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“Dopamine Squirters”




        Melda M. Washington
        Information Culture, October 8, 2012
Overview
   Introduction – Why Dopamine?
   Definition
   Salience
   Games
   “Dopamine Squirters”
   Mashup Games
   Conclusion
Introduction – Why Dopamine?
   Conversation with fellow student
   Behavior:
     Anxiety
     Depression

     Relaxation

   Dopamine
Definition
   Primary neurotransmitter (chemicals in the brain
    that help communicate messages from cell to cell)
    found in the brain that is responsible for
    happiness and other emotions.
   It is essential for the normal functioning of the
    central nervous system.
   Provides feelings of enjoyment and reinforcement
    that motivate a person proactively to “feel good.”
   Sometimes referred to as the:
     “reward chemical”
     “pleasure molecule”
     “anti-stress” molecule
Salience
   Wikipedia states that Dopamine may also have a role
    in the salience or „noticeableness‟ of important stimuli,
    such as sources of:
       Reward
       Danger
   This hypothesis argues that dopamine assists
    decision-making by influencing the priority, or level of
    desire, of such stimuli to the person concerned.
   It has been argued that dopamine is more associated
    with anticipatory desire and motivation (commonly
    referred to as "wanting") as opposed to actual
    consummatory pleasure (commonly referred to as
    "liking").
Games
   A study in 1998 monitored changes in dopamine
    levels from subjects who were playing a video game.
       Noted that dopamine levels increased during game play “at
        least twofold” or doubled
   Games that are challenging or competitive increases
    dopamine level.
   Stimulation provokes excitement, in its absence,
    people feel bored.
   Patterns of intermittent reinforcement over time can
    release dopamine squirts.
   This “intermittent reinforcement” is the addictive
    quality of games and it affects people at the core
    level.
“Dopamine Squirters”
   Many popular games are “dopamine squirters”
    by:
     Deliverdopamine in small, frequent doses
     Give periodic, positive reinforcement

     Have achievements and leaderboards

     “Nags” (come play me alerts)

     Measurable, identifiable, frequent progress

     Give users a reason to come back to your game

     Players will play anything if they can advance,
      compete, or compare.
Mashup Games –
programmableweb
Programmablewe
b lists 173
mashups tagged
games.

Most poplar are
FlickerSudoku
and Wii Earth.

APIs used
include: Flicker
MicrosoftBingMap
sGoogleMaps
Mashup Games - localiz.me

An online
treasure hunt
game on Google
Maps.

APIs used
include:
GoogleStreetVie
wImage,
GoogleMaps.
Mashup Games -
musicpopquiz.com
Guess the artist from
a song clip or a
picture.
Questions are
randomly generated
from the 7digital*
catalogue and get
more difficult as you
progress through
levels.
Compare scores with
others.
APIs used include:
7digital.
*7digital is a digital
media delivery
company.
Mashup Games - Climatecraft

A Minecraft mod
that adds tracking of
carbon emissions
using the AMEE
API.

APIs used include:
AMEE.

http://www.youtube.
com/watch?v=L0DfI
98DuDM
Conclusion
   Mining the dopamine center for all it's worth
   If you are aware:
     of the patterns of intermittent reinforcement
     that over time, this can release dopamine squirts
      when people use your game
     anyone can be conditioned with the help of this
      pattern.
     YOU can design a game that fits into this pattern and
      take advantage of it.
   Marketers are testing that this dopamine-rush
    moment is the perfect time to reach out with a
    brand message.
References
   http://blogs-
    images.forbes.com/insertcoin/files/2012/03/gaming-
    graphic.jpg
   http://www.nytimes.com/2010/06/07/technology/07brain.html?
    pagewanted=all&_r=0
   http://gamertherapist.com/blog/2011/11/08/dopey-about-
    dopamine-video-games-drugs-addiction/
   http://en.wikipedia.org/wiki/Dopamine
   http://www.nrc-
    iol.org/cores/mialab/fijc/files/2002/120402_koepp_nature_199
    8.pdf
   http://www.kotancode.com/2010/12/30/dopamine-squirts-
    intermittent-reinforcement-and-mobile-apps/

