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Full Subject Syllabi


CTV 7010 Postgraduate Film and Video Production I
Number of Units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 1, semester 1
Duration : 45 hours
Planner : Mr. CHANG Lok Yee George, Ms. ZHANG Weimin


Objectives
This course is designed to immerse students in all aspects of Film/Video productions. Students will be divided into smaller groups to
come up with ideas and develop them into shooting scripts. They will then learn to do pre-production work and execute the
production using film/video as a form of expression. During production, students will learn the art of directing, acting, cinematography
and lighting, audio recording and art direction from various faculty members or professional staff. Towards the last few weeks of the
semester, students will also learn the basic of post-production techniques using various computer soft wares such as Avid, Protools
and Quantel Edit Box to add finishing touches to the project.


Learning Outcomes
Each student will finish an individual narrative short film project on film. The film will be shot in 16mm film stock with sync sound
recording. The film work print will be edited on Steenbeck and get first answer print as the final project. The maximum length is
strictly set at 8 minutes.


Contents
1. Developing an idea from various sources
1.1 From daily news
1.2 From short stories
1.3 From visual materials
1.4 From audio materials
1.5 From personal diaries
2. Developing the idea into a script form
2.1 Researching on plot and character development
2.1 Developing the idea into a story
2.2 Developing the idea into a shooting script
2.3 Developing the idea into a story board
3. Pre-production
3.1 Selecting a format: film/video
3.2 Production design
3.3 Location scouting
4. Production
4.1 Rehearsing a scene with actors
4.2 Setting up lighting for master scene and close ups
4.3 Rehearsing camera movement
4.4 On location audio recording
5. Post production
5.1 Editing footage on computer
5.2 Studio audio recording
5.3 Mixing audio


Modes of Tuition
Seminar discussion, lectures, workshop and exercises


Assessment
Seminar Presentation of creative concept 30%
Term Project 70%


Reference Books
American Cinematographer Video Manual Third Edition. ASC Press
American Cinematographer Film Manual 8th Edition. ASC Press
Katz , S.D. (1991). Film directing shot by shot: visualizing from concept to screen. Studio City CA: Michael Wiese Productions in
conjunction with Focal Press.
Proferes, N.T. (2001). Film directing fundamentals: from script to screen.
Boston: Focal Press.
Schaefer, D. and Salvato, L. (1984). Masters of Lights: conversations with contemporary cinematographers. University of California
Press.
Writer of Light: The Cinematography of Vittorio Storaro, ASC, AIC. ASC Press


Video References
Lights Keeps Me Company
Visions of Lights-The Art of Cinematography




CTV 7020 Postgraduate Television Studio Production I
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 1, semester 1
Duration : 45 hours
Planner : Mr. AU David, Dr. CHEUK Pak Tong, Mr. John FERRETTI


Objectives
To enhance students' critical responsibilities as required for the complex task of TV directing. This studio workshop provides
students with intensive hands-on experience in the advanced techniques of multi-camera television production - including the
equipment involved, the personnel and their functions, and decision-making procedures that constitute the producing and directing a
variety of multi-camera TV programs. The course aims to develop students' ability to carry out the various phases in the production of
a television package at an advanced level. Students gain extensive operation experience in a television studio environment with
evaluations of their work by the instructors.


Learning Outcomes
Students should:
1. Understand the making of TV magazines, variety shows, musicals, and drama series.
2. Be able to acquire at least the skills and knowledge to make a 3-5 minutes TV drama.


Contents
1. Television Formats
1.1 Magazine shows
1.2 News and current affairs
1.3 Music shows
1.4 Studio dramas
1.5 Variety shows
2. Sources for Ideas
2.1 Standard script layouts
2.2 "Fully scripted" versus "semi-scripted" show
3. The Television Director
3.1 Duties of a television director
3.2 Characteristics of a good director
4. The Television Camera
4.1 The camera chain
4.2 Studio lens
4.3 ENG/EEP cameras and camcorders
5. Camera Operation
5.1 Electronic and operational characteristics
5.2 Zoom control
5.3 Focus control
6. Picture Composition
6.1 Screen size
6.2 Screen motion
6.3 Field of view
6.4 Depth
7 Television Lighting Fixtures
7.1 Studio lighting instruments
7.2 Field lighting instruments
7.3 Lighting control equipment
8 Studio Lighting Principles
8.1 Perception and selection
8.2 Light quality and direction
8.3 Lighting people and groups
9 Production Switchers
9.1 Types and functions
9.2 Switcher layout
9.3 Switcher operation
9.4 Vision mixing techniques
10 Instantaneous Editing
10.1 Rules of editing
10.2 Editing functions
10.3 Transition devices
11 Audio Equipment in TV Studio
11.1 Electronic and operational characteristics of microphones
11.2 Audio console
11.3 Sound fidelity
12 Video Recording and Playback Systems
12.1 Tape-based recording systems
12.2 Disk-based recording system
12.3 Automated playback systems
13 Multi-camera Studio Directing
13.1 Director's command
13.2 Directing from control room
13.3 Rehearsals
13.4 Timing control
14 Electronic Visual Effects
14.1 Standard analog video effects
14.2 Digital video effects
14.3 Mechanical effects
15 Postproduction Editing
15.1 Off-line versus on-line
15.2 Linear versus non-linear editing systems
15.3 AB-Roll editing
15.4 Control track and time-code editing


Mode of Tuition
Workshops, demonstration, and projects


Assessment
Television Field production 20%
Television variety show 30%
Studio drama production 50%


References
Cury, I. (1998). Directing & Producing for Television: A Format Approach. London: Focal Press.
Goodridge. M. (2002). Directing (Screencraft Series). London: Focal Press.
Millerson, G. (1999). Lighting for Television and Film. London: Focal Press
Ward, P. (2000). TV Technical Operations: An Introduction. London: Focal Press.
Whitaker, J. (2002). Master Handbook of Video Porduction. McGraw-Hill Professional Publishing.
Zettl, H. (1998). Sight, Sound, Motion?: Applied Media Aesthetics(3rd edition) Belmont, California: Wadsworth Publishing.




CTV 7030 2-D Computer Graphics Workshop
Number of units : 3 units (3,3,0)
Prerequisite : Nil
Level : Year 1, semester 1
Duration : 45 hours
Planner : Mr. MAN Chi Wah


Objectives
This intermediate level course is designed to explore the concepts, issues and techniques of 2-D computer graphics from both an
academic and studio perspective. Both technical and aesthetic issues will be addressed. Aesthetic issues will encompass concepts,
composition and historical context. Technical topics will include raster and vector imaging, scanning, image manipulation,
retouching, printing, motion graphics, and other related topics. The Adobe Photoshop, Adobe Illustrator and Adobe After Effects
software packages will be used to illustrate the principles and techniques and to produce the projects.
This course is a studio course, which means that the emphasis is on the production of student's artwork and not on the software.
Students themselves will be determining the nature of the imagery they produce. They should strive to create try and incorporate the
work they do in the workshop into their larger body of work. There will be periodic technical demonstrations and explanations during
class time, but for the most part, students will be expected to work independently in learning the details of the various software
packages we used. They should spend time practicing, as well as reading reference books.
The course is organized to maximize hands-on experience and will include in-class critiques, exercises, and work sessions. The
critiques will be run as seminar-style discussions, with everyone participating in the critiques and discussions of each student's work.
Because of the way the classes are run, attendance at and active participation in the weekly classes is considered very important
and is considered in grade calculations.


Learning Outcomes
Successful students will be able to:
1. Have a knowledge and understanding of leading-edge computer graphics as applied to the 2D CG medium.
2. Have a knowledge and understanding of the technology behind the latest generation of computer graphics.
3. Have thorough command of the practice of research, and the ability use and adapt information to specific projects.
4. Have a broad knowledge of the practice, theory and history of the topic.
5. Articulate a personal aesthetic.
6. Interpret design presentations (drawings, plans, schematics) to assist in developing a work.
7. Participate in and productively respond to critique of work.
8. Contribute to a team, as well as assume leadership responsibilities
9. Demonstrate a competency for formal art and design elements, composition, and craftsmanship through the handling of various
2D CG programs.
10. Employ strong oral and visual communication skills.
11. Demonstrate a strong and consistent work ethic.
12. Articulate and contribute their learning process in future endeavors.


Contents
1. General Perspectives
1.1 Nature of the medium
1.2 Fundamental concepts
1.3 History and background of computer graphics
1.4 Key issues
1.5 Resource and research
1.6 Anatomy of the programs
1.7 Digital aesthetics
2. Raster Graphics / Bitmapped Graphics
2.1 Introduction and concepts
2.2 Limits and strengths
2.3 Principles and structures
2.4 Scanning and correction
2.5 Color systems, spaces, and matching
2.6 Drawing and painting
2.7 Masking and layering
2.8 Import and export
2.9 Algorithmic touch and special effects
2.10 Output issues
3. Vector Graphics / Object Oriented Graphics
3.1 Introduction and concepts
3.2 Geometry and the nature of selection
3.3 Definition of lines and fills
3.4 Local and global touch tools
3.5 Boolean operations: adding and subtracting shapes
3.6 Typography and design
3.7 Inter-program file exchange
4. Moving 2-D computer graphics
4.1 Keyframing and inbetweening
4.2 Precomposing and nesting composition
4.3 Timing factors
4.4 Play with the parameters
4.5 Straight and premultiplied alpha
4.6 Track matte
4.7 Special effects on time-based production
5. Composition Issues
5.1 Elements of composition
5.2 Style and originality
5.3 Visual Consistency
5.4 Placements of elements
5.5 File size, resolution, and color depth
5.6 Scale and other transformations
5.7 Layers and channels
5.8 Combining digital and traditional techniques


Mode of Tuition
Lectures, tutorial, critical appreciations, and workshop


Assessment
Participation 20%
(The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this,
attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations)
Assignments 40%
(2 Assignments, one on raster graphics and the other on vector graphics)
Final Project 40%
(A 2d moving image project with the combination of vector and raster graphics)


References
Splater, A. M. (2nd ed) (1999). The Computer in the Visual Arts. California: Addison Wesley
Lovejoy, M. (1997). Postmodern Currents: Art and Artists in the Age of Electronic Media. New Jersey: Prentice Hall
Kewlow, I.V. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold
Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison
Wesley
Meyer, T. and Meyer, C. (ED) (2000). Creating Motion Graphics with After Effects. California: CMP Books
Weinmann, E. (2002). Illustrator 10 for Windows and Macintosh: Visual QuickStart Guide. California: Peachpit Press
Adobe Creative Team. (ED) (2002). Adobe Photoshop 7.0: Classroom in a Book. California: Adobe Press




CTV 7040 Postgraduate Film and Video Production II
Number of units : 3 Units (3,3,0)
Prerequisite : CTV 7010 Postgraduate Film and Video Production I
Level : Year 1, semester 2
Duration : 45 hours
Planner/Instructor : Mr. CHANG Lok Yee George, Ms. ZHANG Weimin


Objectives
This course is an advances course designed to immerse students in all aspects of Film/Video productions. Students will be divided
into smaller groups to develop idea for a film/video shooting script and execute the production using film/video as a form of
expression. During production, students will learn advanced methods on the art of directing, acting, cinematography and lighting,
audio recording and art direction from various faculty members or professionals. Towards the end of the semester, students will learn
the basics of post-production techniques using various computer softwares such as Avid, Protools and Quantel Edit Box to add
finishing touches to the project.

Learning Outcomes


Each student will finish an individual narrative short film project on video. The film has to be shot in 16mm film stock with sync sound
recording. The film will be Telecine into Beta SP through laboratory and edited on non-linear editing system. The finish project will be
on Beta SP format. The maximum length is strictly set at 15 minutes.

Contents
1. Developing an idea from various sources
1.1 From daily news
1.2 From short stories
1.3 From visual materials
1.4 From audio materials
1.5 From personal diaries
2. Developing the idea into a script form
2.1 Researching on plot and character development
2.2 Developing the idea into a story
2.3 Developing the idea into a shooting script
2.4 Developing the idea into a story board
3. Pre-production
3.1 Selecting a format: film/video
3.2 Production design
3.3 Location scouting
4. Production
4.1 Rehearsing a scene with actors
4.2 Setting up lighting for master scene and close ups
4.3 Rehearsing camera movement
4.4 On location audio recording
5. Post production
5.1 Editing footage on computer
5.2 Studio audio recording
5.3 Mixing audio


Modes of Tuition
Seminar discussion, lectures, workshop and projects


Assessment
Seminar Presentation of creative concept 30%
Term Project 70%


Reference Books
Andrzej, W. (1992). Wajda on Film: Master's on Film .
David, M. (1991). On directing Film. Faber & Faber.
Wenders, W. (1991). The Logic of Images: Essays and Conversations. Faber & Faber.
Proferes, N.T. (2001). Film directing fundamentals: from script to screen.
Boston: Focal Press.
Katz, S.D. (1991). Film directing shot by shot: visualizing from concept to screen. Studio City CA: Michael Wiese Productions in
conjunction with Focal Press.
American Cinematographer Video Manual Third Edition. ASC Press
American Cinematographer Film Manual 8th Edition . ASC Press
Schaefer , D. and Salvato, L. (1984). Masters of Lights: conversations with contemporary cinematographers. University of California
Press.
Reflections: 21 Cinematographers at Work by Benjamin Bergery.
Writer of Light: The Cinematography of Vittorio Storaro, ASC, AIC. ASC Press


Video References
Lights Keeps Me Company
Visions of Lights-The Art of Cinematography
Kodak Series on Cinematography




CTV 7050 Postgraduate Television Studio Production II
Number of units : 3 Units (3,3,0)
Prerequisite : CTV 7020 Postgraduate TV Studio Production I
Level : Year 1, semester 2
Duration : 45 hours
Planner : Mr. AU David, Dr. CHEUK Pak Tong, Mr. John FERRETTI


Objectives
This advanced studio workshop provides background knowledge, theory, and instruction in the practical skills required for producing
television programs of professional standard. In addition to acquiring more useful information about the technical, logistical, and
aesthetic aspects of television production, the workshop aims to develop a better understanding of the thorough preparation
necessary for an effective production and heightened awareness of the need for harmonious collaboration on the television
production team. Emphasis is placed on the director's pre-production, planning, organization and execution of a multi-camera
program under time-constrained studio conditions.


Learning Outcomes
Students should:
1. Be able to make a ten minutes TV studio drama
2. Be familiarized with TV studio production techniques like lighting, sound and story telling.


Contents
1. Craft of Multi-camera Directing
1.1 Communication skills
1.2 Working with the production team
2. Support Staff
2.1 Floor manager
2.2 Producer assistant
2.3 Lighting director
2.4 Audio director
3. Performance Techniques
3.1 Performer and camera
3.2 Performer and audio
3.3 Performer and Timing
4. Acting Techniques
4.1 Director/talent relationship
4.2 Acting styles and techniques
4.3 Blocking and character development
4.4 Timing and pace
5. Advanced Camera Techniques
5.1 Image control
5.2 Cameras positioning
5.3 Camera and lens movements
6. Studio Lighting Approaches
6.1 Systematic lighting
6.2 Look and light method
6.3 Plot and light method
7. Lighting Styles
7.1 Pictorial style
7.2 National lighting
7.3 Decorative lighting
7.4 Animated lighting
8. Creative Video Effects
8.1 Static versus moving video effects
8.2 Virtual studios
8.3 Chroma keying
9. Audio Technical Operations
9.1 Television sound
9.2 Advanced audio setup
9.3 Control and monitoring
10. Production Design
10.1 Graphics equipment
10.2 Scenery and properties
10.3 The floor plan
11. Makeup and Costume Design
11.1 Materials
11.2 Technical requirement
12. Dealing with Problems
12.1 Live television
12.2 Technical disaster
12.3 Machine breakdown
12.4 Production errors
13. Digital Television
13.1 Analog versus Digital Television
13.2 Differences between analog and digital
13.3 Benefits of digital television
13.4 Aspects Ratio and scanning systems
14. Reflections on Future Technology
14.1 Consumer trends
14.2 Studio engineering
14.3 Satellites and microwaves


Mode of Tuition
Workshops, demonstrations, and projects


Assessment
Studio drama production 1 40%
Studio drama production 2 60%


References
Barlett, E.R. (1990). Cable television technology and operations. New York: McGraw-Hill.
Cury, I. (1998). Directing & Producing for Television: A Format Approach. London: Focal Press.
Goodridge, M. (2002). Directing (Screencraft Series). London: Focal Press.
Millerson, G. (1999). Lighting for television and Film. London: Focal Press
Ward, P. (2000). TV Technical Operations: An Introduction. London: Focal Press.
Whitaker, J. (2002). Master Handbook of Video Production. McGraw-Hill Professional Publishing.




CTV 7060 3-D Modeling and Rendering Workshop
Number of units : 3 units (3,3,0)
Prerequisite : CTV 7030 2-D Computer Graphics Workshop
Level : Year 1, semester 2
Duration : 45 hours
Planner : Mr. MAN Chi Wah


Objectives
This course focuses on the concepts, issues and techniques of 3-D computer modeling and rendering as they apply to the animation
art. Both technical and aesthetic issues will be addressed. Aesthetic issues will encompass concept, composition and historical
context. Technical topics will include global and local coordinate systems, primitives, organic and polygon modeling, modeling
techniques, hierarchical structure, lighting, camera setting, texture mapping, and rendering. The Alias|Wavefront Maya software
package will be used to illustrate the principles and techniques dealt with and to produce the assignments.
The course is organized to maximize hands-on experience and will include in-class exercises. Because of the way the classes are
run, attendance and active participation in the weekly classes are considered extremely important and are considered in evaluations.
There will be four assignments. They will be evaluated based both on aesthetics and on technical proficiency.
There will also be one written exam towards the end of the semester on the technical principles of 3-D computer modeling and
rendering.
Successful completion of this course should provide students with an all-rounded understanding of the principles and operation of
3-D modeling and rendering tools. It paves the way for students to take the 3-D animation workshops later.


Learning Outcomes
Successful students will typically be able to:
1. Have a knowledge and understanding of leading-edge computer graphics as applied to the 3d computer graphics medium.
2. Have a knowledge and understanding of the technology behind the latest generation of 3d computer graphics.
3. Determine their own modeling method that they feel most comfortable.
4. Implement standard modeling and rendering techniques.
5. Think creatively, make decisions and apply problem solving skills.
6. Communicate their ideas and understand the working pipeline.
7. Use their imagination and translate ideas into action.
8. Gain an understanding of the principle of 3d modeling and rendering.
9. Gain an understanding of the principle of lighting.
10. Participate in and productively respond to critique of work.
11. Articulate a personal aesthetic.
12. Demonstrate a strong and consistent work ethic.
13. Identify the available career opportunities, and describe the roles of people employed in environments that use or create 3D
computer graphics.


Contents
1. General Perspectives
1.1 Nature of the medium
1.2 How modeling is related to rendering, and animation
1.3 Key issues
1.4 Resource and research
1.5 Application of 3d CG
1.5.1 Animation: simple keyframing
1.5.2 Industrial design: sculpture: cad / cam
1.5.3 Print media: color and resolution
1.5.4 VRML
2. Modeling
2.1 Introduction and concepts
2.1.1 Space, objects, and structure
2.1.2 Points, lines, and surfaces
2.1.3 Importance of naming objects
2.1.4 Absolute and relative values
2.1.5 File formats for modeling
2.2 Primitives
2.3 Coordinate systems: local and global
2.4 Transformations
2.5 Organic and polygon modeling
2.6 Modeling Techniques
2.6.1. Freeform curved surface
2.6.2 Extrusions, lofts, boundaries
2.6.3 Duplicating and mirroring
2.6.4 Beveling, rounding, and fillets
2.6.5 Boolean operations and trims
2.6.6 Deformed and randomized surfaces
2.7 Construction history
2.8 Hierarchical structure
2.9 Image plane setup
2.10 On overmodeling
2.11 Take advantage of modeling mistakes
3. Texturing and Rendering
3.1 Lights and Camera
3.1.1 Lighting: directional, point, spot, and ambient
3.1.2 Location, intensity, color, and falloff
3.1.3 Light linking in geometry heavy scenes
3.1.4 Cast shadows: depth map / Z map
3.1.5 Defining a camera
3.1.6 Camera moves, field of view
3.1.7 Background images
3.2 Shading algorithms and hypershade
3.3 Image mapping and projection methods
3.4 Surface reflectivity
3.5 Surface texture
3.5.1 2-D textures and common attributes
3.5.2 Controlling bump and displacement maps
3.5.3 3-D procedural texture maps
3.5.4 Paint texture tools
3.6 Environments - sky, cubic, spherical
3.7 Resolution and file formats for image output
3.8 Raytracing
3.9 Rendering in layers
3.10 Composting
4. Aesthetic Issues
4.1 Style and originality
4.2 Final frame consideration
4.3 Center of interest
4.4 Color and emotion
4.5 Harmony and rhythm
4.6 Experimenting use of the media
4.7 Composition: understanding its relationship in order to make the image reach its goal


Mode of Tuition
Lectures, tutorial, critical appreciations, and workshop


Assessment
Participation 20%
(The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this,
attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations)
Assignments 60%
(On nurbs, polygon and subdivision surfaces with emphases on craftsmanship, originality and mood)
Written Examination 20%
(Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company
- only chapters on modeling, texture mapping and lighting)


References
O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company
Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc.
Kerlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold
Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison
Wesley
http://www.alias.com/eng/index.shtml
http://www.highend3d.com/maya/tutorials
http://www.3dcafe.com
http://www.3dlinks.com




CTV 7070 Media Management
Number of Units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 3
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong


Objectives
This seminar aims to establish a firm foundation of business and management skills for specialized career training in the media
industry. The roles and skills of a media producer are examined, and the proper procedures for production management from project
initiation to completion are analyzed in detail.


Learning Outcomes
Students should:
1. Understand the complications of film and TV series production; including distribution and marketing operations mechanisms.
2. Understand that the investment portfolio is not a single country investment, but rather a pool of resources from a many countries.


