2. Mobile Computing
"Mobile computing is a form of human–computer
interaction by which a computer is expected to be
transported during normal usage. Mobile computing
has three aspects: mobile communication, mobile
hardware, and mobile software." (Wikipedia)
3. Questions for the Class
Do you own a mobile phone?
Is it a smartphone?
Is it a Blackberry, Android, or iPhone?
What is an app?
Where do you find them?
4. Why Mobile?
Go where the students are!
According the recent ECAR survey, 62.7% of students own an internet
capable handheld device (Smith)
99.8% of students own a cell phone and 49% of those are smartphones
(Truong)
Make content accessible anywhere
Read e-mail
Text messages
RSS feeds
Search the internet
Take/review notes
5. Benefits of Mobile Learning
Improves literacy and numeracy skills
Recognize existing abilities
Encourage independent and collaborative learning
Identify areas where assistance and support is needed
Bridge the gap between mobile phone and Information and Communication
Technology (ICT) literacy
Engages reluctant learners
Helps learners remain focused for longer periods
Raises self-esteem and self-confidence
(Attewell cited in Shih)
6. Goals
Familiarize students with mobile devices in learning
Empower students
Enhance participation, engagement, and student
ownership of learning
Improve student confidence and test-taking strategy
7. Note-Taking Apps
Create notes
Bookmarks
Save pictures
http://www.evernote.com/ Images
Organize folders and tags
9. Student Activities
Class Notes (Note-Taking Apps)
Collecting Related Content (Note-Taking Apps)
Respond to readings using micro-blogging (Twitter)
Group assignment to create test questions from notes
(Note-Taking Apps)
Share test questions with class (Twitter)
10. Technology Considerations
Platform compatibility and device access
Select apps and tools available for:
Android
iOS (iPhone, iPad)
BlackBerry
Desktops/Laptops
Learning Curve
Focus on 1-2 tools at a time
Assign specific, structured tasks to introduce the tool
Provide rubric in advance to guide student work
11. Assessment
Track participation via Twitter
Grade questions created through group work (rubric)
Class survey of opinions on apps usefulness
12. Other Apps for the Classroom
Google Apps for Education-
http://www.google.com/apps/intl/en/edu/more.html
8 Android Apps for Education-
http://mashable.com/2011/05/12/android-education-apps/
Wolfram Alpha- http://www.wolframalpha.com/
10 iPhone Apps to Get You Back to School-
http://mashable.com/2010/08/24/back-to-school-iphone-apps/
13. Further Reading
Educause: Mobile Learning - 132 resources for M-Learning from Educause
Carlucci, Lisa, and Thomas. "Gone Mobile?" Library Journal 135.17 (2010): 30-4.
<
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
EISELE-DYRLI, KURT. "Mobile Goes Mainstream." District Administration
47.2 (2011): 46-55. <
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
El-Hussein, Mohamed Osman,M., and Johannes C. Cronje. "Defining Mobile
Learning in the Higher Education Landscape." Journal of Educational
Technology & Society 13.3 (2010): 12-21. <
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
14. Further Reading Continued
Gebauer, Judith. "User Requirements of Mobile Technology: A Summary of
Research Results." Information Knowledge Systems Management 7.1 (2008):
101-19. <
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
Hyo-Jeong So, Peter Seow, and Chee Kit Looi. "Location Matters: Leveraging
Knowledge Building with Mobile Devices and Web 2.0 Technology."
Interactive Learning Environments 17.4 (2009): 367-82. <
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
Keller, Josh. "The Slow-Motion Mobile Campus." Chronicle of Higher
Education 57.36 (2011): B4-6. <
https://login.ezproxy.cnr.edu/login?url=http://search.ebscohost.com/login.aspx?dir
>.
15. References
Shih,Yuhsun Edward and Dennis Mills. "Setting the New Standard with Mobile
Computing in Online Learning." International Review of Research in Open
and Distance Learning. 8.2 (2007). Web. 15 June 2011.
Smith, Shannon D and Judith Borreson Caruso. The ECAR Study of
Undergraduate Students and Information Technology, 2010—Key Findings
(Key Findings). Boulder, CO: EDUCAUSE Center for Applied Research. (2010).
Web. 16 June 2011.
Truong, Kelly. "Student Smartphone Use Doubles; Instant Messaging Loses
Favor." The Chronicle of Higher Education. 17 June 2010. Web. 16 June 2011.