Mikhail Fominykh, Terje Valjataga, Venla Vallivaara and Monica Divitini; "Creative Collaboration on a Media Handbook for Educators: Design of a Joint European Course", in the Mobile Learning and Creativity Workshop (MLCW12), European Conference on Technology-Enhanced Learning (EC-TEL), Saarbrucken, Germany, September 19, 2012.
Creative Collaboration on a Media Handbook for Educators: Design of a Joint European Course
1. Creative Collaboration on a
Media Handbook for Educators:
Design of a Joint European Course
Mikhail Fominykh Terje Väljataga Venla Vallivaara
and Monica Divitini
Norwegian University of Tallinn University University of Oulu
Science and Technology Estonia Finland
Norway
Mobile Learning and Creativity Workshop
European Conference on Technology-Enhanced Learning
Saarbrücken, Germany
September, 19 2012
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2. CoCreat EU Project Introduction
Collaborative Creativity in educational
settings
http://www.cocreat.eu/
Eight partners
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3. Joint European Course and Study
o Major goals
– explore the phenomenon of creativity as a
collaborative process
– understand what it is and how it can be supported
by modern technologies
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4. Joint European Course and Study
o Additional goals
– observe creativity as a process and as a product
– study how collaborative creativity in educational
settings is supported and constrained by the
technologies (Creativity models)
– analyze the role of mobile technologies in creative
collaboration
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5. Joint EU Course & Study Definitions
o Creative collaboration
– a multidisciplinary process where various problems
are explored from novel perspectives and the result
of collaboration is not defined beforehand
(Mamykina et. al, 2002; Sternberg, 2006)
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6. Joint EU Course & Study Definitions
o Different perspectives of mobile
learning, e.g.
– Any sort of learning that happens when the learner
is not at a fixed, predetermined location
– or learning that happens when the learner takes
advantage of the learning opportunities offered by
mobile technologies (Malley et. al, 2003)
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7. Joint European Course Design
o Three partners
– TU Estonia
– OU Finland
– NTNU Norway
o Three local courses
– New Interactive Environments
– Learning Theory and Pedagogical Use of Technology
– Cooperation Technology
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8. Joint European Course Design
o Developing specific expertise in local
activities
o Joining in international teams for a
creative collaborative task
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9. Joint European Course Task
o Creating a media handbook for
educators
o Each of the ~7 book chapters
– entitled by a TEL-related challenge designed by
CoCreat partners
– consists of a solution developed by one
international group of students
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10. Joint EU Course Learning goals
o Apply theoretical knowledge to
practical problem solving (collaboration
with international partners of different
expertise)
o Write collaboratively and create an
independent section to electronic
publication, based on data collected
o Design a technological environment for
educational purposes
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11. Joint European Course Activities
o Synchronous online meetings and
discussions
o Collecting data in the field
o Designing own technological
environment
o Creating shared artifact
o Peer-reviewing
o Presenting projects to the peers and
public
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12. Joint European Course Technology
o Starting point
– Bringing students with different backgrounds and
expertise in one digital environment for discussions
(AC)
– Encouraging students to collect media data in the field
(mobile phones / iPad’s)
– Providing a space for collaborative creation of digital
artifacts (Wiki)
– Making students present their projects to the peers and
the public (Prezi)
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13. Study Context
o Around 80 master students from three
Universities
o One semester course
o Group work 5 weeks
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14. Study Data Collection
o Digital traces of groups’
technological landscapes used in
different stages of creative process
o Individual reflection of the
participants
o Developed artifacts of the group
work
o Semi-structured interviews with the
participants
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15. Study Expected Contribution 1
o Increased understanding of creativity
as a collaborative process
– implications for creativity support in education
– creativity as a process and as a product
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16. Study Expected Contribution 2
o Cases of applying technology for
supporting collaborative creativity
– supported and constrained
– mobile technologies
– mapping to different Creativity models
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