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Bally Chohan Sloane
www.ballychohan.com

Bally chohan, bally, chohan, bally sloane, bally
chohan 2013, bally chohan dubai, bally chohan
uk
By Bally Chohan

What is In-Game Advertising?

Put simply, in-game advertising is serving ads into a
game environment, but the nuances vary
dramatically. For some 3D games, in-game ads appear
as posters or billboards in the virtual world. For online
2D casual games, in-game ads can replace an object in
the game with a branded product, or even serve a
branded quest into the game for a week long run.
www.ballychohan.com

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
The World of Gaming
With advancing technology, videogames have
become increasingly interactive, common and
addicting.
Videogames are now accessible in our homes, at
work, and on our cell phones

The internet allows players to interact with other
players around the world

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Industry Facts
72% of American households play computer or video games
The average game player age is 37
58% of players are male and 42% are female
19% of most frequent game players pay to play online
games
55% of gamers play games on their phones or handheld
device
In 2010, consumers spent $25.1 billion on the games
industry
Gamers spend on average, 8 hours a week playing games
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk

Sales Growth
Types of In-Game Advertising

In-Game ads can either be “dynamic” or “static.”
Static ads stay the same every time the game is played. They
are typically hard-coded during the development and appear
as billboard or props, like vending machines.
Dynamic ads can be changed over the internet for online
players.
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Main Categories Featured in IGA
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk

Automotive
Beverages
Fast Food Companies
Significance for Advertisers
Videogame industry is huge and it keeps growing
DFC, a research company that specializes in the video
game industry, predicts that in-game advertising
spending will double from $3.1B to $7.2B by 2016
53% of players are ages 18-49, so if this your target in a
campaign, in-game advertising could be very
beneficial

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
In-Game Advertising: Example 1

McDonald’s Campaign

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Advantages of In-Game Advertising

Easy to target a particular market accordingly with a
videogame genre
Quickly reaches consumers, ex: (Farmville, which launched
on June 19th 2009, reached 50 million users by October 1st
of the same year)
Effective in increasing brand awareness, and especially
effective at priming audiences for engagements and
sponsorships within associated gaming environments
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Advantages Continued
According to Microsoft’s Massive (an in-game ad
serving company for Xbox & PC), in-game advertising
has been found to increase purchase intent by 24%,
brand recommendation by 23% and, overall brand
rating by 32%

In-game advertising also has a greater advantage over
TV since, TV spots only feature 30-60 seconds of
commercials & a typical in-game advertisement
exceeds 300 seconds!
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Advantages Continued

New medium to reach consumers
Ads are unavoidable in a virtual environment
High reach due to the growing popularity of video
games
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Disadvantages of In-Game
Advertising
High game repetition creates a negative brand
attitude
Difficult to plug a product on an alien planet in the
year 2553 in Halo, or do the same in a fictional
medieval world filled with dragons and orcs in Skyrim

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
In-Game Advertising: Example 2

Obama’s 2008 campaign

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Academic Research: Journal of
Advertising
The prominence of a brand placement has a positive
impact on brand recall
Brand attitude became more negative as the number
of game repetition increased

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
In-Game Advertising: Example 3

Coca-Cola Polar Race

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Tips for when to use In-Game
Advertising
Looking to reach an 18-34 year old audience
Want to avoid advertising clutter
When there is a contextual relationship with your
brand & the game
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Do’s of In-Game Advertising

Do keep your message creative, simple &
straightforward
Do make sure message is relevant & tailored to
audience
Do use the most vibrant colors of your brand palette,
but avoid making it too bold & out of keeping with
the brand environment which, will spoil the
experience
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Don'ts of In-Game Advertising

Don’t use messaging that is inappropriate (Gamers
are quick to tweet, blog or post about brands that
annoy them)
Don’t attempt to use IGA as a cheap medium but,
instead an impactful cut-through

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Future of In-Game Advertising

Most likely, games will start being formatted by
building the game around the brand’s social media
plan
Games will start using content that unlocks based on
user engagement (ex: FB page which will reveal a
game code).
Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
Discussion Questions

How many people here play video games?
Have you ever noticed in-game advertisements while playing?
What category of in-game advertisement have you seen the most?
& in which type of game?
In your opinion, do you believe in-game advertising is effective?
If so, do you find it more effective than TV advertising? And why?
Do you find IGA annoying, pleasant or irrelevant when playing a
video game?
Has an IGA ever influenced your purchasing decision?
Do you feel that more companies will start advertising through
games?

