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9 November, 2011
Birth of the HUGE UX School




hugeinc.com
info@hugeinc.com
60 Sloane Avenue
London SW3 3XB
+44 (0)20 7584 5033
Agenda:
      1. About HUGE
      2. UX @ HUGE
    3. The challenge
3. The UX School is born
   4. What we learned
       5. Questions
About HUGE.
About us.
 We help companies build
 digitally-driven businesses.

           Our stats.
    £7.8 billion per year.
150 million people per month.
How we’re structured.
Founded in 1999.
Leading full-service digital agency within Interpublic.
400 employees across all interactive disciplines.




                                                          London.


                          Brooklyn.
  Los Angeles.




                                       Rio de Janeiro.
Disciplines.
Research & Analytics.                      Creative.
Focus Groups & Surveys                     Visual
Ethnography & Audience Research            Motion
Usability Studies & Listening Labs         Digital Branding
Website, Social and Campaign Analytics     Mobile, Emerging & In-Store Digital
Dashboard and Reporting Tool Development   Asset Development (copywriting, video)


Strategy & Planning.                       Technology.
Brand Planning & Marketing                 Technical Leadership / Architecture
Product Strategy                           User Interface Development
Business Consulting                        Mobile and Emerging Platforms
Communications Planning                    Social Platforms
Search Strategy (SEO, SEM)                 Rapid and Enterprise Development
Discipline Specialists (e.g CRM, mobile)   Quality Assurance and Deployment


User experience.                           Social engagement.
Content Strategy                           Social Strategy
Information Architecture                   Social Media Management
Interaction Design                         Blogger and Influencer Outreach
Product Design                             Editorial Development & Management
A brief history of Huge.
Work.
UX @ HUGE.
Hi, I’m the UX Partner.




                          14.
User experience drives our
  entire design process.
7 steps:
1. Discovery
2. Plan & Concept
3. Invent
4. Define
5. Build
6. Deploy
7. Manage & Grow
78
   interaction designers, content
strategists and product designers.


                                     17.
They came from all different
      backgrounds.




                               18.
Interaction   Information
Designers     Architects


Graphic       Product
Designers     Managers


Developers    Librarians


Engineers     Architects
Interaction       Information
Designers         Architects
Artists           Actors
Graphic           Product
Designers         Managers
World travelers   Trekkies
Developers        Librarians
Musicians         Athletes
Engineers         Architects
M.E. @ Stanford




Product    Hardcore
design    engineering




                        21.
But we all have a few things
        in common.




                               22.
curious
 logical
analytical
  nerdy
creative
empathetic
passionate
  human
The
Challenge.
New UXers have been hard to find.
Why is it so difficult?
1. Competitive field
2. We’re particular
3. WTF is an agency?
Why so hard to find?
1. Competitive field
2. We’re particular
3. WTF is an agency?
Why so hard to find?
1. Competitive field
2. We’re particular
3. WTF is an agency?
However, we’ve been really good
 at growing talent from within.




                              30.
So we decided
  to take the
    plunge.
The
UX School
is born.
How we designed the school.
1.  Defined our goals and vision
2.  Recruited at lots of universities around the world
3.  Conducted internal interviews across departments
4.  UX leadership shared & discussed our core deliverables
5.  Created curriculum and work-shopped exercises
6.  Assigned teachers from all departments
7.  Created raw lessons then finalized lessons with teachers
8.  Assigned UX mentors & managers




                                                           33.
UX School:

The Class.
We got here by
  ditching our egos, observing
 users, reframing the problem,
thinking holistically, taking risks,
 working together, pushing the
   work, caring about details,
  iterating, iterating, iterating.
And by failing & learning from it.
The inaugural class.




                       36.
4
masters
           6
          bachelors




                      37.
From all different backgrounds:
   5 industrial design, 5 graphic/
interactive design, 3 architecture,
              and 1 HCI.



                                  38.
6
already graduated
                          4
                    returning to school




                                          39.
4 from outside the U.S.
Korea, Germany, Italy, & the
   Dominican Republic.



