4. Jeff Tillett • Navigating the Mobile Landscape
In this session we will
1. Look at the current state of mobile technologies
2. Review mobile technologies, platforms and operating
systems
3. Discuss why mobile is a game changer for learning
4. Explore some mLearning case studies
5. Begin to see how mLearning could fit into your
organization
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5. Objective # 1
What is the current state of mobile?
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6. At the end of 2011, there were 6
billion mobile subscriptions
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7. That’s equivalent to 87 percent of
the world population
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30. Objective # 3
Mobile is a game changer for learning
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31. We can now put learning in context.
From the book The Mobile Learning Edge by Gary Woodil
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32. Beyond single impact learning
• Learning 2.0
• Extend the learning event
• Gaming & interactive
• Just in time accessibility
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34. How we use mobile devices today
• Social Networking
• Apps
• Calling and Texting
• Gaming
• email
• Capture photo and video
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36. 4 types of mLearning
• Learning content ported from another source
• User generated content
• Repositioning and augmentation of existing business
systems
• Creation of new applications and implementations not
previously possible before mobile
From the book Learning Everywhere by Chad Udell
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38. Objective # 4
Mobile Learning Examples
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39. Case Study
Company: Wiley Publishing
Developer: Float Mobile Learning
Technology: Native iOS Application with Social Tools
Companion App for leadership skills development book.
Adding a companion app provided interactivity to book allowing skills
practice, group participation and peer feedback. It also allowed
extended engagement to assure learner transferred information and
acquired new skills.
40. Case Study
Company: T-Mobile
Developer: T-Mobile Learning and Development
Technology: Graphic image and SMS
A link was put at the end of an elearning and when the learner entered
their mobile number and clicked the submit button a mobile commission
card was sent to their phone via SMS.
Even though the idea came late in the planning the Instructional Design
team was able to quickly develop and deploy this mobile performance
support tool. The front line employees praised the fact that is was
always available to them on their mobile device. Additional mobile
resources where created based on front line requests.
41. Case Study
Company: T-Mobile
Developer: T-Mobile front line employees
Technology: Mobile device and video
Capture front line retail sales elevator pitch’s. Share them out through
internal social media platform.
Higher level of participation than expected and better quality of videos
was received. Some of the videos went viral within the organization.
We also learned a valuable lesson in how skilled our front line
employees where and that we needed a stronger partnership with them
42. Mobile Pocket Card #1
• Single scrolling page with important
reference information
• Accessible from mandatory WBT
• Javascript form forwards to phone
number
Authoring Tool:
• Adobe Fireworks
• HTML
• Javascript form
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43. Mobile Pocket Card #2
• Web-like navigational reference card.
• Accessible during training program.
• Javascript form forwards to phone
number
Authoring Tool:
• Adobe Fireworks
• HTML
• Javascript form
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52. Building a mobile learning
strategy
• Business alignment
• Connect mobile at the curriculum level
• Make it part of process
• Think scalability
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Foundation of the web will be responsive and inherently mobile
Responsive design
Story……Pocket card interactiveMy touch championUsed mobile device to capture
I just finished a project with a major insurance organization. They had existing eLearnings that were built in Captivate. They wanted the courses to work on iPads. I built them a prototype in Lectora (html 5). Based the success of that we they hired me to convert the rest of their courses.