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Automech Tower Defense
     Postmortem
Juan Gril, Studio Manager, Joju Games
Mixing Genres Create A New One

● A very interesting challenge in game design.
Inspiration
Video Trailer
Creating a Good Action Game


● Objective: protect the Lab.
● Player controls Automech


          CAR MODE                   MECH MODE
    fast movements, weak        slow movements, strong
        armor/weapons               armor/weapons
Creating a Good Strategy Game

● Tower defense mechanic.
● Tower pros/cons.
● Balancing of the economy is key.
Mixing It Up

● Scarce resources at the beginning make the player focus
  on the action. Later on, the player earns enough financial
  resources to better manage his/her army.
Overachiever Reward: Upgrades

● Get enough upgrades to beat the later levels.
One More Level: Story

● The story gives context and makes
  players come back for more. But it's
  also brief.
The Result
Thank you!


● Feel free to send me your questions at

      juangril@jojugames.com

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Combining Action and Strategy in One Game: The Making of Automech Tower Defense by Juan Gril, Studio Manager, Joju Games