Contents
1. The Producer and Script
1.1 Roles and types of producer
1.2 The writer-producer
1.3 Script sales strategies
2. Marketable Concepts
2.1 Idea generation
2.2 Packages
2.3 Audience Assessment
3. Production Management
3.1 Script breakdown
3.2 Scheduling
3.3 Estimating and Budgeting
3.4 Production meetings
3.5 Casting
4. The Deal
4.1 Entertainment lawyer
4.2 Distribution Agreement
4.3 Talent Agent
5. Economics of Distribution and Exhibition
5.1 Network television
5.2 Local television
5.3 Cable television
5.4 VCD and DVD markets
5.5 Internet
6. Technology of Distribution and Exhibition
6.1 Digital Broadcasting and HDTV
6.2 Satellite, cable and web
6.3 Conventional and digital film projection
6.4 Other digital formats
7. Marketing
7.1 Publicity
7.2 Previews
7.3 Release dates
7.4 Distributors
8. Financing
8.1 The bank and financing
8.2 pre-sales
8.3 Foreign distribution
8.4 Co-productions and foreign tax deals
8.5 Production Accounting
9. Entertainment Law
9.1 Legal considerations
9.2 Agents, negotiations and contracts
9.3 Ethnographic documentary
10. Copyright and Royalties


Mode of Tuition
Lectures, discussions, presentations and projects


Assessment
Presentation 40%
Final Research Paper 60%


References
Bernstein, S. (1998). The technique of film production. London: Focal Press.
Curran, T. (1986). Financing your film: A guide for independent filmmakers and producers. New York: Praeger.
Czech, B. (1991). Managing electronic media. London: Focal Press.
Horwin, G. (1990). Careers in film and video production. London: Focal Press.
Houghton, B. (1991). What a producer does. Hollywood: Silman James Press.
Puttnam, D. (1997). The struggle for control of the words film industry. London: Harper Collins
Publisher.
Rosenthal, A. (1995). Writing docudrama: Dramatizing reality for film and TV. Newton, MA:
Butterwoth- Heinemann Focal Press.
Ross, D. (1997). Triangle: Writing, producing and directing. Munich: Hochschule Fur Fernschen and Film.
Randall, D. (1991). Feature films on a low budget. London: Focal Press.
Singleton, R. S. (1986). Film scheduling/film budgeting. Beverly Hills, California: Lone Eagle.
Whannel, G. (1992). Fields in vision. London: Routledge.




CTV 7081 MFA Thesis Project I
Number of units : 3 Units
Prerequisite : Year 3 standing
Level : Year 3, semester 1
Planner : Dr. LO Wai Luk, Ms. ZHANG Weimin
CTV 7082 MFA Thesis Project II
Number of units : 6 Units
Prerequisite : Year 3 standing
Level : Year 3, semester 2
Planner : Dr. LO Wai Luk, Ms. ZHANG Weimin


Objectives
This year-long subject engages the student in supervised independent production or creative work. On the first Monday of May and
December each year, the student writes and submits a proposal to the Course Management Committee. A chief adviser is assigned
to the student upon approval of the proposal. For details please refer to SECTION III 3.2 of this Course Document, and the
Production Handbook for the MFA Thesis Projects.


Learning Outcomes
Each student is required to plan, shoot and edit a 25-30 minutes film/video in which the student and faculty work together addressing
the myriad aesthetic, technical, collaborative and ethical issues integral to filmmaking. The maximum length is strictly set at 30
minutes from first to last frame of picture not including titles.




CTV 7100 Postgraduate Script Writing
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. LO Wai Luk


Objectives
This is an intensive writing class. Through different writing assignments, basic narrative elements of story, plot, character, action,
continuity, rhythm, ellipses and dialogue will be thoroughly reviewed.


Learning Outcomes
The students will develop advanced writing techniques for writing different kinds of scripts in different contexts or environments. Each
student will be able to work independently on the final creative project, a script of at least one-hour.


Contents
1. The Idea of Drama
1.1 Dramatic action
1.2 Dramatic structure
1.3 Dramatic form
2. Emotional Rhythm
2.1 Emotional Structure
2.2 The Flow of drama vs. "qi"
3. Scene
3.1 The nature of scene
3.2 The interplay between Scene and Act
3.3 Scene description
4. Character
4.1 How to create a character bank
4.2 Research on people
4.3 Theory of Personality Types
5. Analysis of Verbal Expression
5.1 Literary and Dramatic Writings Compared
5.2 Verbal Expression and Visual Expression
5.3 The monologue as applied on stage and in film/TV
5.4 Commentary as narrative
6. Writing with audio and visual implication
7. Adaptation
8. Research of Creative Writings


Mode of Tuition
Lectures, seminar, discussions


Assessment
Assignment 20%
Presentation 20%
Term Project 60%


References
Aristotle. Poetics.
Axelrod, Mark. (2001). Aspects of the Screenplay: Techniques of Screenwriting. Portsmouth, NH: Heinemann.
Chatman Seymour (1978). Story and Discourse: Narrative Structure in Fiction and Film. Ithaca, NY: Cornell University.
Egri, Lajos. (1960). The Art of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives. New York: Simon and
Schuster.
Lee, Lance. (2000). A Poetics for Screenwriters. Austin: University of Texas.
McKee, Robert. (1997). Story: Substance, Structure, Style, and the Principles of Screenwriting. New York: Regan Books.
Pfister, M. (1991). The Theory and Analysis of Drama. Cambridge: Cambridge University.




CTV 7110 Advanced Script Writing Workshop
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. LO Wai Luk


Objectives
The students will undergo the creative process of a full script and share with fellow scriptwriters all the fear and joy of creation. The
teacher will be more of a facilitator than an instructor. The emphasis will be on the originality, aesthetics, and creative integrity.


Learning Outcomes
At the end of the subject, each student will finish a half hour script that is ready for production.


Contents
1. Different Forms of Script
1.1 Screen Play
1.2 Short Film
1.3 Teleplay Play
1.4 Radio Play
1.5 Non-fictional script
2. The Script Writing Process
2.1 From Idea to Story
2.2 Dramatic Action
2.3 Screenplay Structure
2.4 Scene Descriptions
2.5 Narrative Treatment
3. Character
3.1 Aspects of good character
3.2 Emotion expression
3.3 Dialogue
4. Writing the First Draft
4.1 Set up
4.2 Rising action
4.3 Climax
4.4 Falling action
4.5 Story ending
5. The Rewriting Process
5.1 Constructive Feedback
5.2 Rewriting and Polishing
5.3 Restructuring the Story
5.4 Rebuilding the character


Mode of Tuition
Lectures, writing exercises, projects, seminar


Assessment
Projects 60%
Assignments 40%


References
Berman, Robert A. (1988). Fade In: The Screenwriting Process: A Concise Metho For Developing A Story Concept Into A Finished
Screenplay. California: Michael Wiese Film Productions.
Bolker, Joan. (1997). The Writer's Home Companion: An Anthology of the Worlds Best Writing Advice, from Keats to Kunitz. New
York: Henry Holt and Company.
Cooper, Pat and Ken Dancyger. (1994). Writing the Short Film. Boston: Focal Press.
Dawson, Jonathan. (2000). Screenwriting: A Manual. South Melbourne: Oxford University Press.
Days, Ronald D. (1993). Screen Writing For Television and Film. Madison, Wisconsin: Brown & Benchmark Publishers.
Engel, Joel ed. (1995). Screen Writers On Screen Writing. New York: Hyperion.
Friedmann, Julian and Pere Roca. (1994). Writing Long-running Television Series. Mardid: Media Business School.
Morley, John. (1992). Scriptwriting for Hing-impact Videos: Imaginative Approaches to Delivering Factual Information. Belmont,
California: Wadsworth Publishing Company.
Trapnell, Coles. (1966). Teleplay: An Introduction to Television Writing (Revised edition). New York: Hawthorn Books.
Ueland, Brenda. (1987). If You Want to Write: A Book About Art, Independence and Spirit. Saint Paul: Graywolf Press.




CTV 7120 Creativity Workshop
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. LO Wai Luk


Objectives
Creativity is a habit, a choice. The class is a balance between survey of creativity and the practices of the enhancement of creativity.
The first part is a seminar of several contemporary texts on Creativity. The students conduct the discussions themselves. The
second part is Creative Activity. This workshop stresses spontaneity, improvisation, participation, and most important of all,
open-mindedness. The in-class activities includes: Creative problem solving, brainstorming, mind-mapping and drawing from the
right side of the brain, free-writing, role-play…etc.


Learning Outcomes
At the end of the subject, the students will develop creative habits to getting out of their routines, in their creative process, in their
approach to subject matter, in their way of seeing, as well as in their attitude towards life. The students know how to employ valuable
tools to expand their creativity, solve problems, eliminate creative blocks, and locate essential elements of any project.


Contents
1. What is Creativity?
1.1 Working definitions
1.2 Sharing of Cases of creative persons or creative acts
1.3 All problems the student wants to solve
2. Survey of Creativity
2.1 James L. Adams, The Care and Feeding of Ideas
2.2 Edward de Bono, Serious Creativity
2.3 Mihaly Csikezentmihalyi, Creativity
2.4 Howard Gardner, Creative Minds
2.5 Anthony Storr, The Dynamics of Creation
3. Practical Creativity Thinking Activities
3.1 Creative problem solving
3.2 Brainstorming
3.3 Mind-mapping
3.4 Free-writing
3.5 Role-play
4. Tools for Creativity
4.1 Imagination and subconscious mind
4.2 Attitude: positive, curiosity, passion
4.3 Intuition
4.4 Visualization and symbols
4.5 Journaling
5. The Creative Project
5.1 The Creative Process
5.2 Idea-finding
5.3 Putting Ideas into Action
5.4 Creation and Self-Actualization


Mode of Tuition
Lectures, demonstrations, workshop, presentation

Assessment
Participation 20%
Presentation 20%
Journal 20%
Project 40%


References
Adams, James. (1986). The Care & Feeding of Ideas: A Guide to Encouraging Creativity. Reading, Mass.: Addison-Wesley.
Amabile, T. (1989) Growing Up Creative: Nurturing a Lifetime of creativity NY: Crown 1989
Barron, Frank et al ed. (1997). Creators on Creating. Tarcdher/Putnam.
Boden, Margaret ed. (1994). Dimensions of Creativity. Cambridgbe Mass: MIT.
Bono, Edward de. (1995). Serious Creativity: Using the Power of Lateral thinking to Creative New Ideas. London:
HarperCollinsBusiness.
-------. (1977). Textbook of Wisdom. Middlesex: Penguin.
Bowden, Margaret, ed. (1994). Dimensions of Creativity. Cambridge Mass: MIT.
Buzan, T. (1993). Use Your Perfect Memory. PLUM, Penguin Group: NY.
Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row.
-------. (1997). Findingt Flow. New York: Basic Books.
Elias,M.& S.Tobias.(1990).Problem Solving and Decision Making. NEA Pub.: Washington D.C.
Epstein, Robert. (1996). Cognition, Creativity and Behavior Westport. Conn: Praeger.
Gardner, H. (1982). Art, Mind, And Brain: A Cognitive approach to creativity.
-------. (1993). Multiple Intelligences: A Theory in Practice. New York: Basic Books.
_____ . (1997) Extraordinary Minds. New York: Harper Collins.
Garnham, Alan. (1995). Thinking and Reasoning. Oxford UK: Blackwell.
Goleman, Daniel et al. (1992). The Creative Spirit. New York: Dutton.
Joas, Hans. (1996). The Creativity of Action. Chicago: University of Chicago.
Li, Rex. (1996). A theory of conceptual Intelligence: thinking, learning creativity and giftedness. Westport : Praeger.
Storr, Anthony. (1985). The Dynamics of Creation. New York: Atheneum.
Simonton, Dean. (1997). Genius and Creativity. Greenwich Conn: Ablex.




CTV 7130 Comedy: Theory and Practice
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. LO Wai Luk, Dr. NG Chun Bong


Objectives
This subject introduces students to essential theories of comedy, so they can apply them in discussions of a variety of genres, plays,
films, jokes, comics etc. The students will select several cases to conduct in-depth studies. The creation and writing of comedy will
be the major activity of the second half of the class.


Learning Outcomes
Since learning and writing comedy are the most difficult among all creative subjects, after the course it is expected that the students
should:
1. Understand the essential theories of comedy
2. Develop a critical sense for studying different genres of comedy
3. Develop comic sense and comic mind
4. Learn how to develop comic ideas
5. Learn how to write jokes and comic lines
6. Acquire the basic technical skill in writing a script of comedy


Contents
1. Comic Theory
1.1 Henri Bergson, "Laughter"
1.2 Sigmund Freud, "Wit and Its Relation to the Unconscious"
1.4 Northrop Frye, "Anatomy of Criticism"
1.5 Selections from the Chinese tradition
2. Great Comic Drama
2.1 Aristophanes, Lysistrata
2.2 Shakespeare, Much Ado About Nothing
2.3 關漢卿,《救風塵》

3. Studies on Comic Film Makers
3.1 Chaplin
3.2 Fellini
3.3 許冠文
3.4 周星馳

4. Other Forms
4.1 TV situation comedy
4.2 Musical
4.3 Comics
4.4 Jokes
5. Comedy Project
5.1 Happy Ideas
5.2 Comic Action
5.3 Comic Character
5.4 Comic Logic


Mode of Tuition
Lectures, demonstrations, workshop, presentation


Assessment
Assignment 40%
Group Project 20%
Final Individual Project 40%


References
Berger, Asa. (1997). The art of comedy writing. New Brunswick, N.J. : Transaction Pub.
Charney, Maurice. (c1978). Comedy high and low: an introduction to the experience of comedy. New York : Oxford University Press.
-------. (1978). Comedy : new perspectives. New York : New York Literary Forum.
Corrigan, Robert W. ed. (1971). Comedy : a critical anthology. Boston : Houghton Mifflin.
-------. (c1981). Comedy, meaning and form. New York : Harper & Row.
Evans, James E. (1987). Comedy, an annotated bibliography of theory and criticism. Metuchen, N.J. : Scarecrow Press.
Galligan, Edward L. (c1984). The comic vision in literature. Athens : University of Georgia Press.
Glasgow, R.D.V. (c1999). The comedy of mind : philosophers stoned, or the pursuit of wisdom. Lanham : University Press of
America.
Hirst, David L. (1979). Comedy of manners. London : Methuen.
Horton, Andrew ed. (1991). Comedy/Cinema/Theory. Berkeley: University of California.
Mast, Gerald. (1979). The comic mind : comedy and the movies. Chicago : University of Chicago Press.
Nelson, T. G. A. (1990). Comedy : an introduction to comedy in literature, drama, and cinema. Oxford: Oxford University Press.
Palmer, D.J. ed. (1984). Comedy, developments in criticism : a casebook. Hampshire : Macmillan Education.
Rickman, Gregg ed. (2001). The Film Comedy Reader. New York: Limelight Editions.
Riehle, Wolfgand. (1990). Shakespeare, Plautus, and the humanist tradition. Suffolk : D.S. Brewer.
Torrance, Robert M. (1978). The comic hero. Cambridge, Mass. : Harvard University Press.
Saks, Sol. (1991). Funny business : the craft of comedy writing. Los Angeles CA : Lone Eagle Pub. Co.




CTV 7140 Postgraduate Documentary Seminar
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin


Objectives
This seminar series explores the development of all forms of documentary, and contemporary issues and problems surrounding the
form, which are placed within the context of different genres, modes of production, and the work of particular directors and
producers. The subject is also required to incorporate a flexible, alert and adventurous approach to documentary across a range of
genres, and to consider the philosophical and practical issues which inform historical and current practice.


Learning Outcomes
Each student will finish two research papers in midterm and final stage (maximum 3500 words). Through the study and research on
documentary history and theory combining their own understanding and experience, students need to address and develop their
own aesthetic and theocratic ideas and perspectives on documentary study.


Contents
1. Definition and current status of Film/Video/TV documentary
2. Non-fictional film and its relation to society and culture
3. Documentary Theory
3.1 Issue of Representation
3.2 Elements of the Documentary
3.3 Form, Control, and Identity
4. Historical Impact of the Documentary
4.1 The Propagandist tradition
4.2 The Realist tradition
4.3 Realism, Imperialism and Post-coloniality
5. Documentary Genres and Styles
5.1 Impressionistic
5.2 The Hollywood Model
5.3 The documentarist as essayist
6. Philosophy of Documentary approach
6.1 Direct cinema: a documentary French New Wave
6.2 Cinema-verite
6.3 Frederick Wiseman's reality fictions
6.4 Post-modern marker
7. Laws and Ethics in Making a Documentary
7.1 The Need for a Documentary Ethic
7.2 Responsibility to subjects
7.3 Informed Consent
7.4 Ethical Judgments
8. The Reality Problem
8.1 Dilemmas of enunciation in contemporary documentary
8.2 Documentary and the audience
8.3 Reality-based Television
9. Contemporary Issues in Documentary
9.1 A Comparative Study of Eastern and Western Documentaries
9.2 The changing technology of documentary production
9.3 Ethnographic documentary
10. Re-enactment, Reconstruction, and Docudrama
11. Aesthetics, Authorship and Documentary Mission


Mode of Tuition
Lectures, discussions, screenings, and projects


Assessment
Midterm Paper 40%
Final Research Paper 60%


References
Aitken, I. (1998). The Documentary Film Movement. Edinburgh University Press.
Barnouw, E. (1993). Documentary: A History of the Non-Fiction Film. Oxford University Press.
Bruzzi, S. (2000). New Documentary: A Critical Introduction. New York: Routledge Press.
Dlantinga, C.R. (1997). Rhetoric and representation on nonfiction film. Cambridge University Press.
Ellis, J. (1988). Documentary Idea, The: A Critical History of English- Language Documentary Film and Video. Allyn & Bacon
Publishing. Grant, B.K. & Sloniowski, J. (1988).Documentary the Documentary: Close Readings of Documentary Film and Video.
Michigan: Wayne State University Press.
Landy, M. (1996). Cinematic Uses of the Past. University of Minnesota Press.
MacDougall, D. & Taylor, L. (1988). Transcultural Cinema. New Jersey: Princeton University Press.
Nichols, B (1981). Ideology and Image. Bloomington, Indiana: University of Indiana Press.
Nichols, B. (2001). Introduction to Documentary. Bloomington: Indiana University Press.
O'Connell, P.J. (1992). Robert Drew and the Development of Cinema Verite in America. Illinois: Southern Illinois University Press.
Ohrn, K. B. (1980). Dorothea Lange and the documentary tradition. Baton Rouge: Louisiana State University Press.
Petric, V. (1993). Constructivism in film: The man with the movie camera. Cambridge University Press.
Renov, M. (1993). Theorizing Documentary. New York: Routledge Press.
Rosenthal, A. (1978). The documentary conscience. Berkely, California: University of California Press.
Rothman, W. (1997). Documentary Film Classics. Cambridge University Press.
Vaughan, D. (1999). For Documentary: Twelve Essays. California: University of California Press.
Waldman, D. and J. Walker, ed. (1999). Feminism and Documentary. University of Minnesota Press.
Winston, B. (2000). Liew, Damn Liew and Documentaries. London: British Film Institute.




CTV 7150 Postgraduate Dramatic Film/TV Production
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2, semester 1
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin


Objectives
The class examines the director's responsibilities in preparing pre-shooting script breakdowns and working on the set. Students gain
hands-on experience in advanced production techniques, with the emphasis on pre-production planning, scripting, camera
operations, lighting, audio, and post-production. Students develop and produce original short-subject film/TV that applies the
principles learned through lectures, film screenings, and from guest speakers.


Learning Outcomes
Group film project: a group (minimum of four) of students will complete one short 16mm film project with the maximum length of 8
minutes (350 feet).
Group TV project: a group (minimum of four) of students will complete one TV project with the maximum length of 10 minutes.


Contents
1. The Dramatic Script
1.1 Research and script development
1.2 Telling the story
1.3 Script analysis
2. The Visualization Process
2.1 Idea generation
2.2 Storyboards drafting
2.3 Production design
3. The Director's Role
3.1 Pre-production
3.2 Production
3.3 Post-production
4. Staging the Scene
4.1 Camera angles and positions
4.2 Depth of the frame
4.3 Point of view
4.4 Mobile staging
4.5 Camera and lens movement
5. Directing Methods
5.1 Casting and rehearsal
5.2 Rehearsal plan and guidelines
5.3 Rehearsal for technical stall
5.4 Camera rehearsal
6. Film and Video Cameras
6.1 Formats, speed and exposure
6.2 Operations and mechanics
6.3 Compositions
6.4 Single-camera techniques
7. Lighting for Film and Video
7.1 Defining three-dimensionality
7.2 Defining space
7.3 Color and filters
7.4 Light meters
8. On-location Sound
8.1 Audio recording setup
8.2 Advanced recording techniques
8.3 Audio equipment
9. Sync Sound Workshops
9.1 Shooting sync sound as a director
9.2 Synchronization of rushes
9.3 Sync sound procedures
10. Principles in Editing
10.1 Shot, sequence, scene
10.2 Cut, fade, and dissolve
10.3 Continuity cutting
11. Devices of Editing
11.1 Montage and mise-en-scene
11.2 Manipulation of space and time
11.3 Time expansion and compression
11.4 Cross out
12. Editing Analysis
12.1 Action
12.2 Sound
12.3 Light and color
13. AVID Non-linear Editing System
13.1 Non-linear editing defined
13.2 Linear versus non-linear
13.3 AVID workshops
14. Audio-postproduction process
14.1 Recording, editing, and mixing using Protools
14.2 Using sound as a storytelling device
15. Project Screenings and critiques


Mode of Tuition
Workshops, demonstration, projects and critiques


Assessment
Presentation 20%
Individual film production I (8 minutes) 40%
Individual film production II (10 minutes) 40%


References
Begleiter, M. (2001). From Word to Image: Storyboarding and the Filmmaking Process. Studio City, California: Michael Wiese
Productions.
Billups, S. (2001). Digital Moviemaking. Studio City, California: Michael Wiese Productions.
Browne, S.E. (1996). Video Editing: A Postproduction Primer. London: Focal Press.
Burder, J. (1988). The technique of editing 16mm Films (5th ed.). London: Focal Press.
Hart, J. (1999). The Art of the Storyboard: Storyboarding for Film, TV, and Animation. London: Focal Press.
Proferes, N.T. (2001). Film Directing Fundamentals: From Script to Screen. London: Focal Press.
Rabiger, M.P. (1996). Directing: Film Techniques and Aesthetics. London: Focal Press.
Reisz, K. 91995). Technique of Film Editing. London: Focal Press.
Rose, J. (2000). Producing Great Sound For Digital Video. California: CMP Books.
Simon, M. (2000). Storyboards: Motion in Art. London: Focal Press.
Watkinson, J. (2000). The Art of Digital Video. London: Focal Press. 3rd edition (July 2000)
Zettl, H. (1998). Sight, Sound, Motion: Applied Media Aesthetics (3rd edition). Belmont, California: Wadsworth Publishing.




CTV 7160 Advanced Documentary Production Workshop
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin


Objectives
Defining the central role of the director in the realization of a documentary, this subject seeks to give students a firm theoretical grasp
of the principles and practices of shooting and editing film/video documentaries. Students conceptualize, research, write, shoot, and
edit their own productions. A series of lectures and discussions explore various visual elements of documentary. Analytical sessions
exploring documentary films are combined with workshops for the presentation and discussion of student work in progress at specific
stages.


