2. The overlaying of digital
content on a view of the
real world
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3. In the street
Layar AR Browser
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4. In the home
EyePet (Sony Playstation 3)
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5. In the workplace
Augmented Reality assisted mechanics at BMW
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6. Marker Based AR
software uses a marker for two
things…first, to determine
registration and tracking (where
should the content and media be
displayed) and second, what
content to display
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8. Location Aware Mobile AR
+ + (+ accelerometer)
camera GPS compass
live view tells device where tells device which
of surroundings you are direction you’re facing
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9. displays ‘points of
interest’ (POIs)
around your
current location
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12. User
Generated
POIs
Users can add their own POIs at
wikitude.me/map.jsp#
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13. AR browsers & interoperability
Most AR browsers display points of interest (POIs) around your
current location.
Each point is characterised by several attributes like:
geo-coordinates (longitude, latitude, altitude),
name
description
images
address and other information
Each AR browser has its own interface (API) and data structure
to model those points of interest.
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14. primary focus is augmented reality,
whether technology, tools, applications,
solutions, or content
http://www.arconsortium.org
ARML is an initiative to standardise the way points of interest are described
Extension of Open Standard, KML (keyhole markup language)
KML Standard
http://www.opengeospatial.org/standards/kml/
KML Documentation @ Google Code
http://code.google.com/apis/kml/
KML Interactive Sampler
http://kml-samples.googlecode.com/svn/trunk/interactive/index.html
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15. it’s not all markers &
mobiles though...
Trivisio AR-vision Goggles
Markerless AR using fingertip tracking Vuzix WRAP920AR
http://bit.ly/byGPx
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16. AR in education...?
Marker based or mobile?
Marker based and mobile? - Image Recognition
Lab / workshop simulations
Library archive image overlays (eg. architecture)
Virtual models for museums
Geotag OERs - channel by subject area
Google Street View with location-specific multimedia
Linked data (data.gov.uk)
Mirror Worlds - Real World
User Generated Content - data capture, social media, real-time...
Wednesday, 16 June 2010