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Virtual Worlds Are
     Disruptive

      Michael Macedonia
What Makes A Technology Disruptive?

• Introduces a new capability (e.g. the digital
  camera)
• Maybe “inferior” but a lot cheaper (e.g. the
  transistor)
• A result of the “harmonics” of technology
  curves (e.g. the iPhone)
• Ultimately forces change in business
  models (e.g. Internet)
Harmonics: The Fully Connected World
Harmonics: Universal Wireless Broadband
Harmonics: Everyone Lives in the Virtual World
Everything Changes: eLearning in Africa
Stuck in the Past: CIC on a Ship




                                2005
                           People looking at dots
                            on a screen trying to
                           imagine they are ships
      1975                     and airplanes
What is the
 business
 model of
command
 centers?
  Its all about
 collaboration.
Predator Cockpit – The Ultimate Virtual Reality
Experience
Imagine This: Command Center in Cyberspace
Imagine This: Virtual Worlds as the Workspace
1995: $1 million for
 virtual astronauts to
shake hands between
Houston and Germany
2010: unit cost of virtual worlds go
toward $0 while performance goes
            exponential
How: Media Sharing in Forterra’s OLIVE
 Video or Flash Based Web Content        Sharable Content Object




                     Microsoft PowerPoint




                                PowerPoint



 Desktop Applications                        White Board
How: Geospecific Mirror Worlds in OLIVE
Group Meetings & Collaboration




   • Branded Rooms &
       Accessories
        • Identity
  – Personalized avatars
         – Profiles
     • Media Sharing
     – MS Powerpoint
           – Video
  – Desktop applications
    • Virtual Meeting
   Reservation System
          (VMRS)
    • Lotus Sametime
Training




 • Realistic & hypothetical
          Scenarios
           – Scenes
        – Simulations
        – Role players
            – NPCs
 • Scenario & Scene Editor
     • CBT or SCORM
        Integration
      – Instructor led
        – Self-paced
    • Record & Replay
        • Datamart
Operational Solutions




     • Virtual Emergency
       Operation Centers
     • Common Operating
       Picture
     • Context Specific
       Operation Centers
     • Connection to real
       world – GPS, RFID
       and other sensors
     • Embedded
       Rehearsal
       Environments



18
Summary

• Virtual worlds are disruptive because:
   • New capabilities
       • They make the abstract a real experience
       • Enable rich collaboration from anywhere on the
         earth
   • Cheaper
       • They are far, far cheaper than existing physical
         solutions
   • They ride the harmonics of the Internet, Computing,
     Social Networking and 3D graphics
   • They are changing business models in a Internet world

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Virtual Worlds Are Disruptive Technologies

  • 1. Virtual Worlds Are Disruptive Michael Macedonia
  • 2. What Makes A Technology Disruptive? • Introduces a new capability (e.g. the digital camera) • Maybe “inferior” but a lot cheaper (e.g. the transistor) • A result of the “harmonics” of technology curves (e.g. the iPhone) • Ultimately forces change in business models (e.g. Internet)
  • 3. Harmonics: The Fully Connected World
  • 5. Harmonics: Everyone Lives in the Virtual World
  • 7. Stuck in the Past: CIC on a Ship 2005 People looking at dots on a screen trying to imagine they are ships 1975 and airplanes
  • 8. What is the business model of command centers? Its all about collaboration.
  • 9. Predator Cockpit – The Ultimate Virtual Reality Experience
  • 10. Imagine This: Command Center in Cyberspace
  • 11. Imagine This: Virtual Worlds as the Workspace
  • 12. 1995: $1 million for virtual astronauts to shake hands between Houston and Germany
  • 13. 2010: unit cost of virtual worlds go toward $0 while performance goes exponential
  • 14. How: Media Sharing in Forterra’s OLIVE Video or Flash Based Web Content Sharable Content Object Microsoft PowerPoint PowerPoint Desktop Applications White Board
  • 15. How: Geospecific Mirror Worlds in OLIVE
  • 16. Group Meetings & Collaboration • Branded Rooms & Accessories • Identity – Personalized avatars – Profiles • Media Sharing – MS Powerpoint – Video – Desktop applications • Virtual Meeting Reservation System (VMRS) • Lotus Sametime
  • 17. Training • Realistic & hypothetical Scenarios – Scenes – Simulations – Role players – NPCs • Scenario & Scene Editor • CBT or SCORM Integration – Instructor led – Self-paced • Record & Replay • Datamart
  • 18. Operational Solutions • Virtual Emergency Operation Centers • Common Operating Picture • Context Specific Operation Centers • Connection to real world – GPS, RFID and other sensors • Embedded Rehearsal Environments 18
  • 19. Summary • Virtual worlds are disruptive because: • New capabilities • They make the abstract a real experience • Enable rich collaboration from anywhere on the earth • Cheaper • They are far, far cheaper than existing physical solutions • They ride the harmonics of the Internet, Computing, Social Networking and 3D graphics • They are changing business models in a Internet world