The document outlines the goals, process, technologies, and lessons learned from creating The Aatsinki Season, an interactive story experience. The goals were to create a companion experience, tell the story in a new way, and encourage deeper exploration and action. The process involved developing the story like software through concepts, scripts, wireframes, and technologies. Lessons learned included that audio and non-linear experiences engage users, social media must drive engagement, and hackathon code should not be used for production.