or users ê  Craft realistic scenarios ê  Develop the best template type ê  Review research & fill gaps ê  Create the journey map or model ê  Share and iterate (ongoing) ê  Don’t forget to use them! @hxdconf
  • 26. WHAT DO YOU INCLUDE IN A JOURNEY? ICE BREAKING ê  Goals ê  Perceptions ê  Timeline ê  Motives ê  Emotions ê  Expectations ê  Touch Points ê  Audio ê  Actions ê  Video ê  Opportunities @hxdconf
  • 27. TELLING THE STORY AND KEEPING THE JOURNEY ALIVE ICE BREAKING ê  Shout from the rooftops! ê  Display prominently in work areas ê  Invite the personas and their journey models to meetings ê  When new research is done, update the journey model @hxdconf
  • 28. Observe / Synthesize Evaluate Create / Refine @hxdconf
  • 29. Solution Solution Solution Solution Solution Solution Solution Solution Solution @hxdconf
  • 30. CHALLENGES… ê  Getting agreement on which concepts to refine, eliminate, and eventually which to choose, can take a very long time. ê  Never enough time and money to fully flesh out and evaluate every idea with users. ê  As projects progress, new requirements and constraints often emerge. ê  Late involvement from key stakeholders can disrupt flow and restart “What if…” thinking. aka: Swoop-n-poop @hxdconf
  • 31. Solution Solution Solution Solution Observe / Solution Solution Synthesize Solution Evaluate Solution Design Studio = + Create / Refine Solution @hxdconf
  • 32. Sketch  Present  Critique @hxdconf
  • 33. Sketch  Present  Critique @hxdconf
  • 34. Sketch  Present  Critique @hxdconf
  • 35. Sketch  Present  Critique @hxdconf
  • 36. WHO’S INVITED? ê  Cross functional representation ê  Include Key Stakeholders! ê  6-20 people ê  Participants are divided into balanced teams of 3-6 people. @hxdconf
  • 37. http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg THE SETUP FOUNDATION AND MATERIALS ê  Personas ê  Scenarios ê  Design Principles ê  Business Goals ê  Materials: a timer, paper, black markers, tape, red & green pens, butcher paper @hxdconf
  • 38. STARTING THE ACTIVITY ê  Each group is assigned a scenario and corresponding scenario. ê  Groups may work on the same or different scenarios and personas based on the goals and time constraints of the workshop. ê  For each scenario groups will sketch, present, critique and refine their design ideas over the course of 3 rounds. @hxdconf
  • 40. Rectangle Ellipse Triangle Wavy Line @adamconnor @hxdconf
  • 43. 3 ROUNDS (CHARRETTES) 1 WHAT HAPPENS Individuals sketch as many ideas as they can 2 WHAT HAPPENS Individuals sketch 1 idea in 5-8 minutes based on 3 WHAT HAPPENS Teams collaboratively sketch 1 idea for 20-25 come up with in 5-8 ideas and critique shared minutes based on the minutes. in the previous charrette. previous 2 charrettes. WHY WHY WHY Generate as many ideas Allow individuals to form Understand how groups as possible without time their own conclusions on compromise and where for over-analyzing. the strongest ideas. consensus has surfaced. @hxdconf
  • 44. CRITIQUE HELPS PARTICIPANTS TO… ê  Analyze ideas against the personas, scenarios, goals and principles that frame the project. ê  Collectively identify which ideas are most important in creating an effective design. ê  Avoid group-think, design-by-committee and preferential based decision making. @hxdconf
  • 45. http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o THE AFTERMATH ê  Identify and discuss common themes, patterns and components. ê  Document and open questions and assumptions. ê  Collect all of the sketches. ê  Regroup the design team to consolidate into one core concept. @hxdconf
  • 46. FROM SKETCH TO FINAL DESIGN @hxdconf
  • 47. DESIGN STUDIO BENEFITS… ê  Good ideas can come from anywhere. With Design Studio we get more of them. ê  It helps build a shared understanding of the problem space and different perspectives individual team members have of it. ê  It surfaces key considerations and requirements early in the design process. ê  It speeds up the design timeline in a project by building consensus faster than the traditional process. ê  Builds a shared sense of ownership and collaboration in the creation of the solution. @hxdconf
  • 48. Observe / Synthesize Evaluate Create / Refine @hxdconf
  • 49. THANK YOU Michael Hawley Chief Design Officer @hawleymichael Megan Grocki Experience Design Director @megangrocki Adam Connor Experience Design Director @adamconnor @hxdconf