Learning Outcomes
Each student will finish two individual documentary projects in midterm and final stage.
1st project: each student will complete one short documentary project with the maximum length of 8 minutes. The documentary will
be shot and finished on DV format.
2nd project: each student will complete one short documentary project with the maximum length of 15 minutes. The documentary will
be shot and finished on DV format.


Contents
1. Major Approaches to Documentary
2. Selecting a Subject
2.1 topic
2.2 Location
2.3 People
3. Script for a documentary project
4. Developing an idea through research
5. Adapting a true story into a documentary
6. Proposal writing and treatment
7. The Documentary Interview
7.1 Preparations for questions
7.2 On location
7.3 Shooting Option
8. Pre-production
8.1 Developing a documentary crew
8.2 Equipment Selection
9. Production
9.1 Camera Work
9.2 Lighting for documentary
9.3 Documentary Sound
10. Postproduction
10.1 Shaping the film
10.2 Designing a structure
10.3 Principles of Visual and sound editing
10.4 Narration and music
11. Role of director in documentary
11.1 Directing the crew
11.2 Directing participants
11.3 Planning for Spontaneity
12. Role of cameraman in documentary
13. Role of editor in documentary
14. Marketing and distribution


Mode of Tuition
Lectures, screenings, workshops, projects and critiques


Assessment
Individual documentary video production (8 minutes) 40%
Individual documentary film/video production (15 minutes) 60%


References
Baddeley, W.H. (1975). The technique of documentary film production. London: Focal Press.
Barbash, I. & Taylor, L. (1997). Cross-Cultural Filmmaking: A Handbook for Making Documentary and Ethnographic Films and
Videos. California: University of California Press.
Hampe, B. (1997). Making Documentary Films and Reality Videos: A Practical Guide to Planning, Filming, and Editing
Documentaries of Real Events. Owlet Press.
Kriwaczek, P. (1997). Documentary for the Small Screen. London: Focal Press.
Nichols, B. (1992). Representing Reality: Issues and Concepts in Documentary. Indiana University Press.
Rabigher, M.(1997). Directing the Documentary (3rd edition). London: Focal Press.
Rosenthal, A. (1996). Writing, Directing, and Producing Documentary Films and Videos. Illinois: Southern Illinois University Press.
Silverstone, R. (1985). Framing Science: The making of a BBC documentary. London: British Film Institute.
Tobias, M. (1998). The Search for 'Reality': The Art of Documentary Filmmaking. Studio City, California: Michael Wiese Productions.




CTV 7170 Advanced Dramatic Film/TV Production Workshop
Number of units : 3 Units (3,3,0)
Prerequisite : CTV 7150 Postgraduate Dramatic Film/TV Production
Level : Year 2, semester 2
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin


Objectives
An advanced workshop giving special attention to directing. This workshop provides guidance and study through all the steps a
director follows. Students will utilize skills and concepts developed in Postgraduate Dramatic Film/TV Production. Coursework is
designed to provide students with a workshop opportunity to refine their skills through the production of a series of individual/group
narrative film projects, in which each student has an opportunity to direct, shoot, record, and edit. Advanced aesthetic principles of
editing are examined through all forms of classic and current film and TV media. Lectures are supplemented by film screenings and
stimulated shooting situations.


Learning Outcomes
Individual film project: each student will complete one short 16mm film project with the max. length of 8 min (350feet).
Individual TV project: each student will complete one TV project with the max. length of 15 min
Contents
1. Elements of Narrative
1.1 Story and plot
1.2 Character focalization
1.3 Rhythm and continuity
2. Advanced Narrative Structure
2.1 Analyze techniques in cinematography
2.2 Analyze techniques in production design
2.3 Analyze techniques in visual and sound editing
3. Advanced Image Control in Cinematography
3.1 Advanced Film camera technique
3.2 Advanced Video camera technique
4. Creative Lighting Technique
4.1 Lighting ratio and Image qualities
4.2 Advanced Lighting setup
4.3 Creating mood and atmosphere
5. Production Design
5.1 Make-up
5.2 Costumes
5.3 Set design
5.4 Project Screenings and critiques
6. Directing the Actor
6.1 General acting
6.2 Realistic acting
6.3 Method acting
6.4 Improvisation
7. Dramatic Point
7.1 Size of shot
7.2 Length of shot
7.3 Rhythm in acceleration
7.4 Pace, tone and climax
8. Editing Aesthetics
8.1 Functionalism
8.2 Realism
8.3 Formativism
9. Editing and Narrative Structure
9.1 Beginning and End
9.2 Editing for Subjects
9.3 Editing for Spectators
9.4 Timing of cuts
10. Extradiegetic Editing
10.1 Contrast
10.2 Parallelism
10.3 Symbolism
10.4 Leitmotif
11. Advanced Issues in Editing
11.1 Editing for narrative effect
11.2 Effective narrative transitions
11.3 Decisions of emphasis
12. Advanced Digital Audio Post-production for Film and Video
12.1 Creative sound design for film and video
12.2 Art of mixing
13. Project Screenings and Critiques


Mode of Tuition
Workshops, demonstration, projects and critiques


Assessment
Individual film Production (8 minutes) 40%
Individual TV production (15 minutes) 60%


References
Alton, J. (1995). Painting With Light. California: University of California Press.
Aumont, J. (1986). Montage Eisenstein. Translated by Hildreth, l. and Ross, A. Bloomington: Indiana University Press.
Carlson, V. (1994). The Professional Cameraman's Handbook. London: Focal Press.
Case, D. (2001). Film Technology in Post Production. London: Focal Press.
Douglass, J.S. & Harnden, G. P. (1995). Art of Technique, The: An Aesthetic Approach to Film and Video Production. Allyn & Bacon
Publishing.
Heisner, B. (1997). Production Design in the Contemporary American Film: A Critical Study of 23 movies and Their Designers.
McFarland & Company.
Katz, S. D. (1991). Film Directing Shot by Shot: Visualizing from Concept to Screen. London: Focal Press.
Katz, S. D. (1998). Film Directing, Cinematic Motion: A Workshop for Staging Scenes. Studio City, California: Michael Wiese
Productions.
Mamer, B. (1999). Film Production Technique: Creating the Accomplished Imaged (2nd edition). Belmont, California: Wadsworth
Publishing.
Miller, P. (1999). Script Supervising and film continuity. London: Focal Press.
Oldhan, G. (1995). First Cut: Conversations With Film Editors. California: University of California Press.
Rowlands, A. (1989). Continuity in film and video. London: Focal Press.
Sherman, E. (1988). Directing the Film: Film Directors on Their Art. Acrobat Books.
Wheeler, P. (2001). Digital Cinematography. London: Focal Press




CTV 7180 Postgraduate 3-D Animation Workshop
Number of units : 3 units (3,3,0)
Prerequisite : CTV 7060 3-D Modeling & Rendering Workshop
Level : Year 2, semester 1
Duration : 45 hours
Planner : Mr. MAN Chi Wah


Objectives
This graduate level course presents the concepts, issues and techniques of the subject, using the software package Alias|Wavefront
Maya as an example.
There are many types of animation ranging from experimental / abstract to realistic. Students are required to not only be able to
navigate a software interface, but also to create expressive motion. In the course, students will observe and analyze motion and
explore different animation techniques in order to create believable, expressive motion. Animation, because of its time consuming
nature, requires planning and organization. In this class, we will work accordingly so that students may consider the work produced
in this class a significant and vital part of their developing portfolios.
Aesthetic issues dealt with will include observation, story development, staging, timing, camera movement and framing. Successful
animations, both computer-generated and traditionally generated, will be studied and discussed. There will also be an emphasis
placed on storyboarding as a technique for the development and refinement of the student's own animation ideas.
Technical issues dealt with will include keyframing, dope sheet and parameter graph editing, hierarchical animation, inverse
kinematics, deformable surface, motion paths, camera animation, light animation, and output to video. Techniques will be presented
through a combination of lecture, demonstration and in-class exercise.
The course is organized to maximize hands-on experience and will include in-class exercise. Because of the way the classes are
run, attendance at and active participation in the weekly classes are considered very important and are considered in grade
calculations.
There will be one short written exam on the technical principles of 3-D computer animation towards the end of the semester.


Learning Outcomes
Successful students will typically be able to:
1. Have a knowledge and understanding of leading-edge computer graphics as applied to the computer animation medium.
2. Have a knowledge and understanding of the technology behind the latest generation of computer animation.
3. Use the persistence of vision concept.
4. Implement standard computer animation programming techniques.
5. Think creatively, make decisions and apply problem solving skills.
6. Communicate their ideas and understand the concept of order by sequencing events.
7. Use their imagination and translate ideas into action.
8. Gain an understanding of the principle of animation.
9. Participate in and productively respond to critique of work.
10. Demonstrate a strong and consistent work ethic.
11. Identify the available career opportunities, and describe the roles of people employed in environments that use or create
animation.


Contents
1. General Perspectives
1.1 Basic Concepts of animation
1.2 History and background of 3-D computer animation
1.3 General workflow
1.4 The illusion of motion
1.5 Anatomy of an Animation Program
1.6 Character development
2. Storyboarding
2.1 Screenplay: subject, defined treatment and structure
2.2 Sequence of images and verbal description
2.3 Preliminary, presentation, and production storyboard
2.4 Visual style and look
2.5 Verbal description of the action
2.6 Sound and timing indication
3. Animation
3.1 Principles and structures: keyframes and inbetweening
3.1.1 Linear interpolation
3.1.2 Interpolation of position and orientation
3.1.3 Interpolation of shape and attributes
3.2 Expressive motion
3.2.1 Primary and secondary motion
3.2.2 Anticipation and follow-through
3.2.3 Overlapping action
3.2.4 Ease in and ease out
3.2.5 Time relations within actions for the illusion of life
3.2.6 Mass and weight, and preserve volume
3.2.7 Staging: the camera viewpoint to best show the action
3.3 Hierarchical animation
3.4 Model animation
3.4.1 Forward and Inverse Kinematics
3.4.2 Constraints and limits
3.4.3 Motion paths
3.4.4 Freeform shape changes
3.4.5 Rigging rigid surfaces on IK skeletons
3.4.6 Rigging flexible surfaces on IK skeletons
3.5 Deformer animation
3.6 Camera animation
3.7 Light, shader and texture animation
3.8 Introduction to motion dynamics
3.9 Rendering of frames and correct frame rate
3.10 Output


Mode of Tuition
Lectures, demonstrations, critical appreciations, and workshop
Assessment
Participation: 20%
(The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this,
attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations)
Assignments x 3 60%
(Bouncing ball, flower sack, and morphing exercises)
Exam 20%
(Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company
- only chapters on animation)


References
O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company
Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc.
Kerlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold
Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison
Wesley
Culhane, S. (1988). Animation From Script to Screen. New York: St. Martin's Press
Muybridge, E. (1955) The Human Figure in Motion. New York: Dover
Muybridge, E. (1957) Animals in Motion. New York: Dover
Laybourne, K. (1979). The Animation Book: a Complete Guide to Animated Filmmaking from flip-books to sound cartoon
http://www.alias.com/eng/index.shtml
http://www.highend3d.com/maya/tutorials
http://www.3dcafe.com
http://www.3dlinks.com




CTV 7190 Advanced 3-D Animation Production Workshop
Number of units : 3 units (3,3,0)
Prerequisite : CTV 7180 Postgraduate 3-D Animation Workshop
Level : Year 2, semester 2
Duration : 45 hours
Planner : Mr. MAN Chi Wah


Objectives
This graduate level course deals with advanced issues of 3-D computer animation. The course will stress professional techniques
and workflow methodology to maximize students' realization of their ideas and concepts. Students will develop highly accurate
timing, to achieve their individual style of animation. The course should improve students' insight into what makes an animation
succeed, whether it is computer generated or not. It should also improve students' abilities to themselves produce successful 3-D
computer animation. The Alias|wavefront Maya and Adobe Premiere software packages will be used as an example and to produce
the project.
Each student will work on a single animation project throughout the entire semester. Maximum running time of the storyboard is two
minutes. A preliminary storyboard will be developed for the entire animation. In consultation with the instructor, the student will then
select a 15-20 second segment to be produced. A presentation storyboard and production plan will be developed for this chosen
segment. The student will then work on the production of this segment during the remainder of the semester.
By developing a detailed production plan for a single animation, each student will begin to develop an in-depth understanding of what
makes 3-D computer animation work - equally from the conceptual, aesthetic, technical, and production point of view. By limiting the
actual production to only portions of the animation, you will have the experience of trying to bring an animation segment up to
professional standards, and a realistic chance of doing so.
In the workshop, students are expected to conduct themselves as professionals, Moreover, they are expected to be considerate and
helpful peers to their classmates, to share knowledge, to be attentive and to provide thoughtful commentary during critiques, to
participate heart and soul, to be on time, to present work in progress professionally, and to turn in the project on time and in a
professional manner.
There will be one written exam on the technical principles of 3-D computer animation towards the end of the semester.


Learning Outcomes
Successful students will typically be able to:
1. Improve the insight into what makes an animation succeed.
2. Improve their abilities to produce successful three-dimensional computer animation.
3. Have a knowledge and understanding of the technology behind the latest generation of computer animation and special effects.
4. Explain how historical and traditional types of animation are the cornerstones for today's high tech animation industry.
5. Appreciate the historical development of animation and special effects.
6. Demonstrate an understanding of project management and effective teamwork.
7. Participate in and productively respond to critique of animation works.
8. Gain an in-depth understanding of the principles of animation and apply them to the work.
9. Demonstrate a strong and consistent work ethic.
10. Explain why knowledge of early technologies and methods of animation are useful and relevant to a contemporary career in
animation.
11. Identify the available career opportunities, and describe the roles of people employed in environments that use or create
animation.


Contents
1. Pre-production
1.1 Production planning
1.2 Character and model sketches
1.3 Preliminary storyboards
1.4 Final, presentation storyboard
1.5 Schedule for the completion of the animation
1.6 Organize by scene Vs by specification jobs
1.7 Technical tests and notes
2. Production
2.1 Models building
2.2 Model character, low / high details
2.3 Shaders / materials tests and preparations
2.4 Lighting effects in the scenes
2.5 Motion tests
2.5.1 Observation
2.5.2 Block timing tests
2.5.3 Live video recording
2.5.4 Primary and secondary motion
2.6 Clean up hidden surface
2.7 Camera setup
2.8 Rendering is related to modeling and animation
2.9 Soundtrack: collecting existing music or creating your own effects
3. Technical topics
3.1 Advanced modeling utilities
3.2 Motion dynamics and particle systems
3.3 Shape deformations
3.4 Expressions and scripting languages
3.5 Non-linear-animation, trax editor
3.6 Procedural animation
3.7 Skeleton, binding, and skinning
3.8 Super-sampling and hi-res textures
3.9 Rendering methods and strategies
4. Postproduction
4.1 Editing digitally, using Adobe Premiere / in video
4.2 Sense of timing
4.3 Flow of the images and sound
4.4 Alpha masking in Adobe Premiere
4.5 Import and export
4.6 Algorithmic touch and transitions
4.7 Typography and design, titles and credits
4.8 Recording


Mode of Tuition
Lectures, demonstrations, critical appreciations, and workshop


Assessment
Participation: 10%
Pre-production assignments 30%
(including storyboard, production plan, production schedule and timing tests)
Project 50%
(A completed twenty second project)
Exam 10%
(Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company)
References
O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company
Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc.
Kewlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold
Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison
Wesley
Culhane, S. (1988). Animation From Script to Screen. New York: St. Martin's Press
Muybridge, E. (1955) The Human Figure in Motion. New York: Dover
Muybridge, E. (1957) Animals in Motion. New York: Dover
Laybourne, K. (1979). The Animation Book: a Complete Guide to Animated Filmmaking from flip-books to sound cartoon
http://www.alias.com/eng/index.shtml
http://www.highend3d.com/maya/tutorials
http://www.3dcafe.com
http://www.3dlinks.com




CTV 7200 Interactive Multimedia Design
Number of Units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Mr. David AU


Objectives
The course focuses on the investigation and exploration of creative aspects of various interactive media for new forms of personal
and collective expression. Aesthetic and technical issues in designing and developing interactive multimedia will be examined.
These include the nature and application of interactivity, the potential and limitations of existing software and hardware tools, and the
promise of future technologies. These new media are attracting media industry's attention both as extensions of existing media
properties and as original works that can stand on their own. Through lectures, demonstrations, multimedia projects, students will be
guided through the multimedia production process and application together with the examination of possibilities in its integration with
different genres of new media.


Learning Outcomes
Successful students will typically be able to:
1. Identify roles that media arts have in reflecting, sustaining, and challenging beliefs and traditions.
2. Demonstrate an understanding of the evolution of media arts technology to make images.
3. Identify a variety of tools and resources for creating and manipulating multimedia documents.
4. Demonstrate an understanding of multimedia terminology.
5. Use Advanced Editing and Multimedia Authoring Tools
6. Use text, and manipulate its behavior and appearance.
7. Design Multimedia and Interactive Interfaces and Create Images and video for multimedia.
8. Analyse the effectiveness of media elements used.
9. Design a multimedia solution to a problem.
10. Create a multimedia presentation to display the skills learned.
11. Think creatively, make decisions and apply problem solving skills.
12. Analyse the effectiveness of a multimedia project for its impact on the intended audience in terms of productivity, utility, and
social consequences.
13. Participate in and productively respond to critique of work.
14. Identify the career opportunities for and roles of persons employed in environments that use interactive multimedia.


Contents
1. Interactive Media Form
1.1 Interactive Movies
1.2 Interactive Television
1.3 Interactive Entertainment
1.4 Interactive Educational Tools
1.5 Interactive Advertising
2. Design and Production
2.1 Linear Presentation and Building Blocks
2.2 Content analysis
2.3 Organizing multimedia storyboard
2.4 Production Methodologies
3. Multimedia Platforms and Tools
3.1 CD-ROM
3.2 Photo CD
3.3 DVD
3.4 WWW
3.5 Director and Flash
4. Construction of Interactive Visual Elements
4.1 Text and Graphics
4.2 Digital video
4.3 3-D Animation
4.4 Morphing
4.5 Special effects
5. Construction of Interactive Audio Elements
5.1 Audio design and processing
5.2 Voice, sound effects and music
5.3 Musical Instrument Digital Interface
6. Interactive Multimedia Components
6.1 Computer-human Interface
6.2 Optical Storage
6.3 Bandwidth and bit-depth
6.4 File Compression
7. Interactivity Programming
7.1 Levels of Interactivity
7.2 Creating Interactive Links
7.3 Use of Javascript and DHTML
7.4 Creativity in Multimedia Authoring
8. Audio and Video Streaming Technology
8.1 Streaming audio
8.2 Streaming Video
8.3 Hardware and software concerns
9. Principles of Web Design
9.1 Website design
9.2 Website maintenance
9.3 Website development
10. Postproduction process for Multimedia
10.1 Production testing and debugging
10.2 Packaging and Distribution
11. Multi-media and its Integration with Electronic Imaging Technologies
11.1 Digital TV
11.2 High Definition TV
11.3 Virtual Reality
12. Issues in Designing and Developing Interactive Media Form
12.1 Business and legal issues
12.2 Multimedia database management
12.3 Audience and environment


Mode of Tuition
Lectures, tutorials, workshops, projects and presentations


Assessment
Assignment 20%
(The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this,
attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations)
Presentation 30%
Final Individual Project 50%


References
Anderson, C.J. & Veljkov, M.D. (1990). Creating Interactive Multimedia: A Practical Guide. Illinois: Scott, Foresman.
Bunzel, M.J. & Morris, S.K. (1992). Multimedia Applications Development. New York: McGraw-Hill.
Burger, J. (1993). The Desktop Multimedia Bible. New York: Addision-Wesley.
Faulkner, C. (1998). The Essence of Human-Computer Interaction. Prentice Hall.
Lipton, R. (1992). Multimedia Toolkit. New York: Random House.
Mohler, J.L. (2001). Flash 5 Graphics, Animation and Interactivity. Onword Press.
Murie, M.D. (1993). Macintosh Multimedia Workshop. Indiana: Hayden.
Oppenheim, C. (1998). CD-ROM Fundamentals to Applications. London: Butterworths.




CTV 7210 Sound Design for Media
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Mr. David AU


Objectives
This course aims to achieve a deeper understanding of the creative potential of sound in media. Based on practical exercises, the
subject offers a structured practical introduction to the skills and disciplines of film sound recording and post-production, and in-depth
familiarization with the recording and editing of digital audio. Students will master the skills of recording, editing and mixing for film,
television and internet by working on assigned projects, combining all ADR, Foley, Dialog, and Effects elements to the composite
soundtrack.


Learning Outcomes
Students should:
1. Be able to interpret the in-depth meaning and motivation of the sound and music used in various forms of media.
2. Develop a strong sense for creativity and experimentation with sound design in all media.
3. Develop a critical aural sense for audio fidelity at the advanced level.
4. Be able to acquire the technical skills as required in on-location shooting and audio post-production process.


Contents
1. Sound for media
1.1 Television sound
1.2 Film sound
1.3 Animation sound
1.4 Radio sound
1.5 Internet sound
2. Roles of sound
2.1 Information
2.2 Inner versus outer orientation
2.3 Energy and structure
3. Audio-visual combination
3.1 Picture-sound matching criteria
3.2 Homophonic versus Polyphonic structure
3.3 Audio-visual parallelism and counterpoint
3.4 Sound and music montage
4. The sound crew
4.1 Dialogue editor
4.2 Music editor
4.3 Sound effects editor
4.4 Sound designer
5. Production Sound
5.1 On-location recording setup
5.2 Multi-miking and multi-tracking
5.3 Advanced recording skills
6. Postproduction Procedures
6.1 Editing to picture lock
6.2 Film versus video formats
6.3 Film formats and generations
7. Voiceover recording
7.1 Diction and clarity
7.2 Rhythm and timing
7.3 Acting and dramatic interpretation
7.4 Vococentrism
8. Creative Sound effects
8.1 The art of foley
8.2 Technique of foley recording
8.3 Inventing sound props
9. Musical aesthetics for images
9.1 Music's relationship to sound
9.2 Music as drama
9.3 The mechanics of music scoring
10. Audio softwares for multimedia
10.1 Digidesign Protools
10.2 Digidesign Samplecell
10.3 Cakewalk Audio
11. The future of sound
11.1 Audio Installation
11.2 Soundscape
11.3 Sonic Arts


Mode of Tuition
Workshops, demonstrations, analysis and projects


Assessment
Individual Skill Test 20%
Midterm Project 30%
Final Project 50%


References
Chion, M. & Gorbman, C. (1994). Audio-Vision. New York: Columbia U. Press.
Collins, M. E. (2002). Pro Tools for Music Production: Recording, Editing, and Mixing. London: Focal Press.
Dan, C. (1991). Music in film and video productions. London: Focal Press.
Gibson, D. & Petersen, G. (1997). The Art of Mixing : A Visual Guide to Recording, Engineering, and Production. California: Mix
Bookshelf/ Mix Books.
Holman, T. (2001). Sound for Film and Television. London: Focal Press.
Kenny, T. (1997). Sound for Picture : The Art of Sound Design in Film and Television. Hal Leonard Publishing Corporation.
Lastra, J. (2000). Sound Technology and the American Cinema (Film and Culture Series). New York: Columbia University Press.
LoBrutto, Vincent (1994). Sound-on-Film: Interviews with Creators of Film Sound. Westport, CT: Praeger Publishers.
Morgan, D. (2000). Knowing The Score: Film Composers Talk About the Art, Craft, Blood, Sweat, and Tears of Writing for Cinema.
Harper Entertainment.
Pendergast. R. M. (1992). Film Music : A Neglected Art : A Critical Study of Music in Films. W.W. Norton & Company.
Russell, M. & Young, J. (2000). Film Music : Screencraft. Butterworth-Heinemann.
Sonnenschein, D. (2001). Sound Design : The Expressive Power of Music, Voice, and Sound Effects in Cinema. Studio City,
California: Michael Wiese Productions.
Yewdall, D. (1999). The Practical Art of Motion Picture Sound. London: Focal Press.




