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The Future of
Digital Life
Trends:
Beyond Second Life,
TV 2.0 & iPhone


GfM Special Media 3.0
Online & Mobile eGame Marketing
Leipzig - August 21, 2007
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
The future is here.
               It‘s just not widely
            distributed yet.
                                     William Gibson




GfM Special Media 3.0, August 2007                    © 2007 CScout Trendberatung
Since 1997 CScout reports
directly from
   the global Hot-Spots
 keeping your fingers
              on the pulse.




 GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
CScout is translating
           new market developments
       into new profit opportunities.




GfM Special Media 3.0, August 2007     © 2007 CScout Trendberatung
We are Screening & Monitoring
                                                   Trends from
                                                early signals to
                                                    radical innovations.

  High
                                              Climax:
                                              Mass Market

                                 Early Adoptors:
 Impact




                                 Trend-Setters              Followers:
                                                            Fast & Late Followers
             Innovators:
             Lead Users
                                                                                           Retro Trends

   Low


                 Low                                                                High
                                                   Duration




GfM Special Media 3.0, August 2007                                                                        © 2007 CScout Trendberatung
How we work...




GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
What we also do...

Trend Management System               Executive Trend Tours   TrendPool - Database




                                                                   Trend Reports




 GfM Special Media 3.0, August 2007                                          © 2007 CScout Trendberatung
Virtual Worlds
      are adding a new dimension
      to the internet.

      Web 3D is
      becoming reality.




GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
A virtual world is a
                                     computer-based simulated
                                     environment intended for its
                                     users to inhabit and interact
                                     via avatars.
                                                    Definition - Virtual World




GfM Special Media 3.0, August 2007                              © 2007 CScout Trendberatung
8,6 Mio People create their
                                     virtual Second Life.




GfM Special Media 3.0, August 2007                          © 2007 CScout Trendberatung
Second Life (www.secondlife.com) was created in 1999
                                     by Linden Labs, a privately held company.

                                     The founder is Philip Rosedale,
                                     the former CTO of RealNetworks.

                                     The creator, Rosedale, says he got the idea back in
                                     1992 when his wife handed him a copy of the book
                                     Snow Crash by Neal Stephenson.



                                                         Snow Crash is basically a sci-fi
                                                         story about a hero in the future
                                                         who unravels a mystery that
                                                         transverses both the real world
                                                         and the
                                                         “Metaverse.”

                                                         “Metaverse” is a 3-D virtual
                                                         universe online.




GfM Special Media 3.0, August 2007                                            © 2007 CScout Trendberatung
Second Life’s First Millionaire
                                     At the end of November of 2006, Second Life spit out
                                     its first millionaire.
                                     The millionaire is Anshe Chung, whose fortune in
                                     Second Life includes virtual real estate, cash holdings in
                                     Linden dollars, and several brands in Second Life.

                                     She also has significant virtual stock market
                                     investments in Second Life. Born in China, she is
                                     currently a citizen of Germany.




GfM Special Media 3.0, August 2007                                              © 2007 CScout Trendberatung
Why is Second Life so successful?

                                     ‣   User Generated: SL is a completely
                                         personalized environment. Residents can view and
                                         modify the world, create, buy and sell property,
                                         houses, services and other virtual items (from
                                         clothing to technology)

                                     ‣   Own Currency: Second Life has its own
                                         economy and a currency referred to as Linden
                                         Dollars (L$). Though the exchange rate fluctuates,
                                         as of August 2007 it is reasonably stable at around
                                         L$ 270 to one US dollar. Residents trade real
                                         currency via credit card or paypal into L$ The
                                         Second Life Currency Exchange acts as a real
                                         financial market

                                     ‣   Explorative Interaction &
                                         Communication: Users are called residents
                                         and appear as avatars. Second Life provide an
                                         advanced level of a social network service
                                         combined with general aspects of a metaverse
                                         (3D virtual world).


GfM Special Media 3.0, August 2007                                            © 2007 CScout Trendberatung
Strategies in Second Life.
                                     Advertising & Promotion: Most of the
                                     companies are currently investing in SL as an
                                     alternative advertising and promotional platform (for
                                     example Sony BMG Artists Promotion).
                                     Generating a buzz worldwide

                                     Virtual Business: The virtual shops are mainly used
                                     to display and sell virtual items (for example Adidas
                                     Store).Virtual spaces are usually connected to an
                                     external online website.

                                     Education & Future Market: Stage events,
                                     speeches and seminars (Intel in Second Life New York
                                     Live Window)Experiment a new type of interaction
                                     with the users Use Second Life as a test laboratory for
                                     the future of the internet (IBM) E-Learning,
                                     Recruitment, Internal Workshop and conferences.