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
References
Initiative. (2012). In-Game Advertising: Gaming is a
global phenomenon and presents huge
opportunities for advertisers. 1-9.
Skim, m. (2010). In-Game Advertising Project: Static
vs. Dynamic IGA's and Concerns.
http://is300project.blogspot.com/2010/11/staticvs- dynamic-igas-and-concerns.html

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk
References Continued
Cauberghe, V., & De Pelsmacker, P. (2010).
Advergames. Journal of Advertising, 39(1), 05-18.
Tassi, P. (2011, Sept. 14). Analyst says video game
advertising will double by 2016. Retrieved from
http://www.forbes.com/sites/insertcoin/
2011/09/14/analyst-says-video-game-advertisingwill-double-by-2016/

Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally
chohan dubai, bally chohan uk

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Bally sloane 5

  • 1. Bally Chohan Sloane www.ballychohan.com Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 2. By Bally Chohan What is In-Game Advertising? Put simply, in-game advertising is serving ads into a game environment, but the nuances vary dramatically. For some 3D games, in-game ads appear as posters or billboards in the virtual world. For online 2D casual games, in-game ads can replace an object in the game with a branded product, or even serve a branded quest into the game for a week long run. www.ballychohan.com Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 3. The World of Gaming With advancing technology, videogames have become increasingly interactive, common and addicting. Videogames are now accessible in our homes, at work, and on our cell phones The internet allows players to interact with other players around the world Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 4. Industry Facts 72% of American households play computer or video games The average game player age is 37 58% of players are male and 42% are female 19% of most frequent game players pay to play online games 55% of gamers play games on their phones or handheld device In 2010, consumers spent $25.1 billion on the games industry Gamers spend on average, 8 hours a week playing games Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 5. Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk Sales Growth
  • 6. Types of In-Game Advertising In-Game ads can either be “dynamic” or “static.” Static ads stay the same every time the game is played. They are typically hard-coded during the development and appear as billboard or props, like vending machines. Dynamic ads can be changed over the internet for online players. Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 7. Main Categories Featured in IGA Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk Automotive Beverages Fast Food Companies
  • 8. Significance for Advertisers Videogame industry is huge and it keeps growing DFC, a research company that specializes in the video game industry, predicts that in-game advertising spending will double from $3.1B to $7.2B by 2016 53% of players are ages 18-49, so if this your target in a campaign, in-game advertising could be very beneficial Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 9. In-Game Advertising: Example 1 McDonald’s Campaign Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 10. Advantages of In-Game Advertising Easy to target a particular market accordingly with a videogame genre Quickly reaches consumers, ex: (Farmville, which launched on June 19th 2009, reached 50 million users by October 1st of the same year) Effective in increasing brand awareness, and especially effective at priming audiences for engagements and sponsorships within associated gaming environments Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 11. Advantages Continued According to Microsoft’s Massive (an in-game ad serving company for Xbox & PC), in-game advertising has been found to increase purchase intent by 24%, brand recommendation by 23% and, overall brand rating by 32% In-game advertising also has a greater advantage over TV since, TV spots only feature 30-60 seconds of commercials & a typical in-game advertisement exceeds 300 seconds! Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 12. Advantages Continued New medium to reach consumers Ads are unavoidable in a virtual environment High reach due to the growing popularity of video games Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 13. Disadvantages of In-Game Advertising High game repetition creates a negative brand attitude Difficult to plug a product on an alien planet in the year 2553 in Halo, or do the same in a fictional medieval world filled with dragons and orcs in Skyrim Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 14. In-Game Advertising: Example 2 Obama’s 2008 campaign Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 15. Academic Research: Journal of Advertising The prominence of a brand placement has a positive impact on brand recall Brand attitude became more negative as the number of game repetition increased Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 16. In-Game Advertising: Example 3 Coca-Cola Polar Race Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 17. Tips for when to use In-Game Advertising Looking to reach an 18-34 year old audience Want to avoid advertising clutter When there is a contextual relationship with your brand & the game Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 18. Do’s of In-Game Advertising Do keep your message creative, simple & straightforward Do make sure message is relevant & tailored to audience Do use the most vibrant colors of your brand palette, but avoid making it too bold & out of keeping with the brand environment which, will spoil the experience Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 19. Don'ts of In-Game Advertising Don’t use messaging that is inappropriate (Gamers are quick to tweet, blog or post about brands that annoy them) Don’t attempt to use IGA as a cheap medium but, instead an impactful cut-through Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 20. Future of In-Game Advertising Most likely, games will start being formatted by building the game around the brand’s social media plan Games will start using content that unlocks based on user engagement (ex: FB page which will reveal a game code). Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 21. Discussion Questions How many people here play video games? Have you ever noticed in-game advertisements while playing? What category of in-game advertisement have you seen the most? & in which type of game? In your opinion, do you believe in-game advertising is effective? If so, do you find it more effective than TV advertising? And why? Do you find IGA annoying, pleasant or irrelevant when playing a video game? Has an IGA ever influenced your purchasing decision? Do you feel that more companies will start advertising through games? Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 22. References Initiative. (2012). In-Game Advertising: Gaming is a global phenomenon and presents huge opportunities for advertisers. 1-9. Skim, m. (2010). In-Game Advertising Project: Static vs. Dynamic IGA's and Concerns. http://is300project.blogspot.com/2010/11/staticvs- dynamic-igas-and-concerns.html Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk
  • 23. References Continued Cauberghe, V., & De Pelsmacker, P. (2010). Advergames. Journal of Advertising, 39(1), 05-18. Tassi, P. (2011, Sept. 14). Analyst says video game advertising will double by 2016. Retrieved from http://www.forbes.com/sites/insertcoin/ 2011/09/14/analyst-says-video-game-advertisingwill-double-by-2016/ Bally chohan, bally, chohan, bally sloane, bally chohan 2013, bally chohan dubai, bally chohan uk