CTV 7220 World Cinema: History, Aesthetics, and Cultural Issues
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 1, semester 1
Duration : 45 hours
Planner/Instructor : Dr. Ian AITKEN, Dr. YEH Yueh Yu


Objectives
This subject serves as an advanced introduction to the discipline of film studies. Emphasis will be placed on learning rudiments of
film art, form, style and history. Highlights include basic film elements, early and modern art cinema, classical Hollywood cinema,
national cinemas, counter cinema, non-Western cinema such as Third World filmmaking and non-fiction film practices such as
avant-garde and documentary film. By the end of the course, the student is expected to understand the history of cinema as a formal,
artistic, industrial, cultural and political entity.


Learning Outcomes
1. To achieve an understanding of some of the major movements, figures and films in world cinema history.
2. To develop a critical attitude towards the understanding of cinema history
3. To develop an ability to place films, figures and ideas within a historical context
4. To develop skills in dealing with academic lectures, and in note-taking and revision
5. To inculcate an appreciation of the quality and importance of the world cinema heritage


Contents
1. Film Form: Fiction
1.1 Mise-en-scene, cinematographic properties of the film image, sound, narrative and editing
1.2 Germen Expressionism
1.3 Soviet Montage
1.4 French Poetic Realism
2. Film Form: Non-fiction
2.1 Classical avant-garde
2.2 Documentary
2.3 Ethnographic film
3. Hollywood
3.1 Classical Hollywood Film Style
3.2 Non-classical Hollywood Cinema
3.3 Hollywood as Industry
4. Art Cinema
4.1 Italian Neo-realism
4.2 The French New Wave
4.3 German New Cinema
4.4 Eastern Europe
4.5 Asia
5. Modernism and Counter-Cinema
5.1 Feminist Film
5.2 Black Cinema
5.3 European high Modernists
5.4 American Independent
5.5 Queer
5.6 Underground film
6. Third World Filmmaking
6.1 Africa
6.2 Latin America
6.3 Asia
6.4 Problematics


Mode of Tuition
Screening, lectures, class discussion


Assessment
Final exam 50%
Class tests 30%
Discussion participation 20%


Required readings selected from:
Armes, Roy. (1987). Third World Filmmaking and the West. Berkeley: University of California Press.
Bordwell, David and Kristin Thompson. (1996, 5th edition). Film Art: An Introduction. New York: McGraw-Hill.
Cook, David. (1996. 3rd ed.). A History of Narrative Cinema. New York: Oxford University Press.
Kolker, Robert. (1983). The Altering Eye: Contemporary International Cinema. New York: Oxford University Press.
Ray, Robert. (1985). A Certain Tendency of the Hollywood Cinema, 1930-1980. Princeton, N. J: Princeton University Press.
Thompson, Kristin and David Bordwell. (1994). Film History: An Introduction. New York: McGraw-Hill.


Recommended Readings selected from:
Bordwell, David. (1997). On the History of Film Style. Cambridge: Harvard University Press
James, David, (1989). The allegories of Cinema. Princeton, N. J: Princeton University Press
Kolker, Robert, (2001). Film, Form, and Culture [electronic resource]: the Cinema Studies CD-RO. Boston: McGraw-Hill Companies.
Nowell-Smith, Geoffrey. (Ed)(1996). The Oxford History of World Cinema. Oxford: Oxford University Press.
Nelmes, Jill. (Ed)(1999, 2nd ed). An Introduction to Film Studies. New York: Rouledge.




CTV 7230 Graduate Seminar on Chinese New Waves Cinema
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2, semester 1
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Dr. YEH Yueh Yu


Objectives
This course analyses textual and institutional features of various Chinese New Waves, including those from Hong Kong, Taiwan and
the PRC's Fifth Generation. Close analysis of films, historical background and exploration of critical controversies will be taken.
Comparative perspectives are also incorporated to tease out differences and similarities of industry, audiences, auteurism and
cultural politics. Experts of each individual New Wave movement will be invited to participate on the seminar.


Learning Outcomes
Students should:
1. Understand the origin and rise of the Fifth Generation; Mainland and Taiwan New Cinema and the Hong Kong New Wave cinema.
2. Familiarize with the aesthetics and implication of films by leading figures of the New Wave Cinema: Tsui Hark, Ann Hui, Patrick
Tam, Allen Fong, etc.


Contents
1. Introduction:
1.1 Hong Kong New Wave
1.2 Taiwan New Cinema
1.3 The Fifth Generation
2. Hong Kong New Wave
2.1 Industry
2.2 Auteurs
2.3 Critical Reception
2.4 Audience
3. Taiwan New Cinema
3.1 Industry
3.2 Auteurs
3.3 Critical Reception
3.4 Audience
4. The Fifth Generation
4.1 Industry
4.2 Auteurs
4.3 Critical Reception
4.4 Audience
5. Historical Overview: Compare and Contrast
5.1 Decline and Disappearance
5.2 Co-option
5.3 Post New Waves


Mode of Tuition
Lecture, seminar and class discussion.


Assessment
Seminar paper 70%
Presentation 20%
Participation 10%


Readings
Ni, Zhen. Stories of the Beijing Film Academy. Trans. Chris Berry. Duke University Press, 2003.
Yau, Esther, ed. At Full Speed: Hong Kong Cinema in a Borderless World. Minneapolis: University of Minnesota Press, 2001.
Chiao, Hsiung-ping, ed. Hong Kong New Wave. Taipei: China Times, 1987.
---, ed. Taiwan New Cinema. Taipei: China Times, 1988.
Cheuk Pak Tong. Hong Kong New Wave Cinema. Hong Kong: Center for Hong Kong and Cultural studies, Chinese University of
Hong Kong, 2003.
Cornelius, Sheila. New Chinese Cinema: Challenging Representations. New York: Wallflower, 2002.
Berry, Chris, ed. Perspectives on Chinese Cinema. London: BFI, 1991




CTV 7240 Critical Issues of Film Theory and Criticism
Number of units : 3 Units (3,3,0)
Prerequisite : CTV 7220 World Cinema: History, Aesthetics and Cultural
Issues
Level : Year 3
Duration : 45 hours
Planner/Instructor : Dr. YEH Yueh Yu
Objectives
This course is designed to acquaint students with contemporary film theory and criticism. It has two focuses. The first is to survey film
theory and criticism chronologically, from the post-war period to the full-fledged development of film studies in the late 1970s. The
second focus is to guide students through the application of key theories and critical tools in film studies. Various methods of film
analysis and criticism will be discussed in detail, including realism, auteur criticism, ideology, cine-modernism, third world cinema
and third cinema, psychoanalysis, feminist film criticism, postmodernism and Orientalism.


Learning Outcomes
At the end of the course, students are expected
1. to be familiar with the disciplinary protocols of film studies and capable of analyzing a film critically,
2. to understand film as a formal construct,
3. to place films within a broader theoretical, generic, political, gendered, national and cross-cultural context.


Contents
1. Canon Formation
1.1 Cine-realism
1.2 Formalism and poetics
1.3 Film authorship
2. Structuralism
2.1 Semiotics
2.2 Film as language
3. Radical Theory after May 1968
3.1 Ideology and politics
3.2 Cine-modernism and counter cinema
3.3 Third World Cinema and Third Cinema
4. Post-structuralism
4.1 Psychoanalysis
4.2 Feminist Film Criticism
4.3 Critique of post-structuralist theory
5. Postmodernism
5.1 Pastiche and nostalgia
5.2 Simulacra
5.3 Meta-narrative
6. Postcolonial Theory
6.1 Theory of hybridity
6.2 Orientalism
6.3 Subaltern study
6.4 Critique of postcolonial theory


Mode of Tuition
Screening, lectures, class discussion and presentation
Assessment
Research paper 50%
Mid-term paper 30%
Discussion participation and presentation 20%


Required Readings selected from
Adorno, T. and Horeheimer, M.. (1991). Dialectic of Enlightenment. New York: Continuum.
Andrew, D. (1976). The Major Film Theories. New York.: Oxford University Press
Ashcroft, B., Griffiths, G. , and Tiffin, H.. (Ed) (1995). The Post-colonial Studies Reader. New York: Routledge.
Barthes, R. (1974). S/Z. New York: Noonday.
Baudrillard, J. (2001). Selected Writings. Stanford, Calif.: Stanford University Press.
Basin, A. (1967). What is Cinema? Vol. I. Berkeley: University of California Press
Bordwell, D. (1988). Ozu and Poetics of Cinema. Princeton: Princeton University Press
Bordwell, D. (1989). Making Meaning. Cambridge: Harvard University Press.
Bordwell, D. and Staiger, J. and Thompson, K. (1985). The Classical Hollywood Cinema: Film Style & mode of Production to 1960.
New York: Columbia University Press.
Eisenstein, S. (1957). Film Form. New York: Meridian Books.
Hoesterey, I. (2001). Pastiche: Cultural Memory in Art, Film, Literature. Bloomington: Indiana University Press.
Lunn. E. (1982). Marxism and Modernism. Berkeley: University of California Press.
Metz, C. (1982). The Imaginary Signifier. Indiana University Press.
Nicholas, B. (Ed)(1976). Movies and Methods. Vol. I and II. Berkeley: U of California Press.
Pines, J. and Willemen, P. (Ed)(1989). Questions of Third Cinema. BFI.
Said, E. (1979). Orientalism. Vintage.
Stam, R. and Miller, T. (Ed)(2000). Film and Theory: An Anthology. Malden Mass.: Blackwell Publishers.
Stam, R. (2000). Film Theory: An Introduction. Malden, Mass.: Blackwell Publishers.
Young, R. J.C. (1999). Introducing Postcolonial Theory.Blackwell Publishers.


Recommend Readings selected from
Ashcroft, B. (1998). Key Concepts in Post-colonial Studies. New York: Routledge.
Kaplan, E. A. (Ed) (2000). Feminism and Film. New York: Oxford University Press.
Lapsley, R. and Westlake, M. (1998). Film Theory: An Introduction. Manchester, UK: Manchester University Press.
Mast, G. , Cohen, M. and Braudy, L. (Ed, 4th ed.) (1992). Film Theory and Criticism. Oxford University Press.
Schatz, T. (1981). Hollywood Genres. UT Austin UP.
Silverman, K. (1983). The Subject of Semiotics. Oxford University press.
Stam, R., Burgoyne, R. and Flitterman-Lewis, S. (1992). New Vocabularies in Film Semiotics: Structuralism, Post- structuralism, and
Beyond. New York: Rouledge.
Thornham, S. (Ed) (1999). Feminist Film Theory: A Reader. New York: New York University Press.




CTV 7250 Graduate Seminar on Hong Kong Television
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2, semester 2
Duration : 45 hours
Planner : Dr. CHEUK Pak Tong, Dr. NG Chun Bong


Objectives
This seminar series explore the expertise and professionalism of Hong Kong Television industry. It is designed to allow the students
to share their opinions, experiences and reflections on local television with the major TV professionals invited. Controversial issues
of Hong Kong TV culture, programming battle, market competition, audience reception, new technology and
transnational-co-production are discussed.


Learning Outcomes
Student should:
1. Understand the development of the Hong Kong Television industry.
2. Understand the influence of the Hong Kong Television industry on mainland China, Taiwan, Singapore, Indonesia and Malaysia,
etc.
3. Be able to help other countries to develop their TV industry.


Contents
1. Industry and Organization
1.1 The rise and fall of network system
1.2 Broadcasting and narrow-broadcasting
1.3 The concept of alternative TV
1.4 Advertisement and consumersion
2. Programming Battle and Market Competition
2.1 Audience rating and viewing habits
2.2 Case studies on Hong Kong TV Battles
2.3 TV & other media competition
2.4 Population change and TV programming
3. Voyeurism and Hong Kong Television
3.1 Epistemophilia and Info-tainment Programme
3.2 Television as Paparazzi
3.3 Tabloid Television in Hong Kong
3.4 "Big Brother" show in Hong Kong
4. High Anxiety: TV as Crisis Resolution
4.1 Social Anxiety and TV News
4.2 War and Terrorism in TV
4.3 Conflict and Crisis Element in TV Drama
4.4 Exile Television
5. Creative Challenge in Hong Kong Television
5.1 The Rise and Fall of TV Drama
5.2 Drama vs Game Show
5.3 Sports as Mass Entertainment
5.4 Producing "True-man" Show
6. "My TV Programme"
6.1 Case Studies on Hong Kong TV Programme
6.2 Produces on His Works
6.3 Scriptwriter on His Works
6.4 Critics on Producers/Scriptwriters
7. Globalization of Hong Kong Television
7.1 Global Perspective of Hong Kong TV
7.2 Trans-strait/Transnational Co-production
7.3 Production Concepts and the Acquisition of Skills Overseas
7.4 Hong Kong Professionals in Asian Region and their Contribution
7.5 Towards and Television of Greater China


Mode of Tuition
Seminars, Screening, Discussion


Assessment
Seminar participation 35%
Discussion participation 15%
Thesis 50%


Required Readings Selected From
Barker, M. and Petley, J. (ed) (1997). Ill Effect: The Media/Violence Debate. London and New York: Routledge.
D'Agostino, P. and Tafler, D. (1995). Transmission: Toward Post-Television Cutlure. London: Sage Publication.
French, D. and Richards, M. (ed) (1996). Contemporary Television-Eastern Perspective. London: Sage Publication.
Gauntlett, D. and Hill, A. (1999). TV Living. London and New York: Routlege.
Ma, K.W. (1999). Culture, Politics and Television in Hong Kong. London and New York: Routlege.
Selby, K. and Cowdery, R. (1995). How to Study Television. London: MacMillan.
Smith, A. (ed) (1995). Television, an International History. New York: Oxford University Press.
Whannel, G. (1992). Fields in Vision: Television Sport and Cultural Transformation. London and New York: Routlege.
Wilson, T. (1993). Watching Television, Hermeneutics, Reception and Popular Culture. Cambridge: Polity Press.
馬傑偉 (1996)。電視與文化認同。香港:次文化堂。
洪清田(1999)。從【雍正】【還珠】看中港台社會文化。香港:明報出版社。
張振東、李春武(1997)。香港廣播電視發展史。北京:中國廣播電視出版社。
蘇鑰機、鋒庭耀(2001)。電視節目欣賞指數:香港經驗。香港:電視節目欣賞指數調查顧問團出版。




CTV 7260 Hong Kong Media and Globalization
Number of Units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 3, semester 1
Duration : 45 hours
Planner : Mr. David AU, Dr. CHEUK Pak Tong


Objectives
The subject explores the Hong Kong media, with emphasis on cinema and television, in its social-historical context from 30's to the
present. Its impact on both Asian and global media and community will be thoroughly examined. Attention will be paid to the
processes and patterns of the changes in Hong Kong media industries as a major shaping force of globalization.


Learning Outcomes
Students should:
1. Achieve a deeper understanding of the developmental process of Hong Kong media and its various impact on both Asian and
global media and community.
2. Understand the processes and patterns of the changes in Hong Kong media industries as the primary shaping force of
globalization.
3. Develop a global perspective in terms of future development of both domestic and global media market.


Contents
1. Defining Globalization
1.1 Global Perspective of Hong Kong cinema
1.2 Global Perspective of Hong Kong television
2. Historical Perspective of Hong Kong Cinema
2.1 HK cinema before 2nd World War
2.2 HK cinema and Shanghai in 30s-40s
2.3 HK cinema after 1949
3. Growth of Hong Kong movies in overseas market
3.1 Hong Kong movies in Southeast Asia
3.2 Hong Kong movies in Taiwan
3.3 Hong Kong movies in Mainland China
4. Shaw's Brother and Asia
4.1 Collaboration with Korea and Japan
4.2 Collaboration with Malaysia, Phillipines and Thailand
5. Hong Kong Cinema and Globalization
5.1 Recognition in international film festival: Cannes and Milan
5.2 Distribution of HK films in foreign mini-theaters and art house
5.3 Release of HK films in mainstream commercial circuits in the West
6. Hong Kong Television and Globalization
6.1 Transnational Co-production and Broadcast
6.2 International awards and recognition
7. Hong Kong Television in S.E. Asia
7.1 Hong Kong TV programme in Malaysia
7.2 Hong Kong TV influence on Singapore TV Industry
7.3 Hong Kong TV influence on TV station setup in Indonesia
8. Hong Kong Television and Taiwan
8.1 Popularity of TV drama series in 80's
8.2 TVBS in Taiwan
9. Hong Kong Television and China
9.1 Trans-border broadcast
9.2 Entry to China Television market
10. TVB in North America and Europe
10.1 Satellite TV Broadcast to U.S., Canada and Australia
10.2 Satellite TV Broadcast to England and France
10.3 Co-Shareholding of Fairchild TV in Canada
11. Foreign Influence on Domestic Media Market
11.1 Korean TV series
11.2 Korean Films
11.3 Japanese TV series
11.4 CCTV, ETTV, CNN, BBC, Discovery, Asia News Channels
12. The Current Domestic TV Broadcasting Market
12.1 Pay TV
12.2 Cable TV
12.3 Satellite TV
12.4 Web TV
13. Contribution of Hong Kong TV and Film Industry professionals
13.1 To Hong Kong
13.2 To Greater China
13.3 To S.E. Asian Region
13.4 To Hollywood and the West


Mode of Tuition
Lectures, discussions, projects and presentations


Assessment
Midterm Paper 20%
Presentation 30%
Final Research Paper 50%


References
2001 中國電影節目榜組委會,新銳 2000 廣告公司,《新周刊》雜誌社編著(2002):《中國電視紅皮書 2001》。中國:漓江出版社。
黃升民,丁俊杰主編(2001):《中國廣電媒介集團化研究》。北京:中國物價出版社。
劉現成(2000):《華人傳媒分析》。台北:亞太圖書出版社。
鞠侃杉主編(2002):《改革中國電視》。北京:工商出版社。
劉幼琍(1997):《多頻道電視與觀眾:90 年代的電視媒體與閱讀人收視行為研究》。台北:時英出版社。
呂郁女(1999):《衛星時代:中國大陸電視產業的發展與挑戰》。台北:時英出版社。

"Television Broadcast Limited" Hong Kong: TVB. 2002.
Wang, G (co-edited with Servaes, J. & Goonasekera, A.) The New Communication Landscape: Demystifying Media Globalisation.
London: Routledge.
Waters, M. (1995) Globalisation. London. Routledge.




CTV 7270 Current Issues of Asian Media
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 3
Duration : 45 hours
Planner : Dr. YEH Yueh Yu


Objectives
This subject is designed as an introduction to the latest media development in the East Asian region, with a focus on trades,
marketization, branding, distribution and new mode of exhibition. In addition to lectures on the background and history of East Asian
cinema, guests from the Asian media industry will be invited to share their work and experiences with advanced students, which will
be followed by relevant discussions on major issues of Asian Media. The relationship between politics, aesthetics, technology, and
media market will be investigated through various current cases.


Learning Outcomes
To have a basic understanding of the institutions and culture history of East Asian cinema as a regional cinema
To obtain an updated knowledge of East Asian market as an emerging film market in the world
To acquire a comparative perspective on the difference of and connection among national cinemas in East Asia
To identity major players and their roles in creating (East) Asia as a brand name in world film trade


Contents
1. Introduction of Asian Media
1.1 Japan
1.2 Korea
1.3 Hong Kong
1.4 Taiwan
1.5 China
1.6 Singapore
1.7 Malaysia
2. Financing, Distribution and Marketing
2.1 East Asia as a new integrated market
2.2 Financing
2.3 Distribution
2.4 Marketing
3. Media Convergence
3.1 New technology and media policy and regulations
3.2 Exploring the Internet
3.3 Latest media technology development
4. Major Players
4.1 Movie Moguls
4.2 Transnational and Global TV Networks
4.3 Media Conglomerates


Mode of Tuition
Lecture, seminar, class discussion


Assessment
Seminar paper 70%
Presentation 20%
Participation 10%


Readings
Brian Moeran, Asian media productions. Richmond, Surrey: Curzon, 2001.
Venkat Iyer, ed. Media regulations for the new times. Singapore: Asian Media Information and Communication Centre, 1999.
Anura Goonasekera & Paul S.N. Lee, ed. TV without borders : Asia speaks out. Singapore: Asian Media Information and
Communication Centre, 1998.
Timothy J. Craig, ed. Japan pop!: Inside the world of Japanese popular culture. Armonk, N.Y.: M.E. Sharpe, 2000.
Public service broadcasting in Asia: surviving in the new information age. Singapore: Asian Media Information and Communication
Centre, 1999.
Shad Saleem Faruqui and Sankaran Ramanathan, ed. Mass media laws and regulations in Malaysia. Singapore : Asian Media
Information and Communication Centre, 1998.
Ang Peng Hwa and Yeo Tiong Min, ed. Mass media laws and regulations in Singapore. Singapore: Asian Media Information and
Communication Centre, 1998.
Stephanie Hemelryk Donald, Michael Keane and Yin Hong, ed. Media in China: consumption, content and crisis. London; New York:
Routledge Curzon, 2002.




