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© 2007 Grigori Melnik
unless specified otherwise
2
…

3
The Issue …


     Do agile methods work because of
     their engineering and management
     practices or because the people who
     introduce them are simply very good
     developers ?

             Understanding a discipline demands
       observation, model building, and experimentation.


                                                           4
4
The State of the Practice

     Largely measurement-free zone
       −   Few experiments
       −   Even fewer published results
       −   Minimal focus on data collection
       −   Existing data is often incomplete or tainted
       −   High-profile consultants provide anecdotal evidence
     Existing experiments
       − Either too trivial
       − Or have experimental design flaws
               Vast number of human interaction variables that cannot be controlled
               Small samples
               Non-practitioners as subjects
               Conducted over short time




                                                                                 5
5
All Studies are Situational


      The soundness of an idea (process, technique etc.) is
       not absolute

      Context-specific!


      Cross-project comparison is very difficult




                                                           6
6
Empirical Studies Take Many Forms
    But Learning is Key

      Ethnographies, surveys, case studies,
       quasi-experiments, controlled experiments…
      Quantitative, qualitative and mixed strategies
      The essence is to learn something useful by
       comparing theory to reality




                                                        7
7
Agile Adoption (Methods & tools, May 2005)
     At what stage is the agile approach
      (XP, Scrum, FDD, ...) adoption at your location?
       −   Not aware                                     26%
       −   Not using                                     16%
       −   Investigating                                 14%
       −   Analysed and rejected                          3%
       − Pilot projects                                  4%
       − Partial implementation
         (adoption of some agile practices)              17%
       − Partial deployment                                    41%
         (some projects are using this approach)         12%
       − Deployed
         (all new projects are using this approach)      8%

       N=232, Selection bias




8
Agile Adoption (Forrester, Sep 2006)




    NB: - not just software companies;
        - large companies (>1,000 employees)




                                               9
9
Agile Adoption Rates
     Increase With Company Size




                                  N=911, Nov 2005


                                         10
10
Number of Agile Projects Run (Ambler 2007)

          20+         57


      10 to 20   30


       5 to 10              82


        2 to 5                                     194


            1          64

                                                      N=427, Mar 2007
                                 http://www.ddj.com/architect/200001986



11
Value Realized (VersionOne 2006, 2007)
                                               N=722, Jul 2006
                                                  VersionOne
                                                 Global Survey




                                              N=1,700, Jul 2007
                                                     VersionOne
                                              2nd Global Survey




12
Boeing Case Study (Bedoll 2003)
        Critical system: Boeing Commercial Airplane Electrical design

        First project – Tayloristic, heavy-weight
              − “invested 60 man-years, and failed”
        Second project – Agile
              − “invested 4 man-years, and continues to be dramatically successful”
     Aspect                  Success, Agile                                   Failure, Tayloristic
     Business Process        The tool evolves incrementally, along with the   The process is build after the tool is done, or the
                             business process.                                tool is created imagined business process.
     Customer Involvement    Daily contact and hands-on evaluation of new-    Monthly paper-design reviews, and hands-on
                             feature code by the users within days of         feature evaluation by the users nine months after
                             requirements definition.                         requirements.
     Simplicity and Focus    A single group of 60 users; a single airplane    2000 users, all five airplane programs with all
                             program with a small set of airplanes.           airplanes past, present, future (several thousand
                                                                              planes).
     Development Tools and   ACCESS, SQL Server, Visual Basic, lean           C++, Motif, heavy-weight, paper-intensive
     Processes               development processes (but still a formal        development processes.
                             testing and release process)




13
Key Agile Practices (VersionOne 2007)




     N=1,700




14
Key Agile Methodologies (VersionOne 2007)




         N=1,700




15
Have Agile Methods Crossed the Chasm Yet?




     Moore, G. Crossing the Chasm, 1991, 1999, 2002




                                                      16
16
Agile Adoption By Industry
                                  Sample case studies
                                  Lloyds Bank Insurance
                                  Telus
                                  Tradeco
                                  CP Rail
                                  Capital One
                                  BBC
                                  ABB
                                  HP
                                  Microsoft
                                  Primavera
                                  Transcanada Pipelines
                                  Hydro Aluminum
                                  Ohio Student Loans
                                  Industry Canada
                                  Tesco
                                  Caterpillar
                                  Petro Canada


               N=911, Nov 2005
                                                 17
17
The Story of Agile
      2000-2001    Suitable contexts
      2002         Scalability
      2003         Adaptability
      2004         Methodologies zoo
      2005         Convergence
      2006-2007    Entering mainstream
      2008-…       Agile v2