GfM Special Media 3.0, August 2007                                            © 2007 CScout Trendberatung
CScout initiated a Innovation Project
                                     for Bild.T-Online AG
                                     (Axel-Springer Verlag).

                                     CScout developed
                                     the concept for
                                     „The Avastar“ and
                                     realized the concept
                                     within Second Life.




GfM Special Media 3.0, August 2007                        © 2007 CScout Trendberatung
A real newspaper
                                     for a virtual world.




                                     23rd Issue
                                     L$150,-




GfM Special Media 3.0, August 2007                      © 2007 CScout Trendberatung
The Avastar
                                     is the most efficient
                                     marketing activity for
                                     Bild.T-Online ever.




GfM Special Media 3.0, August 2007                   © 2007 CScout Trendberatung
Deutsche Bank worked with CScout to
open a virtual bank in Second Life.

CScout realized the project in
close teamwork with IBM and Vok Dams.


   GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
Beyond Second Life ...




GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
Future Virtual Worlds
                                     - Playstation „Home“.
                                     Home is a real-time online 3D, networked
                                     community available on the Playstation 3.  It allows
                                     users to interact, communicate, join online games,
                                     shop, share private content and even build and
                                     show off their own personal spaces to others in
                                     real time. 

                                     With an avatar uniquely customized according to
                                     each user’s preference, users can explore the 3D
                                     community that is Home – a sleek, modern
                                     environment featuring spacious common areas;
                                     custom spaces dedicated to specific games; and
                                     personal apartments.




GfM Special Media 3.0, August 2007                                                      © 2007 CScout Trendberatung
Future Virtual Worlds - Playstation „Home“.
                      Official Trailer (Quicktime Video)




GfM Special Media 3.0, August 2007                                  © 2007 CScout Trendberatung
TV 2.0
                                     is changing
                                     the way you
                                     watch TV.




GfM Special Media 3.0, August 2007                 © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
Watch „Lost“
                                     online at
                                     ABC‘s Web TV
                                     for free.




GfM Special Media 3.0, August 2007          © 2007 CScout Trendberatung
Watch joost
                                     and interact,
                                     chat, comment,
                                     rate or
                                     select your
                                     favorites.




GfM Special Media 3.0, August 2007             © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
The iPhone is changing
                                     mobile communication
                                     dramatically.




GfM Special Media 3.0, August 2007                    © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
Usability
                                     on the iPhone
                                     is easy, intuitive
                                     and multi-touch able.




GfM Special Media 3.0, August 2007                       © 2007 CScout Trendberatung
The iPhone is ready for
                                     your audio and video
                                     contents.




GfM Special Media 3.0, August 2007                     © 2007 CScout Trendberatung
Mobile Web
                                     on the iPhone
                                     is easy to use, flexible
                                     and application ready.

                                     Integrated:
                                     Google Maps,
                                     YouTube.




GfM Special Media 3.0, August 2007                      © 2007 CScout Trendberatung
GfM Special Media 3.0, August 2007   © 2007 CScout Trendberatung
The Trends
                                     of Media   3.0

        ... define the
      Future of Digital Life.


GfM Special Media 3.0, August 2007                    © 2007 CScout Trendberatung
iPhone
                             CScout is helping
                                                  is changing
                             you to keep
                                                  mobile
                             ahead of time.
                                                  communication.




                                                  TV 2.0 is changing
                             Virtual Worlds
                                                  the way we watch TV.
                             will be relevant
                             for your business.




GfM Special Media 3.0, August 2007                            © 2007 CScout Trendberatung
Let‘s get it started....
CScout thank you for listening




                                CScout USA, Headquarters
                                                           CScout Trendberatung GmbH
                                                           Trogerstrasse 48
                                                           81675 München, Germany


                                                           Monty Metzger
                                                           Managing Director
                                           CScout Japan    eMail: monty@cscout.com
                                                           Tel:. +49 (0) 89 - 23 22 56 75



                                                           TrendBlog & Newsletter
                                                           www.cscout.com
                                           CScout China




GfM Special Media 3.0, August 2007                                                          © 2007 CScout Trendberatung