CTV 7280 Principles of Digital Video and Computer Graphics
Number of units : 3 Units (3,3,0)
Prerequisite : Nil
Level : Year 2
Duration : 45 hours
Planner : Mr. MAN Chi Wah


Objectives
This course aims at explaining the working principles and theories behind most of the latest digital content creation tools in the area
of computer animation and digital video production. It is believed that only with a solid and thorough understanding of the driving
mechanism would the potential and power of these tools be fully exploited. During the course, students are taught with the general
principles and not bounded with any particular software packages. We will examine how an object is represented within the computer
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Mfa syllabi

  • 1. Full Subject Syllabi CTV 7010 Postgraduate Film and Video Production I Number of Units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 1, semester 1 Duration : 45 hours Planner : Mr. CHANG Lok Yee George, Ms. ZHANG Weimin Objectives This course is designed to immerse students in all aspects of Film/Video productions. Students will be divided into smaller groups to come up with ideas and develop them into shooting scripts. They will then learn to do pre-production work and execute the production using film/video as a form of expression. During production, students will learn the art of directing, acting, cinematography and lighting, audio recording and art direction from various faculty members or professional staff. Towards the last few weeks of the semester, students will also learn the basic of post-production techniques using various computer soft wares such as Avid, Protools and Quantel Edit Box to add finishing touches to the project. Learning Outcomes Each student will finish an individual narrative short film project on film. The film will be shot in 16mm film stock with sync sound recording. The film work print will be edited on Steenbeck and get first answer print as the final project. The maximum length is strictly set at 8 minutes. Contents 1. Developing an idea from various sources 1.1 From daily news 1.2 From short stories 1.3 From visual materials 1.4 From audio materials 1.5 From personal diaries 2. Developing the idea into a script form 2.1 Researching on plot and character development 2.1 Developing the idea into a story 2.2 Developing the idea into a shooting script 2.3 Developing the idea into a story board 3. Pre-production 3.1 Selecting a format: film/video 3.2 Production design 3.3 Location scouting 4. Production 4.1 Rehearsing a scene with actors 4.2 Setting up lighting for master scene and close ups 4.3 Rehearsing camera movement
  • 2. 4.4 On location audio recording 5. Post production 5.1 Editing footage on computer 5.2 Studio audio recording 5.3 Mixing audio Modes of Tuition Seminar discussion, lectures, workshop and exercises Assessment Seminar Presentation of creative concept 30% Term Project 70% Reference Books American Cinematographer Video Manual Third Edition. ASC Press American Cinematographer Film Manual 8th Edition. ASC Press Katz , S.D. (1991). Film directing shot by shot: visualizing from concept to screen. Studio City CA: Michael Wiese Productions in conjunction with Focal Press. Proferes, N.T. (2001). Film directing fundamentals: from script to screen. Boston: Focal Press. Schaefer, D. and Salvato, L. (1984). Masters of Lights: conversations with contemporary cinematographers. University of California Press. Writer of Light: The Cinematography of Vittorio Storaro, ASC, AIC. ASC Press Video References Lights Keeps Me Company Visions of Lights-The Art of Cinematography CTV 7020 Postgraduate Television Studio Production I Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 1, semester 1 Duration : 45 hours Planner : Mr. AU David, Dr. CHEUK Pak Tong, Mr. John FERRETTI Objectives To enhance students' critical responsibilities as required for the complex task of TV directing. This studio workshop provides students with intensive hands-on experience in the advanced techniques of multi-camera television production - including the equipment involved, the personnel and their functions, and decision-making procedures that constitute the producing and directing a variety of multi-camera TV programs. The course aims to develop students' ability to carry out the various phases in the production of a television package at an advanced level. Students gain extensive operation experience in a television studio environment with
  • 3. evaluations of their work by the instructors. Learning Outcomes Students should: 1. Understand the making of TV magazines, variety shows, musicals, and drama series. 2. Be able to acquire at least the skills and knowledge to make a 3-5 minutes TV drama. Contents 1. Television Formats 1.1 Magazine shows 1.2 News and current affairs 1.3 Music shows 1.4 Studio dramas 1.5 Variety shows 2. Sources for Ideas 2.1 Standard script layouts 2.2 "Fully scripted" versus "semi-scripted" show 3. The Television Director 3.1 Duties of a television director 3.2 Characteristics of a good director 4. The Television Camera 4.1 The camera chain 4.2 Studio lens 4.3 ENG/EEP cameras and camcorders 5. Camera Operation 5.1 Electronic and operational characteristics 5.2 Zoom control 5.3 Focus control 6. Picture Composition 6.1 Screen size 6.2 Screen motion 6.3 Field of view 6.4 Depth 7 Television Lighting Fixtures 7.1 Studio lighting instruments 7.2 Field lighting instruments 7.3 Lighting control equipment 8 Studio Lighting Principles 8.1 Perception and selection 8.2 Light quality and direction 8.3 Lighting people and groups 9 Production Switchers
  • 4. 9.1 Types and functions 9.2 Switcher layout 9.3 Switcher operation 9.4 Vision mixing techniques 10 Instantaneous Editing 10.1 Rules of editing 10.2 Editing functions 10.3 Transition devices 11 Audio Equipment in TV Studio 11.1 Electronic and operational characteristics of microphones 11.2 Audio console 11.3 Sound fidelity 12 Video Recording and Playback Systems 12.1 Tape-based recording systems 12.2 Disk-based recording system 12.3 Automated playback systems 13 Multi-camera Studio Directing 13.1 Director's command 13.2 Directing from control room 13.3 Rehearsals 13.4 Timing control 14 Electronic Visual Effects 14.1 Standard analog video effects 14.2 Digital video effects 14.3 Mechanical effects 15 Postproduction Editing 15.1 Off-line versus on-line 15.2 Linear versus non-linear editing systems 15.3 AB-Roll editing 15.4 Control track and time-code editing Mode of Tuition Workshops, demonstration, and projects Assessment Television Field production 20% Television variety show 30% Studio drama production 50% References Cury, I. (1998). Directing & Producing for Television: A Format Approach. London: Focal Press. Goodridge. M. (2002). Directing (Screencraft Series). London: Focal Press.
  • 5. Millerson, G. (1999). Lighting for Television and Film. London: Focal Press Ward, P. (2000). TV Technical Operations: An Introduction. London: Focal Press. Whitaker, J. (2002). Master Handbook of Video Porduction. McGraw-Hill Professional Publishing. Zettl, H. (1998). Sight, Sound, Motion?: Applied Media Aesthetics(3rd edition) Belmont, California: Wadsworth Publishing. CTV 7030 2-D Computer Graphics Workshop Number of units : 3 units (3,3,0) Prerequisite : Nil Level : Year 1, semester 1 Duration : 45 hours Planner : Mr. MAN Chi Wah Objectives This intermediate level course is designed to explore the concepts, issues and techniques of 2-D computer graphics from both an academic and studio perspective. Both technical and aesthetic issues will be addressed. Aesthetic issues will encompass concepts, composition and historical context. Technical topics will include raster and vector imaging, scanning, image manipulation, retouching, printing, motion graphics, and other related topics. The Adobe Photoshop, Adobe Illustrator and Adobe After Effects software packages will be used to illustrate the principles and techniques and to produce the projects. This course is a studio course, which means that the emphasis is on the production of student's artwork and not on the software. Students themselves will be determining the nature of the imagery they produce. They should strive to create try and incorporate the work they do in the workshop into their larger body of work. There will be periodic technical demonstrations and explanations during class time, but for the most part, students will be expected to work independently in learning the details of the various software packages we used. They should spend time practicing, as well as reading reference books. The course is organized to maximize hands-on experience and will include in-class critiques, exercises, and work sessions. The critiques will be run as seminar-style discussions, with everyone participating in the critiques and discussions of each student's work. Because of the way the classes are run, attendance at and active participation in the weekly classes is considered very important and is considered in grade calculations. Learning Outcomes Successful students will be able to: 1. Have a knowledge and understanding of leading-edge computer graphics as applied to the 2D CG medium. 2. Have a knowledge and understanding of the technology behind the latest generation of computer graphics. 3. Have thorough command of the practice of research, and the ability use and adapt information to specific projects. 4. Have a broad knowledge of the practice, theory and history of the topic. 5. Articulate a personal aesthetic. 6. Interpret design presentations (drawings, plans, schematics) to assist in developing a work. 7. Participate in and productively respond to critique of work. 8. Contribute to a team, as well as assume leadership responsibilities 9. Demonstrate a competency for formal art and design elements, composition, and craftsmanship through the handling of various 2D CG programs. 10. Employ strong oral and visual communication skills.
  • 6. 11. Demonstrate a strong and consistent work ethic. 12. Articulate and contribute their learning process in future endeavors. Contents 1. General Perspectives 1.1 Nature of the medium 1.2 Fundamental concepts 1.3 History and background of computer graphics 1.4 Key issues 1.5 Resource and research 1.6 Anatomy of the programs 1.7 Digital aesthetics 2. Raster Graphics / Bitmapped Graphics 2.1 Introduction and concepts 2.2 Limits and strengths 2.3 Principles and structures 2.4 Scanning and correction 2.5 Color systems, spaces, and matching 2.6 Drawing and painting 2.7 Masking and layering 2.8 Import and export 2.9 Algorithmic touch and special effects 2.10 Output issues 3. Vector Graphics / Object Oriented Graphics 3.1 Introduction and concepts 3.2 Geometry and the nature of selection 3.3 Definition of lines and fills 3.4 Local and global touch tools 3.5 Boolean operations: adding and subtracting shapes 3.6 Typography and design 3.7 Inter-program file exchange 4. Moving 2-D computer graphics 4.1 Keyframing and inbetweening 4.2 Precomposing and nesting composition 4.3 Timing factors 4.4 Play with the parameters 4.5 Straight and premultiplied alpha 4.6 Track matte 4.7 Special effects on time-based production 5. Composition Issues 5.1 Elements of composition 5.2 Style and originality
  • 7. 5.3 Visual Consistency 5.4 Placements of elements 5.5 File size, resolution, and color depth 5.6 Scale and other transformations 5.7 Layers and channels 5.8 Combining digital and traditional techniques Mode of Tuition Lectures, tutorial, critical appreciations, and workshop Assessment Participation 20% (The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this, attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations) Assignments 40% (2 Assignments, one on raster graphics and the other on vector graphics) Final Project 40% (A 2d moving image project with the combination of vector and raster graphics) References Splater, A. M. (2nd ed) (1999). The Computer in the Visual Arts. California: Addison Wesley Lovejoy, M. (1997). Postmodern Currents: Art and Artists in the Age of Electronic Media. New Jersey: Prentice Hall Kewlow, I.V. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison Wesley Meyer, T. and Meyer, C. (ED) (2000). Creating Motion Graphics with After Effects. California: CMP Books Weinmann, E. (2002). Illustrator 10 for Windows and Macintosh: Visual QuickStart Guide. California: Peachpit Press Adobe Creative Team. (ED) (2002). Adobe Photoshop 7.0: Classroom in a Book. California: Adobe Press CTV 7040 Postgraduate Film and Video Production II Number of units : 3 Units (3,3,0) Prerequisite : CTV 7010 Postgraduate Film and Video Production I Level : Year 1, semester 2 Duration : 45 hours Planner/Instructor : Mr. CHANG Lok Yee George, Ms. ZHANG Weimin Objectives This course is an advances course designed to immerse students in all aspects of Film/Video productions. Students will be divided into smaller groups to develop idea for a film/video shooting script and execute the production using film/video as a form of expression. During production, students will learn advanced methods on the art of directing, acting, cinematography and lighting, audio recording and art direction from various faculty members or professionals. Towards the end of the semester, students will learn
  • 8. the basics of post-production techniques using various computer softwares such as Avid, Protools and Quantel Edit Box to add finishing touches to the project. Learning Outcomes Each student will finish an individual narrative short film project on video. The film has to be shot in 16mm film stock with sync sound recording. The film will be Telecine into Beta SP through laboratory and edited on non-linear editing system. The finish project will be on Beta SP format. The maximum length is strictly set at 15 minutes. Contents 1. Developing an idea from various sources 1.1 From daily news 1.2 From short stories 1.3 From visual materials 1.4 From audio materials 1.5 From personal diaries 2. Developing the idea into a script form 2.1 Researching on plot and character development 2.2 Developing the idea into a story 2.3 Developing the idea into a shooting script 2.4 Developing the idea into a story board 3. Pre-production 3.1 Selecting a format: film/video 3.2 Production design 3.3 Location scouting 4. Production 4.1 Rehearsing a scene with actors 4.2 Setting up lighting for master scene and close ups 4.3 Rehearsing camera movement 4.4 On location audio recording 5. Post production 5.1 Editing footage on computer 5.2 Studio audio recording 5.3 Mixing audio Modes of Tuition Seminar discussion, lectures, workshop and projects Assessment Seminar Presentation of creative concept 30% Term Project 70% Reference Books Andrzej, W. (1992). Wajda on Film: Master's on Film .
  • 9. David, M. (1991). On directing Film. Faber & Faber. Wenders, W. (1991). The Logic of Images: Essays and Conversations. Faber & Faber. Proferes, N.T. (2001). Film directing fundamentals: from script to screen. Boston: Focal Press. Katz, S.D. (1991). Film directing shot by shot: visualizing from concept to screen. Studio City CA: Michael Wiese Productions in conjunction with Focal Press. American Cinematographer Video Manual Third Edition. ASC Press American Cinematographer Film Manual 8th Edition . ASC Press Schaefer , D. and Salvato, L. (1984). Masters of Lights: conversations with contemporary cinematographers. University of California Press. Reflections: 21 Cinematographers at Work by Benjamin Bergery. Writer of Light: The Cinematography of Vittorio Storaro, ASC, AIC. ASC Press Video References Lights Keeps Me Company Visions of Lights-The Art of Cinematography Kodak Series on Cinematography CTV 7050 Postgraduate Television Studio Production II Number of units : 3 Units (3,3,0) Prerequisite : CTV 7020 Postgraduate TV Studio Production I Level : Year 1, semester 2 Duration : 45 hours Planner : Mr. AU David, Dr. CHEUK Pak Tong, Mr. John FERRETTI Objectives This advanced studio workshop provides background knowledge, theory, and instruction in the practical skills required for producing television programs of professional standard. In addition to acquiring more useful information about the technical, logistical, and aesthetic aspects of television production, the workshop aims to develop a better understanding of the thorough preparation necessary for an effective production and heightened awareness of the need for harmonious collaboration on the television production team. Emphasis is placed on the director's pre-production, planning, organization and execution of a multi-camera program under time-constrained studio conditions. Learning Outcomes Students should: 1. Be able to make a ten minutes TV studio drama 2. Be familiarized with TV studio production techniques like lighting, sound and story telling. Contents 1. Craft of Multi-camera Directing 1.1 Communication skills
  • 10. 1.2 Working with the production team 2. Support Staff 2.1 Floor manager 2.2 Producer assistant 2.3 Lighting director 2.4 Audio director 3. Performance Techniques 3.1 Performer and camera 3.2 Performer and audio 3.3 Performer and Timing 4. Acting Techniques 4.1 Director/talent relationship 4.2 Acting styles and techniques 4.3 Blocking and character development 4.4 Timing and pace 5. Advanced Camera Techniques 5.1 Image control 5.2 Cameras positioning 5.3 Camera and lens movements 6. Studio Lighting Approaches 6.1 Systematic lighting 6.2 Look and light method 6.3 Plot and light method 7. Lighting Styles 7.1 Pictorial style 7.2 National lighting 7.3 Decorative lighting 7.4 Animated lighting 8. Creative Video Effects 8.1 Static versus moving video effects 8.2 Virtual studios 8.3 Chroma keying 9. Audio Technical Operations 9.1 Television sound 9.2 Advanced audio setup 9.3 Control and monitoring 10. Production Design 10.1 Graphics equipment 10.2 Scenery and properties 10.3 The floor plan 11. Makeup and Costume Design 11.1 Materials
  • 11. 11.2 Technical requirement 12. Dealing with Problems 12.1 Live television 12.2 Technical disaster 12.3 Machine breakdown 12.4 Production errors 13. Digital Television 13.1 Analog versus Digital Television 13.2 Differences between analog and digital 13.3 Benefits of digital television 13.4 Aspects Ratio and scanning systems 14. Reflections on Future Technology 14.1 Consumer trends 14.2 Studio engineering 14.3 Satellites and microwaves Mode of Tuition Workshops, demonstrations, and projects Assessment Studio drama production 1 40% Studio drama production 2 60% References Barlett, E.R. (1990). Cable television technology and operations. New York: McGraw-Hill. Cury, I. (1998). Directing & Producing for Television: A Format Approach. London: Focal Press. Goodridge, M. (2002). Directing (Screencraft Series). London: Focal Press. Millerson, G. (1999). Lighting for television and Film. London: Focal Press Ward, P. (2000). TV Technical Operations: An Introduction. London: Focal Press. Whitaker, J. (2002). Master Handbook of Video Production. McGraw-Hill Professional Publishing. CTV 7060 3-D Modeling and Rendering Workshop Number of units : 3 units (3,3,0) Prerequisite : CTV 7030 2-D Computer Graphics Workshop Level : Year 1, semester 2 Duration : 45 hours Planner : Mr. MAN Chi Wah Objectives This course focuses on the concepts, issues and techniques of 3-D computer modeling and rendering as they apply to the animation art. Both technical and aesthetic issues will be addressed. Aesthetic issues will encompass concept, composition and historical
  • 12. context. Technical topics will include global and local coordinate systems, primitives, organic and polygon modeling, modeling techniques, hierarchical structure, lighting, camera setting, texture mapping, and rendering. The Alias|Wavefront Maya software package will be used to illustrate the principles and techniques dealt with and to produce the assignments. The course is organized to maximize hands-on experience and will include in-class exercises. Because of the way the classes are run, attendance and active participation in the weekly classes are considered extremely important and are considered in evaluations. There will be four assignments. They will be evaluated based both on aesthetics and on technical proficiency. There will also be one written exam towards the end of the semester on the technical principles of 3-D computer modeling and rendering. Successful completion of this course should provide students with an all-rounded understanding of the principles and operation of 3-D modeling and rendering tools. It paves the way for students to take the 3-D animation workshops later. Learning Outcomes Successful students will typically be able to: 1. Have a knowledge and understanding of leading-edge computer graphics as applied to the 3d computer graphics medium. 2. Have a knowledge and understanding of the technology behind the latest generation of 3d computer graphics. 3. Determine their own modeling method that they feel most comfortable. 4. Implement standard modeling and rendering techniques. 5. Think creatively, make decisions and apply problem solving skills. 6. Communicate their ideas and understand the working pipeline. 7. Use their imagination and translate ideas into action. 8. Gain an understanding of the principle of 3d modeling and rendering. 9. Gain an understanding of the principle of lighting. 10. Participate in and productively respond to critique of work. 11. Articulate a personal aesthetic. 12. Demonstrate a strong and consistent work ethic. 13. Identify the available career opportunities, and describe the roles of people employed in environments that use or create 3D computer graphics. Contents 1. General Perspectives 1.1 Nature of the medium 1.2 How modeling is related to rendering, and animation 1.3 Key issues 1.4 Resource and research 1.5 Application of 3d CG 1.5.1 Animation: simple keyframing 1.5.2 Industrial design: sculpture: cad / cam 1.5.3 Print media: color and resolution 1.5.4 VRML 2. Modeling 2.1 Introduction and concepts 2.1.1 Space, objects, and structure
  • 13. 2.1.2 Points, lines, and surfaces 2.1.3 Importance of naming objects 2.1.4 Absolute and relative values 2.1.5 File formats for modeling 2.2 Primitives 2.3 Coordinate systems: local and global 2.4 Transformations 2.5 Organic and polygon modeling 2.6 Modeling Techniques 2.6.1. Freeform curved surface 2.6.2 Extrusions, lofts, boundaries 2.6.3 Duplicating and mirroring 2.6.4 Beveling, rounding, and fillets 2.6.5 Boolean operations and trims 2.6.6 Deformed and randomized surfaces 2.7 Construction history 2.8 Hierarchical structure 2.9 Image plane setup 2.10 On overmodeling 2.11 Take advantage of modeling mistakes 3. Texturing and Rendering 3.1 Lights and Camera 3.1.1 Lighting: directional, point, spot, and ambient 3.1.2 Location, intensity, color, and falloff 3.1.3 Light linking in geometry heavy scenes 3.1.4 Cast shadows: depth map / Z map 3.1.5 Defining a camera 3.1.6 Camera moves, field of view 3.1.7 Background images 3.2 Shading algorithms and hypershade 3.3 Image mapping and projection methods 3.4 Surface reflectivity 3.5 Surface texture 3.5.1 2-D textures and common attributes 3.5.2 Controlling bump and displacement maps 3.5.3 3-D procedural texture maps 3.5.4 Paint texture tools 3.6 Environments - sky, cubic, spherical 3.7 Resolution and file formats for image output 3.8 Raytracing 3.9 Rendering in layers 3.10 Composting
  • 14. 4. Aesthetic Issues 4.1 Style and originality 4.2 Final frame consideration 4.3 Center of interest 4.4 Color and emotion 4.5 Harmony and rhythm 4.6 Experimenting use of the media 4.7 Composition: understanding its relationship in order to make the image reach its goal Mode of Tuition Lectures, tutorial, critical appreciations, and workshop Assessment Participation 20% (The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this, attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations) Assignments 60% (On nurbs, polygon and subdivision surfaces with emphases on craftsmanship, originality and mood) Written Examination 20% (Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company - only chapters on modeling, texture mapping and lighting) References O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc. Kerlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison Wesley http://www.alias.com/eng/index.shtml http://www.highend3d.com/maya/tutorials http://www.3dcafe.com http://www.3dlinks.com CTV 7070 Media Management Number of Units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 3 Duration : 45 hours Planner : Dr. CHEUK Pak Tong Objectives