                               40.
UX School:

Curriculum.
A totally immersive training program.
Every lesson:
Purpose & intent.
Deconstruct & analyse.
Conceptual  concrete.
Practice. Practice. Practice.

                            43.
The curriculum

                                     Intro.
First 2 weeks              Focused intensives on
                       scenarios, structure, wireframes.




Next 8 weeks                       Projects.
                     Additional skills and special topics.




Last 2 weeks.                    Client work.
                       Final presentation & evaluation.


                (plus fun activities sprinkled throughout)
                                                             44.
Practice project: NYC Visit.
Scenarios.
•  Anatomy of a digital experience: User, user goals,
   business goals, entry and exit points, common user flows

•  Deep dive into scenarios: what they accomplish, how-to,
   conceptual & concrete examples

•  Practice Exercise: write a scenario for a short story

•  Practice Project: Scenarios for NYC visit



                                                           46.
Structure.
•  Basics of digital structure: anatomy, common types of
   structures, what structure is

•  Deep dive into structures: types of structure diagrams,
   how to create a structure and what to consider

•  Practice Exercise: conceptual model of your
   Facebook friends

•  Practice Project: Structure for NYC visit


                                                         47.
Wireframes.
•  Basics of a web page: anatomy, critical page types

•  Deep dive into wireframes: what they are, types, how
   we make them, how we design, other considerations

•  Practice Exercises: deconstruct some common page
   types, sketch à critique à wireframe

•  Practice Project: Sketches and wireframes for NYC visit



                                                          48.
Then
some real
experience…
We can’t talk about them.
          (boo!)
2 projects, 2 teams, 1 love.
•  Full project from upfront research to strategic definition to
   post-usability test wireframes

•  Included: project plan, client meetings, road bumps, no-
   holds-barred criticisms, and full-on presentations

•  Final presentation to entire UX team.




                                                               51.
Early stage deliverables.
   User research.   Stakeholder interviews.      Analysis.




     Personas.         Strategic vision.      Design concepts.




                                                                 52.
Bread and butter ID work.
 Feature prioritization.   Roadmap.     Content strategy.




    User scenarios.        Structure.     Wireframes.




                                                        53.
Each project is different so
we have no rules about process.
   Just make the work great.
Additional topics:
1. Simplicity
2. Brand identity
3. Persuasion
4. Writing decks
5. Presenting
6. Best practices
Support & Culture.
•  Each trainee had a mentor & a separate manager
•  They had a mid-point review and final review including peer
   & manager input
•  They joined ongoing HUGE activities: UX team meetings,
   HUGE talks, company meetings, open crit, company BBQ




                                                           56.
The final presentation.
Both teams blew us away.
UX School:

Outcome.
5 questions they now ask themselves:
1. What’s the fucking point?
2. Does it build on the vision?
3. Is it simple and elegant?
4. Will users know what to do?
5. Is every bit necessary?
5 questions they now ask themselves:
1. What’s the fucking point?
2. Does it build on the vision?
3. Is it simple and elegant?
4. Will users know what to do?
5. Is every bit necessary?
5 questions they now ask themselves:
1. What’s the fucking point?
2. Does it build on the vision?
3. Is it simple and elegant?
4. Will users know what to do?
5. Is every bit necessary?
5 questions they now ask themselves:
1. What’s the fucking point?
2. Does it build on the vision?
3. Is it simple and elegant?
4. Will users know what to do?
5. Is every bit necessary?
5 questions they now ask themselves:
1. What’s the fucking point?
2. Does it build on the vision?
3. Is it simple and elegant?
4. Will users know what to do?
5. Is every bit necessary?
We’re happy to announce…




                           67.
9/10
received full-time offers…
     and accepted!


                             68.
What we
learned.
1. Go big…




             70.
2. Don’t underestimate
     the logistics




                         71.
3. Make adjustments on the fly




                                 72.
4. Make it as real as possible




                                 73.
5. Give them the
freedom to succeed




                      74.
HUGE UX School starts again on
   20 Jan, 2012 in Brooklyn.
  We are expanding to Visual
Design & Project Management.
   Adding Tech, June 2012.