18
Effects on Job Satisfaction and Turnover




19
Who cares?


        happy teams   productive teams


        happy teams   lower turnover




20
Who cares?


        happy teams                 productive teams


        happy teams                 lower turnover

          considerable economic effect:
          turnover costs 70%-200% of employee’s
          annual salary (e.g. Meta Group Report)




21
Job Satisfaction (Melnik/Maurer 2005)


                         0.9%


       Agile            8.5% 7.9%            53.2%                     29.4%
       (main study,
         N1=459)



       Non-agile        7.6%        29.8%      21.4%           31.3%           9.9%
       (main study)




       IT General
       (ComputerWorld   11.0%       25.0%   11.0%      35.0%              18.0%
       Study, N2=936)




22
Results: Overall Satisfaction by Job Roles and
     Levels of Agile Experience (N=482)




          Technology
            Expert




23
Sustainable Pace (Mann/Maurer 2005)
        2 year longitudinal case study
        Researcher embedded in small development team
        Scrum is introduced
        Overall results:             Average Percent Overtime Worked By Team
          − Reduced                                                         Windows App 1 support and
                                                                                                                                                                                                                                                                                 Scrum Introduced
                                                     100.00                      Windows App 2
            overtime                                                              Development
                                                                                                                                                                                                                                                                                                        New Windows
                                                      80.00
          − Increased                                                                                                                                                                                                                                                                                   App Release
                                  % Hours Overtime

                                                      60.00                                                                                                                                                                                                      Website Release
            customer
                                                      40.00

            satisfaction                              20.00

                                                       0.00

                                                     -20.00
                                                              01-05-2003
                                                                           02-09-2003
                                                                                        03-16-2003
                                                                                                     04-20-2003
                                                                                                                  05-25-2003
                                                                                                                               06-29-2003
                                                                                                                                            08-03-2003
                                                                                                                                                         09-07-2003
                                                                                                                                                                      10-12-2003
                                                                                                                                                                                   11-16-2003
                                                                                                                                                                                                12-21-2003
                                                                                                                                                                                                             01-25-2004
                                                                                                                                                                                                                          02-29-2004
                                                                                                                                                                                                                                       04-04-2004
                                                                                                                                                                                                                                                    05-09-2004
                                                                                                                                                                                                                                                                 06-13-2004
                                                                                                                                                                                                                                                                              07-18-2004
                                                                                                                                                                                                                                                                                           08-22-2004
                                                                                                                                                                                                                                                                                                         09-26-2004
                                                                                                                                                                                                                                                                                                                      10-31-2004
                                                                                                                                                                                                                                                                                                                                    12-05-2004
                                                                                                                                                                                                                                                                                                                                                 01-09-2005
                                                                                                                                                                                                                                                                                                                                                              02-13-2005
                                                                                                                                                                                                             Week




                                                                                                                                                                                                                                                                                                                                   24
24
Design Decision Making
     in Small Agile Teams (Zannier/Maurer 2006)

         Rational = consequential choice
           − Concurrent comparison of tradeoffs

         Naturalistic = sequential evaluation
           − No tradeoffs



         Qualitative study (action research)
           − 3 companies, 23 developers




25
On Design (Ambler 2007)
      93% of agile teams do whiteboard modeling
      77% of agile teams do a bit of requirements envisioning
       up front
      77% of agile teams also do a bit of architectural
       envisioning up front




                                                                 N=427



26
Test-Driven Development (Industry Subjects)




     …

27
Test-Driven Development (Academic Subjects)




28
TDD in Non-Trivial Contexts

                            IEEE Software May/June 2007:
                               Control systems design
                               GUI development
                               Database development
                               Incorporating performance
                                testing in TDD




29
Acceptance Testing and Storytest-Driven
     Development

      How do business and technology experts
      utilize STDD in the software development
      lifecycle?


      What kinds of benefits and limitations
      does STDD manifest?


30
Acceptance Testing and Storytest-Driven
     Development – Understandability

       Can executable acceptance tests
         describing customer requirements be
         easily understood and implemented by a
         technology expert with no background in
         STDD?

     Melnik/Read/Maurer 2005:
     Technology Experts’ Perspective (N=12/42)
     Melnik/Maurer/Chiasson 2006:
     Technology Experts’ Perspective (N=9/22)
     Melnik 2006, 2007: 2 Field Studies



31
Acceptance Test Authoring

       Are business experts (pairs) on agile projects
                            “good” acceptance tests:
       capable of          - credible;
       effectively         - appropriate complexity;
                            - coverage of major functionality;
       authoring their     - easy to read.
        functional requirements
       in the form of
        executable acceptance tests (storytests)
       and communicating those
        to the development team?
     Source: Melnik/Chiasson/Maurer 2006:
     Business Experts’ Perspective (N=9/18 + 9/22)