  • 15. This seminar aims to establish a firm foundation of business and management skills for specialized career training in the media industry. The roles and skills of a media producer are examined, and the proper procedures for production management from project initiation to completion are analyzed in detail. Learning Outcomes Students should: 1. Understand the complications of film and TV series production; including distribution and marketing operations mechanisms. 2. Understand that the investment portfolio is not a single country investment, but rather a pool of resources from a many countries. Contents 1. The Producer and Script 1.1 Roles and types of producer 1.2 The writer-producer 1.3 Script sales strategies 2. Marketable Concepts 2.1 Idea generation 2.2 Packages 2.3 Audience Assessment 3. Production Management 3.1 Script breakdown 3.2 Scheduling 3.3 Estimating and Budgeting 3.4 Production meetings 3.5 Casting 4. The Deal 4.1 Entertainment lawyer 4.2 Distribution Agreement 4.3 Talent Agent 5. Economics of Distribution and Exhibition 5.1 Network television 5.2 Local television 5.3 Cable television 5.4 VCD and DVD markets 5.5 Internet 6. Technology of Distribution and Exhibition 6.1 Digital Broadcasting and HDTV 6.2 Satellite, cable and web 6.3 Conventional and digital film projection 6.4 Other digital formats 7. Marketing 7.1 Publicity 7.2 Previews
  • 16. 7.3 Release dates 7.4 Distributors 8. Financing 8.1 The bank and financing 8.2 pre-sales 8.3 Foreign distribution 8.4 Co-productions and foreign tax deals 8.5 Production Accounting 9. Entertainment Law 9.1 Legal considerations 9.2 Agents, negotiations and contracts 9.3 Ethnographic documentary 10. Copyright and Royalties Mode of Tuition Lectures, discussions, presentations and projects Assessment Presentation 40% Final Research Paper 60% References Bernstein, S. (1998). The technique of film production. London: Focal Press. Curran, T. (1986). Financing your film: A guide for independent filmmakers and producers. New York: Praeger. Czech, B. (1991). Managing electronic media. London: Focal Press. Horwin, G. (1990). Careers in film and video production. London: Focal Press. Houghton, B. (1991). What a producer does. Hollywood: Silman James Press. Puttnam, D. (1997). The struggle for control of the words film industry. London: Harper Collins Publisher. Rosenthal, A. (1995). Writing docudrama: Dramatizing reality for film and TV. Newton, MA: Butterwoth- Heinemann Focal Press. Ross, D. (1997). Triangle: Writing, producing and directing. Munich: Hochschule Fur Fernschen and Film. Randall, D. (1991). Feature films on a low budget. London: Focal Press. Singleton, R. S. (1986). Film scheduling/film budgeting. Beverly Hills, California: Lone Eagle. Whannel, G. (1992). Fields in vision. London: Routledge. CTV 7081 MFA Thesis Project I Number of units : 3 Units Prerequisite : Year 3 standing Level : Year 3, semester 1 Planner : Dr. LO Wai Luk, Ms. ZHANG Weimin
  • 17. CTV 7082 MFA Thesis Project II Number of units : 6 Units Prerequisite : Year 3 standing Level : Year 3, semester 2 Planner : Dr. LO Wai Luk, Ms. ZHANG Weimin Objectives This year-long subject engages the student in supervised independent production or creative work. On the first Monday of May and December each year, the student writes and submits a proposal to the Course Management Committee. A chief adviser is assigned to the student upon approval of the proposal. For details please refer to SECTION III 3.2 of this Course Document, and the Production Handbook for the MFA Thesis Projects. Learning Outcomes Each student is required to plan, shoot and edit a 25-30 minutes film/video in which the student and faculty work together addressing the myriad aesthetic, technical, collaborative and ethical issues integral to filmmaking. The maximum length is strictly set at 30 minutes from first to last frame of picture not including titles. CTV 7100 Postgraduate Script Writing Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Dr. LO Wai Luk Objectives This is an intensive writing class. Through different writing assignments, basic narrative elements of story, plot, character, action, continuity, rhythm, ellipses and dialogue will be thoroughly reviewed. Learning Outcomes The students will develop advanced writing techniques for writing different kinds of scripts in different contexts or environments. Each student will be able to work independently on the final creative project, a script of at least one-hour. Contents 1. The Idea of Drama 1.1 Dramatic action 1.2 Dramatic structure 1.3 Dramatic form 2. Emotional Rhythm 2.1 Emotional Structure
  • 18. 2.2 The Flow of drama vs. "qi" 3. Scene 3.1 The nature of scene 3.2 The interplay between Scene and Act 3.3 Scene description 4. Character 4.1 How to create a character bank 4.2 Research on people 4.3 Theory of Personality Types 5. Analysis of Verbal Expression 5.1 Literary and Dramatic Writings Compared 5.2 Verbal Expression and Visual Expression 5.3 The monologue as applied on stage and in film/TV 5.4 Commentary as narrative 6. Writing with audio and visual implication 7. Adaptation 8. Research of Creative Writings Mode of Tuition Lectures, seminar, discussions Assessment Assignment 20% Presentation 20% Term Project 60% References Aristotle. Poetics. Axelrod, Mark. (2001). Aspects of the Screenplay: Techniques of Screenwriting. Portsmouth, NH: Heinemann. Chatman Seymour (1978). Story and Discourse: Narrative Structure in Fiction and Film. Ithaca, NY: Cornell University. Egri, Lajos. (1960). The Art of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives. New York: Simon and Schuster. Lee, Lance. (2000). A Poetics for Screenwriters. Austin: University of Texas. McKee, Robert. (1997). Story: Substance, Structure, Style, and the Principles of Screenwriting. New York: Regan Books. Pfister, M. (1991). The Theory and Analysis of Drama. Cambridge: Cambridge University. CTV 7110 Advanced Script Writing Workshop Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours
  • 19. Planner : Dr. LO Wai Luk Objectives The students will undergo the creative process of a full script and share with fellow scriptwriters all the fear and joy of creation. The teacher will be more of a facilitator than an instructor. The emphasis will be on the originality, aesthetics, and creative integrity. Learning Outcomes At the end of the subject, each student will finish a half hour script that is ready for production. Contents 1. Different Forms of Script 1.1 Screen Play 1.2 Short Film 1.3 Teleplay Play 1.4 Radio Play 1.5 Non-fictional script 2. The Script Writing Process 2.1 From Idea to Story 2.2 Dramatic Action 2.3 Screenplay Structure 2.4 Scene Descriptions 2.5 Narrative Treatment 3. Character 3.1 Aspects of good character 3.2 Emotion expression 3.3 Dialogue 4. Writing the First Draft 4.1 Set up 4.2 Rising action 4.3 Climax 4.4 Falling action 4.5 Story ending 5. The Rewriting Process 5.1 Constructive Feedback 5.2 Rewriting and Polishing 5.3 Restructuring the Story 5.4 Rebuilding the character Mode of Tuition Lectures, writing exercises, projects, seminar Assessment
  • 20. Projects 60% Assignments 40% References Berman, Robert A. (1988). Fade In: The Screenwriting Process: A Concise Metho For Developing A Story Concept Into A Finished Screenplay. California: Michael Wiese Film Productions. Bolker, Joan. (1997). The Writer's Home Companion: An Anthology of the Worlds Best Writing Advice, from Keats to Kunitz. New York: Henry Holt and Company. Cooper, Pat and Ken Dancyger. (1994). Writing the Short Film. Boston: Focal Press. Dawson, Jonathan. (2000). Screenwriting: A Manual. South Melbourne: Oxford University Press. Days, Ronald D. (1993). Screen Writing For Television and Film. Madison, Wisconsin: Brown & Benchmark Publishers. Engel, Joel ed. (1995). Screen Writers On Screen Writing. New York: Hyperion. Friedmann, Julian and Pere Roca. (1994). Writing Long-running Television Series. Mardid: Media Business School. Morley, John. (1992). Scriptwriting for Hing-impact Videos: Imaginative Approaches to Delivering Factual Information. Belmont, California: Wadsworth Publishing Company. Trapnell, Coles. (1966). Teleplay: An Introduction to Television Writing (Revised edition). New York: Hawthorn Books. Ueland, Brenda. (1987). If You Want to Write: A Book About Art, Independence and Spirit. Saint Paul: Graywolf Press. CTV 7120 Creativity Workshop Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Dr. LO Wai Luk Objectives Creativity is a habit, a choice. The class is a balance between survey of creativity and the practices of the enhancement of creativity. The first part is a seminar of several contemporary texts on Creativity. The students conduct the discussions themselves. The second part is Creative Activity. This workshop stresses spontaneity, improvisation, participation, and most important of all, open-mindedness. The in-class activities includes: Creative problem solving, brainstorming, mind-mapping and drawing from the right side of the brain, free-writing, role-play…etc. Learning Outcomes At the end of the subject, the students will develop creative habits to getting out of their routines, in their creative process, in their approach to subject matter, in their way of seeing, as well as in their attitude towards life. The students know how to employ valuable tools to expand their creativity, solve problems, eliminate creative blocks, and locate essential elements of any project. Contents 1. What is Creativity? 1.1 Working definitions 1.2 Sharing of Cases of creative persons or creative acts
  • 21. 1.3 All problems the student wants to solve 2. Survey of Creativity 2.1 James L. Adams, The Care and Feeding of Ideas 2.2 Edward de Bono, Serious Creativity 2.3 Mihaly Csikezentmihalyi, Creativity 2.4 Howard Gardner, Creative Minds 2.5 Anthony Storr, The Dynamics of Creation 3. Practical Creativity Thinking Activities 3.1 Creative problem solving 3.2 Brainstorming 3.3 Mind-mapping 3.4 Free-writing 3.5 Role-play 4. Tools for Creativity 4.1 Imagination and subconscious mind 4.2 Attitude: positive, curiosity, passion 4.3 Intuition 4.4 Visualization and symbols 4.5 Journaling 5. The Creative Project 5.1 The Creative Process 5.2 Idea-finding 5.3 Putting Ideas into Action 5.4 Creation and Self-Actualization Mode of Tuition Lectures, demonstrations, workshop, presentation Assessment Participation 20% Presentation 20% Journal 20% Project 40% References Adams, James. (1986). The Care & Feeding of Ideas: A Guide to Encouraging Creativity. Reading, Mass.: Addison-Wesley. Amabile, T. (1989) Growing Up Creative: Nurturing a Lifetime of creativity NY: Crown 1989 Barron, Frank et al ed. (1997). Creators on Creating. Tarcdher/Putnam. Boden, Margaret ed. (1994). Dimensions of Creativity. Cambridgbe Mass: MIT. Bono, Edward de. (1995). Serious Creativity: Using the Power of Lateral thinking to Creative New Ideas. London: HarperCollinsBusiness. -------. (1977). Textbook of Wisdom. Middlesex: Penguin. Bowden, Margaret, ed. (1994). Dimensions of Creativity. Cambridge Mass: MIT.
  • 22. Buzan, T. (1993). Use Your Perfect Memory. PLUM, Penguin Group: NY. Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. -------. (1997). Findingt Flow. New York: Basic Books. Elias,M.& S.Tobias.(1990).Problem Solving and Decision Making. NEA Pub.: Washington D.C. Epstein, Robert. (1996). Cognition, Creativity and Behavior Westport. Conn: Praeger. Gardner, H. (1982). Art, Mind, And Brain: A Cognitive approach to creativity. -------. (1993). Multiple Intelligences: A Theory in Practice. New York: Basic Books. _____ . (1997) Extraordinary Minds. New York: Harper Collins. Garnham, Alan. (1995). Thinking and Reasoning. Oxford UK: Blackwell. Goleman, Daniel et al. (1992). The Creative Spirit. New York: Dutton. Joas, Hans. (1996). The Creativity of Action. Chicago: University of Chicago. Li, Rex. (1996). A theory of conceptual Intelligence: thinking, learning creativity and giftedness. Westport : Praeger. Storr, Anthony. (1985). The Dynamics of Creation. New York: Atheneum. Simonton, Dean. (1997). Genius and Creativity. Greenwich Conn: Ablex. CTV 7130 Comedy: Theory and Practice Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Dr. LO Wai Luk, Dr. NG Chun Bong Objectives This subject introduces students to essential theories of comedy, so they can apply them in discussions of a variety of genres, plays, films, jokes, comics etc. The students will select several cases to conduct in-depth studies. The creation and writing of comedy will be the major activity of the second half of the class. Learning Outcomes Since learning and writing comedy are the most difficult among all creative subjects, after the course it is expected that the students should: 1. Understand the essential theories of comedy 2. Develop a critical sense for studying different genres of comedy 3. Develop comic sense and comic mind 4. Learn how to develop comic ideas 5. Learn how to write jokes and comic lines 6. Acquire the basic technical skill in writing a script of comedy Contents 1. Comic Theory 1.1 Henri Bergson, "Laughter" 1.2 Sigmund Freud, "Wit and Its Relation to the Unconscious"
  • 23. 1.4 Northrop Frye, "Anatomy of Criticism" 1.5 Selections from the Chinese tradition 2. Great Comic Drama 2.1 Aristophanes, Lysistrata 2.2 Shakespeare, Much Ado About Nothing 2.3 關漢卿,《救風塵》 3. Studies on Comic Film Makers 3.1 Chaplin 3.2 Fellini 3.3 許冠文 3.4 周星馳 4. Other Forms 4.1 TV situation comedy 4.2 Musical 4.3 Comics 4.4 Jokes 5. Comedy Project 5.1 Happy Ideas 5.2 Comic Action 5.3 Comic Character 5.4 Comic Logic Mode of Tuition Lectures, demonstrations, workshop, presentation Assessment Assignment 40% Group Project 20% Final Individual Project 40% References Berger, Asa. (1997). The art of comedy writing. New Brunswick, N.J. : Transaction Pub. Charney, Maurice. (c1978). Comedy high and low: an introduction to the experience of comedy. New York : Oxford University Press. -------. (1978). Comedy : new perspectives. New York : New York Literary Forum. Corrigan, Robert W. ed. (1971). Comedy : a critical anthology. Boston : Houghton Mifflin. -------. (c1981). Comedy, meaning and form. New York : Harper & Row. Evans, James E. (1987). Comedy, an annotated bibliography of theory and criticism. Metuchen, N.J. : Scarecrow Press. Galligan, Edward L. (c1984). The comic vision in literature. Athens : University of Georgia Press. Glasgow, R.D.V. (c1999). The comedy of mind : philosophers stoned, or the pursuit of wisdom. Lanham : University Press of America. Hirst, David L. (1979). Comedy of manners. London : Methuen. Horton, Andrew ed. (1991). Comedy/Cinema/Theory. Berkeley: University of California.
  • 24. Mast, Gerald. (1979). The comic mind : comedy and the movies. Chicago : University of Chicago Press. Nelson, T. G. A. (1990). Comedy : an introduction to comedy in literature, drama, and cinema. Oxford: Oxford University Press. Palmer, D.J. ed. (1984). Comedy, developments in criticism : a casebook. Hampshire : Macmillan Education. Rickman, Gregg ed. (2001). The Film Comedy Reader. New York: Limelight Editions. Riehle, Wolfgand. (1990). Shakespeare, Plautus, and the humanist tradition. Suffolk : D.S. Brewer. Torrance, Robert M. (1978). The comic hero. Cambridge, Mass. : Harvard University Press. Saks, Sol. (1991). Funny business : the craft of comedy writing. Los Angeles CA : Lone Eagle Pub. Co. CTV 7140 Postgraduate Documentary Seminar Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin Objectives This seminar series explores the development of all forms of documentary, and contemporary issues and problems surrounding the form, which are placed within the context of different genres, modes of production, and the work of particular directors and producers. The subject is also required to incorporate a flexible, alert and adventurous approach to documentary across a range of genres, and to consider the philosophical and practical issues which inform historical and current practice. Learning Outcomes Each student will finish two research papers in midterm and final stage (maximum 3500 words). Through the study and research on documentary history and theory combining their own understanding and experience, students need to address and develop their own aesthetic and theocratic ideas and perspectives on documentary study. Contents 1. Definition and current status of Film/Video/TV documentary 2. Non-fictional film and its relation to society and culture 3. Documentary Theory 3.1 Issue of Representation 3.2 Elements of the Documentary 3.3 Form, Control, and Identity 4. Historical Impact of the Documentary 4.1 The Propagandist tradition 4.2 The Realist tradition 4.3 Realism, Imperialism and Post-coloniality 5. Documentary Genres and Styles 5.1 Impressionistic 5.2 The Hollywood Model 5.3 The documentarist as essayist
  • 25. 6. Philosophy of Documentary approach 6.1 Direct cinema: a documentary French New Wave 6.2 Cinema-verite 6.3 Frederick Wiseman's reality fictions 6.4 Post-modern marker 7. Laws and Ethics in Making a Documentary 7.1 The Need for a Documentary Ethic 7.2 Responsibility to subjects 7.3 Informed Consent 7.4 Ethical Judgments 8. The Reality Problem 8.1 Dilemmas of enunciation in contemporary documentary 8.2 Documentary and the audience 8.3 Reality-based Television 9. Contemporary Issues in Documentary 9.1 A Comparative Study of Eastern and Western Documentaries 9.2 The changing technology of documentary production 9.3 Ethnographic documentary 10. Re-enactment, Reconstruction, and Docudrama 11. Aesthetics, Authorship and Documentary Mission Mode of Tuition Lectures, discussions, screenings, and projects Assessment Midterm Paper 40% Final Research Paper 60% References Aitken, I. (1998). The Documentary Film Movement. Edinburgh University Press. Barnouw, E. (1993). Documentary: A History of the Non-Fiction Film. Oxford University Press. Bruzzi, S. (2000). New Documentary: A Critical Introduction. New York: Routledge Press. Dlantinga, C.R. (1997). Rhetoric and representation on nonfiction film. Cambridge University Press. Ellis, J. (1988). Documentary Idea, The: A Critical History of English- Language Documentary Film and Video. Allyn & Bacon Publishing. Grant, B.K. & Sloniowski, J. (1988).Documentary the Documentary: Close Readings of Documentary Film and Video. Michigan: Wayne State University Press. Landy, M. (1996). Cinematic Uses of the Past. University of Minnesota Press. MacDougall, D. & Taylor, L. (1988). Transcultural Cinema. New Jersey: Princeton University Press. Nichols, B (1981). Ideology and Image. Bloomington, Indiana: University of Indiana Press. Nichols, B. (2001). Introduction to Documentary. Bloomington: Indiana University Press. O'Connell, P.J. (1992). Robert Drew and the Development of Cinema Verite in America. Illinois: Southern Illinois University Press. Ohrn, K. B. (1980). Dorothea Lange and the documentary tradition. Baton Rouge: Louisiana State University Press.
  • 26. Petric, V. (1993). Constructivism in film: The man with the movie camera. Cambridge University Press. Renov, M. (1993). Theorizing Documentary. New York: Routledge Press. Rosenthal, A. (1978). The documentary conscience. Berkely, California: University of California Press. Rothman, W. (1997). Documentary Film Classics. Cambridge University Press. Vaughan, D. (1999). For Documentary: Twelve Essays. California: University of California Press. Waldman, D. and J. Walker, ed. (1999). Feminism and Documentary. University of Minnesota Press. Winston, B. (2000). Liew, Damn Liew and Documentaries. London: British Film Institute. CTV 7150 Postgraduate Dramatic Film/TV Production Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2, semester 1 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin Objectives The class examines the director's responsibilities in preparing pre-shooting script breakdowns and working on the set. Students gain hands-on experience in advanced production techniques, with the emphasis on pre-production planning, scripting, camera operations, lighting, audio, and post-production. Students develop and produce original short-subject film/TV that applies the principles learned through lectures, film screenings, and from guest speakers. Learning Outcomes Group film project: a group (minimum of four) of students will complete one short 16mm film project with the maximum length of 8 minutes (350 feet). Group TV project: a group (minimum of four) of students will complete one TV project with the maximum length of 10 minutes. Contents 1. The Dramatic Script 1.1 Research and script development 1.2 Telling the story 1.3 Script analysis 2. The Visualization Process 2.1 Idea generation 2.2 Storyboards drafting 2.3 Production design 3. The Director's Role 3.1 Pre-production 3.2 Production 3.3 Post-production 4. Staging the Scene 4.1 Camera angles and positions
  • 27. 4.2 Depth of the frame 4.3 Point of view 4.4 Mobile staging 4.5 Camera and lens movement 5. Directing Methods 5.1 Casting and rehearsal 5.2 Rehearsal plan and guidelines 5.3 Rehearsal for technical stall 5.4 Camera rehearsal 6. Film and Video Cameras 6.1 Formats, speed and exposure 6.2 Operations and mechanics 6.3 Compositions 6.4 Single-camera techniques 7. Lighting for Film and Video 7.1 Defining three-dimensionality 7.2 Defining space 7.3 Color and filters 7.4 Light meters 8. On-location Sound 8.1 Audio recording setup 8.2 Advanced recording techniques 8.3 Audio equipment 9. Sync Sound Workshops 9.1 Shooting sync sound as a director 9.2 Synchronization of rushes 9.3 Sync sound procedures 10. Principles in Editing 10.1 Shot, sequence, scene 10.2 Cut, fade, and dissolve 10.3 Continuity cutting 11. Devices of Editing 11.1 Montage and mise-en-scene 11.2 Manipulation of space and time 11.3 Time expansion and compression 11.4 Cross out 12. Editing Analysis 12.1 Action 12.2 Sound 12.3 Light and color 13. AVID Non-linear Editing System 13.1 Non-linear editing defined
  • 28. 13.2 Linear versus non-linear 13.3 AVID workshops 14. Audio-postproduction process 14.1 Recording, editing, and mixing using Protools 14.2 Using sound as a storytelling device 15. Project Screenings and critiques Mode of Tuition Workshops, demonstration, projects and critiques Assessment Presentation 20% Individual film production I (8 minutes) 40% Individual film production II (10 minutes) 40% References Begleiter, M. (2001). From Word to Image: Storyboarding and the Filmmaking Process. Studio City, California: Michael Wiese Productions. Billups, S. (2001). Digital Moviemaking. Studio City, California: Michael Wiese Productions. Browne, S.E. (1996). Video Editing: A Postproduction Primer. London: Focal Press. Burder, J. (1988). The technique of editing 16mm Films (5th ed.). London: Focal Press. Hart, J. (1999). The Art of the Storyboard: Storyboarding for Film, TV, and Animation. London: Focal Press. Proferes, N.T. (2001). Film Directing Fundamentals: From Script to Screen. London: Focal Press. Rabiger, M.P. (1996). Directing: Film Techniques and Aesthetics. London: Focal Press. Reisz, K. 91995). Technique of Film Editing. London: Focal Press. Rose, J. (2000). Producing Great Sound For Digital Video. California: CMP Books. Simon, M. (2000). Storyboards: Motion in Art. London: Focal Press. Watkinson, J. (2000). The Art of Digital Video. London: Focal Press. 3rd edition (July 2000) Zettl, H. (1998). Sight, Sound, Motion: Applied Media Aesthetics (3rd edition). Belmont, California: Wadsworth Publishing. CTV 7160 Advanced Documentary Production Workshop Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin Objectives Defining the central role of the director in the realization of a documentary, this subject seeks to give students a firm theoretical grasp of the principles and practices of shooting and editing film/video documentaries. Students conceptualize, research, write, shoot, and edit their own productions. A series of lectures and discussions explore various visual elements of documentary. Analytical sessions