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IDIA 620: Information Culture - Dopamine

  • 1. “Dopamine Squirters” Melda M. Washington Information Culture, October 8, 2012
  • 2. Overview  Introduction – Why Dopamine?  Definition  Salience  Games  “Dopamine Squirters”  Mashup Games  Conclusion
  • 3. Introduction – Why Dopamine?  Conversation with fellow student  Behavior:  Anxiety  Depression  Relaxation  Dopamine
  • 4. Definition  Primary neurotransmitter (chemicals in the brain that help communicate messages from cell to cell) found in the brain that is responsible for happiness and other emotions.  It is essential for the normal functioning of the central nervous system.  Provides feelings of enjoyment and reinforcement that motivate a person proactively to “feel good.”  Sometimes referred to as the:  “reward chemical”  “pleasure molecule”  “anti-stress” molecule
  • 5. Salience  Wikipedia states that Dopamine may also have a role in the salience or „noticeableness‟ of important stimuli, such as sources of:  Reward  Danger  This hypothesis argues that dopamine assists decision-making by influencing the priority, or level of desire, of such stimuli to the person concerned.  It has been argued that dopamine is more associated with anticipatory desire and motivation (commonly referred to as "wanting") as opposed to actual consummatory pleasure (commonly referred to as "liking").
  • 6. Games  A study in 1998 monitored changes in dopamine levels from subjects who were playing a video game.  Noted that dopamine levels increased during game play “at least twofold” or doubled  Games that are challenging or competitive increases dopamine level.  Stimulation provokes excitement, in its absence, people feel bored.  Patterns of intermittent reinforcement over time can release dopamine squirts.  This “intermittent reinforcement” is the addictive quality of games and it affects people at the core level.
  • 7. “Dopamine Squirters”  Many popular games are “dopamine squirters” by:  Deliverdopamine in small, frequent doses  Give periodic, positive reinforcement  Have achievements and leaderboards  “Nags” (come play me alerts)  Measurable, identifiable, frequent progress  Give users a reason to come back to your game  Players will play anything if they can advance, compete, or compare.
  • 8. Mashup Games – programmableweb Programmablewe b lists 173 mashups tagged games. Most poplar are FlickerSudoku and Wii Earth. APIs used include: Flicker MicrosoftBingMap sGoogleMaps
  • 9. Mashup Games - localiz.me An online treasure hunt game on Google Maps. APIs used include: GoogleStreetVie wImage, GoogleMaps.
  • 10. Mashup Games - musicpopquiz.com Guess the artist from a song clip or a picture. Questions are randomly generated from the 7digital* catalogue and get more difficult as you progress through levels. Compare scores with others. APIs used include: 7digital. *7digital is a digital media delivery company.
  • 11. Mashup Games - Climatecraft A Minecraft mod that adds tracking of carbon emissions using the AMEE API. APIs used include: AMEE. http://www.youtube. com/watch?v=L0DfI 98DuDM
  • 12. Conclusion  Mining the dopamine center for all it's worth  If you are aware:  of the patterns of intermittent reinforcement  that over time, this can release dopamine squirts when people use your game  anyone can be conditioned with the help of this pattern.  YOU can design a game that fits into this pattern and take advantage of it.  Marketers are testing that this dopamine-rush moment is the perfect time to reach out with a brand message.
  • 13. References  http://blogs- images.forbes.com/insertcoin/files/2012/03/gaming- graphic.jpg  http://www.nytimes.com/2010/06/07/technology/07brain.html? pagewanted=all&_r=0  http://gamertherapist.com/blog/2011/11/08/dopey-about- dopamine-video-games-drugs-addiction/  http://en.wikipedia.org/wiki/Dopamine  http://www.nrc- iol.org/cores/mialab/fijc/files/2002/120402_koepp_nature_199 8.pdf  http://www.kotancode.com/2010/12/30/dopamine-squirts- intermittent-reinforcement-and-mobile-apps/