32
Acceptance Testing and STDD
      STDD stimulates thinking and is correlated with enhanced
       communication about requirements in software teams

      Executable acceptance test specifications can serve as
       sufficient evidence of requirements traceability

      Weak tool support presents a serious limitation and effects
       maintainability and scalability




33
Summary (do, reflect, learn!)
      Welcome to the mainstream!
      Experience reports and case studies are valuable
      Teams practicing agile are getting larger and more
       distributed
      Agile teams report higher job satisfaction
      Agile is not just developer-centric
      Initial evidence of rational design decision-making
      Testing to the forefront of development
      Need to go beyond surveys and do more experimentation
      Do your own pilot projects to
        − generate support for future agile initiatives
        − learn what works
        − play with new ideas by encouraging innovation and risk taking


34
All resources and links will be posted by
               the end of the week at
            http://blogs.msdn.com/agile




35
Agile 2008 World Conference
                  August 4-8, 2008
                  Toronto, Canada




                www.agile2008.org
     Agile 2008 – Expanding Agile Horizons
36

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Empirical Evidence Of Agile Methods

  • 1. © 2007 Grigori Melnik unless specified otherwise
  • 2. 2
  • 4. The Issue … Do agile methods work because of their engineering and management practices or because the people who introduce them are simply very good developers ? Understanding a discipline demands observation, model building, and experimentation. 4 4
  • 5. The State of the Practice  Largely measurement-free zone − Few experiments − Even fewer published results − Minimal focus on data collection − Existing data is often incomplete or tainted − High-profile consultants provide anecdotal evidence  Existing experiments − Either too trivial − Or have experimental design flaws  Vast number of human interaction variables that cannot be controlled  Small samples  Non-practitioners as subjects  Conducted over short time 5 5
  • 6. All Studies are Situational  The soundness of an idea (process, technique etc.) is not absolute  Context-specific!  Cross-project comparison is very difficult 6 6
  • 7. Empirical Studies Take Many Forms But Learning is Key  Ethnographies, surveys, case studies, quasi-experiments, controlled experiments…  Quantitative, qualitative and mixed strategies  The essence is to learn something useful by comparing theory to reality 7 7
  • 8. Agile Adoption (Methods & tools, May 2005)  At what stage is the agile approach (XP, Scrum, FDD, ...) adoption at your location? − Not aware 26% − Not using 16% − Investigating 14% − Analysed and rejected 3% − Pilot projects 4% − Partial implementation (adoption of some agile practices) 17% − Partial deployment 41% (some projects are using this approach) 12% − Deployed (all new projects are using this approach) 8% N=232, Selection bias 8
  • 9. Agile Adoption (Forrester, Sep 2006) NB: - not just software companies; - large companies (>1,000 employees) 9 9
  • 10. Agile Adoption Rates Increase With Company Size N=911, Nov 2005 10 10
  • 11. Number of Agile Projects Run (Ambler 2007) 20+ 57 10 to 20 30 5 to 10 82 2 to 5 194 1 64 N=427, Mar 2007 http://www.ddj.com/architect/200001986 11
  • 12. Value Realized (VersionOne 2006, 2007) N=722, Jul 2006 VersionOne Global Survey N=1,700, Jul 2007 VersionOne 2nd Global Survey 12
  • 13. Boeing Case Study (Bedoll 2003)  Critical system: Boeing Commercial Airplane Electrical design  First project – Tayloristic, heavy-weight − “invested 60 man-years, and failed”  Second project – Agile − “invested 4 man-years, and continues to be dramatically successful” Aspect Success, Agile Failure, Tayloristic Business Process The tool evolves incrementally, along with the The process is build after the tool is done, or the business process. tool is created imagined business process. Customer Involvement Daily contact and hands-on evaluation of new- Monthly paper-design reviews, and hands-on feature code by the users within days of feature evaluation by the users nine months after requirements definition. requirements. Simplicity and Focus A single group of 60 users; a single airplane 2000 users, all five airplane programs with all program with a small set of airplanes. airplanes past, present, future (several thousand planes). Development Tools and ACCESS, SQL Server, Visual Basic, lean C++, Motif, heavy-weight, paper-intensive Processes development processes (but still a formal development processes. testing and release process) 13
  • 14. Key Agile Practices (VersionOne 2007) N=1,700 14