  • 29. exploring documentary films are combined with workshops for the presentation and discussion of student work in progress at specific stages. Learning Outcomes Each student will finish two individual documentary projects in midterm and final stage. 1st project: each student will complete one short documentary project with the maximum length of 8 minutes. The documentary will be shot and finished on DV format. 2nd project: each student will complete one short documentary project with the maximum length of 15 minutes. The documentary will be shot and finished on DV format. Contents 1. Major Approaches to Documentary 2. Selecting a Subject 2.1 topic 2.2 Location 2.3 People 3. Script for a documentary project 4. Developing an idea through research 5. Adapting a true story into a documentary 6. Proposal writing and treatment 7. The Documentary Interview 7.1 Preparations for questions 7.2 On location 7.3 Shooting Option 8. Pre-production 8.1 Developing a documentary crew 8.2 Equipment Selection 9. Production 9.1 Camera Work 9.2 Lighting for documentary 9.3 Documentary Sound 10. Postproduction 10.1 Shaping the film 10.2 Designing a structure 10.3 Principles of Visual and sound editing 10.4 Narration and music 11. Role of director in documentary 11.1 Directing the crew 11.2 Directing participants 11.3 Planning for Spontaneity 12. Role of cameraman in documentary 13. Role of editor in documentary
  • 30. 14. Marketing and distribution Mode of Tuition Lectures, screenings, workshops, projects and critiques Assessment Individual documentary video production (8 minutes) 40% Individual documentary film/video production (15 minutes) 60% References Baddeley, W.H. (1975). The technique of documentary film production. London: Focal Press. Barbash, I. & Taylor, L. (1997). Cross-Cultural Filmmaking: A Handbook for Making Documentary and Ethnographic Films and Videos. California: University of California Press. Hampe, B. (1997). Making Documentary Films and Reality Videos: A Practical Guide to Planning, Filming, and Editing Documentaries of Real Events. Owlet Press. Kriwaczek, P. (1997). Documentary for the Small Screen. London: Focal Press. Nichols, B. (1992). Representing Reality: Issues and Concepts in Documentary. Indiana University Press. Rabigher, M.(1997). Directing the Documentary (3rd edition). London: Focal Press. Rosenthal, A. (1996). Writing, Directing, and Producing Documentary Films and Videos. Illinois: Southern Illinois University Press. Silverstone, R. (1985). Framing Science: The making of a BBC documentary. London: British Film Institute. Tobias, M. (1998). The Search for 'Reality': The Art of Documentary Filmmaking. Studio City, California: Michael Wiese Productions. CTV 7170 Advanced Dramatic Film/TV Production Workshop Number of units : 3 Units (3,3,0) Prerequisite : CTV 7150 Postgraduate Dramatic Film/TV Production Level : Year 2, semester 2 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Ms. ZHANG Weimin Objectives An advanced workshop giving special attention to directing. This workshop provides guidance and study through all the steps a director follows. Students will utilize skills and concepts developed in Postgraduate Dramatic Film/TV Production. Coursework is designed to provide students with a workshop opportunity to refine their skills through the production of a series of individual/group narrative film projects, in which each student has an opportunity to direct, shoot, record, and edit. Advanced aesthetic principles of editing are examined through all forms of classic and current film and TV media. Lectures are supplemented by film screenings and stimulated shooting situations. Learning Outcomes Individual film project: each student will complete one short 16mm film project with the max. length of 8 min (350feet). Individual TV project: each student will complete one TV project with the max. length of 15 min
  • 31. Contents 1. Elements of Narrative 1.1 Story and plot 1.2 Character focalization 1.3 Rhythm and continuity 2. Advanced Narrative Structure 2.1 Analyze techniques in cinematography 2.2 Analyze techniques in production design 2.3 Analyze techniques in visual and sound editing 3. Advanced Image Control in Cinematography 3.1 Advanced Film camera technique 3.2 Advanced Video camera technique 4. Creative Lighting Technique 4.1 Lighting ratio and Image qualities 4.2 Advanced Lighting setup 4.3 Creating mood and atmosphere 5. Production Design 5.1 Make-up 5.2 Costumes 5.3 Set design 5.4 Project Screenings and critiques 6. Directing the Actor 6.1 General acting 6.2 Realistic acting 6.3 Method acting 6.4 Improvisation 7. Dramatic Point 7.1 Size of shot 7.2 Length of shot 7.3 Rhythm in acceleration 7.4 Pace, tone and climax 8. Editing Aesthetics 8.1 Functionalism 8.2 Realism 8.3 Formativism 9. Editing and Narrative Structure 9.1 Beginning and End 9.2 Editing for Subjects 9.3 Editing for Spectators 9.4 Timing of cuts 10. Extradiegetic Editing 10.1 Contrast
  • 32. 10.2 Parallelism 10.3 Symbolism 10.4 Leitmotif 11. Advanced Issues in Editing 11.1 Editing for narrative effect 11.2 Effective narrative transitions 11.3 Decisions of emphasis 12. Advanced Digital Audio Post-production for Film and Video 12.1 Creative sound design for film and video 12.2 Art of mixing 13. Project Screenings and Critiques Mode of Tuition Workshops, demonstration, projects and critiques Assessment Individual film Production (8 minutes) 40% Individual TV production (15 minutes) 60% References Alton, J. (1995). Painting With Light. California: University of California Press. Aumont, J. (1986). Montage Eisenstein. Translated by Hildreth, l. and Ross, A. Bloomington: Indiana University Press. Carlson, V. (1994). The Professional Cameraman's Handbook. London: Focal Press. Case, D. (2001). Film Technology in Post Production. London: Focal Press. Douglass, J.S. & Harnden, G. P. (1995). Art of Technique, The: An Aesthetic Approach to Film and Video Production. Allyn & Bacon Publishing. Heisner, B. (1997). Production Design in the Contemporary American Film: A Critical Study of 23 movies and Their Designers. McFarland & Company. Katz, S. D. (1991). Film Directing Shot by Shot: Visualizing from Concept to Screen. London: Focal Press. Katz, S. D. (1998). Film Directing, Cinematic Motion: A Workshop for Staging Scenes. Studio City, California: Michael Wiese Productions. Mamer, B. (1999). Film Production Technique: Creating the Accomplished Imaged (2nd edition). Belmont, California: Wadsworth Publishing. Miller, P. (1999). Script Supervising and film continuity. London: Focal Press. Oldhan, G. (1995). First Cut: Conversations With Film Editors. California: University of California Press. Rowlands, A. (1989). Continuity in film and video. London: Focal Press. Sherman, E. (1988). Directing the Film: Film Directors on Their Art. Acrobat Books. Wheeler, P. (2001). Digital Cinematography. London: Focal Press CTV 7180 Postgraduate 3-D Animation Workshop Number of units : 3 units (3,3,0)
  • 33. Prerequisite : CTV 7060 3-D Modeling & Rendering Workshop Level : Year 2, semester 1 Duration : 45 hours Planner : Mr. MAN Chi Wah Objectives This graduate level course presents the concepts, issues and techniques of the subject, using the software package Alias|Wavefront Maya as an example. There are many types of animation ranging from experimental / abstract to realistic. Students are required to not only be able to navigate a software interface, but also to create expressive motion. In the course, students will observe and analyze motion and explore different animation techniques in order to create believable, expressive motion. Animation, because of its time consuming nature, requires planning and organization. In this class, we will work accordingly so that students may consider the work produced in this class a significant and vital part of their developing portfolios. Aesthetic issues dealt with will include observation, story development, staging, timing, camera movement and framing. Successful animations, both computer-generated and traditionally generated, will be studied and discussed. There will also be an emphasis placed on storyboarding as a technique for the development and refinement of the student's own animation ideas. Technical issues dealt with will include keyframing, dope sheet and parameter graph editing, hierarchical animation, inverse kinematics, deformable surface, motion paths, camera animation, light animation, and output to video. Techniques will be presented through a combination of lecture, demonstration and in-class exercise. The course is organized to maximize hands-on experience and will include in-class exercise. Because of the way the classes are run, attendance at and active participation in the weekly classes are considered very important and are considered in grade calculations. There will be one short written exam on the technical principles of 3-D computer animation towards the end of the semester. Learning Outcomes Successful students will typically be able to: 1. Have a knowledge and understanding of leading-edge computer graphics as applied to the computer animation medium. 2. Have a knowledge and understanding of the technology behind the latest generation of computer animation. 3. Use the persistence of vision concept. 4. Implement standard computer animation programming techniques. 5. Think creatively, make decisions and apply problem solving skills. 6. Communicate their ideas and understand the concept of order by sequencing events. 7. Use their imagination and translate ideas into action. 8. Gain an understanding of the principle of animation. 9. Participate in and productively respond to critique of work. 10. Demonstrate a strong and consistent work ethic. 11. Identify the available career opportunities, and describe the roles of people employed in environments that use or create animation. Contents 1. General Perspectives 1.1 Basic Concepts of animation
  • 34. 1.2 History and background of 3-D computer animation 1.3 General workflow 1.4 The illusion of motion 1.5 Anatomy of an Animation Program 1.6 Character development 2. Storyboarding 2.1 Screenplay: subject, defined treatment and structure 2.2 Sequence of images and verbal description 2.3 Preliminary, presentation, and production storyboard 2.4 Visual style and look 2.5 Verbal description of the action 2.6 Sound and timing indication 3. Animation 3.1 Principles and structures: keyframes and inbetweening 3.1.1 Linear interpolation 3.1.2 Interpolation of position and orientation 3.1.3 Interpolation of shape and attributes 3.2 Expressive motion 3.2.1 Primary and secondary motion 3.2.2 Anticipation and follow-through 3.2.3 Overlapping action 3.2.4 Ease in and ease out 3.2.5 Time relations within actions for the illusion of life 3.2.6 Mass and weight, and preserve volume 3.2.7 Staging: the camera viewpoint to best show the action 3.3 Hierarchical animation 3.4 Model animation 3.4.1 Forward and Inverse Kinematics 3.4.2 Constraints and limits 3.4.3 Motion paths 3.4.4 Freeform shape changes 3.4.5 Rigging rigid surfaces on IK skeletons 3.4.6 Rigging flexible surfaces on IK skeletons 3.5 Deformer animation 3.6 Camera animation 3.7 Light, shader and texture animation 3.8 Introduction to motion dynamics 3.9 Rendering of frames and correct frame rate 3.10 Output Mode of Tuition Lectures, demonstrations, critical appreciations, and workshop
  • 35. Assessment Participation: 20% (The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this, attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations) Assignments x 3 60% (Bouncing ball, flower sack, and morphing exercises) Exam 20% (Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company - only chapters on animation) References O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc. Kerlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison Wesley Culhane, S. (1988). Animation From Script to Screen. New York: St. Martin's Press Muybridge, E. (1955) The Human Figure in Motion. New York: Dover Muybridge, E. (1957) Animals in Motion. New York: Dover Laybourne, K. (1979). The Animation Book: a Complete Guide to Animated Filmmaking from flip-books to sound cartoon http://www.alias.com/eng/index.shtml http://www.highend3d.com/maya/tutorials http://www.3dcafe.com http://www.3dlinks.com CTV 7190 Advanced 3-D Animation Production Workshop Number of units : 3 units (3,3,0) Prerequisite : CTV 7180 Postgraduate 3-D Animation Workshop Level : Year 2, semester 2 Duration : 45 hours Planner : Mr. MAN Chi Wah Objectives This graduate level course deals with advanced issues of 3-D computer animation. The course will stress professional techniques and workflow methodology to maximize students' realization of their ideas and concepts. Students will develop highly accurate timing, to achieve their individual style of animation. The course should improve students' insight into what makes an animation succeed, whether it is computer generated or not. It should also improve students' abilities to themselves produce successful 3-D computer animation. The Alias|wavefront Maya and Adobe Premiere software packages will be used as an example and to produce the project. Each student will work on a single animation project throughout the entire semester. Maximum running time of the storyboard is two
  • 36. minutes. A preliminary storyboard will be developed for the entire animation. In consultation with the instructor, the student will then select a 15-20 second segment to be produced. A presentation storyboard and production plan will be developed for this chosen segment. The student will then work on the production of this segment during the remainder of the semester. By developing a detailed production plan for a single animation, each student will begin to develop an in-depth understanding of what makes 3-D computer animation work - equally from the conceptual, aesthetic, technical, and production point of view. By limiting the actual production to only portions of the animation, you will have the experience of trying to bring an animation segment up to professional standards, and a realistic chance of doing so. In the workshop, students are expected to conduct themselves as professionals, Moreover, they are expected to be considerate and helpful peers to their classmates, to share knowledge, to be attentive and to provide thoughtful commentary during critiques, to participate heart and soul, to be on time, to present work in progress professionally, and to turn in the project on time and in a professional manner. There will be one written exam on the technical principles of 3-D computer animation towards the end of the semester. Learning Outcomes Successful students will typically be able to: 1. Improve the insight into what makes an animation succeed. 2. Improve their abilities to produce successful three-dimensional computer animation. 3. Have a knowledge and understanding of the technology behind the latest generation of computer animation and special effects. 4. Explain how historical and traditional types of animation are the cornerstones for today's high tech animation industry. 5. Appreciate the historical development of animation and special effects. 6. Demonstrate an understanding of project management and effective teamwork. 7. Participate in and productively respond to critique of animation works. 8. Gain an in-depth understanding of the principles of animation and apply them to the work. 9. Demonstrate a strong and consistent work ethic. 10. Explain why knowledge of early technologies and methods of animation are useful and relevant to a contemporary career in animation. 11. Identify the available career opportunities, and describe the roles of people employed in environments that use or create animation. Contents 1. Pre-production 1.1 Production planning 1.2 Character and model sketches 1.3 Preliminary storyboards 1.4 Final, presentation storyboard 1.5 Schedule for the completion of the animation 1.6 Organize by scene Vs by specification jobs 1.7 Technical tests and notes 2. Production 2.1 Models building 2.2 Model character, low / high details 2.3 Shaders / materials tests and preparations
  • 37. 2.4 Lighting effects in the scenes 2.5 Motion tests 2.5.1 Observation 2.5.2 Block timing tests 2.5.3 Live video recording 2.5.4 Primary and secondary motion 2.6 Clean up hidden surface 2.7 Camera setup 2.8 Rendering is related to modeling and animation 2.9 Soundtrack: collecting existing music or creating your own effects 3. Technical topics 3.1 Advanced modeling utilities 3.2 Motion dynamics and particle systems 3.3 Shape deformations 3.4 Expressions and scripting languages 3.5 Non-linear-animation, trax editor 3.6 Procedural animation 3.7 Skeleton, binding, and skinning 3.8 Super-sampling and hi-res textures 3.9 Rendering methods and strategies 4. Postproduction 4.1 Editing digitally, using Adobe Premiere / in video 4.2 Sense of timing 4.3 Flow of the images and sound 4.4 Alpha masking in Adobe Premiere 4.5 Import and export 4.6 Algorithmic touch and transitions 4.7 Typography and design, titles and credits 4.8 Recording Mode of Tuition Lectures, demonstrations, critical appreciations, and workshop Assessment Participation: 10% Pre-production assignments 30% (including storyboard, production plan, production schedule and timing tests) Project 50% (A completed twenty second project) Exam 10% (Text book: O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company)
  • 38. References O'Rourke, M. (3rd ed) (2002). Principles of three-dimensional Computer Animation. New York: W.W. Norton & Company Kerlow, I. (3rd ed) (2003). The Art of 3-D Computer Animation and Effects. New York: John Wiley & Sons Inc. Kewlow, I. (2nd ed) (1996). Computer Graphics for Designers and artists. New York: Van Nostrand Reinhold Foley, J. Dam, A. Feiner, S. and Hughes, J. (ED 2nd ed) (1996). Computer Graphics, Principles and Practice. California: Addison Wesley Culhane, S. (1988). Animation From Script to Screen. New York: St. Martin's Press Muybridge, E. (1955) The Human Figure in Motion. New York: Dover Muybridge, E. (1957) Animals in Motion. New York: Dover Laybourne, K. (1979). The Animation Book: a Complete Guide to Animated Filmmaking from flip-books to sound cartoon http://www.alias.com/eng/index.shtml http://www.highend3d.com/maya/tutorials http://www.3dcafe.com http://www.3dlinks.com CTV 7200 Interactive Multimedia Design Number of Units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Mr. David AU Objectives The course focuses on the investigation and exploration of creative aspects of various interactive media for new forms of personal and collective expression. Aesthetic and technical issues in designing and developing interactive multimedia will be examined. These include the nature and application of interactivity, the potential and limitations of existing software and hardware tools, and the promise of future technologies. These new media are attracting media industry's attention both as extensions of existing media properties and as original works that can stand on their own. Through lectures, demonstrations, multimedia projects, students will be guided through the multimedia production process and application together with the examination of possibilities in its integration with different genres of new media. Learning Outcomes Successful students will typically be able to: 1. Identify roles that media arts have in reflecting, sustaining, and challenging beliefs and traditions. 2. Demonstrate an understanding of the evolution of media arts technology to make images. 3. Identify a variety of tools and resources for creating and manipulating multimedia documents. 4. Demonstrate an understanding of multimedia terminology. 5. Use Advanced Editing and Multimedia Authoring Tools 6. Use text, and manipulate its behavior and appearance. 7. Design Multimedia and Interactive Interfaces and Create Images and video for multimedia. 8. Analyse the effectiveness of media elements used.
  • 39. 9. Design a multimedia solution to a problem. 10. Create a multimedia presentation to display the skills learned. 11. Think creatively, make decisions and apply problem solving skills. 12. Analyse the effectiveness of a multimedia project for its impact on the intended audience in terms of productivity, utility, and social consequences. 13. Participate in and productively respond to critique of work. 14. Identify the career opportunities for and roles of persons employed in environments that use interactive multimedia. Contents 1. Interactive Media Form 1.1 Interactive Movies 1.2 Interactive Television 1.3 Interactive Entertainment 1.4 Interactive Educational Tools 1.5 Interactive Advertising 2. Design and Production 2.1 Linear Presentation and Building Blocks 2.2 Content analysis 2.3 Organizing multimedia storyboard 2.4 Production Methodologies 3. Multimedia Platforms and Tools 3.1 CD-ROM 3.2 Photo CD 3.3 DVD 3.4 WWW 3.5 Director and Flash 4. Construction of Interactive Visual Elements 4.1 Text and Graphics 4.2 Digital video 4.3 3-D Animation 4.4 Morphing 4.5 Special effects 5. Construction of Interactive Audio Elements 5.1 Audio design and processing 5.2 Voice, sound effects and music 5.3 Musical Instrument Digital Interface 6. Interactive Multimedia Components 6.1 Computer-human Interface 6.2 Optical Storage 6.3 Bandwidth and bit-depth 6.4 File Compression 7. Interactivity Programming
  • 40. 7.1 Levels of Interactivity 7.2 Creating Interactive Links 7.3 Use of Javascript and DHTML 7.4 Creativity in Multimedia Authoring 8. Audio and Video Streaming Technology 8.1 Streaming audio 8.2 Streaming Video 8.3 Hardware and software concerns 9. Principles of Web Design 9.1 Website design 9.2 Website maintenance 9.3 Website development 10. Postproduction process for Multimedia 10.1 Production testing and debugging 10.2 Packaging and Distribution 11. Multi-media and its Integration with Electronic Imaging Technologies 11.1 Digital TV 11.2 High Definition TV 11.3 Virtual Reality 12. Issues in Designing and Developing Interactive Media Form 12.1 Business and legal issues 12.2 Multimedia database management 12.3 Audience and environment Mode of Tuition Lectures, tutorials, workshops, projects and presentations Assessment Assignment 20% (The course is organized to maximize hands-on experience and will include numerous in-class exercises. Because of this, attendance at and participation in the weekly classes is considered extremely important and is considered in grading calculations) Presentation 30% Final Individual Project 50% References Anderson, C.J. & Veljkov, M.D. (1990). Creating Interactive Multimedia: A Practical Guide. Illinois: Scott, Foresman. Bunzel, M.J. & Morris, S.K. (1992). Multimedia Applications Development. New York: McGraw-Hill. Burger, J. (1993). The Desktop Multimedia Bible. New York: Addision-Wesley. Faulkner, C. (1998). The Essence of Human-Computer Interaction. Prentice Hall. Lipton, R. (1992). Multimedia Toolkit. New York: Random House. Mohler, J.L. (2001). Flash 5 Graphics, Animation and Interactivity. Onword Press. Murie, M.D. (1993). Macintosh Multimedia Workshop. Indiana: Hayden.
