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INSTRUCTIONAL TECHNOLOGIST
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Christopher Johnson Work Samples

Notas del editor

  1. My extensive background includes developing courses on Blackboard, WebCT, Moodle and Sakai/Angel. I am well-experienced with all aspects of online course development, administration and migration.
  2. The following slides demonstrate some of the training materials I have developed for both higher education and the commercial sector.
  3. Adopting an entirely new software platform with a looming deadline was a daunting task for the students, faculty and assistants at New York Law School. The job was made easier by a variety of training technologies I developed and offered in anticipation of the changeover. These included printed material, face-to-face sessions, one-on-one tutorials and computer-based training (“what-you-see-is-what-you-do”, Captivate-style tools).
  4. The Winn-Dixie chain of supermarkets relies heavily on computer-based tools for their retail management training. This tool, developed using PowerPoint and Articulate Presenter, is an hour-long interactive module that teaches the ethical and legal aspects of treating employees with respect. It is integrated into the company’s HR system, so that individual performance and completion of the module can be tracked company-wide.
  5. Developed over 18 months with Barbara Burk and Nancy Lenaghan of Brookdale Community College’s Nursing Department, this computer-based learning tool helped nursing students get a handle on the encyclopedic topic of cardiac pharmacology. It began as an enormous pile of sketches and notes compiled by the two instructors, and ended up being recognized in New Jersey for “best practices” in eLearning.
  6. Professor David Johnson of New York Law School was eager to exploit his students obvious love of video games, and thought that bringing the tedious task of legal research into a video game format would increase his students engagement. Together, we took one of the case studies from the class and made it into a visually fun, self-paced learning environment. We made the tool available to students through their course web site.
  7. This is a good example of technology coming in not only to enhance learning in the short term, but also to help preserve the fragile objects of history so that future generations may continue to learn. The Center for World War II Studies and Conflict Resolution at Brookdale Community College was privileged to have access to the testimony, physical memorabilia and diaries of all sorts of World War II witnesses and participants. I encouraged them to undertake a “War Memoirs Project” that sought to digitize photos, transcribe letters, and archive video interviews of these remarkable men and women.
  8. For a distance learning section of a Chemistry 101 class, Professor Eric Gold and I had to develop a series of “virtual” lab experiments that would familiarize students with lab procedures and outcomes.
  9. Engineering and Technical Math Professor Lisa Bailey was having a difficult time conveying to her students the visual abstraction required to perform technical math – how does a 2 dimensional drawing relate to the 3D object it is meant to represent? With this series of games and exercises, we endeavored to make it easier.
  10. Using 3D modeling, audio and graphics, Professor James Cody and I developed an immersive learning tool designed to let students explore elements of the Compson House in William Faulkner’s Sound and the Fury.
  11. Using video gaming techniques, Professor Lisa Bailey and I developed this game to help students learn the distinction between “accuracy” and “precision.”
  12. For Winn-Dixie’s training modules, I was able to extract and compress video from existing DVDs for easy distribution over the web.