  • 15. Key Agile Methodologies (VersionOne 2007) N=1,700 15
  • 16. Have Agile Methods Crossed the Chasm Yet? Moore, G. Crossing the Chasm, 1991, 1999, 2002 16 16
  • 17. Agile Adoption By Industry Sample case studies Lloyds Bank Insurance Telus Tradeco CP Rail Capital One BBC ABB HP Microsoft Primavera Transcanada Pipelines Hydro Aluminum Ohio Student Loans Industry Canada Tesco Caterpillar Petro Canada N=911, Nov 2005 17 17
  • 18. The Story of Agile  2000-2001 Suitable contexts  2002 Scalability  2003 Adaptability  2004 Methodologies zoo  2005 Convergence  2006-2007 Entering mainstream  2008-… Agile v2 18
  • 19. Effects on Job Satisfaction and Turnover 19
  • 20. Who cares? happy teams productive teams happy teams lower turnover 20
  • 21. Who cares? happy teams productive teams happy teams lower turnover considerable economic effect: turnover costs 70%-200% of employee’s annual salary (e.g. Meta Group Report) 21
  • 22. Job Satisfaction (Melnik/Maurer 2005) 0.9% Agile 8.5% 7.9% 53.2% 29.4% (main study, N1=459) Non-agile 7.6% 29.8% 21.4% 31.3% 9.9% (main study) IT General (ComputerWorld 11.0% 25.0% 11.0% 35.0% 18.0% Study, N2=936) 22
  • 23. Results: Overall Satisfaction by Job Roles and Levels of Agile Experience (N=482) Technology Expert 23
  • 24. Sustainable Pace (Mann/Maurer 2005)  2 year longitudinal case study  Researcher embedded in small development team  Scrum is introduced  Overall results: Average Percent Overtime Worked By Team − Reduced Windows App 1 support and Scrum Introduced 100.00 Windows App 2 overtime Development New Windows 80.00 − Increased App Release % Hours Overtime 60.00 Website Release customer 40.00 satisfaction 20.00 0.00 -20.00 01-05-2003 02-09-2003 03-16-2003 04-20-2003 05-25-2003 06-29-2003 08-03-2003 09-07-2003 10-12-2003 11-16-2003 12-21-2003 01-25-2004 02-29-2004 04-04-2004 05-09-2004 06-13-2004 07-18-2004 08-22-2004 09-26-2004 10-31-2004 12-05-2004 01-09-2005 02-13-2005 Week 24 24
  • 25. Design Decision Making in Small Agile Teams (Zannier/Maurer 2006)  Rational = consequential choice − Concurrent comparison of tradeoffs  Naturalistic = sequential evaluation − No tradeoffs  Qualitative study (action research) − 3 companies, 23 developers 25
  • 26. On Design (Ambler 2007)  93% of agile teams do whiteboard modeling  77% of agile teams do a bit of requirements envisioning up front  77% of agile teams also do a bit of architectural envisioning up front N=427 26
  • 29. TDD in Non-Trivial Contexts IEEE Software May/June 2007:  Control systems design  GUI development  Database development  Incorporating performance testing in TDD 29
  • 30. Acceptance Testing and Storytest-Driven Development How do business and technology experts utilize STDD in the software development lifecycle? What kinds of benefits and limitations does STDD manifest? 30
  • 31. Acceptance Testing and Storytest-Driven Development – Understandability  Can executable acceptance tests describing customer requirements be easily understood and implemented by a technology expert with no background in STDD? Melnik/Read/Maurer 2005: Technology Experts’ Perspective (N=12/42) Melnik/Maurer/Chiasson 2006: Technology Experts’ Perspective (N=9/22) Melnik 2006, 2007: 2 Field Studies 31
  • 32. Acceptance Test Authoring  Are business experts (pairs) on agile projects “good” acceptance tests:  capable of - credible;  effectively - appropriate complexity; - coverage of major functionality;  authoring their - easy to read. functional requirements  in the form of executable acceptance tests (storytests)  and communicating those to the development team? Source: Melnik/Chiasson/Maurer 2006: Business Experts’ Perspective (N=9/18 + 9/22) 32
  • 33. Acceptance Testing and STDD  STDD stimulates thinking and is correlated with enhanced communication about requirements in software teams  Executable acceptance test specifications can serve as sufficient evidence of requirements traceability  Weak tool support presents a serious limitation and effects maintainability and scalability 33
  • 34. Summary (do, reflect, learn!)  Welcome to the mainstream!  Experience reports and case studies are valuable  Teams practicing agile are getting larger and more distributed  Agile teams report higher job satisfaction  Agile is not just developer-centric  Initial evidence of rational design decision-making  Testing to the forefront of development  Need to go beyond surveys and do more experimentation  Do your own pilot projects to − generate support for future agile initiatives − learn what works − play with new ideas by encouraging innovation and risk taking 34
  • 35. All resources and links will be posted by the end of the week at http://blogs.msdn.com/agile 35
  • 36. Agile 2008 World Conference August 4-8, 2008 Toronto, Canada www.agile2008.org Agile 2008 – Expanding Agile Horizons 36