                             75.
Questions?
Thanks to…
Cheers.
hugeinc.com
info@hugeinc.com
60 Sloane Avenue
London SW3 3XB
+44 (0)20 7584 5033

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Birth of the HUGE UX School

  • 1. 9 November, 2011 Birth of the HUGE UX School hugeinc.com info@hugeinc.com 60 Sloane Avenue London SW3 3XB +44 (0)20 7584 5033
  • 2. Agenda: 1. About HUGE 2. UX @ HUGE 3. The challenge 3. The UX School is born 4. What we learned 5. Questions
  • 4. About us. We help companies build digitally-driven businesses. Our stats. £7.8 billion per year. 150 million people per month.
  • 5. How we’re structured. Founded in 1999. Leading full-service digital agency within Interpublic. 400 employees across all interactive disciplines. London. Brooklyn. Los Angeles. Rio de Janeiro.
  • 6. Disciplines. Research & Analytics. Creative. Focus Groups & Surveys Visual Ethnography & Audience Research Motion Usability Studies & Listening Labs Digital Branding Website, Social and Campaign Analytics Mobile, Emerging & In-Store Digital Dashboard and Reporting Tool Development Asset Development (copywriting, video) Strategy & Planning. Technology. Brand Planning & Marketing Technical Leadership / Architecture Product Strategy User Interface Development Business Consulting Mobile and Emerging Platforms Communications Planning Social Platforms Search Strategy (SEO, SEM) Rapid and Enterprise Development Discipline Specialists (e.g CRM, mobile) Quality Assurance and Deployment User experience. Social engagement. Content Strategy Social Strategy Information Architecture Social Media Management Interaction Design Blogger and Influencer Outreach Product Design Editorial Development & Management
  • 7. A brief history of Huge.
  • 9.
  • 10.
  • 11.
  • 12.
  • 14. Hi, I’m the UX Partner. 14.
  • 15. User experience drives our entire design process.
  • 16. 7 steps: 1. Discovery 2. Plan & Concept 3. Invent 4. Define 5. Build 6. Deploy 7. Manage & Grow
  • 17. 78 interaction designers, content strategists and product designers. 17.
  • 18. They came from all different backgrounds. 18.
  • 19. Interaction Information Designers Architects Graphic Product Designers Managers Developers Librarians Engineers Architects
  • 20. Interaction Information Designers Architects Artists Actors Graphic Product Designers Managers World travelers Trekkies Developers Librarians Musicians Athletes Engineers Architects
  • 21. M.E. @ Stanford Product Hardcore design engineering 21.
  • 22. But we all have a few things in common. 22.
  • 26. New UXers have been hard to find.
  • 27. Why is it so difficult? 1. Competitive field 2. We’re particular 3. WTF is an agency?
  • 28. Why so hard to find? 1. Competitive field 2. We’re particular 3. WTF is an agency?
  • 29. Why so hard to find? 1. Competitive field 2. We’re particular 3. WTF is an agency?
  • 30. However, we’ve been really good at growing talent from within. 30.
  • 31. So we decided to take the plunge.
  • 33. How we designed the school. 1.  Defined our goals and vision 2.  Recruited at lots of universities around the world 3.  Conducted internal interviews across departments 4.  UX leadership shared & discussed our core deliverables 5.  Created curriculum and work-shopped exercises 6.  Assigned teachers from all departments 7.  Created raw lessons then finalized lessons with teachers 8.  Assigned UX mentors & managers 33.
  • 35. We got here by ditching our egos, observing users, reframing the problem, thinking holistically, taking risks, working together, pushing the work, caring about details, iterating, iterating, iterating. And by failing & learning from it.
  • 37. 4 masters 6 bachelors 37.
  • 38. From all different backgrounds: 5 industrial design, 5 graphic/ interactive design, 3 architecture, and 1 HCI. 38.
  • 39. 6 already graduated 4 returning to school 39.
  • 40. 4 from outside the U.S. Korea, Germany, Italy, & the Dominican Republic. 40.
