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Chasing China: The Next Mobile Gaming
Frontier
By Chris Shen
Chris Shen
Vice President, The9 Limited (NASDAQ: NCTY)
General Manager, Mobile Business Unit, The9
   Established in 1999, Headquarter in Shanghai
   The9 early history: PC Online game operation in China
    including World of Warcraft®, Soul of The Ultimate Nation™,
    EA SPORTS™ FIFA Online 2, World of Fighter, etc.
   The9 Mobile Business Unit
    – Telecom carriers and other channels
    – Developers
    – Publishing
China:
A Billion Mobile Phone Users…One of the Largest
           Mobile Markets in the World



   980 million mobile
    phone users in China,
    and counting
Smartphones Are Catching On
   Longtime popularity of feature phones
   Smartphones: why now?
iOS vs. Android:
      Growth and Competition
• Apple
  – Only official with China Unicom so far
  – 10 million+ noncontract users with China
    Mobile
  – Partnerships for 3 carriers in 2012?

• Android
  – More and cheaper devices = more users
Challenges for Western Devs
Challenge 1:
 Fragmented Channel Distribution
• Apple and Google aren’t in control
  – Numerous distribution channels
  – Unique requirements
Challenge 2:
Regulations and Culture Differences
• Legality
  – Okay in the U.S., not necessarily in China
     • Games with gambling, sex and violence

• Genre & Visual
  – Game category
  – Character style
  – Playability
Challenge 3:
                   Monetization
• Chinese mobile gaming is all about freemium
   – In-app purchases and in-app advertising
• Pricing for micro-transaction
• Different distribution channel = different payment solution
Challenge 4:
                        Piracy
• Pirates are everywhere
  – Even big-name enterprise
    doing that
  – Responsibility falls on local
    publishers
How The9 Can Help:
             Some Background
• Early experience with PC virtual communities…before
  Facebook
• PC online game operation experience
   – Social gaming communities
   – Micro-transactions
• Engaged into the mobile gaming business since 2010
The9:
Venturing into Mobile Social Gaming
• The9 Game Zone: Localized mobile social gaming
  platform powered by OpenFeint and connecting with major
  Chinese SNS
                                                  Sina Weibo




                                                  Tencent Weibo



                                                   RenRen

                   The9 Game Zone
The9:
Single Publisher and Operator in China
• Partnerships
  – Major telecom carriers

  – Third-party channels             …


  – Device manufacturers
                                    …
The9:
One-Stop Shop for Western Developers in
• Localization  China
•   SDK Packaging
•   Monetization Strategies
•   Advertising
•   Distribution
•   Marketing and Promotion
•   Anti-Piracy Solutions
Fund9
• Why we’re giving developers $100 million
Our Global Partners Are Seeing
         Serious Growth
• 300% growth on licensed games: 685
  titles up to end of Jan ‘12
• Contracted distribution channels: 50+
• Register member on The9 Game
  Zone: Double the number every two
  months
Tips for Western Developers
      Headed for China
Tip 1: Don’t Go It Alone
• Without a local partner, even great games can
  suffer
  – Example: Fruit Ninja by Halfbrick
Tip 2: Know What’s Popular
• RPG is still the favorite
• High expectations on cross platform social games
• Male users are the majority paying users
Tip 3: Choose the Right
        Monetization Model
• Pay-per-download isn’t the way to go
• In-app purchases and in-app
  advertising are key
• iOS users are more likely
  to pay for micro-transactions
• Android users respond better
  to in-game ads
The9 Mobile Business Unit:
    Your Passport to China



Chris Shen
shenguoding@corp.the9.com
m.the9.com/developer/en

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Chasing China's Billion Mobile Users: The Next Mobile Gaming Frontier

  • 1. Chasing China: The Next Mobile Gaming Frontier By Chris Shen
  • 2. Chris Shen Vice President, The9 Limited (NASDAQ: NCTY) General Manager, Mobile Business Unit, The9  Established in 1999, Headquarter in Shanghai  The9 early history: PC Online game operation in China including World of Warcraft®, Soul of The Ultimate Nation™, EA SPORTS™ FIFA Online 2, World of Fighter, etc.  The9 Mobile Business Unit – Telecom carriers and other channels – Developers – Publishing
  • 3. China: A Billion Mobile Phone Users…One of the Largest Mobile Markets in the World  980 million mobile phone users in China, and counting
  • 4. Smartphones Are Catching On  Longtime popularity of feature phones  Smartphones: why now?
  • 5. iOS vs. Android: Growth and Competition • Apple – Only official with China Unicom so far – 10 million+ noncontract users with China Mobile – Partnerships for 3 carriers in 2012? • Android – More and cheaper devices = more users
  • 7. Challenge 1: Fragmented Channel Distribution • Apple and Google aren’t in control – Numerous distribution channels – Unique requirements
  • 8. Challenge 2: Regulations and Culture Differences • Legality – Okay in the U.S., not necessarily in China • Games with gambling, sex and violence • Genre & Visual – Game category – Character style – Playability
  • 9. Challenge 3: Monetization • Chinese mobile gaming is all about freemium – In-app purchases and in-app advertising • Pricing for micro-transaction • Different distribution channel = different payment solution
  • 10. Challenge 4: Piracy • Pirates are everywhere – Even big-name enterprise doing that – Responsibility falls on local publishers
  • 11. How The9 Can Help: Some Background • Early experience with PC virtual communities…before Facebook • PC online game operation experience – Social gaming communities – Micro-transactions • Engaged into the mobile gaming business since 2010
  • 12. The9: Venturing into Mobile Social Gaming • The9 Game Zone: Localized mobile social gaming platform powered by OpenFeint and connecting with major Chinese SNS Sina Weibo Tencent Weibo RenRen The9 Game Zone
  • 13. The9: Single Publisher and Operator in China • Partnerships – Major telecom carriers – Third-party channels … – Device manufacturers …
  • 14. The9: One-Stop Shop for Western Developers in • Localization China • SDK Packaging • Monetization Strategies • Advertising • Distribution • Marketing and Promotion • Anti-Piracy Solutions
  • 15. Fund9 • Why we’re giving developers $100 million
  • 16. Our Global Partners Are Seeing Serious Growth • 300% growth on licensed games: 685 titles up to end of Jan ‘12 • Contracted distribution channels: 50+ • Register member on The9 Game Zone: Double the number every two months
  • 17. Tips for Western Developers Headed for China
  • 18. Tip 1: Don’t Go It Alone • Without a local partner, even great games can suffer – Example: Fruit Ninja by Halfbrick
  • 19. Tip 2: Know What’s Popular • RPG is still the favorite • High expectations on cross platform social games • Male users are the majority paying users
  • 20. Tip 3: Choose the Right Monetization Model • Pay-per-download isn’t the way to go • In-app purchases and in-app advertising are key • iOS users are more likely to pay for micro-transactions • Android users respond better to in-game ads
  • 21. The9 Mobile Business Unit: Your Passport to China Chris Shen shenguoding@corp.the9.com m.the9.com/developer/en