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Automatic Storytelling in Comics: a Case Study on World of Warcraft
     MNe
        t                                                                  Chia-Jung Chan1, Ruck Thawonmas2, and Kuan-Ta Chen1
M                                                                                 1Academia Sinica; 2Ritsumeikan University
            Lab


    Introduction                                                                                                                                                User Survey
    Nowadays, people share and preserve their gaming adventures
    on the Internet.

    This paper presents: 
     An automatic comic generation system
     An approach that summarizes players’ interactions in the 
     virtual world for storytelling 
     A user interface with interactive editing functions for users to 
     create their own comics.




    Methodology
    Game Logs and Screenshots
                                                                                                                                                                   Figure 4
    Frame Selection
                                                                                       Figure 3                                                                  Some feedback from players:
     Estimating n, number of images required for the desired comic
                                                                                                                                                                  All players think the gadget is appealing and user‐friendly. 
     Evaluating the significance scores of all images 
                                                                                  Rendering                                                                       One user suggests: “I think the frame selection mechanism still
     Selecting the estimated n images from the image pool 
                                                                                                                                                                  has room for improvement. Although the automatic idea is cool,
                                                                                    Three‐layer scheme                                                            I wish I can contribute more in the comic creating process”
    Layout Computation
                                                                                    (see Fig. 2)
                                                                                                                                                                  “It would be better if the interface has more setting and editing
     We design an algorithm (see Fig. 1) to categorize the selected                   The image                                                                    flexibility. I hope I can cut and resize some scenes.” said another.
     images into groups.
                                                                                      The mask of the image
                                                                                                                                                                 The design of our system and the interface is then refined based on the
        The selected images are divided into page groups                              The word balloons                                                          user feedback. (see Fig. 4)
        On each page, the algorithm arranges the appropriate image                    and sound effects 
        group into several rows. 
                                                                                                                            Figure 2
        Once a page has been generated, the image set of the page,                                                                                              Future Works
        the positions and the sizes of the images on the page are fixed.
                                                                                                                                                                Applying a better object detection technique
                                                                                  Case Study: World of Warcraft                                                   To pinpoint the location and size of game characters in screenshots
                                                                                                                                                                  To crop the comic book frames and put word balloons on frames
                                                                                In the prototype, we chose World of Warcraft (WoW), an MMORPG, as 
                                                                                                                                                                  accurately
                                                                                the testing platform for our system. Fig. 3 shows a sample comic page.
                                                                                                                                                                To improve the layout computation algorithm to make the generated
                                                                                    WoW is the most prevalent MMORPG worldwide.                                 comics more similar to hand‐drawn publications.
                                                                                    The WoW Players tend to share and preserve their gaming                     We are refining the interface design and adding new features to
                                                                                    experiences with each other in both real life and virtual communities.      meet users’ needs. We plan to release our system for public use 
                                Figure 1                                            WoW provides a sophisticated game log scheme.                               in the near future 
     The image's shape and size on a comic page are determined                      We created a WoW Addon to record the game session without 
     based on its importance.                                                       modifying the game’s core engine. 
                                                                                                                                                                      Multimedia Networking and Systems Lab
                                                                                                                                                             Institute of Information Science, Academia Sinica
                                                                                                                                                                                           http://mmnet.iis.sinica.edu.tw

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Automatic Storytelling in Comics: A Case Study on World of Warcraft

  • 1. Automatic Storytelling in Comics: a Case Study on World of Warcraft MNe t Chia-Jung Chan1, Ruck Thawonmas2, and Kuan-Ta Chen1 M 1Academia Sinica; 2Ritsumeikan University Lab Introduction User Survey Nowadays, people share and preserve their gaming adventures on the Internet. This paper presents:  An automatic comic generation system An approach that summarizes players’ interactions in the  virtual world for storytelling  A user interface with interactive editing functions for users to  create their own comics. Methodology Game Logs and Screenshots Figure 4 Frame Selection Figure 3 Some feedback from players: Estimating n, number of images required for the desired comic All players think the gadget is appealing and user‐friendly.  Evaluating the significance scores of all images  Rendering   One user suggests: “I think the frame selection mechanism still Selecting the estimated n images from the image pool  has room for improvement. Although the automatic idea is cool, Three‐layer scheme  I wish I can contribute more in the comic creating process” Layout Computation (see Fig. 2) “It would be better if the interface has more setting and editing We design an algorithm (see Fig. 1) to categorize the selected  The image  flexibility. I hope I can cut and resize some scenes.” said another. images into groups. The mask of the image The design of our system and the interface is then refined based on the The selected images are divided into page groups  The word balloons  user feedback. (see Fig. 4) On each page, the algorithm arranges the appropriate image and sound effects  group into several rows.  Figure 2 Once a page has been generated, the image set of the page, Future Works the positions and the sizes of the images on the page are fixed. Applying a better object detection technique Case Study: World of Warcraft To pinpoint the location and size of game characters in screenshots To crop the comic book frames and put word balloons on frames In the prototype, we chose World of Warcraft (WoW), an MMORPG, as  accurately the testing platform for our system. Fig. 3 shows a sample comic page. To improve the layout computation algorithm to make the generated WoW is the most prevalent MMORPG worldwide.  comics more similar to hand‐drawn publications. The WoW Players tend to share and preserve their gaming  We are refining the interface design and adding new features to experiences with each other in both real life and virtual communities. meet users’ needs. We plan to release our system for public use  Figure 1 WoW provides a sophisticated game log scheme.  in the near future  The image's shape and size on a comic page are determined    We created a WoW Addon to record the game session without  based on its importance.  modifying the game’s core engine.  Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica http://mmnet.iis.sinica.edu.tw