  • 42. A totally immersive training program.
  • 43. Every lesson: Purpose & intent. Deconstruct & analyse. Conceptual  concrete. Practice. Practice. Practice. 43.
  • 44. The curriculum Intro. First 2 weeks Focused intensives on scenarios, structure, wireframes. Next 8 weeks Projects. Additional skills and special topics. Last 2 weeks. Client work. Final presentation & evaluation. (plus fun activities sprinkled throughout) 44.
  • 46. Scenarios. •  Anatomy of a digital experience: User, user goals, business goals, entry and exit points, common user flows •  Deep dive into scenarios: what they accomplish, how-to, conceptual & concrete examples •  Practice Exercise: write a scenario for a short story •  Practice Project: Scenarios for NYC visit 46.
  • 47. Structure. •  Basics of digital structure: anatomy, common types of structures, what structure is •  Deep dive into structures: types of structure diagrams, how to create a structure and what to consider •  Practice Exercise: conceptual model of your Facebook friends •  Practice Project: Structure for NYC visit 47.
  • 48. Wireframes. •  Basics of a web page: anatomy, critical page types •  Deep dive into wireframes: what they are, types, how we make them, how we design, other considerations •  Practice Exercises: deconstruct some common page types, sketch à critique à wireframe •  Practice Project: Sketches and wireframes for NYC visit 48.
  • 50. We can’t talk about them. (boo!)
  • 51. 2 projects, 2 teams, 1 love. •  Full project from upfront research to strategic definition to post-usability test wireframes •  Included: project plan, client meetings, road bumps, no- holds-barred criticisms, and full-on presentations •  Final presentation to entire UX team. 51.
  • 52. Early stage deliverables. User research. Stakeholder interviews. Analysis. Personas. Strategic vision. Design concepts. 52.
  • 53. Bread and butter ID work. Feature prioritization. Roadmap. Content strategy. User scenarios. Structure. Wireframes. 53.
  • 54. Each project is different so we have no rules about process. Just make the work great.
  • 55. Additional topics: 1. Simplicity 2. Brand identity 3. Persuasion 4. Writing decks 5. Presenting 6. Best practices
  • 56. Support & Culture. •  Each trainee had a mentor & a separate manager •  They had a mid-point review and final review including peer & manager input •  They joined ongoing HUGE activities: UX team meetings, HUGE talks, company meetings, open crit, company BBQ 56.
  • 58. Both teams blew us away.
  • 60.
  • 61. 5 questions they now ask themselves: 1. What’s the fucking point? 2. Does it build on the vision? 3. Is it simple and elegant? 4. Will users know what to do? 5. Is every bit necessary?
  • 62. 5 questions they now ask themselves: 1. What’s the fucking point? 2. Does it build on the vision? 3. Is it simple and elegant? 4. Will users know what to do? 5. Is every bit necessary?
  • 63. 5 questions they now ask themselves: 1. What’s the fucking point? 2. Does it build on the vision? 3. Is it simple and elegant? 4. Will users know what to do? 5. Is every bit necessary?
  • 64. 5 questions they now ask themselves: 1. What’s the fucking point? 2. Does it build on the vision? 3. Is it simple and elegant? 4. Will users know what to do? 5. Is every bit necessary?
  • 65. 5 questions they now ask themselves: 1. What’s the fucking point? 2. Does it build on the vision? 3. Is it simple and elegant? 4. Will users know what to do? 5. Is every bit necessary?
  • 66.
  • 67. We’re happy to announce… 67.
  • 71. 2. Don’t underestimate the logistics 71.
  • 72. 3. Make adjustments on the fly 72.
  • 73. 4. Make it as real as possible 73.
  • 74. 5. Give them the freedom to succeed 74.
  • 75. HUGE UX School starts again on 20 Jan, 2012 in Brooklyn. We are expanding to Visual Design & Project Management. Adding Tech, June 2012. 75.