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The Future of Digital Life

  • 1. The Future of Digital Life Trends: Beyond Second Life, TV 2.0 & iPhone GfM Special Media 3.0 Online & Mobile eGame Marketing Leipzig - August 21, 2007
  • 2. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 3. The future is here. It‘s just not widely distributed yet. William Gibson GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 4. Since 1997 CScout reports directly from the global Hot-Spots keeping your fingers on the pulse. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 5. CScout is translating new market developments into new profit opportunities. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 6. We are Screening & Monitoring Trends from early signals to radical innovations. High Climax: Mass Market Early Adoptors: Impact Trend-Setters Followers: Fast & Late Followers Innovators: Lead Users Retro Trends Low Low High Duration GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 7. How we work... GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 8. What we also do... Trend Management System Executive Trend Tours TrendPool - Database Trend Reports GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 9.
  • 10. Virtual Worlds are adding a new dimension to the internet. Web 3D is becoming reality. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 11. A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Definition - Virtual World GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 12. 8,6 Mio People create their virtual Second Life. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 13. Second Life (www.secondlife.com) was created in 1999 by Linden Labs, a privately held company. The founder is Philip Rosedale, the former CTO of RealNetworks. The creator, Rosedale, says he got the idea back in 1992 when his wife handed him a copy of the book Snow Crash by Neal Stephenson. Snow Crash is basically a sci-fi story about a hero in the future who unravels a mystery that transverses both the real world and the “Metaverse.” “Metaverse” is a 3-D virtual universe online. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 14. Second Life’s First Millionaire At the end of November of 2006, Second Life spit out its first millionaire. The millionaire is Anshe Chung, whose fortune in Second Life includes virtual real estate, cash holdings in Linden dollars, and several brands in Second Life. She also has significant virtual stock market investments in Second Life. Born in China, she is currently a citizen of Germany. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 15. Why is Second Life so successful? ‣ User Generated: SL is a completely personalized environment. Residents can view and modify the world, create, buy and sell property, houses, services and other virtual items (from clothing to technology) ‣ Own Currency: Second Life has its own economy and a currency referred to as Linden Dollars (L$). Though the exchange rate fluctuates, as of August 2007 it is reasonably stable at around L$ 270 to one US dollar. Residents trade real currency via credit card or paypal into L$ The Second Life Currency Exchange acts as a real financial market ‣ Explorative Interaction & Communication: Users are called residents and appear as avatars. Second Life provide an advanced level of a social network service combined with general aspects of a metaverse (3D virtual world). GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 16. Strategies in Second Life. Advertising & Promotion: Most of the companies are currently investing in SL as an alternative advertising and promotional platform (for example Sony BMG Artists Promotion). Generating a buzz worldwide Virtual Business: The virtual shops are mainly used to display and sell virtual items (for example Adidas Store).Virtual spaces are usually connected to an external online website. Education & Future Market: Stage events, speeches and seminars (Intel in Second Life New York Live Window)Experiment a new type of interaction with the users Use Second Life as a test laboratory for the future of the internet (IBM) E-Learning, Recruitment, Internal Workshop and conferences. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 17. CScout initiated a Innovation Project for Bild.T-Online AG (Axel-Springer Verlag). CScout developed the concept for „The Avastar“ and realized the concept within Second Life. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 18. A real newspaper for a virtual world. 23rd Issue L$150,- GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 19. The Avastar is the most efficient marketing activity for Bild.T-Online ever. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 20. Deutsche Bank worked with CScout to open a virtual bank in Second Life. CScout realized the project in close teamwork with IBM and Vok Dams. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 21. Beyond Second Life ... GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 22. Future Virtual Worlds - Playstation „Home“. Home is a real-time online 3D, networked community available on the Playstation 3.  It allows users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time.  With an avatar uniquely customized according to each user’s preference, users can explore the 3D community that is Home – a sleek, modern environment featuring spacious common areas; custom spaces dedicated to specific games; and personal apartments. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 23. Future Virtual Worlds - Playstation „Home“. Official Trailer (Quicktime Video) GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 24.
  • 25. TV 2.0 is changing the way you watch TV. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 26. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 27. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 28. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 29. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 30. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 31. Watch „Lost“ online at ABC‘s Web TV for free. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 32. Watch joost and interact, chat, comment, rate or select your favorites. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 33. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 34. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 35.
  • 36. The iPhone is changing mobile communication dramatically. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 37. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 38. Usability on the iPhone is easy, intuitive and multi-touch able. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 39. The iPhone is ready for your audio and video contents. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 40. Mobile Web on the iPhone is easy to use, flexible and application ready. Integrated: Google Maps, YouTube. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 41. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 42. The Trends of Media 3.0 ... define the Future of Digital Life. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 43. iPhone CScout is helping is changing you to keep mobile ahead of time. communication. TV 2.0 is changing Virtual Worlds the way we watch TV. will be relevant for your business. GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung
  • 44. Let‘s get it started.... CScout thank you for listening CScout USA, Headquarters CScout Trendberatung GmbH Trogerstrasse 48 81675 München, Germany Monty Metzger Managing Director CScout Japan eMail: monty@cscout.com Tel:. +49 (0) 89 - 23 22 56 75 TrendBlog & Newsletter www.cscout.com CScout China GfM Special Media 3.0, August 2007 © 2007 CScout Trendberatung