  • 41. Oppenheim, C. (1998). CD-ROM Fundamentals to Applications. London: Butterworths. CTV 7210 Sound Design for Media Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Mr. David AU Objectives This course aims to achieve a deeper understanding of the creative potential of sound in media. Based on practical exercises, the subject offers a structured practical introduction to the skills and disciplines of film sound recording and post-production, and in-depth familiarization with the recording and editing of digital audio. Students will master the skills of recording, editing and mixing for film, television and internet by working on assigned projects, combining all ADR, Foley, Dialog, and Effects elements to the composite soundtrack. Learning Outcomes Students should: 1. Be able to interpret the in-depth meaning and motivation of the sound and music used in various forms of media. 2. Develop a strong sense for creativity and experimentation with sound design in all media. 3. Develop a critical aural sense for audio fidelity at the advanced level. 4. Be able to acquire the technical skills as required in on-location shooting and audio post-production process. Contents 1. Sound for media 1.1 Television sound 1.2 Film sound 1.3 Animation sound 1.4 Radio sound 1.5 Internet sound 2. Roles of sound 2.1 Information 2.2 Inner versus outer orientation 2.3 Energy and structure 3. Audio-visual combination 3.1 Picture-sound matching criteria 3.2 Homophonic versus Polyphonic structure 3.3 Audio-visual parallelism and counterpoint 3.4 Sound and music montage 4. The sound crew 4.1 Dialogue editor
  • 42. 4.2 Music editor 4.3 Sound effects editor 4.4 Sound designer 5. Production Sound 5.1 On-location recording setup 5.2 Multi-miking and multi-tracking 5.3 Advanced recording skills 6. Postproduction Procedures 6.1 Editing to picture lock 6.2 Film versus video formats 6.3 Film formats and generations 7. Voiceover recording 7.1 Diction and clarity 7.2 Rhythm and timing 7.3 Acting and dramatic interpretation 7.4 Vococentrism 8. Creative Sound effects 8.1 The art of foley 8.2 Technique of foley recording 8.3 Inventing sound props 9. Musical aesthetics for images 9.1 Music's relationship to sound 9.2 Music as drama 9.3 The mechanics of music scoring 10. Audio softwares for multimedia 10.1 Digidesign Protools 10.2 Digidesign Samplecell 10.3 Cakewalk Audio 11. The future of sound 11.1 Audio Installation 11.2 Soundscape 11.3 Sonic Arts Mode of Tuition Workshops, demonstrations, analysis and projects Assessment Individual Skill Test 20% Midterm Project 30% Final Project 50% References
  • 43. Chion, M. & Gorbman, C. (1994). Audio-Vision. New York: Columbia U. Press. Collins, M. E. (2002). Pro Tools for Music Production: Recording, Editing, and Mixing. London: Focal Press. Dan, C. (1991). Music in film and video productions. London: Focal Press. Gibson, D. & Petersen, G. (1997). The Art of Mixing : A Visual Guide to Recording, Engineering, and Production. California: Mix Bookshelf/ Mix Books. Holman, T. (2001). Sound for Film and Television. London: Focal Press. Kenny, T. (1997). Sound for Picture : The Art of Sound Design in Film and Television. Hal Leonard Publishing Corporation. Lastra, J. (2000). Sound Technology and the American Cinema (Film and Culture Series). New York: Columbia University Press. LoBrutto, Vincent (1994). Sound-on-Film: Interviews with Creators of Film Sound. Westport, CT: Praeger Publishers. Morgan, D. (2000). Knowing The Score: Film Composers Talk About the Art, Craft, Blood, Sweat, and Tears of Writing for Cinema. Harper Entertainment. Pendergast. R. M. (1992). Film Music : A Neglected Art : A Critical Study of Music in Films. W.W. Norton & Company. Russell, M. & Young, J. (2000). Film Music : Screencraft. Butterworth-Heinemann. Sonnenschein, D. (2001). Sound Design : The Expressive Power of Music, Voice, and Sound Effects in Cinema. Studio City, California: Michael Wiese Productions. Yewdall, D. (1999). The Practical Art of Motion Picture Sound. London: Focal Press. CTV 7220 World Cinema: History, Aesthetics, and Cultural Issues Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 1, semester 1 Duration : 45 hours Planner/Instructor : Dr. Ian AITKEN, Dr. YEH Yueh Yu Objectives This subject serves as an advanced introduction to the discipline of film studies. Emphasis will be placed on learning rudiments of film art, form, style and history. Highlights include basic film elements, early and modern art cinema, classical Hollywood cinema, national cinemas, counter cinema, non-Western cinema such as Third World filmmaking and non-fiction film practices such as avant-garde and documentary film. By the end of the course, the student is expected to understand the history of cinema as a formal, artistic, industrial, cultural and political entity. Learning Outcomes 1. To achieve an understanding of some of the major movements, figures and films in world cinema history. 2. To develop a critical attitude towards the understanding of cinema history 3. To develop an ability to place films, figures and ideas within a historical context 4. To develop skills in dealing with academic lectures, and in note-taking and revision 5. To inculcate an appreciation of the quality and importance of the world cinema heritage Contents 1. Film Form: Fiction 1.1 Mise-en-scene, cinematographic properties of the film image, sound, narrative and editing
  • 44. 1.2 Germen Expressionism 1.3 Soviet Montage 1.4 French Poetic Realism 2. Film Form: Non-fiction 2.1 Classical avant-garde 2.2 Documentary 2.3 Ethnographic film 3. Hollywood 3.1 Classical Hollywood Film Style 3.2 Non-classical Hollywood Cinema 3.3 Hollywood as Industry 4. Art Cinema 4.1 Italian Neo-realism 4.2 The French New Wave 4.3 German New Cinema 4.4 Eastern Europe 4.5 Asia 5. Modernism and Counter-Cinema 5.1 Feminist Film 5.2 Black Cinema 5.3 European high Modernists 5.4 American Independent 5.5 Queer 5.6 Underground film 6. Third World Filmmaking 6.1 Africa 6.2 Latin America 6.3 Asia 6.4 Problematics Mode of Tuition Screening, lectures, class discussion Assessment Final exam 50% Class tests 30% Discussion participation 20% Required readings selected from: Armes, Roy. (1987). Third World Filmmaking and the West. Berkeley: University of California Press. Bordwell, David and Kristin Thompson. (1996, 5th edition). Film Art: An Introduction. New York: McGraw-Hill. Cook, David. (1996. 3rd ed.). A History of Narrative Cinema. New York: Oxford University Press.
  • 45. Kolker, Robert. (1983). The Altering Eye: Contemporary International Cinema. New York: Oxford University Press. Ray, Robert. (1985). A Certain Tendency of the Hollywood Cinema, 1930-1980. Princeton, N. J: Princeton University Press. Thompson, Kristin and David Bordwell. (1994). Film History: An Introduction. New York: McGraw-Hill. Recommended Readings selected from: Bordwell, David. (1997). On the History of Film Style. Cambridge: Harvard University Press James, David, (1989). The allegories of Cinema. Princeton, N. J: Princeton University Press Kolker, Robert, (2001). Film, Form, and Culture [electronic resource]: the Cinema Studies CD-RO. Boston: McGraw-Hill Companies. Nowell-Smith, Geoffrey. (Ed)(1996). The Oxford History of World Cinema. Oxford: Oxford University Press. Nelmes, Jill. (Ed)(1999, 2nd ed). An Introduction to Film Studies. New York: Rouledge. CTV 7230 Graduate Seminar on Chinese New Waves Cinema Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2, semester 1 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Dr. YEH Yueh Yu Objectives This course analyses textual and institutional features of various Chinese New Waves, including those from Hong Kong, Taiwan and the PRC's Fifth Generation. Close analysis of films, historical background and exploration of critical controversies will be taken. Comparative perspectives are also incorporated to tease out differences and similarities of industry, audiences, auteurism and cultural politics. Experts of each individual New Wave movement will be invited to participate on the seminar. Learning Outcomes Students should: 1. Understand the origin and rise of the Fifth Generation; Mainland and Taiwan New Cinema and the Hong Kong New Wave cinema. 2. Familiarize with the aesthetics and implication of films by leading figures of the New Wave Cinema: Tsui Hark, Ann Hui, Patrick Tam, Allen Fong, etc. Contents 1. Introduction: 1.1 Hong Kong New Wave 1.2 Taiwan New Cinema 1.3 The Fifth Generation 2. Hong Kong New Wave 2.1 Industry 2.2 Auteurs 2.3 Critical Reception 2.4 Audience
  • 46. 3. Taiwan New Cinema 3.1 Industry 3.2 Auteurs 3.3 Critical Reception 3.4 Audience 4. The Fifth Generation 4.1 Industry 4.2 Auteurs 4.3 Critical Reception 4.4 Audience 5. Historical Overview: Compare and Contrast 5.1 Decline and Disappearance 5.2 Co-option 5.3 Post New Waves Mode of Tuition Lecture, seminar and class discussion. Assessment Seminar paper 70% Presentation 20% Participation 10% Readings Ni, Zhen. Stories of the Beijing Film Academy. Trans. Chris Berry. Duke University Press, 2003. Yau, Esther, ed. At Full Speed: Hong Kong Cinema in a Borderless World. Minneapolis: University of Minnesota Press, 2001. Chiao, Hsiung-ping, ed. Hong Kong New Wave. Taipei: China Times, 1987. ---, ed. Taiwan New Cinema. Taipei: China Times, 1988. Cheuk Pak Tong. Hong Kong New Wave Cinema. Hong Kong: Center for Hong Kong and Cultural studies, Chinese University of Hong Kong, 2003. Cornelius, Sheila. New Chinese Cinema: Challenging Representations. New York: Wallflower, 2002. Berry, Chris, ed. Perspectives on Chinese Cinema. London: BFI, 1991 CTV 7240 Critical Issues of Film Theory and Criticism Number of units : 3 Units (3,3,0) Prerequisite : CTV 7220 World Cinema: History, Aesthetics and Cultural Issues Level : Year 3 Duration : 45 hours Planner/Instructor : Dr. YEH Yueh Yu
  • 47. Objectives This course is designed to acquaint students with contemporary film theory and criticism. It has two focuses. The first is to survey film theory and criticism chronologically, from the post-war period to the full-fledged development of film studies in the late 1970s. The second focus is to guide students through the application of key theories and critical tools in film studies. Various methods of film analysis and criticism will be discussed in detail, including realism, auteur criticism, ideology, cine-modernism, third world cinema and third cinema, psychoanalysis, feminist film criticism, postmodernism and Orientalism. Learning Outcomes At the end of the course, students are expected 1. to be familiar with the disciplinary protocols of film studies and capable of analyzing a film critically, 2. to understand film as a formal construct, 3. to place films within a broader theoretical, generic, political, gendered, national and cross-cultural context. Contents 1. Canon Formation 1.1 Cine-realism 1.2 Formalism and poetics 1.3 Film authorship 2. Structuralism 2.1 Semiotics 2.2 Film as language 3. Radical Theory after May 1968 3.1 Ideology and politics 3.2 Cine-modernism and counter cinema 3.3 Third World Cinema and Third Cinema 4. Post-structuralism 4.1 Psychoanalysis 4.2 Feminist Film Criticism 4.3 Critique of post-structuralist theory 5. Postmodernism 5.1 Pastiche and nostalgia 5.2 Simulacra 5.3 Meta-narrative 6. Postcolonial Theory 6.1 Theory of hybridity 6.2 Orientalism 6.3 Subaltern study 6.4 Critique of postcolonial theory Mode of Tuition Screening, lectures, class discussion and presentation
  • 48. Assessment Research paper 50% Mid-term paper 30% Discussion participation and presentation 20% Required Readings selected from Adorno, T. and Horeheimer, M.. (1991). Dialectic of Enlightenment. New York: Continuum. Andrew, D. (1976). The Major Film Theories. New York.: Oxford University Press Ashcroft, B., Griffiths, G. , and Tiffin, H.. (Ed) (1995). The Post-colonial Studies Reader. New York: Routledge. Barthes, R. (1974). S/Z. New York: Noonday. Baudrillard, J. (2001). Selected Writings. Stanford, Calif.: Stanford University Press. Basin, A. (1967). What is Cinema? Vol. I. Berkeley: University of California Press Bordwell, D. (1988). Ozu and Poetics of Cinema. Princeton: Princeton University Press Bordwell, D. (1989). Making Meaning. Cambridge: Harvard University Press. Bordwell, D. and Staiger, J. and Thompson, K. (1985). The Classical Hollywood Cinema: Film Style & mode of Production to 1960. New York: Columbia University Press. Eisenstein, S. (1957). Film Form. New York: Meridian Books. Hoesterey, I. (2001). Pastiche: Cultural Memory in Art, Film, Literature. Bloomington: Indiana University Press. Lunn. E. (1982). Marxism and Modernism. Berkeley: University of California Press. Metz, C. (1982). The Imaginary Signifier. Indiana University Press. Nicholas, B. (Ed)(1976). Movies and Methods. Vol. I and II. Berkeley: U of California Press. Pines, J. and Willemen, P. (Ed)(1989). Questions of Third Cinema. BFI. Said, E. (1979). Orientalism. Vintage. Stam, R. and Miller, T. (Ed)(2000). Film and Theory: An Anthology. Malden Mass.: Blackwell Publishers. Stam, R. (2000). Film Theory: An Introduction. Malden, Mass.: Blackwell Publishers. Young, R. J.C. (1999). Introducing Postcolonial Theory.Blackwell Publishers. Recommend Readings selected from Ashcroft, B. (1998). Key Concepts in Post-colonial Studies. New York: Routledge. Kaplan, E. A. (Ed) (2000). Feminism and Film. New York: Oxford University Press. Lapsley, R. and Westlake, M. (1998). Film Theory: An Introduction. Manchester, UK: Manchester University Press. Mast, G. , Cohen, M. and Braudy, L. (Ed, 4th ed.) (1992). Film Theory and Criticism. Oxford University Press. Schatz, T. (1981). Hollywood Genres. UT Austin UP. Silverman, K. (1983). The Subject of Semiotics. Oxford University press. Stam, R., Burgoyne, R. and Flitterman-Lewis, S. (1992). New Vocabularies in Film Semiotics: Structuralism, Post- structuralism, and Beyond. New York: Rouledge. Thornham, S. (Ed) (1999). Feminist Film Theory: A Reader. New York: New York University Press. CTV 7250 Graduate Seminar on Hong Kong Television Number of units : 3 Units (3,3,0) Prerequisite : Nil
  • 49. Level : Year 2, semester 2 Duration : 45 hours Planner : Dr. CHEUK Pak Tong, Dr. NG Chun Bong Objectives This seminar series explore the expertise and professionalism of Hong Kong Television industry. It is designed to allow the students to share their opinions, experiences and reflections on local television with the major TV professionals invited. Controversial issues of Hong Kong TV culture, programming battle, market competition, audience reception, new technology and transnational-co-production are discussed. Learning Outcomes Student should: 1. Understand the development of the Hong Kong Television industry. 2. Understand the influence of the Hong Kong Television industry on mainland China, Taiwan, Singapore, Indonesia and Malaysia, etc. 3. Be able to help other countries to develop their TV industry. Contents 1. Industry and Organization 1.1 The rise and fall of network system 1.2 Broadcasting and narrow-broadcasting 1.3 The concept of alternative TV 1.4 Advertisement and consumersion 2. Programming Battle and Market Competition 2.1 Audience rating and viewing habits 2.2 Case studies on Hong Kong TV Battles 2.3 TV & other media competition 2.4 Population change and TV programming 3. Voyeurism and Hong Kong Television 3.1 Epistemophilia and Info-tainment Programme 3.2 Television as Paparazzi 3.3 Tabloid Television in Hong Kong 3.4 "Big Brother" show in Hong Kong 4. High Anxiety: TV as Crisis Resolution 4.1 Social Anxiety and TV News 4.2 War and Terrorism in TV 4.3 Conflict and Crisis Element in TV Drama 4.4 Exile Television 5. Creative Challenge in Hong Kong Television 5.1 The Rise and Fall of TV Drama 5.2 Drama vs Game Show 5.3 Sports as Mass Entertainment
  • 50. 5.4 Producing "True-man" Show 6. "My TV Programme" 6.1 Case Studies on Hong Kong TV Programme 6.2 Produces on His Works 6.3 Scriptwriter on His Works 6.4 Critics on Producers/Scriptwriters 7. Globalization of Hong Kong Television 7.1 Global Perspective of Hong Kong TV 7.2 Trans-strait/Transnational Co-production 7.3 Production Concepts and the Acquisition of Skills Overseas 7.4 Hong Kong Professionals in Asian Region and their Contribution 7.5 Towards and Television of Greater China Mode of Tuition Seminars, Screening, Discussion Assessment Seminar participation 35% Discussion participation 15% Thesis 50% Required Readings Selected From Barker, M. and Petley, J. (ed) (1997). Ill Effect: The Media/Violence Debate. London and New York: Routledge. D'Agostino, P. and Tafler, D. (1995). Transmission: Toward Post-Television Cutlure. London: Sage Publication. French, D. and Richards, M. (ed) (1996). Contemporary Television-Eastern Perspective. London: Sage Publication. Gauntlett, D. and Hill, A. (1999). TV Living. London and New York: Routlege. Ma, K.W. (1999). Culture, Politics and Television in Hong Kong. London and New York: Routlege. Selby, K. and Cowdery, R. (1995). How to Study Television. London: MacMillan. Smith, A. (ed) (1995). Television, an International History. New York: Oxford University Press. Whannel, G. (1992). Fields in Vision: Television Sport and Cultural Transformation. London and New York: Routlege. Wilson, T. (1993). Watching Television, Hermeneutics, Reception and Popular Culture. Cambridge: Polity Press. 馬傑偉 (1996)。電視與文化認同。香港:次文化堂。 洪清田(1999)。從【雍正】【還珠】看中港台社會文化。香港:明報出版社。 張振東、李春武(1997)。香港廣播電視發展史。北京:中國廣播電視出版社。 蘇鑰機、鋒庭耀(2001)。電視節目欣賞指數:香港經驗。香港:電視節目欣賞指數調查顧問團出版。 CTV 7260 Hong Kong Media and Globalization Number of Units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 3, semester 1 Duration : 45 hours
  • 51. Planner : Mr. David AU, Dr. CHEUK Pak Tong Objectives The subject explores the Hong Kong media, with emphasis on cinema and television, in its social-historical context from 30's to the present. Its impact on both Asian and global media and community will be thoroughly examined. Attention will be paid to the processes and patterns of the changes in Hong Kong media industries as a major shaping force of globalization. Learning Outcomes Students should: 1. Achieve a deeper understanding of the developmental process of Hong Kong media and its various impact on both Asian and global media and community. 2. Understand the processes and patterns of the changes in Hong Kong media industries as the primary shaping force of globalization. 3. Develop a global perspective in terms of future development of both domestic and global media market. Contents 1. Defining Globalization 1.1 Global Perspective of Hong Kong cinema 1.2 Global Perspective of Hong Kong television 2. Historical Perspective of Hong Kong Cinema 2.1 HK cinema before 2nd World War 2.2 HK cinema and Shanghai in 30s-40s 2.3 HK cinema after 1949 3. Growth of Hong Kong movies in overseas market 3.1 Hong Kong movies in Southeast Asia 3.2 Hong Kong movies in Taiwan 3.3 Hong Kong movies in Mainland China 4. Shaw's Brother and Asia 4.1 Collaboration with Korea and Japan 4.2 Collaboration with Malaysia, Phillipines and Thailand 5. Hong Kong Cinema and Globalization 5.1 Recognition in international film festival: Cannes and Milan 5.2 Distribution of HK films in foreign mini-theaters and art house 5.3 Release of HK films in mainstream commercial circuits in the West 6. Hong Kong Television and Globalization 6.1 Transnational Co-production and Broadcast 6.2 International awards and recognition 7. Hong Kong Television in S.E. Asia 7.1 Hong Kong TV programme in Malaysia 7.2 Hong Kong TV influence on Singapore TV Industry 7.3 Hong Kong TV influence on TV station setup in Indonesia
  • 52. 8. Hong Kong Television and Taiwan 8.1 Popularity of TV drama series in 80's 8.2 TVBS in Taiwan 9. Hong Kong Television and China 9.1 Trans-border broadcast 9.2 Entry to China Television market 10. TVB in North America and Europe 10.1 Satellite TV Broadcast to U.S., Canada and Australia 10.2 Satellite TV Broadcast to England and France 10.3 Co-Shareholding of Fairchild TV in Canada 11. Foreign Influence on Domestic Media Market 11.1 Korean TV series 11.2 Korean Films 11.3 Japanese TV series 11.4 CCTV, ETTV, CNN, BBC, Discovery, Asia News Channels 12. The Current Domestic TV Broadcasting Market 12.1 Pay TV 12.2 Cable TV 12.3 Satellite TV 12.4 Web TV 13. Contribution of Hong Kong TV and Film Industry professionals 13.1 To Hong Kong 13.2 To Greater China 13.3 To S.E. Asian Region 13.4 To Hollywood and the West Mode of Tuition Lectures, discussions, projects and presentations Assessment Midterm Paper 20% Presentation 30% Final Research Paper 50% References 2001 中國電影節目榜組委會,新銳 2000 廣告公司,《新周刊》雜誌社編著(2002):《中國電視紅皮書 2001》。中國:漓江出版社。 黃升民,丁俊杰主編(2001):《中國廣電媒介集團化研究》。北京:中國物價出版社。 劉現成(2000):《華人傳媒分析》。台北:亞太圖書出版社。 鞠侃杉主編(2002):《改革中國電視》。北京:工商出版社。 劉幼琍(1997):《多頻道電視與觀眾:90 年代的電視媒體與閱讀人收視行為研究》。台北:時英出版社。 呂郁女(1999):《衛星時代:中國大陸電視產業的發展與挑戰》。台北:時英出版社。 "Television Broadcast Limited" Hong Kong: TVB. 2002.
  • 53. Wang, G (co-edited with Servaes, J. & Goonasekera, A.) The New Communication Landscape: Demystifying Media Globalisation. London: Routledge. Waters, M. (1995) Globalisation. London. Routledge. CTV 7270 Current Issues of Asian Media Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 3 Duration : 45 hours Planner : Dr. YEH Yueh Yu Objectives This subject is designed as an introduction to the latest media development in the East Asian region, with a focus on trades, marketization, branding, distribution and new mode of exhibition. In addition to lectures on the background and history of East Asian cinema, guests from the Asian media industry will be invited to share their work and experiences with advanced students, which will be followed by relevant discussions on major issues of Asian Media. The relationship between politics, aesthetics, technology, and media market will be investigated through various current cases. Learning Outcomes To have a basic understanding of the institutions and culture history of East Asian cinema as a regional cinema To obtain an updated knowledge of East Asian market as an emerging film market in the world To acquire a comparative perspective on the difference of and connection among national cinemas in East Asia To identity major players and their roles in creating (East) Asia as a brand name in world film trade Contents 1. Introduction of Asian Media 1.1 Japan 1.2 Korea 1.3 Hong Kong 1.4 Taiwan 1.5 China 1.6 Singapore 1.7 Malaysia 2. Financing, Distribution and Marketing 2.1 East Asia as a new integrated market 2.2 Financing 2.3 Distribution 2.4 Marketing 3. Media Convergence 3.1 New technology and media policy and regulations 3.2 Exploring the Internet
  • 54. 3.3 Latest media technology development 4. Major Players 4.1 Movie Moguls 4.2 Transnational and Global TV Networks 4.3 Media Conglomerates Mode of Tuition Lecture, seminar, class discussion Assessment Seminar paper 70% Presentation 20% Participation 10% Readings Brian Moeran, Asian media productions. Richmond, Surrey: Curzon, 2001. Venkat Iyer, ed. Media regulations for the new times. Singapore: Asian Media Information and Communication Centre, 1999. Anura Goonasekera & Paul S.N. Lee, ed. TV without borders : Asia speaks out. Singapore: Asian Media Information and Communication Centre, 1998. Timothy J. Craig, ed. Japan pop!: Inside the world of Japanese popular culture. Armonk, N.Y.: M.E. Sharpe, 2000. Public service broadcasting in Asia: surviving in the new information age. Singapore: Asian Media Information and Communication Centre, 1999. Shad Saleem Faruqui and Sankaran Ramanathan, ed. Mass media laws and regulations in Malaysia. Singapore : Asian Media Information and Communication Centre, 1998. Ang Peng Hwa and Yeo Tiong Min, ed. Mass media laws and regulations in Singapore. Singapore: Asian Media Information and Communication Centre, 1998. Stephanie Hemelryk Donald, Michael Keane and Yin Hong, ed. Media in China: consumption, content and crisis. London; New York: Routledge Curzon, 2002. CTV 7280 Principles of Digital Video and Computer Graphics Number of units : 3 Units (3,3,0) Prerequisite : Nil Level : Year 2 Duration : 45 hours Planner : Mr. MAN Chi Wah Objectives This course aims at explaining the working principles and theories behind most of the latest digital content creation tools in the area of computer animation and digital video production. It is believed that only with a solid and thorough understanding of the driving mechanism would the potential and power of these tools be fully exploited. During the course, students are taught with the general principles and not bounded with any particular software packages. We will examine how an object is represented within the computer